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Abstract.
The diagonals of hypercubes may sometimes INTRODUCTIONYou can not measure the angle between two diagonals in space because, at best, we can only have a distorted projection onto a piece of paper and the higher the dimension, the greater the distortion. Although the word diagonals has a general meaning, as used here, , it was found necessary to introduce new terminology when working with hypercubes to specify that diagonals will be restricted to squares and to use “triagonals” for cubes; “quadragonals” for tesseracts, and, in general, “n-agonals” when dealing with the higher dimensional magic hypercubes.
Sin(φ/2) = (1/2)/(√3/2) …(1) φ = 2.arcsin(1/√3) …(2) φ = 2arcsin( 0.577350269189625764509148780501957) φ = 70.5287793655093086307540006600376 degrees or, approximately 70 degrees. This is for adjacent triagonals. By adjacent triagonals, I mean those which pass through an adjacent corners of a face. By opposite triagonals, I mean those passing through opposite corners of a face. In higher spaces, there may be many in between. We have: φ = 2.arcsin(√2/√3) …(3) φ =109.471220634490691369245999339962 degrees or, φ = 70.528779365509308630754000660038 degrees which is the same as for adjacent triagonals, (only
reversed). THE TESSERACT & HYPERCUBESStarting at a corner of a unit hypercube, and proceeding in each perpendicular direction a unit distance, you will end up in the opposite corner. An n-agonal is a straight-line joining opposite corners of a hypercube. The length of a diagonal turns out to be √2; the length of a triagonal turns out to be √3; and, by continuing this very same process into higher dimensional spaces, the length of an n-agonal is √n. There are 2n corners. There are 2n-1 n-agonals which can be paired. Fewer than n moves are required on a unit cube to go to any other corner to reach a different diagonal.
In Figure 4, one sees the isosceles triangle defined by O, B1 and B2. Since OB1 is in 4-space and half the length of a quadragonal, its length will be 1 and the triangle becomes equilateral, so that adjacent quadragonals intersect at 60 degrees. (or, 120 degrees) For non-adjacent quadragonals such as the ones passing through A1 and A3, which are two corners apart, the base of the quadragonal triangle would be of length √2 and the isosceles sides would be 1. Hence, φ = 2arcsin[(√2/2)/(1)] = 90 degrees …(4) Finally, for quadragonals of a tesseract passing through corners which are 3 removed one obtains: φ = 2arcsin[(√3/2)/1] = 120 degrees …(5) IN GENERAL The angle of intersection of two n-agonals of a hypercube in n-Dimensional space is given as a function of the dimension “n” and of proximity “p", of the two corners of the bounding hyperplane through which they pass. One designates the next, or adjacent corner, 2 means “two away.” The proximity “p” is determined by how many (minimum) coordinates (x1, x2, …, xn) have to be altered to obtain the coordinates of the other corner, or its opposite corner. The equation simplifies to: φ = 2.arcsin(√p/√n) p<n …(6) Equation (6) holds the key. If p is a half of n, then the two n-agonals are at right angles. This can only happen in an even dimensional space. Also, it is seen that a 60 degree angle occurs with p=n/4. Table of Angles of Intersection
Table 1. Knowing the dimension of the hypercube N and
the proximity of the two corners through which they pass P, the angle of
intersection can be calculated
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