Additional Genotypes:

Here are some new genotypes open to experienced Ground Zero player characters. Pure-strain and tweaked humans are the result of pre-Crash genetic modification. Furries are human-animal hybrids, with some degree of non-human mammalian genetics. Leeches are life-draining mutant healers. Munchkins are a strain of savage mutant midgets. Finally, phrenic humans are mutants blessed with strange mental powers.

(Furries and munchkins are appropriate for the Tribal Defenders campaign. Most of these new genotypes are suitable for the Ruins of Gary and Wastelords campaigns.)

Also check out the Additional Backgrounds page for more character options.


Pure-Strain Human: [Genotype]

Pure-Strain

Essentially identical in appearance to stock humans, pure-strains nonetheless show far less diversity than their non-pure bretheren. In response to widespread mutagenic retroviruses, pre-Crash geneticists developed a number of techniques to 'stabilize' the DNA of an individual, rendering them immune to the mutating effects of agents such as DNA plagues, industrial chemicals, and radiation exposure. Pure-strains pass this stability to their offspring. They are a dwindling race, however, since they cannot breed succesfully with mutants of any type.

Pure-Strain Human Traits:

Pure-Strain humans possess the following species traits:


Tweaked Human: [Genotype]

Tweaks descend from genetically modified parahumans who had their DNA 'tweaked' to grant enhanced capabilities. Tweaks come in an several varieties, each specialized for a specific role or task. Tweaked humans look very similar to normal humans, and generally do not suffer the same prejudices experienced by the more freakish mutant breeds.

There are several different types of tweaks, each with its own specialization; players must select one particular type for their character.

Tweaked Human Traits:

All tweaked humans possess the following species traits:

In addition, each tweak receives the following species traits based on their type:


Furry: [Genotype]

Furry

Furries are genetic chimerae, hybrids with a mixture of DNA from homo sapiens and one or more other mammalian species. 'Furry' is actually a derogatory nickname (along with 'beast-men' and 'taheen'); 'moreau' is the politically correct term. Other types of moreaus with reptilian ('scaly') and even insectoid ('clicky') genes also exist.

Furries select their mutant perks and flaws from a list of stock mutations instead of rolling randomly.

Furry Traits:

Furries possess the following species traits:

Sample Strains:

The following mutant strains (which can be selected as PC genotypes) give examples of several types of furries, along with the net BP cost for each. Uncommon perks and flaws are denoted by italics:


Leech: [Genotype]

Leeches are a near-human race who are named for their ability to suck the life force from other living creatures. Leeches gain their sustenence in this manner, requiring only minimal amounts of food and water to survive.

Although leeches are best known for their life-draining diet, they are also renowned doctors - using psionics to transfer wounds to themselves then healing them. Most communities allow one or two leeches to live peacefully amongst them, where they drain patients' life force in payment for their healing services. Most people do not entirely trust leeches, however, which drives many individuals to become nomads.

Physically, leeches closely resemble stock humans. Most are tall and gaunt; their skin is unusually pale with veins visible just beneath the surface. Their major identifying feature is their eyes - leeches' pupils are white while the rest of their eyes are jet black.

(Leeches are meant to address the lack of magical healing in Ground Zero. Although non-mutants can often rely on advanced medicines, most characters will have to resort to natural healing. This can lead to annoying delays in adventures while PCs recuperate from an encounter. With a leech or two in most communities - or in the adventuring party - characters will have less downtime.)

Leech Traits:

Leeches possess the following species traits:


Munchkin: [Genotype]

Munchkin

An example of a mutant strain which has bred true, munchkins are usually considered subhuman savages. Clans of the diminutive mutants inhabit deserted ruins and radioactive wastelands in the Deadlands. Although most groups are entirely feral, some semi-civilized munchkins do exist. They even coexist with some tribes of primitive humans and mutants, acting as warriors or as a martial ruling caste. With their serrated teeth, fearsome claws, and murderous tendencies, they generally do not mix well in more advanced societies.

Munchkin Traits:

Munchkins possess the following species traits:


Phrenic Human: [Genotype]

Mental powers are common in the new mutant age, where even the most normal-looking individuals can possess frightening psionic abilities. No genotype exemplifies this more than phrenics. Although phrenics look no different from stock humans, their minds are as alien as the most physically deformed mutant.

Phrenics are an example of a mutant strain with non-random mental and psionic mutations. Their mutations are selected from a stock list instead of being randomly determined.

Phrenic Human Traits:

Phrenics possess the following species traits:


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