Supporting John Tiller Gamer by

|
The Panzer Campaigns Scenario Page
[Home || Downloads Index Page || PzC Scenario Downloads || Volcano Man's Alternative Art Page || Other Panzer Campaigns Downloads || Squad Battles Downloads|| Modern Campaigns Scenario Downloads]
More Panzer Campaign Scenarios!
Scenarios for Minsk '44
- Download Orsha Alt Scn by Al Sandrik
Al says: "I did a mod o
n the Orsha Sceanrio mainly because I wanted to play it one day further into the exploitation phase and thought I might share the mod with others. It uses the same Map and PDT files as the original so all there is in the zip is the SCN file. There is a house rule in the overview - 'House rule: Only exit the 2nd Guards Tank Corps as the other armored units in the scenario were historically linked to the infantry corps and trained for breakthrough tactics not exploitation tactics. Admittedly this rule is unenforceable but if you desire your play to be more historically based/accurate you would utilize it.'
Download The Battle of Byelorussia
by David Gillies aka Sgt Fury
(353 kb)
Minsk, June 23rd 1944: In the historical Bagration operation the Germans had been duped into believing that no major offensive would occur in the area. This was mainly due to a very effective Soviet disinformation campaign which built upon the German feeling that the terrain in the area was easily defensible. This scenario assumes that the Germans considered a major offensive in Byelorussia a distinct possibility (but not a certainty). The German OOB has been augmented and the wait for reinforcements shortened. Fixing of units in the Vitebsk area has also been removed. 5th panzer and SS Totenkopf have several optional placements, SS Nordland may arrive as a reinforcement and SS Wiking may be pulled from rebuilding to participate. All Soviet mobile forces (corps sized and above) have optional placements to add some fog of war. [Size, VERY large] This scenario was built upon the work of Saunders & Blackie for the original stock campaign and Ed Williams' ALT scenarios and artwork -- kudos to them! Designer Note (Saunders & Blackie): This scenario has been optimized for HTH play. See design notes for more discussion.
Scenarios for El Alamein '42
- Download El Alamein '42 - Tobruk to Alamein Alt by Michael Smith
Mike summizes: "This scn has been amended after having being played PBEM fully , re-balanced. It uses the alt version for the conversion (Created by Volcano) and should be played with explicit supply."
Scenarios for Salerno '43
- Download Alternative Salerno Campaign with extended Strategy Operations
by David Ekberg
(41 kb)
An alternate campaign scenario for Salerno 43 that adds further strategic operations aswell as many more changes, aimed at improving the balance. I believe the original scenario is too hard for the Allies so I´ve changed a number of things to even it out a little. Important: please read the word file that comes with the zip pack!
Scenarios for Bulge '44
- Download Bulge '44 Revised Campaign
Revised 19 Dec 2006
Wacht am Rhein part 1 2.2 MB
and
Wacht am Rhein part 2 3.8 MB
by Brian Jennings
This is a very detailed scenario for Bulge44, mainly changing oobs, equipment etc, based on John Egan's Bulge Revisited. It contains a new Scn, OOB and PDT file with five pages of notes regarding the changes. The notes are formated in DOC, WPS and TXT format. Also - there is an optional Terrain BMP in the Game \Info folder which has the new image as well as a backup of the game default image.
Download Patton's Lifline for Bulge '44
by Bob Riconda
Also, look further down the page For Bob's MG44 Scn on Models Counter Attack!
PATTON'S LIFELINE: Battle for the Bastogne Corridor, Dec 27, 1944 - Jan. 3, 1945. After the U.S. 4th Armored broke through
to Bastogne, Hitler became obsessed with Bastogne. He ordered the corridor closed and town taken. Also, look further down the page For Bob's MG44 Scn on Models Counter Attack!
Download Dark Winter Bulge '44 Campaign
by John Egan
(164 kb - Revised Campaign) Revised 11 Mar 2006
Daylight @ 0800! Night @ 1600! Four daylight turns, four night turns, make this B44 scenario from Prinz von Egan ultra-realistic!
Download Bulge Campaign revised
by John Egan
(162 kb - Revised Campaign) Revised 2 Dec 2005
John had some ideas about changing the Bulge Campaign - check this out!
Download The Battle of the Bulge (what if Plan Martin)
by Sergio Navarro
(134 kb - Revised Campaign)
From the very first, Rundstedt realized that all, absolutely all conditions for the possible success of the OKW's operational
plan for the next offensive were lacking. OB WEST proposed Plan Martin!
Download Campaign: Bad Weather, Good Supply, Maximum German Effort
by Jim Daniels
(56 kb - Alternate Campaign)
Be sure to check out the readme.txt in the ZIP for Jims reasoning for this very well thought out variant to Computer Games WARGAME of the Year!
Scenarios for Normandy '44
- Download new extensively altered and researched Normandy '44 OMAHA Beach Scenarios by Jon Sowden.
This ZIP contains two scenarios, both loosely on the stock scenario "Conquering the Bessin". These scenarios include a heavily reworked OoB, new PDT file, and new unit portraits. Both scenarios are set up to make use of explicit supply, and feature an innovative new arrival scheme for the US forces. The scenarios can be played H2H or against a German AI. They are not suitable for play as Germans against an Allied AI. Be sure to look through the README file first.
- Download an new extensively altered and researched Normandy '44 Campaign Scenario
by Jon Sowdon.
This ZIP is contained in three different Omaha Beach Scenarios :
Main (411kB, includes scn files, README, and map graphics)
Allied (4.3MB, includes all graphics for the eight Allied nationalities)
Axis (5.4MB, includes all graphics for the four German forces)
...and includes new and heavily modified art borrowed from other packages. The mod also contains some map art mods, map label changes, OoB changes, and is set up to make use of Explicit Supply. Consult the historical info included in the Readme document which Jon includes, explaining the changes made to the original.
- Download Cobra by Al Sandrik
Operation Cobra 25-31 July 1944. After several breakout attempts by British and Canadian troops in the Caen area the front had once again stabilized. While Monty's Operations Charnwood, Epsom and Goodwoood were ultimately unsuccessful as breakthroughs they did have the advantage of tying down much of the panzer forces in France and drawing German attention. With the German Seventh Army tied down and over extended, Monty and Bradley decided to use the US First Army to attempt a breakthrough in the American sector near St. Lo area. Like the recent Operation Goodwood this attack would be preceded by a carpet bombing attack, but unlike the previous operation it would be directed at a very thin crust of hardened German troops. This large scenario covers Operation Cobra through July 31st, which was the day before Patton's Third Army was activated.
(107 kb - small)
- Download The Falaise Pocket - 17th - 20th August 1944
by Sergio Navarro
(111 kb - Revised Campaign)
Long in the making this is a well tested Head-to-head Senario covering Falaise!
- Download Goodwood Exploited by Andrew Offen
(4 kb - small)
- Download Jagdpanthers Are Hungry by "Baron von" Michael Ozga
(6 kb - Small Scn)
- Download Dash Through the Hedgerows by Dave "Blackie" Blackburn
(1 kb - Small Scn)
- Download Mortain - Hitler's Gamble Version 1.02 by Jarrel Crider
(13 kb - Large Scn - contains a document as well)
Scenarios for Kursk '43
- Download this revisions of the Kursk Campaign by César's (Indragnir GotD)
Be sure to check out the informative Readme.Doc file in the zip which explains the changes.
Posted 12 Feb 2006
(316 Kb - small)
Scenarios for Rzhev '42
Scenarios for Korsun '44
- Download Decision in Russia by Michael Smith
Mike summizes: "The game uses the forces in general from the K44 game (with true thanks to the original designers). I wanted the feel of a German and Soviet army pretty much in balance, both have strengths and weaknesses. The game is designed to offer players to explore pretty much every aspect of the game series rules to date. There are a lot of actions covered, a dogged defence line, a heavily defended city, a fortified town (the German supply hub), a pursuit to three river crossings combined with airborne landings and a possible airlift of key HQ personnel out of a pocket if formed."
Revised 28 Nov 2005
If you have any question about installing this add-on and getting the files in the right place, check out the readme.doc. If that doesn
't answer them contact Michael Smith by email and he can help you out.
(2.0 MB - large)
Scenarios for Market-Garden '44
- Download Model Counter-Attacks for MG44
by Bob Riconda
(23 kb - Revised Campaign) 11 Mar 2006
"The Island," north of Nijmegen, October 1st 1944: Feldmarschall Model knew that the key to unhinging XXX Corps' grip on the Island was the Nijmegen Bridges.
Download the revised Market Garden revised Campaigns by Mike J. Bowen
Mike pondered: "What if the allies decided not to try the airbourne attack and instead used the airlift capacity to support a broad front attack in particular clearing the way to Antwerp. In that case the Germans to the West and East probably would not have arrived in such numbers (11 Armoured carried out a limited attack to the East and we will assume 43 Div will go west with several Corps assets and air support). Supply would have been reduced as well to the troops in this area. How far might they get?"
(10 kb - small)
Download the Extension of the Market Garden revised Campaigns by Gary Cobleigh
Gary says: "This scenario has the inclusion of some additional units that may or may not have actually participated in the battle. To the best of my knowledge, most if not all, were in the vicinity and could have participated. That is, all but the 1st SS Panzer Corps which to the best of my knowledge was far to the rear refitting for a later offensive. However, I wanted to include a large formation of Axis forces that would allow that player to mount a serious counter threat to the Allies. I removed all the impassable hexes and set up forces for both sides on either side of Meuse-Escaut canal but in this design, these additional British Forces can not be released until after the arrival of the 1st SS Panzer Corps and therefore they have little to do with the initial phase of the battle."
So I've used the Night Fixed rule, with a variable fix at the Regiment level and run it through its paces and it seems to work quite nicely.
(14 kb - small)
Download revisions of the Market Garden revised Campaigns by Rick Bancroft
Rick says: "I have modified the #0917_01s scenario because I thought playing playtesting and playing since the release, that the airborne forces were too flexible and strong. Where historically the 101st Airborne troops (and the 82nd to a lesser extent) were primarily tied down to guarding the road and espcially the main bridges, the game allowed the paras to track down and destroy the German forces in their areas, which definitely isn't what happened."
So I've used the Night Fixed rule, with a variable fix at the Regiment level and run it through its paces and it seems to work quite nicely.
(14 kb - small)
Download revisions of the Market Garden revised Campaigns by Jim Daniels, (aka High Krausen @ thebltz)
Jim says: "I have modified the #0917_02s to add in the strategy options from the shorter scenarios. I have included one zip that contains 3 zipped zcenarios with readme files. The readme's include the scenario descriptions which describes the options. I just thought it would be fun to have the strategy options in the campaign."
...and I couldn't agree more Jim
(51 kb - small)
Scenarios for Kharkov '42
Download revisions of the Kharkov revised Campaign scenario by Rick Brancroft
Rick says: "This scenario is based on the original Kharkov'42 Campaign scenario, with explicit supply added in and a number of other changes made to it. The changes were made to try and balance the campaign, which in the original version seemed to lean toward the German side."
(65 kb - small)
Scenarios for Smolensk '41
Stop back and look for more scenarios for each of the existing Panzer Campaigns Games later!
[Home || Downloads Index Page || PzC Scenario Downloads || Volcano Man's Alternative Art Page || Other Panzer Campaigns Downloads || Modern Campaigns Scenario Downloads]
|