First; in Ground Zero they're called 'attributes' not 'ability scores'. I just like that name better.
Second; attributes are rolled 'old school' style; 3d6 for each, in order. Players can adjust their PC's scores by spending Build Points, but you might have to change your character concept based on the initial rolls. The point buy system is not the same as the planned generation methods in d20 Modern or D&D - see below for details.
Third; because of the way hit points are handled in Ground Zero, Constitution may appear somewhat useless. Don't be fooled - your Con score is also vital with respect to massive damage threshold, Creep threshold, and saves vs. environmental hazards.
Every character in Ground Zero has six basic characteristics, called 'attributes'. The six attributes are Strength (abbreviated Str), Constitution (Con), Dexterity (Dex), Intelligence (Int), Wisdom (Wis), and Charisma (Cha). All of these work exactly the same as in standard d20 games, except for Constitution.
In Ground Zero, attributes are randomly determined. You can use Build Points to raise (or lower) your attributes as you like, but race, background, mutations, experience, and exposure to hazardous agents can all modify these scores in the end.
Attributes are determined randomly. Roll 3d6 six times, in order, to obtain Str, Con, Dex, Int, Wis, and Cha. Chances are you'll get a couple decent rolls, plus one or two that suck. You have a number of Build Points (20 or 30 in the current campaigns) that you can spend to bring up your low attributes, but it may not be worthwhile to raise your Dex from 4 to 16, for example. Hope you weren't planning on playing a sharpshooter.
Do not add attribute modifiers for genotype, background, or mutations yet - they are applied at the end of the character creation process. Note that you can wait until after you roll mutations before spending BPs - you'll probably want to know your mutations before adjusting attributes anyways.
All characters can spend Build Points to improve their attributes, as shown below. You can also choose to have decrease one or more attributes to gain extra BPs. Higher attribute bonuses cost comparatively more BPs than lower attribute bonuses, but large penalties do not accrue many extra BPs. Build Points can also be spent on mutations or to pick up Karma Points; they do not all have to spent on attributes.
Raising Attributes
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Lowering Attributes
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Remember - characters add modifiers for genotype, background, and mutations after spending BPs. This can bump some scores higher than could normally be afforded, while making it very costly to have extremely good scores in other attributes.
A character's Constitution modifier is applied to:
Your Constitution score also determines base hit points, massive damage threshold, and Creep threshold. Small-sized characters receive a -2 penalty to these values, medium-sized characters have no modifier, and large-sized characters receive a +4 bonus:
Finally, a character's percentage chance to stabilize each when unconscious or dying is equal to his Constitution score (without the size modifier).
The extra hp from a high Constitution make a difference at lower levels, but are less important for high-level characters. Conversely, the massive damage threshold is rarely an issue at low levels, but can be a matter of life or death for more experienced characters.
Note that Constitution does not modify hit points gained for class levels. High-level PCs in Ground Zero will not end up with as many hp as characters in other d20 RPGs.