WINE & Slackware
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Preamble
Installing and
Configuring WINE
I personally prefer to run programs that are native to Linux, but
sometimes it just isn't available, or what is written for Windows just
works better. Below are some of those instances.
The latest version of Wine (1.2) builds and installs quite easily in
Slackware 13.1, using the XFCE 4.1 window manager. Just unarchive the
source code, and run /tools/wineinstall
cd ./wine-1.2/tools
./wineinstall
If you want
access to your
optical drive, you will have to allow all users access to it, and
you'll need a mount point for it. My optical drive shows up as device
/dev/sr0
and I mount it at
/DVDROM
so, as root
chmod 666 /dev/sr0
mkdir /DVDROM
chmod 777 /DVDROM
Now, as a
normal user, run
winecfg
and it wil have already set itself to emulate WinXP as the default.
At this point, it
should create a
C: drive on
~/.wine/drive_c in
your user home partition.
From within the popup
window, select the "Drives" tab, and "Add..." another drive. It should
present the next letter, in my case, D: , click OK, and define
the path to the drive as
/DVDROM
Purity
After having experimented
fairly
extensively with many games, using previous versions of Wine, and
making the usual MS mess
in system32,
it sometimes is helpful to be able to uninstall and reinstall.
Generally, you can simply delete your user's .wine partition, rerun winecfg , and start all over. If you think
you might want to uninstall Wine completely, some day, and you've
compiled it from source with the wineinstall script, just keep the
unarchived-and-compiled source code tucked away some where. When you
want to remove Wine, cd into the directory and run
make uninstall
and that will
remove Wine from the system entirely.
Another thought on purity - while rooting through old software, using
earlier versions of Wine, I had found a CD
distribution of MSN and IE5.0. I had encountered difficulty finishing
an install of CMR3 & CMR2005 because I lacked Windows Media Player
5.2 or better, so I thought I'd really scored when I dug up this disc!
I
ran the setup.exe, virtually nothing happened... I removed the CD,
started with my "proven" game installations, and had ALL kinds of
trouble. Deleted the .wine directory, and started over. This time it
all went smooth.
For the sake of consistency, I suggest keeping your Wine
installation as pure as possible (no MS stuff). If you're having
trouble with some particular piece of software, check out winetricks.
Game CDROMs
On a side note, you are
probably finding that these older games are becoming a little more
precious, as time goes on. They seem to be getting harder and harder to
come by. So rather than mount and use the CDROM directly, I now simply
rip an ISO image on my hard drive and mount that (if the game needs
it). Use dd to rip the CD image from an
unmounted optical drive, then mount through the loopback device.
<place disc in drive>
su
<enter password>
dd if=/dev/sr0 of=./DISC_IMAGE.iso
mount -o loop
/place/where/image/is/DISC_IMAGE.iso
/VirtualCDROM
exit
Now when you start your game, it'll use the image off the hard drive
and never know the difference. Unmount it just like a normal CD/DVD
umount /VirtualCDOM
I've found that for some games, if I want to use ISO images on a
Virtual mountpoint, that I have to install the game from ISO as well -
installing from CD, then trying to play from ISO doesn't always work.
It may be nothing more than a quirk of my setup that I don't
understand, though.
Alternately, I see there is a company called "Great Old Games" which has
been recompiling old Win games to make them compatible with newer
versions of Windows, selling them as way cheap downloads. In the Winehq
app database, it looks like a lot of
them run fairly well under Wine with WinXP emulation.
Uninstalling
A handy little piece of code: If an application installation works, but
the software doesn't run, uninstall it with Wine's built-in uninstaller
wine uninstaller
Problems During
Installation?
Sometimes, an install won't
go quite as planned, and you have to back out and try something else.
If the attempt doesn't run smoothly, before restarting, give the system
a few seconds to work things out on its own, then make sure that
all the Wine-related processes are dead. Do a
ps -A
just to see if any instances
of wine-preloader
or wine-server are still in motion.
Generally, if you killall
-15
wine-preloader , then wine-server will go down
in a moment as well.
Obviously, if you are running more than one app under Wine, that
command will kill it also.
Alternative :
Virtualized Operating Systems (qemu)
I've been messing around a bit
with qemu, it's pretty
neat stuff.
I haven't been able to get Win95A to install, yet, so a lot of the
games I am interested in are still dependent on Wine, but WinXP Pro
installed effortlessly, and it seems quite stable. The only game I've
installed, so far, is "Sid
Meier's Alpha Centauri", which I've had a few lockups on.
Ironically enough, when I set the game, in Windows, to run in "Win NT
4.0
compatability
mode", it played a little nicer,. But, it still locks hard enough
that I
have to SSH in from another system to kill it off. Linux emulating
WindowsXP
emulating Window NT4.0 , running a simluation game -grin-. Pretty cool.
I invoke qemu to emulate the cirrus video card , the es1370 audio card,
and the ne2k_pci NIC; the OS was able to use it's built-in drivers.
If I am able to get Win95/98A down, I'll update here, but my
understanding is that there is a CPU speed limitation of 300MHz on
"natural" Win95A, and an update which raises the bar to 2.1GHz. That is
one problem. I think there may be an issue with the choice of emulated
video cards as well, or perhaps the emaulted monitor. Whatever the
case, I can only get as far as rebooting into "Starting Windows 95 for
the first time..." and then a blank, locked screen. So, for now at
least, Win95 is off the menu.
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Audio Video Software
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General DVD / blu ray / HD DVD
conversion under Wine
(For Slackware 13.1 and Wine v1.2)
I'm not going into too much detail
here, there are plenty of sites
available to you to learn the ins and outs of converting your optical
media into something a little more convenient for your home networked
media system.
These
are my latest notes to myself on converting my movies.
Perhaps they can help you get past some quirk or difficulty you're
having.
The basic gist of this is that I cut my teeth on audio-video encoding
in
Windows, and the software seems to work so well under Wine 1.2 in
Slackware 13.1,
that I just haven't bothered learning how to do it with native Linux
replacements.
The goal with all my rips is to end up with x264 and AC3 streams, muxed
in either a matroska or m2ts container.
The applications that work for me are :
DVD-Decrypter (3.5.4.0) (possibly, DVDFab is a better choice these
days?)
eac3to (322 AOTW)
AviSynth (2.5.8 AOTW)
VirtualDub (1.9.9 AOTW)
x264vfw (24_1666bm_24064 AOTW)
DGIndex package (in AutoMKV
archive)
DGAVCIndex package (in
AutoMKV archive)
SubRip
SRTtoSSA.zip (converter is called "Conversor")
mkvtoolnix
tsMuxerGUI
IMGburn
also
AnyDVD-HD
I have not tried AnyDVD-HD under Wine yet, as the BD-ROM drive is in a
WinXP
box, and I've read conflicting reports - that it both works and
doesn't. You'll need AnyDVD-HD
if you
plan on converting anything HiDef, and a handful of DVDs - it's worth
every penny.
I have tried both under
WinXPPro in qemu, but I can't get them to properly access the optical
drives,yet, getting a disc I/O error.
AutoMKV 0.98.4
Automkv is a seriously nice piece
of software for those of us who back up our optical hardcopy with
digital encoding. Getting it to run under Wine 1.2 in Slackware 13.1 is
fairly trivial, but I only really use it to encode DVDs, prefer to do
my hi-def stuff manually. I tend to think of it as a VOB-to-MKV
converter.
Download the
latest release, and all the dependent program/files.
As of this writing, the latest package is 0.98.3 with an executable
of 0.98.4. I don't believe it is maintained any longer, the
developer has moved on to HDConvertToX, which doesn't run in Wine.
All of the files from the above linked page are fine, as of this
writing. At one point or another, with previous versions of Wine, I
ended up acquiring and
installing a very recent (2009) release of ffdshow, and it broke the
setup.
These days, I use ffdshow_beta3_rev1324_20070701_clsid.exe
which has worked well in the past, and seems to work now. Otherwise,
the latest versions of all the other dependent software seem to
function properly.
So, download each of the dependent programs / files, and install them
all. You will have to unrar
(unarchive, make -f makefile.unix, cp the binary into /usr/bin) the
main Automkv.rar into a directory
of your own making, and move the latest Automkv executable into it.
Install the other software :
wine Avisynth_258.exe
etc
etc
Once you've
installed each of the programs, fire up winecfg
winecfg
and configure
DVD Decrypter to run under WinNT4.0 emulation.
Mount a DVD in your DVD
drive, then in a console , move into the DVD Decrypter
directory and fire it up
wine DVD\ Decrypter.exe
No, don't have it check for
newer versions (development stopped a long time ago), set DVD Decrypter
up for IFO mode, set semi-automatic file generation, and then set VOB
splitting to "None".
Rip your DVD to hard disc.
Now move into the Automkv directory and
fire it up
wine autoMKV0984.exe
There will be a couple of
prompts happening, the first time you run.
Yes, run VirtualDubmod (then shut it down immediately), yes download
the Nero codecs, yes copy the lib-file it inquires about.
From now on, when you start it, it will go straight to the main menu.
So, the main menu will pop up, you set the software up as you like, and
browse to the directory holding the VOB file that DVD Decrypter
created, select the VOB.
My habit
is to run Automkv from one console, and have a second console running
"top", just to make sure that everything is actually turning. Using
x264 encoding, I regularly see over 700% CPU usage on my Corei7, all
the SSE4x instructions acknowledged - it's pretty sweet.
On very rare occassions, an encode will fail. The dreaded "No CRF
found" error
comes up. Generally, once you see this error,
you have to encode manually, unless there is some trick I am unaware of
yet. Additionally, if you set your final file size too small, the
resize routine will just loop infintely, and you'll have to kill it off
and do the encode manually, or run AutoMKV again, with a larger final
file size.
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Games
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Colin McRae Rally Series by
Codemaster
(For Slackware 13.1 and Wine v1.2)
I got all my
instructions from this fella's
website.
Colin McRae Rally 2.0 appears to run pretty well, there are a couple of
things to do. I installed in WinXP emulation, then ran winecfg and set the
exectuable to emulate Win98. I also set the graphics to emulate a
1024x768 desktop, as the game likes to start in fullscreen mode at
640x480, and you cannot shut the intro movies down because the game
doesn't respond to the keyboard, during their playback at the
beginning. Setting a Virtual Desktop will keep everything in a window.
The first time around, I just let the intro video run its course, then
set the game up as I prefer, and ran the "arcade" mode for a few laps.
I tried setting the graphics to 32-bit mode, but it locked up - I think
16 bits is the only real choice. Audio seems fine, I didn't try
networking at all.
If you don't want to endure the full intro movies every time you start,
descend into the game's directory
/Frontend/Videos/
and change things. The previously linked page suggests deleting them
& replacing them with a NULL file, but that doesn't work for me. He
does archive a 1-second .bik file,
though, which you can just copy into the directory as cm.bik and intro.bik
mv intro.bik
intro.bik.original
mv cm.bik cm.bik.original
cp black.bik intro.bik
cp black.bik cm.bik
That's it. I only ran a few time trial laps in arcade mode, so I can't
comment on
long-term stability, but it appears to work well.
(older archive of previous tries)
Colin McRae Rally Series by
Codemaster
(For Slackware 11.0 and Wine v0.927)
CMR1 : Full=?, demo=?
CMR2 : Full=No, demo=No
CMR3 : Full=?, demo=No
CMR4 Full= ?, demo=YES
CMR 2005 Full=No, demo=No
Damn I like the Colin McRae Rally games!
CMR2.0 is the reason I bought a used PSOne. CMR3 is the reason I bought
a PS2. I've even got it for my GBA. And if it was available for my
GP2X, I'd own it there as well.
Linux ,and the Open
Source movement
in
general, is making great headway in the gaming department, but we still
lack a really good racing game, in my opinion; something
slick-looking with excellent physics.
For my Windows box, I've got
CMR2.0, and CMR2005. Unfortunately, I can
play neither under WINE. CMR2 installs, but won't start. CMR2005 seems
to install, but finishes with something like "..this game requires
Windows Media Player 5.2 or better, please install 6.4 and rerun this
setup...". And all attempts at installing WMP (even the successful
ones)
have yielded the same popup when trying reinstall CMR2005. When you try
to run what HAS installed, it fails with some cryptic hex code.
So I thought I'd
try the demos.
CMR2 installs but won't start, CMR3, CMR4, and CMR2005
demos all claim to need WMP5.2 or greater,
but the single player demo for CMR4
still plays
even after complaining about WMP.
I installed using WinXP emulation. When I ran the game, it started in
640x480 resolution, and a big chunk of the bottom left of the screen is
covered by what I think is supposed to be a map. The sound has breaks /
stutters (kinda
funny to hear the codriver say "...and left fifty fifty fifty... and").
You can enter the menu for changing the configuration, I set my video
to 1024x768 - this caused the "desktop" to go to 1024x768, but the
screen resolution stayed the same. I hit <esc> a few times, which
brought me back to the main menu (judging by the corner of the screen
that was visible to me). I exited the demo by alt-tabbing to the
console and ctrl-c the process, then killall -15 wine-preloader
to
make
sure
WINE
was
dead.
Restarted, and all was good with the video. I changed emulation to
Win98, which seemed to play a little cleaner (?) but didn't shut down
smoothly. Changing emulation to WinNT3.5 seems to retain the faster 3D
rendering, and it exits cleanly.
I still haven't figured out how to clean up the sound, although using
the switches -NO3DSOUND -NOHARDWARESOUND seem to help a bit (see the
readme.txt in the installation directory). Am considering snagging a
full retail copy of CMR4 (IIRC it wasn't released
in North America), when I get it in my hot little hands hopefully it
will play as nice as its demo. So, to run the demo
cd
~/.wine/drive_c/Program\ Files/Codemasters/Colin\ McRae\ Rally\ 04\
Demo/
wine
./cmr4.exe -NO3DSOUND -NOHARDWARESOUND
Open Source alternative : ??? Let
me know
Or better yet, how about a
real Linux release Codemasters?
Maybe TopWare will come around with a Linux version of XpanRally and
the ChromEd editor. That'd rock!
***************************************************************************
Daytona USA by SEGA Sports
(For Slackware 11.0 and Wine v0.927)
This game installed and plays
fairly easily for me. The trick is to
installing is to run the setup executable from within the cdrom drive's
directory. So, if you've got the CD mounted on /cdrom
, descend into that directory and run
cd /cdrom
wine ./ssp.exe
Make sure you've run winecfg and are emulating Win95, it
doesn't like any of the NT variants. Start the game by moving into the
installation directory and running it
cd
~/.wine/drive_c/SEGA/DAYTONA/
wine DAYTONA.EXE
use left&right arrows to steer, "x" to accelerate, alt-F4 to exit.
This game is pretty old, I think it was originally an arcade game, its
hook was being able to link four players together.
Open Source alternative : ??? Let
me know
***************************************************************************
Deadlock Planetary Conquest by
Accolade
(For Slackware 11.0 and Wine v0.927)
There is no easy way to do this, but it seems to work. You'll need a
windows box with a CD burner. Sorry <shrug>, I just can't get
around that.
You probably can't get this game to install. It craps out with
something like
"...Unable to find D:\SETUP.INS..."
For some reason, when the game disc is mounted under Linux, you can
only see certain files. If you stick the same CD into a Windows CDROM
drive though, then open Windows Explorer, you'll see a bunch of
additional files.
This is not something I fully understand, yet, but
here's the workaround.
On a Windows box, make a temporary directory,
stick the CDROM into the drive, use Windows Explorer to browse to the
CDROM drive. Make sure
you are able to see all hidden files.
Use ctrl-A (or
menu->select->all ) to select everything,
then copy it into the temporary directory (it's about 552M).
When it's
done, burn a new
data CD of the temp directory, making sure that the structure looks
like the original CD's structure (that is, don't just drag'n'drop the
temp directory, descend into it and ctrl-A the contents you
copied; use them
on the root of the to-be-burned disc).
When prompted, name the
disc DEADLOCK.
When it's done, you can mount it in your Linux CDROM drive and
run SETUP.EXE with wine emulation from its root
directory. Make sure WINE is currently emulating Win95, it should
install without a hiccup now.
There
is
a
patch
I had to switch emulation to WinNT3.5 (run winecfg
) before it would
unarchive properly. You can either unarchive directly in the
Deadlock directory, or do it in a temporary directory and copy them
into the Deadlock directory. It will also unarchive it in DOSbox
,
if
you
run
into
difficulty.
At this point, if you try and run the game in Win95 emulation, it plays
the Accolade
splash and intro movie, but when it comes time
to enter the main play menu, it hangs at the pretty planet picture. It
creates a files called
DEBUG.TXT in the directory from which you've started the
game; it
appears mine is hanging on an attempt to
LoadWail .
The workaround for this is run the game under WinNT3.5 emulation. If
you aren't still doing so after patching, run winecfg
, and set emulation up
for WinNT 3.5.
Make sure, like all WINE
apps (it seems), you start the game from within the directory it is
installed. For me, it is in the default directory
cd
~/.wine/drive_c/Program\ Files/Accolade/Deadlock/
wine ./DEADLOCK.EXE
Run the game again, and this time when you click through the
introduction screens, it will present you with the Main Menu splash!
This workaround seems to kill the background music, but sound effects
and A/V animations all seem to work. It can't hurt to disable
background music, from the preferences menu, just to reduce the
probability of a crash.
I've only run the game long enough to try a few menu items, and basic
movement, but it seems to be off and running.
Note that you can
configure
WINE to run specific applications using different emulations. I have
WINE configured globally for Win95, but specified WinNT3.5 emulation
for DEADLOCK.EXE
. It's pretty easy to
do. When you first run winecfg , it should
start you in the "applications" tab. Click the "Add an application"
button, browse into your installation of DEADLOCK.EXE, select the
excutable, then select WinNT3.5 from the drop-down menu near the
bottom. Click apply, and all is hunky-dory. Now click the "defaults"
selection in the window, put it back to whatever you usually use.
Open Source alternative : ??? Let
me know
***************************************************************************
Expendable (full version)
(For Slackware 13.1 and Wine v1.2)
It appears this game is running pretty well, nowadays. Basically, all
you have to do is mount the installation CD and run the SETUP.EXE. I
only had one hiccup, and that was when the game started automatically
after installing. The intro video didn't play properly, and the game
was not rendering properly (the screen appeared to be cut in half). I
simply hit -escape- a couple of times to back out, then restarted the
game, and immediately went into the configuration screen, set the
resolution to 1024x768x32bits, everything went fine after that. The
game seemed completely playable, and the only other issue I had was
quitting. I had started the game from a console (as is my habit), and
it looks like the game won't terminate cleanly. The graphics and sound
all shut down, but some element stays alive. ctrl-c in the console
kills it off, though, and you're ready for the next game.
I installed
and played this game under WinXP emulation
Open Source alternative : ??? Let
me know
***************************************************************************
Lords of the Realm II by SIERRA
(For Slackware 13.1 and Wine v1.2)
Exit the game, my
Lord?
I bought the (way cheap) recompiled-for-XP
version from GOG, it
just installed and worked under Wine 1.2 with WinXP emulation. No
problems whatsoever. It was, like $3 or something. Save yoruself the
hassle of working with the old CD, you buy it and download it in
minutes. Note that, LOTR 1 did not play nicely, just 2.
For older version of Wine and Slackware , here's the old blurb on what
I had to do (with the original CD):
I've also been able to get this
game running in DOSbox, but WINE seems to be a much smoother experience.
Run winecfg first, and set it it emulate
Windows 95, then run the setup.exe file from
the
CDROM.
When the installation went to test my system, it failed quite badly.
Couldn't test the CDROM speed properly. It also complained about the
lack of a 256-colour desktop (I'm 24/32 bits). You have the option to
bypass the test altogether, though, so you can just just blow past it
and let it
install itself as is. A small problem arises when doing that, because
it has to create a file SIERRA.INI which it places in
the windows directory of your virtual C drive.
My experience with this install step is that I can test everything
except the CDROM speed and the OS/CPU type. You can create an INI with
a text editor, and save it as
~/.wine/drive_c/windows/SIERRA.INI. Using, say, kedit, if you edit thus:
[Setup]
Presetup=
Purge=
Restart=
[Last Test]
Product=Lords Of The Realm 2
[config]
CDROM=2
CDRomDrives=D
WinVer=395
[Sierra]
SierraDir=C:\SIERRA
[SierraDirs]
C:\SIERRA=
[Misc]
ProductDir=C:\SIERRA\Lords2
Language=ENGLISH
it should be enough to allow you to test the other things (it will
still show your CPU as untested. Don't sweat it).
That should do it. For some reason, to run the game with wine
emulation I have to be right inside the Lords2 directory.
<open a console>
<insert the CD and mount>
su
<enter password>
mount /dev/cdrom /cdrom
exit
<create and save SIERRA.INI if necessary>
cd ~/.wine/drive_c/
wine /cdrom/setup.exe
<The SIERRA Install Popup will present itself. Install without
testing>
<there will be a number of error popups, just click OK>
<when prompted, you do not want to register>
<when prompted, you do not want to install DirectX3>
<exit from installation when complete>
cd ~/.wine/drive_c/SIERRA/Lords2/
wine ./LORDS2.EXE
I haven't had a chance
to really induldge in the game yet, and ATM background music does not
play under 2.6x. There is some issue with MIDI and Linux that I am not
addressing.
If you want to write a start script and associate an icon with it,
there is a bitmap on the root of the CDROM called l2.BMP. Open it with
a graphics program (The GIMP, KIconEdit, etc) and save it as
a .png file. You can use it as an icon now.
There
is
a
patch , but it is only for dealing with a conflict that arose
with Internet Explorer v3.01+, way back when.
I was unable to run the patch in WINE, but it (si_lotr2_update_103.exe) is simply a self-extracting
zipfile, with another self-extracting zipfile (l2winfix.exe) within. I don't know how to apply
them, I don't use IE3.01.
LOTR2 Siege Pack
Lords of the the Realm II also had an expansion pack, called the Siege
Pack. It installs in much the same manner as the game, use WINE in
Win95 emulation to run
setup.exe , and again "install without testing" the
computer. I encountered a small issue with the file transfer after
setup began; it (unbeknownst to me) presented a popup behind the
progress bar. If the progress bar hangs at 0%, and you're
wondering "...WTF...?", just grab the window behind it and drag it into
view. It asks about overwriting files, click yes, and let it run its
course. If you want to run the Siege Pack
expansions, rather than play a standard game, make sure the Siege Pack,
not the game, CD is mounted in the CDROM drive.
There
are
two
patches
for
the
Siege
Pack.
They work with WINE, just run them. They forewarn you about using the
right directory, but when the window pops up it presents the correct
path, no matter where you've started from.
Open Source alternative : ??? Let
me know
***************************************************************************
Master Rallye by Steel Monkeys
(For Slackware 13.1 and Wine v1.2)
Master Rallye does a pretty good
job of giving the race experience. In Wine, it is not without its flaws
though. I cannot get the music to play, which is too bad really, there
is some good jazzish tunage the
soundtrack (descend into the install directory and take a listen - they
are in MP3 format). Also, traversing the menus (in cup and challenge
mode) can be
very slow - slow
enough, that you wonder if the game has hung - it hasn't. This was a
problem with the game, even under
windows. The trick in Wine is to start the game from a terminal, then
when you go to navigate the menu and it hangs, alt-tab, pause, alt-tab
back. That will push you through the menu.The 3D video
side of
the
action is fine though, it renders in 3D well and the physics are just
as the
if you were playing on your Win98 machine.
Installation is easy enough, I did it under XP emulation, the game
itself seems to run better in Win98 emulation (config both StartMR.exe
and MRallye.exe for Win98).
Open a console, mount the CD, and run the installer with WINE.
<open a console>
<insert CD>
su
<enter password>
mount /dev/sr0 /DVDROM
exit
wine /DVDROM/Setup.exe
Let the installer do its thing, eventually it will prompt you about
instally DirectX 8. You don't want that, Wine has its own DirectX code
built in. Finish the installation, use winecfg to set StartMR.exe and MRallye.exe
to Win98 emulation (it will work in XP, but not quite as well), descend
into the MR
directory, and start the game with
cd ~/.wine/drive_c/Program\
Files/Microids/Master\ Rallye/
wine ./StartMR.exe
The game is also really picky about the screen resolution. I could only
play in 640x480. If
you are emulating Win95/98, in the past, it
had really
really
really wanted 16 bits before it would let me play, and video
configuration
only allows a choice of only 8 or 16 bits depth. If you try and start
in 24/32 bits, it said something about needing "...16 bits or more to
play...". Run emulating WintNT4.0/XP the first time, if
you are starting
from 24/32 bits, then switch to Win98 emulation (make sure xorg.conf
supports 16 bits colour depth).
Open Source alternative : ??? Let
me know
***************************************************************************
Richard Burns Rally Demo by SCi Games
(For Slackware 11.0 and Wine v0.927)
I don't own a full version this game, RBR is OK, but it doesn't feel as
"real" as Colin McRae Rally 3 <shrug>. Unfortunately, I can't get any of
my full retail CMR
versions to play in WINE, so I gave Richard Burns Rally
demo a run.
I emulate WinNT3.5 for the installation and playing. I tried running
under Win98 emulation, but the audio stutters.
It installs
easily, if you try to play immediately, it starts in 640x480 mode, and
the menu fonts aren't rendered properly. You can negotiate with the
arrow keys, but you can't see what you're selecting. I had to start the
game in 1024x768 mode to see the fonts. To do this, before starting the
game in WINE, edit the
RichardBurnsRally.ini file with kedit, or vi (or any other
plain-text editor), change the values for XRes &
YRes to 1024 and 768 respectively. You can also
edit RunStartup = true if you ever want to go
through the startup sequence again. Start the game like most apps under
WINE, first descending into the installed directory, then running as
usual
cd
~/.wine/drive_c/Program\ Files/Sci\ Games/Richard\ burns\ Rally\ Demo/
wine ./RichardBurnsRally.exe
The audio works good, I can change the keyboard controls, and the 3D
rendering is the best I've seen . The only quibble is that it leaves my
desktop in 1024x768 resolution when it's done, and I natively run
1280x1024. There is an option to run the game at the higher res, but it
hangs upon exit.
Open Source alternative : ??? Let
me know
***************************************************************************
Slave Zero
(For Slackware 13.1 and Wine v1.2)
I have the retail box of this,
think I picked it up at a garage sale years ago, but have never
actually managed to get the game working in Wine. I am able to install
the game, using Win98 emulation, but can't get the game to run. From
searching the web, it appears there is some kind of ancient DRM to cope
with ("protected disc"?), but a bit of the less cryptic feedback, when
it crashes, states that it is looking for some .vxd files. I believe
this game was put out in the early days of 3D accelerated graphics, and
my gut tells me that there are underlying video / DirectX 7 issues that
need to be hacked (beyond my skill level) to get things functional.
As of now, I'd have to say that this game is
NOT WORKING
Open Source alternative : ??? Let
me know
***************************************************************************
Snowball Fight
(For Slackware 13.1 and Wine v1.2)
I remember getting this game by email in '98 or '99, I think.
Simple and
fun, and works easily in WINE, an easy way to fritter away a few
minutes.
Get
"Snowball
Fight.exe"
***************************************************************************
Other
Slackware Gaming Pages I've Made
I've got a bunch of
Lokigames releases, here's a webpage
on how to install and run them.
Here's how I got
my FPS games happening.
I've got a webpage
linking
a
few
very
good
Open
Source
games.
Go
here to see my DOSbox work.
HTH, "Have Fun".
I am Dan