GARY LAI portfolio: http://members.shaw.ca/gary_lai/ 3386 Garden Drive - Vancouver BC - Canada - V5N 4Y4 gary_lai@shaw.ca - Mobile: 778.228.8812 EXPERIENCE Associate Modeler – Electronic Arts Blackbox 03/2003-08/2008 2007-2008 Need For Speed Undercover (Xbox360,PS3,PC) Asset creation / World builder (Stadium Area). Creation of buildings and textures, scene building. Roads and technical art consultant. 2006-2007 Need For Speed Pro Street (Xbox360,PS3,PC,PS2,Wii) Track and terrain builder - Ebisu Circuit, Leipzig Test Track, Willow Springs, Portland International Raceway, Autobahn, etc. Track and gameplay tuning. R&D of tools and shaders. Teaching of tools and mentoring junior employees. 2005-2006 Need For Speed Carbon (Xbox360,PS3,PC,Xbox,PS2,Wii,GC) Track and terrain builder. Track/gameplay design and tuning - Muscle and Tuner regions, several canyon "touge" tracks. Creation of “drives” and road network. R+D of in-house tools, race barriers. 2004-2005 Need For Speed Most Wanted (Xbox360,Xbox,PC,PS2,GC) Track and terrain builder - College Town, Campus, Golf course, etc. Creation of “drives” and road network. Race barriers. 2004-2004 Need For Speed Underground 2 (Xbox,PS2,PC,GC) Track and terrain builder - Short tracks, Street X, Underground Racing League Track. Setup and creation of loaded tracks outside of the open world. Race barriers. 2003-2004 James Bond: Everything or Nothing (Xbox,PS2,GC) Asset creation / World builder - New Orleans driving stage (Secret Lair, City Park, Cemetery, etc). Creation of buildings and textures, scene building. SKILLS Clean, efficient modeling Texture creation from photo manipulation or hand painting Experience with industry project cycles and deadlines Experience with current and next-gen gaming platforms Experience with technical art, game pipeline Works with good practices, looks to innovate new practices Effective communication skills Efficient worker and a quick learner Strong understanding of form and anatomy Passionate about video games SOFTWARE Modeling, Texturing, and UV mapping Autodesk 3D Studio Max 2008/2009 – Advanced High polygon modeling / sculpting Pixologic Zbrush 3.1 – Intermediate Autodesk Mudbox 2009 – Basic Texture creation / Photo manipulation Adobe Photoshop CS3 – Advanced Drawing, Painting, and Illustration Adobe Photoshop CS3 – Intermediate Corel Painter IX.5 - Advanced EDUCATION 2001-2002 Center for Digital Imaging and Sound Burnaby, BC Digital Animation Masters Program 1999-2001 University of British Columbia Vancouver, BC Faculty of Science - General Studies 1994-1999 Gladstone Secondary School Vancouver, BC Graduate with Honors PERSONAL ACHIEVEMENTS Published artwork in Ballistic Publishing’s EXPOSE 1 Published artwork in Ragnarok Online Fan Art book Demo reel film “Pursuit” screened at the 2002 Vancouver Asian Film Festival Scholarship awarded to CDIS INTERESTS Video games, drawing & illustration, motorcycles, sports, tennis, volleyball, hockey REFERENCES Supplied upon request