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Fellowship of Live Action Gamers: What is it?
Some might call it a game or an adventure of sorts. Others
would describe it as a recreation group. Actually, F.L.A.G.
is a combination of both of these things - and much, much more. Fantasy
Gaming, or rather an imaginary game scenario, is the prime element of
F.L.A.G. As with many other hobbies, F.L.A.G.
seeks to allow its members a break from the day-to-day monotony of the
working world. It is a chance to relax, and be entertained, and an opportunity
for members to be active while exploring and expressing themselves. Unlike
most other hobbies, however, F.L.A.G. is also an escape
from the mundane, a chance to contemplate new worlds and new ideas. It
is a place in time where people can either participate as colorful storytellers,
sharing their fantasies with others, or as heroic characters, living these
moments as if they were someone very different from themselves. For creative,
adventurous people, it is the ultimate role-playing experience, where
you can be a central part of the action in a fun and harmless way.
This is where the Live Action portion of F.L.A.G.
comes into play. The chance to be the hero, be it wizard, fighter, rogue
or archer, is not nearly as exciting in the basement or backyard in jeans
and t-shirts. To add a vibrant and visual component to the game, reverting
from monotony to magic, we don costumes of varying types, brandish realistic-looking
props, and venture out into the wilderness of British Columbia's parklands.
In this natural and picturesque atmosphere, role-playing and fantasy are
instilled with new life. Seeing is believing when the elf in front of
you has actual pointed ears and is dressed in forest greens, or the warrior
about to slay the scaly dragon has armor that gleams in the sun. The true
ambition of good Fellowship members is to not only act like their
character while attempting to solve the quest or conquer the enemy, but
also to look like the heroes or villains that they portray.
Lastly, but definitely not least, is the Fellowship aspect
of F.L.A.G.
F.L.A.G. is a small community of people ages
16 and up who enjoy the opportunity of trekking through the woods for
the day or camping for the weekend, while experiencing the challenge and
adventure of a live role-playing game. As a combined group effort, our
objective is to compose a plausible game scenario, prepare props for the
game and organize all elements of the adventure itself. We strive to keep
things safe, fair and affordable. Individuals are responsible to dress
according to the elements and supply food and water for most games, while
the society supplies a fully stocked first aid kit, and budgets items
like film, stationery, most game props, and craft supplies in an effective,
non-profit manner to get the most out of members game fees. To encourage
a balanced and orderly game environment, they also supply a system of
balanced and orderly rules.
And that brings us to the purpose of this publication. If
you have chosen to be a member of F.L.A.G., then you will
need to know the rules to play the game properly. You require this knowledge
to calculate the effectiveness of the creature you play if you swing after
you have taken 2 paces. You must have an understanding of character creation
before selecting the spells that your wizard can cast. You also must possess
a good grasp of all the rules if you hope to referee a game, or better
yet, are the actual master of a game scenario - creating and composing
as necessary. So here are the answers to your questions; the power now
lies within your hands. Proceed with caution - and prepare yourself for
an experience like no other… The Point of it all. The major objective
in all of this, of course, is to have fun. You should revel within the
role of your character, playing him or her to your fullest. To make the
game more enjoyable for others, act your part as best you can. You should
also look the part, or at least make an attempt to do so. Someone in a
T-shirt and Jeans does not look much like a Knight in shining armor or
a masterful Wizard. If at any time you have questions as to what to do,
consult with your GM if available, if not another Game Control personnel
like a Referee.
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