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gary_lai@shaw.ca

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RESUME

EXPERIENCE

Associate Modeler – Electronic Arts Blackbox 03/2003-08/2008

2007-2008 Need For Speed Undercover (Xbox360,PS3,PC)
Asset creation / World builder (Stadium Area). Creation of buildings
and textures, scene building. Roads and technical art consultant.

2006-2007 Need For Speed Pro Street (Xbox360,PS3,PC,PS2,Wii)
Track and terrain builder - Ebisu Circuit, Leipzig Test Track, Willow
Springs, Portland International Raceway, Autobahn, etc. Track and
gameplay tuning. R&D of tools and shaders. Teaching of tools and
mentoring junior employees.

2005-2006 Need For Speed Carbon (Xbox360,PS3,PC,Xbox,PS2,Wii,GC)
Track and terrain builder. Track/gameplay design and tuning - Muscle
and Tuner regions, several canyon "touge" tracks. Creation of “drives”
and road network. R+D of in-house tools, race barriers.

2004-2005 Need For Speed Most Wanted (Xbox360,Xbox,PC,PS2,GC)
Track and terrain builder - College Town, Campus, Golf course, etc.
Creation of “drives” and road network. Race barriers.

2004-2004 Need For Speed Underground 2 (Xbox,PS2,PC,GC)
Track and terrain builder - Short tracks, Street X, Underground Racing
League Track. Setup and creation of loaded tracks outside of the open
world. Race barriers.

2003-2004 James Bond: Everything or Nothing (Xbox,PS2,GC)
Asset creation / World builder - New Orleans driving stage (Secret Lair,
City Park, Cemetery, etc). Creation of buildings and textures, scene building.

SKILLS

Clean, efficient modeling
Texture creation from photo manipulation or hand painting
Experience with industry project cycles and deadlines
Experience with current and next-gen gaming platforms
Experience with technical art, game pipeline
Works with good practices, looks to innovate new practices
Effective communication skills
Efficient worker and a quick learner
Strong understanding of form and anatomy
Passionate about video games

SOFTWARE

Modeling, Texturing, and UV mapping
Autodesk 3D Studio Max 2008/2009 – Advanced

High polygon modeling / sculpting
Pixologic Zbrush 3.1 – Intermediate
Autodesk Mudbox 2009 – Basic

Texture creation / Photo manipulation
Adobe Photoshop CS3 – Advanced

Drawing, Painting, and Illustration
Adobe Photoshop CS3 – Intermediate
Corel Painter IX.5 - Advanced

EDUCATION

2001-2002 Center for Digital Imaging and Sound Burnaby, BC
Digital Animation Masters Program

1999-2001 University of British Columbia Vancouver, BC
Faculty of Science - General Studies

1994-1999 Gladstone Secondary School Vancouver, BC
Graduate with Honors

PERSONAL ACHIEVEMENTS

Published artwork in Ballistic Publishing’s EXPOSE 1
Published artwork in Ragnarok Online Fan Art book
Demo reel film “Pursuit” screened at the 2002 Vancouver Asian Film Festival
Scholarship awarded to CDIS

INTERESTS

Video games, drawing & illustration, motorcycles, sports, tennis, volleyball, hockey

REFERENCES

Supplied upon request


gary_lai@shaw.ca

Resume in .doc

Resume in .txt

DeviantArt