Feb 12, 2011 : Update UT99 server, client in Slackware 13.1
Mar 13, 2011 : update UT2003 for Slackware 13.1, auto update hack
Mar 26, 2011 : update ut2004 for
Slackware 13.1, ioQuake / Q3A
Installing/Patching
New(ish)
Games
in
Slackware
Linux
*****************************************************************************************
Unreal
Tournament
(1999)
(Slackware
13.1,
nVidia)
Quicklinks
OK, after reading through this, it occured to me that a couple of quick
links to essential Linux UT files was in order.
Base installer
w/OpenGL update, Bonus Pack installer.
Updates v440 w/IpDrv update, v451.
Hardware
I'm running an
Intel Core i7 w/3G RAM through and an nVidia 8200GS PCIe using nVidia's
module NVIDIA-Linux-x86-256.53.run on an otherwise stock Slackware 13.1
kernel.
Intro
Well, Unreal
Tournament has been around for awhile, released in 1999. There's been
at least two sequels since the original release, plus the single-player
sequel "Unreal II" in there somewhere, as well. Even by today's
standards, though, this game looks and plays pretty damn well. The
great
thing about it is that, by today's standards, it takes a pretty
low-spec
computer to have a good time. It is unforunate that a lot of the maps,
mods, mutators and general information about this game are disappearing
on the internet; there was such a plethora of fan-made files, you could
literally play for weeks and not play the same map twice. I know there
is a torrent of many DM (DeathMatch) maps in the wild, but if someone
has a link to an archive of maps, I'd
sure
like
to
know
about
it.
I'll try and aggregate UT links that are still current at the end of
this post.
Installation
You know, the game actually installed really painlessly in Slackware
13.1 (32bit).
I am running a Core i7 920 with 3G of RAM, nVidia 8200GS PCI-E video
card, on-board Realtek ACL888 audio (snd_hda_intel module), nVidia's x86-256.53 driver on an
otherwise stock Slackware 2.6.33.4.SMP kernel. This
installation was done in the XFCE window manager.
I used the original 2-disc set, not the GOTY (Game of the Year)
edition, and not the "Creative Labs Edition". Avoid the Creative
release, there are networking issues with it and the 451 update.
There
are
Linux
installers, the last official version is 436, although a fine
group of individuals did some
additional work
with further upgrades.
I work from within a graphical environment to
install Lokigame releases, but this will take a bit of typing in
a
terminal window.
Download the
436 installer for your CD version here.
Grab
the 440 & 451 updates as well.
The liflg 436 installer will update, among other things, the
openGL rendering engine that came with the initial Linux install
script. There were some issues (details of which escape me at the
moment), but their script will address that.
The 440 update from utpg will perform the Ipdrv issue that was later
discovered and addressed. Their 451 release was the last bit of work
that I am familiar with, for Unreal Tournament. Security updates, as I
recall.
You should note that, if you upgrade to v451 (and possibly just v440)
that if you try to connect to a UT server which employs file
redirection, your client will not accept the redirected files. If you
play a lot of online games on many servers with different maps, and you
want to use the patches, you should find a way to download and install
the maps and their associated textures, sounds, etc, first. The 451
Linux client is still able to acquire files directly from the server,
if the server has been configured that way, but on larger maps, it is
unlikely you'll receive the files in time to play. I've read that most
people tend to stick with 436 for online play, in both Windows and
Linux, and that v451 is used mainly as a server. Apparently the update
breaks UnrealEd in Windows, and breaks file redirection in Linux. I
have been able to extract and install the OpenGLDrv.so fix from
both updates, and use them in the 436 installation, with excellent
results, but the IpDrv updates cause my 436 client to crash when I try
to connect on the LAN.
If
you are going to use a full install to run a server, then absolutely do
both updates.
FWIW, Win451 clients will redirect properly against Lin451
servers.
So, to install the game, open up 2 terminals, su into root , make a
directory called
/cdrom (if you
don't already have it)
and
mount the first cd on it.
<open an xterm>
su root
<enter password>
mkdir /cdrom
mount /dev/cdrom /cdrom
in the second terminal, chmod 555 the installer and run it,
defining the target
directory. I put all my games in /usr/local/games ,
the traditional
Lokigames directory of choice.
chmod 777 . /unreal.tournament_436-multilanguage.run
./unreal.tournament_436-multilanguage.run
or, if that
doesn't put things where you want them, try
./unreal.tournament_436-multilanguage.run --target
/usr/local/games/ut
This should bring up the popup box, which will inform you how the
installation is going. On the bottom there is a button for creating
KDE/Gnome associations and menu items. I
unchecked it, as I've had issues with it previously, and also have
migrated
over to XFCE. At the same time, I selected the choice to use S3TC
compressed textures; most modern video cards are more than capable of
using these. Everything went smoothly to the end of the first CD, it
prompted me to mount the second CD. So, in the second terminal
umount /dev/cdrom
Switch CDs and
remount
mount /dev/cdrom
and click "try
again" as stated in the popup window.
The compressed textures are on CD2. If for some reason you are unable
to copy them through the installer, just copy them directly into the
new ut directory, after the installation completes.
<insert 2nd CD>
mount /dev/cdrom /cdrom
cp -v /cdrom/Textures/* /usr/local/games/ut/Textures/
Now we (optionally) install the remaining patches (440, 451).
su back into root, copy the 440
patch into /usr/local/games/ut/System
and unarchive it right there.
su root
<enter password>
cd /usr/local/games/ut/System
cp /your/dowload/directory/utpgPatch440.tar.bz2 ./
tar -jxvf utpgPatch440.tar.bz2
Then move up one directory, cp the 451 patch here and unarchive it
cd / usr/local/games/
cp
/your/dowload/directory/UTPGPatch451.tar.bz2 ./
tar -jxvf UTPGPatch451.tar.bz2
exit
Or, just unarchive the v451
patch in a temporary directory and copy OpenGLDrv.so into
/usr/local/games/ut/System/
Lastly, update the SDL library in the game's /System directory to use the
OS' SDL library. It doesn't appear to be absolutely necessary, the game
seems to run all right without it, but if we're able to use the newer
libs, why not?
cd /usr/local/games/ut/System
mv libSDL-1.1.so.0 libSDL-1.1.so.0.old
ln -s
/usr/lib/libSDL-1.2.so.0
/usr/local/games/ut/System/libSDL-1.1.so.0
I would
exit from root and try to start the game as a normal user now, just
type ut at the command line. This
didn't work for me at first, I had to symlink the executable into a
/usr/bin
ln -s
/usr/local/games/ut/ut /usr/bin/
and then everything ran well, clear audio & full 1920x1080
accelerated video.
The following were notes, when I was still running the KDE:
If you want a startup menu item, create it manually. There is
an .xpm icon in the /usr/local/games/ut
directory that works. Make sure you select "run in
console",
just in case it doesn't finish cleanly (like ut2004).
I have a process called "gnome-pty-helpe" still running after
I shut down, doesn't seem to have a detrimental effect, so I just kill
it off.
If you fired up the game and it
didn't work, check your user's .ini file.You may have to edit it thus :
/usr/local/games/ut/System/UnrealTournament.ini
so that in the subsection [Engine.Engine]
, the first four lines read:
GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
WindowedRenderDevice=OpenGLDrv.OpenGLRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
and further down in the SubSection
[OpenGLDrv.OpenGLRenderDevice]
,
it's
first
four
lines
read:
UseTNT=0
UseGammaExtension=1
UseModulatedGamma=0
UseS3TC=1
Now you should be as up
to date as
you can possibly be. Try running the
game again, just to make sure the patches have taken. If
3D graphics just aren't happening, you can always run in software
rendering mode. The game is getting old enough that the hot new
consumer CPUs can do a damn fine job of keeping the graphics happening.
For software rendering, edit ~/.loki/ut/UnrealTournament.ini
subsection
[Engine.Engine]
thus:
GameRenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice
WindowedRenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice
RenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice
That's it. It worked very easily for me, and man oh man, playing UT in
1080p on full detail is sure a better experience than I remember
<grin>.
You probably also want to download and install the official bonus pack
collection from liflg
, I believe it addresses the "de mismatch" issue, includes all four
official bonus packs.
From here, I'll leave you to your own devices to grab and install your
favourite mutators, mods and maps.
Most mutators and mods were
delivered in .umod format. If you find something you want to install, I
recommend acquiring the non-umod version if it is available. If you are
stuck with .umod, there is a UMOD extractor, which works in
Wine v1.2, or if you have access to a 32-bit Windows system (<=
WinXP), you can extract
a UMOD's contents with this, then install the extracted files
manually in your Linux
box.
Linux 451
Server and Client Won't Redirect
Through a bit of trial
and
error, it's become clear that
there is a wee bug in v451 update. A v451 Linux server doesn't redirect
downloads to v451 Linux clients properly - they'll have to acquire any
missing files directly
(slowly) from the server, or through other channels. All Windows
version of the client are redirected without trouble, and earlier Linux
(436, 440) versions are redirected as well, it is just the v451 Linux
clients that cannot get fed through the big hose.
One option to consider, if you are expecting to have to acquire a lot
of stuff through the various online servers+redirection, is to make a
copy of your initial v436 install
cp -vAr /usr/local/games/ut
/usr/local/games/ut436
before upgrading to v451. Once you've copied it, finish upgrading, then
rename the finished install to ut451
mv
/usr/local/games/ut /usr/local/games/ut451
now make a sym-link to whichever version you want to play
cd /usr/local/games/
ln -s ./ut451 ./ut
Whenever you hit a server necessitating a download, you can
1> back out of the game (remember the server name)
2> sym-link to ut436 instead ut451
3> restart the game, hit the server again, wait for the files to
download
4> stop the game
5> copy the cache from ut436 into ut451's cache
6> symlink back to ut451
7> restart the game and hit the server
I seem to recall that identifying which files are which, in the cache,
was not that big a deal. You should be able to copy the cache files
from ut436 directly into their approriate directory in ut451, rather
than its cache, if you are inclined to do so.
My Own UT99
Work
I modded the excellent map
DM-Zeitkind_ProFinal13,
remapped
for better
bots, and more access to rooftops, a few extra passages. It's
called
DM-ZeitkindPro_DanzMod031106.unr, the UT-compressed files are available
here
and I host it whenever I run a server (see : "UT99 Dedicated
Server", below).
I've released two maps :
DanzGallery
DanzBasement
And I made a mutator called BotKillsDontCount .
I wrote BKDC to entice players to compete with each other on sniper
servers running bots. The basic gist of it, is that you can only shoot
bots to bring yourself back from a negative score. Once you reach
zero, killing bots doesn't benefit you any more. The bots, on the other
hand, CAN kill you and diminish your score, so you still have to be
wary of them. The only way to win a match is by fragging your human
opponent. I ran it on my modified Zeitkind map in my sniper server for
a long time, it seemed to work pretty well.
Current (as
of this writing) Unreal Tournament Links
UT-Files looks like an
excellent repository of UT99 files.
Planet
Unreal
still
seems
to
up
and
running. Lots of maps
mods
and hosted
sites available in there.
Map Factory
has a few maps available for download.
UT99.org has a some very pretty maps.
Smeerkat wants you to make your own
stuff.
Mapraider
has a bunch of maps for UT99.
If you've chosen an older, low-spec computer to run your client, you
might be interested in
the low
poly
packs available.
utzone.de
also
has
a
downloads
area, perhaps there is something of interest
to you.
UT99
Dedicated Server on Slackware 13.1
Just quick comment that
the Unreal Tournament (1999)
dedicated server, updated to v451 &
UTPure7G anticheat, seems to work under Slackware 13.1 without any
difficulty. The only caveat (and it is not specific to Slackware, but
all Linux distros in general) is that, through a bit of trial and
error, it's become clear that
there is a wee bug in v451 server. It doesn't redirect
downloads to v451 Linux clients properly - they'll have to acquire any
missing files directly
(slowly) from the server, or through other channels. All Windows
version of the client are redirected without trouble, and earlier Linux
(436, 440) versions are redirected as well, it is just the v451 Linux
clients that cannot get fed through the big hose.
If you are hard pressed for disc space, you can do a very bare-bones
installation of Slackware 13.1, and the server will still run. The game
is old enough that it really doesn't take a lot of horsepower to make
things work - probably a Pentium1, 64M RAM, and a 10/100 NIC would be
enough for 1vs1 maps - and all you really have to install, from the
Slackware 13.1 install disc, are packages "a" and "n" - it may even be
possible to pare those down further, but IIRC, those two full
package subsets are the minimum that the Slackware team suggests
installing.
This will leave you with a command line OS and enough software to run
the dedicated server, including web admin. All tabulated, the
pared-down OS, UT99 server, bonus packs, and anticheat, weigh in at
about 1.8GB. Maybe there's use for that old system after all?
I've been messing around with a Norhtec
Microclient Jr dx (same as DMP eBox-3300)
recently, decided to take a stab at making a 6-watt UT99 Server.
Although it is not without its quirks, it seems to be holding its own.
Follow this
link to read about the unreal tournament server on a Vortex86
(updated silicon called XCore86) system.
Open Source alternative to UT: IOquake3
Open Source alternative UT: OpenArena
*****************************************************************************************
UT2003
(Slackware
13.1)
Hardware
I'm running an
Intel Core i7 w/3G RAM through and an nVidia 8200GS PCIe using nVidia's
module NVIDIA-Linux-x86-256.53.run on an otherwise stock Slackware 13.1
kernel.
Installation
Well, the good ol' days
of everything automatically updating are over. In fact, I had a hard
time simply tracking down the necessary updates, doesn't look like the
producer of the game is even hosting them any more, all but one of the
official mirrors have turfed them, and the one that has archived them
has changed the directory structure so that "updates.txt" no longer
points to the correct directory.
I've hacked a solution (see below) so that the game can update itself,
but I currently lack the webspace to host it (limited to 10M, update
weighs in at about 12M). It's pretty easy, I run it on my LAN, if you
are interested in doing it from your own webserver, take a look further
down the page.
Although loki_update
no longer works on this game it is not a huge
deal, because there is an update which will take you straight to
v2225.3, and it's pretty painless to install.
The installation still goes well. If you've researched a bit, you'll
know that the Discs were labelled 1, 2, and 3, but the installer asks
for Discs "Play", 1 and 2.
Installer "Play" = Printed 1
Installer "1" = Printed 2
Installer "2" = Printed 3
To install ut2003, open two consoles and su into each of them as root.
The game expects to find an optical drive at /dev/cdrom, so check and be
certain that there is a link to /dev/cdrom
from your true optical drive (probably /dev/sr0 in Slackware 13.1).
Mount the third CD in the drive
mount
/dev/sr0
/cdrom
then in the other console, do *not*
descend in to the CD's directory - you have to do some CD swapping, so
you need to stay out of it. Just go to the root of the file system and
run
sh /cdrom/linux_installer.sh
There is an option to install KDE/Gnome startup menu entries, which I
deselect
(I use
XFCE now, have had difficulty with installing older games using that
button, in the past). It will run its course, whenever it needs a
different CD, just unmount from the first console
umount
/dev/sr0
replace with the
approriate CD, and remount, then click "Yes" in the Installation GUI's
popup window.
That's all there is to it; watch the progress bar, and click exit when
it's done. The game should be installed.
Now you want to update straight to
v2225.3. In the past, loki_update
would run the game through about five progressively newer updates, and
you'd
sit there and watch the magic. Now, we go straight to v2225.3. Grab
ut2003lnx_patch2225-3-beta.tar.bz2
Then simply unarchive it, and copy each of the files in the unarchived
directories into your new ut2003 install.
tar -jxvf
ut2003lnx_patch2225-3-beta.tar.bz2
cd ut2003-lnx-2225-3
cp -vr
/System/* /usr/local/games/ut2003/System/
cp -vr Textures/* /usr/local/games/ut2003/Textures/
cp -vr /Web/*
/usr/local/games/ut2003/Web/
cp -vr /Help/*
/usr/local/games/ut2003/Help/
That should have you up to snuff. Exit as root, and run the game as a
mortal user by calling
ut2003
Old Skool
Manual Updating
If you want to do it the old way, by applying each update one at
a
time, I've found them at
ftp://ftp.student.utwente.nl/pub/games/UT2003/Patches/Linux/
http://downloads.unrealadmin.org/UT2003/Patches/Linux/
I haven't used these patches myself, I use the first quick method, but
I have
mess ed around a bit with the .bin updates.
Note that, if you choose to use the *.bin versions, a call to
loki_patch will fail,
with the error :
loki_patch: dynamic-link.h:57:
elf_get_dynamic_info: Assertion `! "bad dynamic tag"' failed.
This is loki_patch
being unable to verify the patch. You can get around this, but running
the .bin with the switch --keep
sh install_name.bin --keep
letting it fail, then moving into
~/.loki/loki_update/tmp/
directory, then into the retained files' directory
./RETAINED_NAME/bin/Linux/x86/
directory, and swap out loki_patch
with the "fixed" one from
http://icculus.org/~msphil/loki/x86/
that has been used in the past to update the Loki Games releases, on
modern Linux. Now just run
update.sh
from within the retained files' directory, and it should install.
If you want loki_update
to grab the files for you, I have a modded updates.txt file that will
grab them from ftp://ftp.student.utwente.nl/pub/games/UT2003/Patches/Linux/ . Call loki_update with
loki_update
--update_url http://members.shaw.ca/dan.mckay/ut2003/updates.txt
It will download the first update, but
the updater will ultimately fail when it tries to verify the patch. Do
your manual thing, and repeat until you're up to v2199.
Mentioned here for
posterity: In the past
(Slackware 11.0), there was an issue with
/usr/lib/tls
which kept ut2003 from starting. It was resolved by renaming the
directory
/usr/lib/tls.old
but I didn't encounter this in Slackware 13.1.
UT2003 Bonus Packs
There are some bonus packs
you will probably want to install:
Epic Bonus Pack
DE Bonus pack
Community Bonus Pack 1
Bright Skins
Patch
If you have the Epic
Bonus pack in .bin format, you can just run it
sh EpicBonusPack.bin
and it will install - it yields a dynamic-link link error, but it seems to copy
everything down.
If you have the DE Bonus and/or Bright Skins in .exe format, they are
just self-extracting zip files. Unzip them
unzip BrightSkins.exe
and manually copy the contents of its /Textures directory, into
the ut2003's /Textures
directory. There's a bunch of stuff that is unarchived, but AFAIK, we
only need the texture set.
To actually use the bright player skins, you need to edit
/usr/local/games/ut2003/System/Default.ini
as root, and
~/.ut2003/System/UT2003.ini
for normal users. Include the following two lines, somewhere in those
files (I just tack them on to the bottom) :
[BonusPackGroup]
UnrealGame.DMMutator.bBrightSkins=true
The Digital Extremes bonus pack can just be unzipped and copied
straight into the appropriate ut2003 installation directories
So far, I've only been able to dredge up the community bonus pack in
UT2MOD format. Your updated installation of the game should be able to
extract the files. As root, cd into ut2003's /System directory and
cd
/usr/local/games/ut2003/System
./ucc-bin
umodunpack -x /PLACE/WHERE/UT2MOD/IS/FILENAME.ut2mod
-nohomedir
Which extracted everything into its proper place. This should work for
any UT2MOD files you want to install.
UT2003
Automatic updates
AFAIK, there is no way
to automatically update ut2003 to version 2225.3. There are a couple of
reasons. Firstly, it looks like there was simply no binary update file
ever made, only the bzipped "manual" file. Additionally, even if it
existed, it would appear that there is no support from the producer of
the game, any more - if you try and run update from within the game's
installation directory, it fails immediately, because the update files
are no longer hosted on Epic's web server, and there is a built in
switch that precludes using a new URL, forcing it to fall back to the
old Epic URL.
If you would like to be able to update via your own webserver, using loki_update, there are a
couple of things to do. You need a slick little piece of software
called makeself.sh,
download and install it.
You also need five files :
Grab
this
one,
and
rename
it to updates.txt
Grab
this
one
and
rename
it to update.sh
Grab
this one and rename it to README-2225.3.001
Grab
the
official
2225.3
update
archive
Grab
this one and rename it to update.
This is just my quick fix for the "update" script failing. I just
deleted the bad switches. If you use loki_update directly, you
don't need it.
First, unarchive the official 2225.3 update. Descend into the first
level of the archive, and create another directory called /updater/ to go along
with the directories already present.
Copy update.sh into the first level of the archive
Copy README-2225.3.001
also into the first level of the archive
Copy update into the
/updater/
directory. All this is, is a fix for the issue with "update" not using
a user-defined update URL.
Now back out and run makself.sh on the directory.
Here's how I ran mine, but sort out the options that suit you best.
sh
~/MAKESELF-INSTALL-DIR/makeself.sh --bzip2 --notemp
--nomd5 --nocrc ./ut2003-lnx-2225.3/
ut2003lnx_full2225.3.1.sh.bin "Update ut2003 to v2225.3.1"
./update.sh
That will create a file ut2003lnx_full2225.3.1.sh.bin
which
is
going
on
your webserver later. Now
edit the first line of
updates.txt
to redirect to the webserver directory where you will have the
ut2003lnx_2225.3.1sh.bin file. So, for instance, if you are
http://www.UT2003-Masters.org
you could make a directory on your webserver called
/ut2003-updates/
then edit the first line of updates.txt to :
Mirror:
http://www.UT2003-Masters.org/ut2003-updates
So, make the directory on your webserver, make sure updates.txt reflects that
URL directory, then copy
updates.txt
ut2003lnx_2225.3.1sh.bin
into that directory on your webserver. You should be able to run
loki_update against that webserver, now, to update ut2003
loki_update
--update_url http://www.UT2003-Masters.org/ut2003-updates/updates.txt
Should present you with the ability to download and install the .bin
offered by
your webserver. Two more files, which are not absolutely necessary, but
will make the process a little cleaner, are and md5 and txt file
ut2003lnx_2225.3.1sh.bin.md5
ut2003lnx_2225.3.1sh.bin.txt
The text file is just a description of the update, you can read it in
the updater GUI by clicking the "README" button on the botom of the
popup.
The md5 file is, obviously, just an md5sum of the .bin. Generate with
md5sum ut2003lnx_2225.3.1sh.bin
> ut2003lnx_2225.3.1sh.bin.md5
and copy it into the webserver alongside the other ut2003 files you've
placed.
This method should work for virtually any kind of update you want to
push - a set of maps and mods in your server's rotation, for instance.
Just hack updates.sh
and include the various Textures, Maps, etc. IIRC, the Brightskins,
DEBonus, and CBP1 all were offered in .bin format, already, so they
should be a trifle to include.
If you want to make your webserver the default location for updating
ut2003 from now on, taker a look at
~/.loki/installed/ut2003.xml
it should be pretty straight forward.
Current (as
of this writing) UT2003 Links
Updates ftp://ftp.student.utwente.nl/pub/games/UT2003/Patches/Linux/
Updates http://downloads.unrealadmin.org/UT2003/Patches/Linux
ut2003 server Unreal Admin
Public redirect UT-Files.com
Maps http://www.utmr2003.dk/
Maps at Mapraider
Open Source alternative to UT2003: IOquake3
Open Source alternative UT2003: OpenArena
*****************************************************************************************
UT2004
(for
Slackware
v13.1)
UT2004 is a fairly effortless
installation, even with a newer (as of this writing) linux distribution
like Slackware 13.1, and hot new hardware.
I'm currently running a Core i7 920 with 3G RAM and an nVidia 8200GS
PCI-E video card, Realtek ACL888 on-board sound (snd_hda_intel module), nVidia's x86-256.53
driver on an otherwise stock Slackware 2.6.33.4.SMP kernel.
I encountered just one issue installing and running the game, in
Slackware 13.1 :
The game installer can't find the DVD mounted in the
optical drive, it kept prompting me to mount the disc, even though the
disc was already mounted.
Before I start, I should mention that I'm using XFCE, rather than KDE.
I don't
know if that is important, but if you are having
difficulty and you're in the KDE, try switching to a different
window manager. The KDE has a lot of stuff going on in the background...
To address the mount prompting issue, just export the path to the mount
point first, then run the installer script.
<open a console>
su
<enter password>
<insert DVD disc>
mount /dev/YourOpticalDrive /your/mount/directory
export SETUP_CDROM=/your/mount/directory
sh /your/mount/directory/linux-installer.sh
One option, near the bottom of the popup menu, will be to install
KDE/Gnome shortcuts, but you want to uncheck that - if you leave them
active, the installer may hang at the end (it did in
Slack 12.2, I didn't even bother trying with 13.1). Let the installer
run its course - it takes a
while, and for whatever reason, really grinds at my optical drive - and
exit upon completion.
Next,
download the ut2004
megapack installer from liflg
and install that (without the KDE/Gnome shortcuts, again).
su
<enter password>
sh ut2004.megapack-english-2.run
exit
That's all there is to
it.
From the link above, there are also 3 community bonus packs that are
probably also worth grabbing and installing, while your in the mood.
From a console prompt, type ut2004
as
a
non-root
user,
and
you're
off.
Previously (in Slackware 12.2), when I first started the game, I lost
the input peripherals - keyboard and mouse - I had to copy the default
.ini files, from /usr/local/games/ut2004/system/,
into
my normal user's home directory.
cp
/usr/local/games/ut2004/System/DefUser.ini
~/.ut2004/System/User.ini
cp
/usr/local/games/ut2004/System/Default.ini
~/.ut2004/System/UT2004.ini
But this time 'round, it wasn't necessary - just install and play,
everything worked out of the box. Very nice.
UT
2004
Mod:
Unwheel
( HOMEPAGE
)
UT
2004
Mod:
Alien
Swarm
and
Alien
Swarm
Infested
(
HOMEPAGE )
UT
2004
Mod:
Air
Buccaneers
(
HOMEPAGE )
UT
2004
Mod:
CTF4
(
HOMEPAGE )
Open Source alternative to UT2004 : ???
Let
me know
*****************************************************************************************
Quake
II:
Colossus
I don't own this
release... yet.
Open Source alternative to Quake II: Apparently Q^2 ( and others? ), but I
know nothing about it / them.
*****************************************************************************************
ioQuake
(Slackware
13.1)
Technically, ioQuake is now open source - you can
download the source and compile it yourself, but AFAIK, you still need a retail copy of the
original Q3A game to make ioQuake run, so I'll lump it in with all
the other commercial FPS on this webpage, until I know otherwise.
Installing and running ioQuake is pretty easy stuff.
Grab the Engine Installer for
your particular hardware (I'm still using a 32-bit x86 kernel), and the
Data Installer. As root, run the Engine Installer script
sh
ioquake3-1.36-7.1.i386.run
then do the same with the Data Installer
sh ioquake3-q3a-1.32-9.run
Now mount your Q3A or Q3 Team Arena disc and copy pak0.pk3 into the ioquake
install directory
cp -v
/cdrom/Quake3/baseq3/pak0.pk3
/usr/local/games/ioquake3/baseq3/
That's all there is to it. Run the game with the command
ioquake
from a console if you did not install menu items.
Open Source alternative to ioQuake: OpenArena
TMK, OpenArena is rooted in
the
ioQuake3
project, but I believe it uses GPLed media as well. I haven't used it
yet, myself, but if I do I'll update something here. If you don't own a
commercial copy of Q3A/Q3TA, then perhaps OpenArena is a direction that
will work for you.
Quake
3
Arena
(Q3A)
(Slackware
13.1)
I'll start by saying that the game will install, but audio is no longer
functional - apprently there is no support for either ALSA, or ALSA'a
OSS compatability. I'll go through the steps necessary to get the
retail version running, but really, ioQuake is the way to go, now. It is the
same engine, based on id's
source code, but updated for modern linux - there's realy no reason,
that I am aware of, to run the commercial releases any more.
Having said that, here's what you do to get Q3A happening. It is still
a pretty uneventful installation. Get the latest
installer (linuxq3apoint-1.32b.x86.run) here. Get the latest commercial
point-release
(quake3-1.32c-linux.zip) here.
Mount
the
Q3A
CD
on
/cdrom
and
run
the
installation
script.
When
it's done installing, copy the
pak0.pk3 file from the CD into /usr/local/games/quake3/baseq3, unzip the latest point-release
update, and copy the
contents of the linux
directory into the quake3
installation directory.
Unmount the CD and run
the game as a non-root user.
<open an
xterm>
su
<enter password>
I believe the game expects to find the CD mounted on /cdrom, so if you don't have
that mountpoint already, make it.
mkdir /cdrom
mount /dev/cdrom /cdrom
sh
linuxq3apoint-1.32b.x86.run
cp
/cdrom/Quake3/baseq3/pak0.pk3 /usr/local/games/quake3/baseq3
unzip quake3-1.32c-linux.zip
cp ./Quake\ III\ Arena\ 1.32c/linux/* /usr/local/games/quake3/
umount /cdrom
The 1.32c point release
will leave two new binaries which require sym-linking. Delete the old
sym-links, and make the new ones.
rm /usrl/local/bin/quake3
rm
/usrl/local/bin/quake3-smp
ln -s
/usr/local/games/quake3/quake3.x86 /usr/local/bin/quake3
ln -s
/usr/local/games/quake3/quake3-smp.x86 /usr/local/bin/quake3-smp
exit
Lastly, as you normal user, create two directories called .q3a & .q3a/baseq3
mkdir .q3a
mkdir .q3a/baseq3
and sym-link all the pak
files from the quake3
install into it
ln -s
/usr/local/games/quake3/baseq3/* ~/.q3a/baseq3
If you don't do this, when you try and run the game, it will shut down
with an error message:
Sys_Error:
Couldn't load default.cfg
Now you can run the game
quake3
or, if you have a multi-core system
quake3-smp
If you have
the Team Arena disc, mount it and copy PAK0.PK3 from it into
/usr/local/games/quake3/missionpack/.
I sym-linked it with pak0.pk3
inside that directory, but am uncertain it was necessary.
cp /cdrom/missionpack/PAK0.pk3 /usr/local/games/quake3/missionpack
cd /usr/local/games/quake3/missionpack
ln -s ./PAK0.PK3 ./pak0.pk3
umount /cdrom
It plays well at this
point, but as I said, no audio. I'll recommend ioQuake one more time, for the full
experience.
*****************************************************************************************
Quake
4
(for
Slackware
v11.0)
Quake 4 is not a point'n'click installation, but the steps
necessary to make it happen are not too difficult.
I ended up purchasing the four-CD set for Quake 4, but the DVD
installation is probably similar. The box mentions nothing about Linux,
only Win2K/XP. To install in Slackware Linux, first download the
installation script ; we'll need it after we've done the initial
work.
As root, make a directory
/usr/local/games/quake4/q4base/
then move into that directory,
and for each of the CDs, copy the .pk4 files from
/Setup/Data/q4base/
into it.
su
<enter password>
mkdir /usr/local/games/quake4
mkdir /usr/local/games/quake4/q4base
cd /usr/local/games/quake4/q4base
<insert first CD>
mount /dev/cdrom /cdrom
cp -v
/cdrom/Setup/Data/q4base/pak00*pk4
/usr/local/games/quake4/q4base/
umount /cdrom
<insert second CD>
mount /dev/cdrom /cdrom
cp -v /cdrom/Setup/Data/q4base/pak00*pk4
/usr/local/games/quake4/q4base/
umount /cdrom
<insert third CD>
mount /dev/cdrom /cdrom
cp -v /cdrom/Setup/Data/q4base/pak00*pk4
/usr/local/games/quake4/q4base/
umount /cdrom
<insert fourth CD>
mount /dev/cdrom /cdrom
cp -v /cdrom/Setup/Data/q4base/pak00*pk4
/usr/local/games/quake4/q4base/
umount /cdrom
cd /usr/local/games/
For some reason, the
permissions on some of the pk4 files are different across the different
CDs. Change those now
chmod 644
/usr/local/games/quake4/q4base/*.pk4
Now run the point release file
sh
/wherever/your/downloads/go/quake4-linux-1.3-2.x86.run
a few popups windows will
prompt you for various acknowledgments. Let the installer do its thing,
end exit the installation. You will probably want to install the
punkbuster software as well (default choice), if you plan on playing
online.
Exit as root, and run the game as a non-root user
exit
quake4
where you'll be prompted for the CDkey. Enter it (from the inside of
your game's hardcopy manual) and away you go. It's a pretty slick game
to play. For more info,
here is
the reference site I used to assist with my installation.
Open Source alternative to Quake 4: ???
Let
me know
*****************************************************************************************
Doom
3
(for
Slackware
v11.0)
Doom 3 installs in a a similar
manner to Quake 4, which makes sense as hey are both made by ID.
Start by downloading
the
latest
patch ( version 1.3.1302 as of this writing). When
that's done, open a console and make a directory to copy the
necessary files
<open console>
mkdir /usr/local/games/doom3
mkdir /usr/local/games/doom3/base
Now mount the each of the CDs and copy the .pk4 files from each
<insert 1st CD>
mount /dev/cdrom /cdrom
cd /usr/local/games/doom3/base
cp -v /cdrom/Setup/Data/base/*.pk4
./
umount /cdrom
<remove 1st CD, insert 2nd>
mount
/dev/cdrom
/cdrom
cd /usr/local/games/doom3/base
cp -v /cdrom/Setup/Data/base/*.pk4
./
umount /cdrom
<remove 2nd CD, insert 3rd>
cd
/usr/local/games/doom3/base
cp -v /cdrom/Setup/Data/base/*.pk4
./
umount /cdrom
OK, the required files
are down, now run the installer
sh
/directory/where/your/files/are/downloaded/to/doom3-linux-1.3.1302.x86.run
This will perform the final part of the installation, including the
punkbuster software, which you will likely need if you plan on going
online with the game. When it's done, exit the install and run it from
the console as a user
exit
doom3
My installation has a corrupted icon, so although it installed a menu
item in the KDE, the pretty icon wasn't showing up.
You can get a new
one from this page.
Just copy into
/usr/local/games/doom3 , replacing the one that is currently
there.
su
<enter password>
cp /directory/where/your/files/are/downloaded/to/doom3.png
/usr/locla/games/doom3/
That's it, the game should run from there.
Open Source alternative to Doom 3: ???
Let
me know
*****************************************************************************************
Terminus
(Slackware
11.0)
The Terminus CD is burned with the HFS fiilesystem, my guess is that
the crew at Vatical Entertainment develop on Macs. If you are using a
custom kernel, you'll need to have HFS filesytem compiled into it.
Installation of the first two CDs is straightforward. Mount them and
start the installation script.
<insert 1st CD>
su
<enter password>
mount /dev/cdrom /cdrom
sh /cdrom/Linux_Install
<let it install its files>
<no you don't want to play>
umount /cdrom
<insert the second CD>
mount /dev/cdrom /cdrom
sh
/cdrom/Linux_Install
let it install its files>
<no you don't want to play>
exit
There
is
a
patch
for
Terminus, it brings a base install up to version
1.81. Download and run that patch now.
su
<enter password>
tar -zxvf TerminusLinuxPatch11to181.tar.gz
cd .
/TerminusLinuxPatch11to181
./termpatch /usr/local/games/Terminus/
exit
Now you have a fully patched version of Terminus. Unfortunately, when I
tried to fire it up, it hung at a point shortly after setting the
/dev/dsp sound device.
Here's
where
I
found
the
solution
I
use.
So, for a first run, start it like this
esddsp terminus
and let it go into its game startmenu. The sound won't work,
but all we're really trying to do is get it started just once, so that
it'll make a configuration file for itself. It will prompt you about
using the audio disc. For now, just hit ESC (no). Once the game menu
comes up, choose to exit the game. In your home directory there will be
a new directory called Terminus, inside will be a file called
terminus.cfg
Edit it with a basic text editor (Kedit for instance), inserting the
line
linux_sound_output
"/dev/audio"
Now you can start it up again, and the audio should work fine.
If you want to use the 3D graphics, you'll have to start the game with
that switch
terminus +gfx_renderer
opengl
The next problem to adress is
that terminal.cfg appears
to get re-written every time the game plays. So you edit, run the
game and everything is kewl, shut it down, start it again, and it hangs
at
the /dev/dsp device. One option is to edit the file, run the game and
configure it just how you like (or if you are Ok with the stock
configuration, just go straight to the next step without starting the
game). Once
you're done configuring, exit the game, then edit the terminus.cfg file
and re-insert the /dev/audio line , save it, then
change the permission
on it read-only ( -r- -r- -r- )
chmod 555 ./terminus.cfg
If you want to
listen to the audio disc while your playing, make sure that your user
ID has permissions to access the /dev/cdrom
device before you start the game. If it doesn't, then as root, chmod it
to (rw- rw- rw-)
su
<enter password>
chmod 666 /dev/cdrom
Terminus did not create a start item in my KDE menu, so I had to do
that manually. Make sure you include the switch(es) you want to employ,
in the command line. You'll also want to check the "Run in Terminal"
field, or the screen does render properly.
Open Source alternative to Terminus: ???
Let
me know
*****************************************************************************************
Others?
Well, I've got a bunch of Lokigames releases, here's a webpage
on how to install and run them.
I've got a webpage
linking
a
few
very
good
Open
Source
games.
Sometimes, there is simply no alternative to emulation.
Go here to
see my WINE work
Go
here to see my DOSbox work
*****************************************************************************************
HTH, "Have fun".
I am Dan