Fellowship of Live Action Gamers: What is it?

Some might call it a game or an adventure of sorts. Others would describe it as a recreation group. Actually, F.L.A.G. is a combination of both of these things - and much, much more. Fantasy Gaming, or rather an imaginary game scenario, is the prime element of F.L.A.G. As with many other hobbies, F.L.A.G. seeks to allow its members a break from the day-to-day monotony of the working world. It is a chance to relax, and be entertained, and an opportunity for members to be active while exploring and expressing themselves. Unlike most other hobbies, however, F.L.A.G. is also an escape from the mundane, a chance to contemplate new worlds and new ideas. It is a place in time where people can either participate as colorful storytellers, sharing their fantasies with others, or as heroic characters, living these moments as if they were someone very different from themselves. For creative, adventurous people, it is the ultimate role-playing experience, where you can be a central part of the action in a fun and harmless way.

This is where the Live Action portion of F.L.A.G. comes into play. The chance to be the hero, be it wizard, fighter, rogue or archer, is not nearly as exciting in the basement or backyard in jeans and t-shirts. To add a vibrant and visual component to the game, reverting from monotony to magic, we don costumes of varying types, brandish realistic-looking props, and venture out into the wilderness of British Columbia's parklands. In this natural and picturesque atmosphere, role-playing and fantasy are instilled with new life. Seeing is believing when the elf in front of you has actual pointed ears and is dressed in forest greens, or the warrior about to slay the scaly dragon has armor that gleams in the sun. The true ambition of good Fellowship members is to not only act like their character while attempting to solve the quest or conquer the enemy, but also to look like the heroes or villains that they portray.

Lastly, but definitely not least, is the Fellowship aspect of F.L.A.G.

F.L.A.G. is a small community of people ages 16 and up who enjoy the opportunity of trekking through the woods for the day or camping for the weekend, while experiencing the challenge and adventure of a live role-playing game. As a combined group effort, our objective is to compose a plausible game scenario, prepare props for the game and organize all elements of the adventure itself. We strive to keep things safe, fair and affordable. Individuals are responsible to dress according to the elements and supply food and water for most games, while the society supplies a fully stocked first aid kit, and budgets items like film, stationery, most game props, and craft supplies in an effective, non-profit manner to get the most out of members game fees. To encourage a balanced and orderly game environment, they also supply a system of balanced and orderly rules.

And that brings us to the purpose of this publication. If you have chosen to be a member of F.L.A.G., then you will need to know the rules to play the game properly. You require this knowledge to calculate the effectiveness of the creature you play if you swing after you have taken 2 paces. You must have an understanding of character creation before selecting the spells that your wizard can cast. You also must possess a good grasp of all the rules if you hope to referee a game, or better yet, are the actual master of a game scenario - creating and composing as necessary. So here are the answers to your questions; the power now lies within your hands. Proceed with caution - and prepare yourself for an experience like no other… The Point of it all. The major objective in all of this, of course, is to have fun. You should revel within the role of your character, playing him or her to your fullest. To make the game more enjoyable for others, act your part as best you can. You should also look the part, or at least make an attempt to do so. Someone in a T-shirt and Jeans does not look much like a Knight in shining armor or a masterful Wizard. If at any time you have questions as to what to do, consult with your GM if available, if not another Game Control personnel like a Referee.


Welcome | Conventions | Behind the Scenes | Games | Contact Us