| Fantasy Role-Playing as a tool for Christian Education
- PAGE 8 |
| by Mike Perschon - Copyright © Mike Perschon 2002 |
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| A practical approach to the use of
FRPG's as a CE tool. |
| If
none of these arguments has convinced you that FRPG's are not a work of
the devil, then thanks for coming by and taking the time to entertain
the thought. Take care and Godspeed. For those who have a change of heart,
or who were the "choir" I've been preaching to through the posting
of the article, welcome to the part where I get a little down and dirty
with how best to carry this out in a CE (Christian Education) environment. |
| A
caveat at this point: I am not implying that FRPG's are only good if used
as a CE tool. I believe that FRPG's are enjoyable and worthwhile for their
own sake as creative engines, in the same way many people enjoy hockey
games that aren't held withn church leagues. This article is for youth
workers or teachers who wish to use FRPG's and avoid excessive controversy
and paranoia. |
| Here
are some tips I hope will be helpful in working FRPG's into a ministry
environment, or for those hoping to play a game from a more decidedly
Christian worldview. |
| 1) COMMUNICATION: Get
and give information. |
| Before you do any sort of
community based roleplaying game with young people, be it in a church
or in a school, you need to know the issues surrounding roleplaying games,
know what you believe regarding that, and then be able to communicate
that clearly to others. Parents need to be informed up front about what
you intend on doing. If they ask, "Is this like Dungeons and Dragons?"
you need to be able to reply "yes," and then help the parents
understand that isn't necessarily a bad thing. I recommend holding a parent
meeting prior to start up with interested parties and talking through
the issues. My article was the result of a meeting that happened AFTER
someone panicked about a gaming session I was running in a youth group,
where I nearly lost my job. To this day, I'm convinced that scenario could
have been avoided if I had communicated more clearly up front. I can't
stress enough that you NEED parental involvement and endorsement or you'll
be headed for a world of hurt, especially in Evangelical Christian circles. |
| 2)
MORALITY: No Chaos Mages please... |
| In my experience, the only
time I ever saw someone exhibit negative behavior stemming from a gaming
session was during my teens when we played "anything goes" style
campaigns, most of which were "hack and slash." This meant that
players could choose any alignment (moral/religious affiliation) and that
the games were centered around combat, ergo violence. One of the players
commented in his journal (see JOURNALING) that he was going to find a
particular cursed sword and then kill everyone else in the group. I shut
down that campaign pretty quickly and began evaluating how to avoid that
in the future. The solution I came to was that evil characters were not
'playable.' Only character classes or races of good or neutral alignment
were allowed. The game master is responsible for the villains, not the
characters. |
| I also refuse to run "hack
and slash" campaigns. That's like playing Diablo with paper and pencils.
The advantage of tabletop roleplaying games is that they allow for
an infinite number of options in a situation. For example, in a campaign
I just ran this last weekend, the solution to an oncoming regiment of
goblins was to cast a spell of "Tale-telling" which resulted
in the goblins becoming entranced with the story the mage was telling.
A non-violent solution, which proved to be far more comical and Tolkien-esque
when one of the goblins, not entranced by the story got beaten up for
silence by the rest of the goblins. The players used the fight to sneak
away. Games which avoid combat as the only resort are far more interesting
than "hack and slash" campaigns. They also avoid concern over
the glorification of violence in FRPG's. |
| 3) JOURNALING |
| At the end of campaigns, I
have often had players journal from the point of view of their character.
I then read over the journal entries, which is how I nipped the aforementioned
situation in the bud. It also builds writing skills and enriches the game
overall. During one campaign run in a youth group and set in a pre-Flood
earth, players would often write their journal entries as prayers, which
in turn enriched their actual prayer life. |
| 4) SETTING |
| Game in a setting that has
some precedent that gives parents or concerned individuals some familiarity.
When working with youth groups, I would recommend gaming in a historical
period from the Bible or perhaps the middle ages, where faith issues can
be explored in a creative fashion. The conquest of Canaan is an obvious
choice, as is David's years in the desert. Characters could be among the
"mighty men". Narnia or Middle Earth are good choices as well,
since the world systems have built in moralities. Using I.C.E.'s Middle
Earth system takes some work since the books are presently out of print,
but you can find a lot of it on Ebay.
Narnia might prove more daunting, since no system presently exists for
that world. Although some people think of the cosmology of Star
Wars as 'New Age' I would also say that this would make for a good
system to game in, or if Sci Fi is your gig, Star
Trek is pretty safe due to a very high familiarity with the Secondary
World of Vulcans and Klingons. |
| 5) SYSTEM: Using Vampire:
The Masquerade will get you in hot water |
| Choose a gaming system that
doesn't immediately ring warning bells for parents. Stay away from really
dark or occult based games like Vampire: the Masquerade or stuff based
on H.P. Lovecraft's work. Please note, I'm not saying that Christians
can't play these games; I'm saying if you used them in a youth group or
school setting you deserve whatever heat you take for it. |
| I personally use Rolemaster,
because the actual mechanics of the game allow you to adventure in any
historical period or fantasy realm. For example, check out "And
a 10 foot pole" a supplement I.C.E. made which has the price
tables for items from periods dating from the Stone Age to the Modern
Era. Their website also features some nice free downloads. Launching a
Biblical campaign would be relatively easy using Rolemaster's system. |
| 6) BOTTOM LINE - Know
your people |
| This summer at Greenbay I had
several conversations with people who are gamers at Christian schools
and colleges across Canada. They play in secret, behind closed doors because
the consequences of their actions might result in discipline from their
school. If you are a teacher or a youth leader where it would be 'a hill
to die on' to using FRPG's as a CE tool, don't bother. The disadvantages
will outweigh any advantages you might see. You know your community, and
you need to assess whether or not such an experience would be beneficial,
or disastrous. |
| I'm more than happy to answer
any questions this series of articles may have provoked, and look forward
to hearing from any and all on this subject. My prayer is that this article
will have been enlightening or inspiring in some way. |
| God bless, MP. (November
1, 2002) |
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