Welcome to the Unofficial Panzer Campaigns Home Page!
New Bulge '44 Campaign! *** REVISED ***
This revised Campaign Scenarion by Brian Jennings includes a major reworking of the oob, deployments, and reinforcements in an attempt to represent the Ardennes Campaign as accurately as possible. Brian says that "One thing I have learnt in my research is more you learn less you feel you know so I am sure other people will contest some of my decisions. There is really no single definitive source on the battles of December 1944, indeed many sources disagree to an enormous extent. It is only possible to make the best judgements possible."
Read more about the changes Brian Jennings made in his Reame Notes with the ZIP. Click on the picture or the Link in the title to jump to the Scn Download page.
New Normandy '44 Campaign!
Just in time for 6th June, a new campaign from Jon Sowden, featuring many, many changes to the OoB, scenario file, PDT, and a complete set of unit portraits. Click on the Link above or the image to the right to jump to the download section. If you don't see new info on one of my pages, please press and hold the CRTL and then the F5 to refresh the cache - thanks!
World War II in Europe - THE FIRST BLITZKRIEG!
The First Blitzkrieg is the start of what will be a series of games called World War II in Europe. Unit scale ranges from divisions to battalions, and includes air groups. Map scale is 10 kilometers per hex and two days per turn. Each game map is part of a greater Master Map, encompassing the whole of Europe and parts of North Africa and Western Asia with a quarter million hexes. The Master Map will be released with the final game in the series.
Click on the Image of the map above to see more information about this game. If you don't see new info on the page, hold your CTRL and F5 Key together to refresh your cache!
Volcano and Steel God releases Compass '40 for Alamein '42 - including a new Beda Fomm Map area!
Before Alamein had even released, Paul Sinatra approached me with an idea, a dream rather, to do a Compass '40 Scn or Campaign for Alamein. Paul did a lot of the early work before Ed Williams came to me with the same idea. Seemed obvious to me these two guys should work together on this one. Although a long time in the making, these two veteran Panzer Campiagn Players and Playtesters are now ready to release Compass '40 . Note: If you proceed to Volcano's Downlaod Page and don't see the Add-on, (it is the first one after the warning of the Anti-Historical German Insignia police), press CTRL and F5 together to refresh your Cache.
This Addon uses a revised Alamein Map, some of the later built roads and Rail lines are corrected for 1940. Also the Add-on comtains an all new Beda Fomm Map area created by veteran Panzer Campaign Map maker Dave "Blackie" Blackburn. John Tiller and I considered the the Desert Panzer Campaigns we had so far and although it is difficult to say if Panzer Campiagns is done in Africa or not, we figured this map as an add-on would complete action West of the Cyrenaica. Click on the Image to see a small section of the new Bed Fomm Map.
Mark Breed (aka Cpt. Cav) with and Marc Bellizzi bring out the next NGP85 Expansion Pack - Germany2!
Back in June, Mark Breed released for North German Plain '85 The Germany '85 Expansion Pack. No sooner was that completed when Mark and a friend of his, Marc Bellizzi went looking for new ground to cover and convinced me theat they had ideas they could deliver, if only they had a bit more map. And as we had no further plans in these areas, we agreed to expand the combined Germany map to include both Berlin and additional ground in Jutland Denmark border areas.
We call this one Germany2, and you can find it in the Modern Campaigns Download Page along with details of what you can expect from this free addition for North German Plain '85. Click on the image above to get a closer look at part of what we have built!
And remember - if you go to the next page and you can't see the new stuff - hold down the Control (CTRL) key and the F5 key together - it is better than just hitting the refesh button
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What is Panzer Campaigns?
Panzer Campaigns are a series of games developed by John Tiller and published by HPS Simulations. The games capture the details of selected World War II battles. In these operational-level wargames, players deal with command and logistics. The solid game system provides details enough for serious wargamers and elegant simplicity for mainstream gamers. ...(cont)
...click here for more.
Read what respected reviewers and average players are saying about Panzer Campaigns on our Testimonial Page.
Read what respected reviewers and average players are saying about Panzer Campaigns on our Testimonial Page.
Panzer Campaigns BEST kept secret
A couple people have contacted me about making Panzer Campaigns scenarios and they have been stumped by the map, or have actually created something of a map using other tools from other games or a text editor. The effort leaves me scratching my head because it is simple to create a map that is a subset of the campaign map in the games. This it seems is a well kept secret even though it is in the PCEDIT Help guide and reviewed in Blackie's Scn Design 101 article.
Click on the Map at the left or HERE to jump to the part about creating a Submap in Blackie's article, or refer to the PCEDIT Help, in the section Other Features | Creating Submaps. It is really quite simple! The example shown uses Normandy, but it works with any of the Panzer Campaigns Maps.
Panzer Campaigns' Philosophy:
To build a solid game that people can purchase with confidence. Each game is created under very healthy and un-rushed conditions. We have no release date for games and do not confirm the title(s) of games in development until we are happy with the game and ready to offer it to the public. We are striving to achieve the highest level of consumer confidence in the initial release of each title and to follow that up with the BEST post-release product support in the industry.
Calgary, Alberta, CANADA
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Bulge, Battle of the Bulge, Bulge 44, Bastogne, St. Vith, Ardennes, Middle East Wars, Arab Israeli War, Six Day War, Yom Kippur War,. The games capture the details of selected World War II battles. In these operational-level wargames, players deal with command and logistics. The solid game system provides details enough for serious wargamers and elegant simplicity for mainstream gamers. The games are turn based and played on a map with a hexagon grid superimposed over it. The map scale is 1 km per hex. Each turn represents 2 hours of daylight (or 4 hours at night). Each game focuses on the Title Campaign, but is divided into a number of variable size and length battles or scenarios. The Campaign scenario is played on the full map and covers several days (and hundreds of turns). There are also many smaller and variable size and length scenarios included with each game. Unit scale will vary from title to title, but is mainly Battalion and Company level units. You can play either side in each scenario and can play vs. the Artificial Intelligence (AI) or against another Human opponent in either live play or Play-by-email (PBEM). Each Panzer Campaign is researched in detail. The map is created using a World War II period map scanned and scaled into the PC and then hand drawn, one hexagon at a time to give us the very best detail possible. For the Order-of-Battle (OOB) we use of not only normal publications, but also the microfilm archive in Maryland where captured German records are available. The Series features a Scenario and an OOB Editor so you can build your own battles within the confines of the map provided with the game. The game has an incredible number of options and flexibility built into it so you are free to change just about any parameter used if you happen to disagree with the designers. The game offers tons of entertainment and caters to players who like big and small scenarios, play vs. the AI or another human. If you are new to wargaming or an old hand, I urge you to try one of the Panzer Campaigns. If you do not own a Panzer Campaigns game, did you find this information useful? Yes: No: ...more on comparing Panzer Campaigns to the Campaign Series and TOAW. [Home || Articles || Panzer Campaigns compared [ to the TS Campaign Series || to TOAW || PzC Testimonials] TalonSoft, Talonsoft, TalonSoft, Talonsoft, CG Series, Campaign Series, West Front, East Front, East Front 2, East Front II, Rising Sun, Europe in Flames, TalonSoft, Talonsoft, The Operational Art of War, the operational art of war, Operational Art of War, operational art of war, TOAW, OAW, Operational Art of War, Wargame Of The Year, WOTY, TOAW3, TOAW III, A Century of Warfare, a century of warfare, ACOW, Norm Kroger, Panzer Campaigns vs. the Campaign Series Panzer Campaigns compared to the Campaign Series by Glenn Saunders I've been asked by many people to compare Panzer Campaigns to the Campaign Series, a wargame of a different scale that is also developed by John Tiller and published by TalonSoft. Because John Tiller wrote the programs for both the HPS Panzer Campaigns and the TalonSoft Campaign Series, players who look at both games would notice an instant similarity - I call it the Tiller style. The menus are laid out in a similar order and contain similar items, some or which date back to John's older Battleground™ Series that TalonSoft published in the mid 90's. A number of the Dialog Boxes in the earlier games appear exactly the same in Panzer Campaign. And if you look at a map from both games in 2D Normal View they look very similar. But the similarity ends there. The artwork in Panzer Campaigns has been done from scratch and the play is very different despite the similarity of the interface. John Tiller's Campaign Series is a tactical wargame based on 250 metre hexes and six-minute turns. Units fight mostly using Direct Fire from hex to hex over greater distance. There is Direct Fire in Panzer Campaigns too, but virtually all of it is from units in adjacent hexes and generally only artillery fires from a distance. Click on the image at the right to see a 2D Map from East Front II (in a separate browser window) showing a scenario in the area of Izyum. Panzer Campaigns uses the boardgame style Zone-of-Control (ZOC) where units can be locked or pay additional movement cost while moving though a hex next to an enemy unit. If you click on the image on the left, you will see a similar map area - the city on Izyum from the Kharkov '42 game. Note however, if you compare the two, the colors on the Unit symbols on the East Front II map show units type (I.E., Leaders are yellow, and Heavy MGs are orange) while on the Panzer Campaigns map the colors represent different divisions as command and control is much more important in this larger operational scale. I believe Panzer Campaigns is easier to learn to play yet there is detail players only dreamed of having in the Campaign Series built into the system in less complex, elegantly simple manner. These details I refer to here are: * Combined Organization Penalty, that affect assaults by units of different divisions to simulate real problems associated with Command and control of such operations, * Battle Fatigue, that affects unit performance and morale of units under fire, * Morale, that changes during the scenario, * Combined Arms Penalty, that affect assaults by armored units in non-clear (built up areas for example) when not adequately supported by sufficient Infantry, ... and there are other rules as well, that make Panzer Campaign stand apart from other older John Tiller Games. One improvement that I find really exciting with Panzer Campaigns, is the advances John has made to the Artificial Intelligence (AI) programming. Now, I don't want to put too much emphasis here, and understand that there are many players who still advocate only Head-to-head (H2H) or Play-by-email(PBEM). But our scenarios are not specifically designed or optimized for one type of play or for one side against the AI. We found many scenarios can be played either H2H or vs. the AI. Some can even be played from either side against the AI. The Panzer Campaign AI will attack and generally do a pretty good job in the shorter smaller scenarios, but still provide and interesting challenge in longer more strategic scenarios. When I joined the Panzer Campaign Team in December 1999, some of the testers from the Campaign Series came over to help me with the Smolensk '41 Battle Pack. To a man, each of these experienced Campaign Series players really enjoyed Panzer Campaigns and found new challenge adjusting to the improved AI. Therefore, I feel confident in recommending the Panzer Campaigns Series to anyone who has enjoyed playing John's older line(s) of games.