Additional Backgrounds:

Here are some additional backgrounds for Ground Zero characters. They are mostly intended for NPCs, however player characters may select them with GM approval. Listed here are the bornagain, feudal, raider (and ganger), slicker, and vault-dweller backgrounds. Still more will be added later.


Bornagain: [Background]

Bornagain

Numerous bizarre cults, cryptic alliances, and powerful factions have sprung up throughout the world of Ground Zero. Many trace their doctrine to pre-Crash beliefs, though some are entirely new. Bornagains were either raised by one of these groups or converted to their cause early in life.

Bornagain Traits:

Bornagains possess the following background traits:


Feudal: [Background]

Some societies in Ground Zero are run as feudal fiefs, resembling throwbacks to the medieval age (or at least they roughly resemble such societies). Mutant peasants tend the scorched land, producing crops for their lord, who protects his territory with scavenged weapons of great power along with a "cavalry" mounted on giant insects.

(This background is meant to represent the inhabitants of the low-tech Grass Plains Baronies in the Ruins of Gary campaign.)

Feudal Traits:

Feudal characters possess the following background traits:


Raider/Ganger: [Background]

Raider

Not all inhabitants of Groud Zero make a living off their own sweat. Many find it easier to bully or harass others into giving them what they need to survive. Raiders are the scourge of the wastes, destroying what others have managed to build. PCs from this background are likely to be ex-raiders who have turned from their old ways. These same background traits can be used for their city-based bretheren, known as "gangers".

Raider/Ganger Traits:

Raiders and gangers possess the following background traits:


Slicker: [Background]

Slickers (short for "city-slickers") inhabit the ruined cities and towns that are scattered throughout the wastes. Raised in these "necropoli", the character received a basic education and is familiar with retro-fitted and scavenged technology. Slickers tend to think of their frontier cousins as backwards, while tribals and ferals are considered dangerous barbarians.

Slicker Traits:

Slickers possess the following background traits:


Vault-Dweller: [Background]

After retreating to protected environments, generations vault-dwellers have lived in their subterranean communities, interacting with the surface world as little as possible. Vault-dwellers have been spared the majority of the death and destruction visited upon the world, but most have grown 'soft' in their years of self-imposed isolation.

Most vault-dwellers are pure-strain humans, though stock humans and tweaks also live in the vaults.

Vault-Dweller Traits:

Vault-Dwellers possess the following background traits:


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