HYBRID the Board game

by Rackham

The box contains tons of items, beautiful board sections, lots of counters, cards,
rule book and 13 very detailed miniatures.

Hybrid is a board game for 2 players who choose either the Akkylannian Griffins or the
Dirz Alchemists and play through  scenarios with specific objectives. In each scenario you
set up the square board sections as per diagram. Then you choose your group of warriors
to take part in the battle and this is done by the Rank total and number of models allowed.
Models have a rank from 0 to 4 and most scenarios are around 6-9 rank total and 5 to 9
models. Then you are dealt out 4 action cards each which can be used during the activation
sequence, you also receive two army specific cards each, 2 Aura cards for the Griffins and
2 Mutation cards for the Scorpions. The game uses 10 sided dice.
 A game turn consists of rolling to see who has the initiative and deciding what order you
will move and act with each model. The first player then turns over his number 1 counter
after each model has been assigned a number in sequence hidden from your opponent and
activates the corresponding model. Then he chooses an action mode, either Movement,
Firing, Offensive or Defensive combat. You can always move your model the total of his
Movement value but the Move Action mode allows for special types of movement.
 The player then proceeds  with the action and say for instance he chose Offensive, he
could then first move his model taking into account any penalties as described in the
movement rules. Next he chooses his level of the action which can be from 1 to 6. Now
here comes the most important part of a models profile. Every character has a Natural
Value or NV and this number stands for the wound total, also the number that needs to be
rolled (equal to or less then) for success in any action and the highest action mode you
can choose.
Dice rolls and action mode values can be adjusted by the action cards. So say the model
has moved then the player whose models NV is 3 puts down an action card with a value of 2
and decides to increase his action mode to level 5, (Master Strike) and also adjusts his dice
roll by 2. Now the opponent could use an action card to hinder the active player. After all
 the cards and actions have been chosen the player rolls and sees if he is successful. Another
important rule here is that a roll of one is a perfect success and a roll of 10 is a critical
failure no matter what the required value was modified by. If successful the opposing players
model takes wounds as requires which would then bring down his NV value and also takes
down the value of his dice rolls and level of action he can decide on. Now the other player
turns over his number 1 counter and activates that model and the game proceeds until all
models have been activated and a new turn starts.
Each character is represented by a card which shows all the values of all the action types,
also the NV, the Movement value, Class, Equipment, and Aptitudes which give certain
bonuses to the characters.
There are also tons of counters, doors and special objective tiles.
There is quite a lot of strategy and the variety of cards makes for interesting abilities and
all kinds of events to occur.

 Please go to :  http://groups.yahoo.com/group/HybridBoardgame/?yguid=86361896
for lots more info and images.
 And the Englixh Confrontation/Hybrid Forums with lots of discussions, rules and
tips:  English Forum Confrontation.fr

Updated Mar.21/04 : See below the first expansion for an already fantastic game. Nemesis

                                                                          Front Cover of box                                     Back cover of box
NEMESIS
The upcoming expansion for Hybrid, with more figs, board sections, corridors, campaigns including
new scenarios, cards and counters.

Updated May 25/04 : Finally have the Nemesis expansion and it was well worth the wait. Excellent
components, cool minis and some great new scenarios.  Also added some more images of the
Nemesis Clone and some of the other miniatures that can be used in the game.
 This expansion adds a lot to the game and I have already started playing the campaign system
added in the rule book. It's not to role-playing standards but it does give some story line to the
scenarios you are playing and links them together. You then gain victory points for your group
of warriors whether they be the Griffins or Scorpions and these then give you bonuses for the
rest of the campaign. Some of the best additions to the game are the corridor board sections
and new cards that are added to the existing ones from Hybrid. Go to the link below for Nemesis.

Updated May 27/04 : Added another image this time of a Tiger of Dirz, one of the few Rank 2
warriors for the Scorpions and another Titan warrior, Dasyatis Clone on the Nemesis page.
Updated May 31/04 Added the Minelayer and Knight of Hod battling some Keratis Warriors on
Nemesis page.
Updated June 5/04 : Added more images, Neuromancer,Ysis, Misercord and the Griffin Excorcist
Also a small battle report on the Nemesis page and updated some of the images here.
Updated June 7/04 : I split up this web page, there were just to many images for one. There is a
link below to the Nemesis page. I also added the Griffin Conscripts to the Nemesis page.
Updated June 28/04 : Added the Griffin Inquisitor and Darkaness Hunter on the Nemesis page.
Follow the link below.

Other great Hybrid Links:
http://www.crusaderscourses.co.uk/html/hybrid.html
http://www.eruil.org/~jamoko//php/hybrid/
And the UK Forums : http://www.conf-federation.org.uk/Board/index.php
 

My finished miniatures for the original game. Music I listened to while painting these excellent
figs : Tangerine Dream, UK, Spiral Architect, Whoopgnash, Groundhogs, Bruford, Allan
Holdsworth, Brand X.
 

Link to Nemesis finished miniatures,
battle report and other Hybrid stuff.

The Grifin Seneschal on the left and Venerable Ambrosius


 Griffin Purifiers


The abominations created by the scientists in the Scorpion Empire laboratories.
The large creature is an Aberration and the smaller are Pests of Flesh


Front of the Aberration


                These are Hybrids

These are Skorize Warriors fighting for the Scorpion race and are not included in the box
but cards for their use are so I picked up a blister of 2 and painted them up.

Scorpion Keratis Warriors

Griffin Executioners. I painted the one on the right while the other is by my good Gaming friend and superb
painter Ian MacDougall who is also playing the Campaign from the Nemesis Expansion with me.


Griffin Templars of Hod

Nemesis finished miniatures, battle report and other
Hybrid stuff.
 

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