| This page is broken down into three sections: A brief FAQ for Servants of Tulzscha, Brotherhood of the Green Flame website Q: What is Call of Cthulhu? A:From Chaosium's own web site: and with strange eons even death may die. -- Abdul al-Azrad CALL OF CTHULHU is both a horror role playing game and a line of fiction from Chaosium, based primarily upon the writings of Howard Phillips Lovecraft. The setting is most often the Roaring 1920's when much of the world remains unexplored; the dark and forbidden realms are inhabited by hideous monsters, powerful entities, otherworldly horrors, and their worshippers. Call of Cthulhu games can be set in any era including the present day, the far future, Victorian England, or any other period players desire. Lovecraft himself wrote during the 1920s and 1930s, and he became a cult figure before dying in 1937. Since then his stature has grown, and now he is generally recognized as the major American horror-story writer of the twentieth century. The Cthulhu Mythos is named after a god-like entity, Cthulhu (kuh-THOO-loo is the easiest, though not the most exacting way to say it). Many Great Old Ones, Cthulhu included, are prophesied to wake and to lay waste to the world 'when the stars are right.' Q: What is the Servants of Tulzscha, Brotherhood of the Green Flame all about? Are they are a real cult? A: That depends on if you are talking about Real Life™ or the RPG Call of Cthulhu. In Call of Cthulhu the Servants of Tulzscha is a cult founded in Kingsport and by the New Aeon have members worldwide. As cults go there are mostly benign, trusting in Tulzscha to handle conflicts and only using force to defend themselves or allies such as Yithians and Mi-Go. In Real Life™ the Servants of Tulzscha is just a group of people who share a common fascination for the works of H.P.Lovecraft and myriad of works based on his original writings, including Call of Cthulhu and Mythos. So, as you can see, it is not a 'real' cult. So there's not need to send nasty letters attacking me, or scary letters describing what you do to so worship Tulzscha, or money or other donations to help support my cult. ... On second thought, send money. And Mythos cards. But especially money. If you seriously would like to help me out you can send me a copy of the OOP Call of Cthulhu supplement, Kingsport: The City in The Mists. I've seen it a couple of times a year on E-bay, but almost always the seller on ships to the US, or only takes checks drawn on American banks, etc. If you have a copy you'd be willing to give up, e-mail me. Q: How can I join The Servants of Tulzscha? A: Again, this depends on if you are talking about Real Life™ or the RPG Call of Cthulhu. In Call of Cthulhu it would be up to your GM to determine if you are allowed to join. But your must meet certain qualifications:
In Real Life™ joining is much simpler. Simple e-mail me, Brother Alpha with:
Q: Can I use any of the information here in my campaign of Call of Cthulhu? A: Sure. Keep in mind, that while this Web Site is only available in New Aeon, The Servants of Tulzscha has been around for a long time and would be available in all time periods. Q: What are the game stats for this site and the tomes and spells contained in it? A: For the most part the tomes here are from Call of Cthulhu or related fiction. As for the original works, that's for GMs only, so no peaking players. If you wish to use this site in a New Aeon campaign of Call of Cthulhu these are the recommended stats: Sanity Loss: 1/1D3 Cthulhu Mythos: +1% Occult: +2% Spell: Sign of Tulzscha Spell: Summon Byakhees Spell: Simulacrum of Tulzscha Reading Time: 1 week Note: Check back regularly, as the site grows this information will be updated. Spell: Sign of Tulzscha While the text states that this is used to protect the user against magical attacked it can do more. It can be evoked whenever a character is engaged in a POW contest to temporarily increase their POW. This increase is based on two factors: The user's level in the Brotherhood of the Green Flame and any astrologically significant events. Cost: 3 Sanity and 3 Magic Points Duration: 1 minute, but can be kept up an additional minute by paying an upkeep cost of 2 sanity and 2 magic points Note: Both these costs can be reduced also depending on user's level and astrologically significant events. Level: Know of Tulzscha Example: Anyone who's learned this spell qualifies. Bonus: +1 Pow Level: Studied Tulzscha Example: Anyone who's spent more than a month learning about Tulzscha, without aligning themselves with or against Tulzscha. Bonus: +2 Pow Level: Minor Ally Example: Have helped Tulzscha or one of Tulzscha's Servants without officially becoming a member of the Brotherhood of the Green Flame. Bonus: +3 Pow Level: Member of the Brotherhood of the Green Flame Example: All Official member of the Brotherhood of the Green Flame qualify for this level, but some may rise above it. Bonus: +4 Pow Level: High Priest of the Brotherhood of the Green Flame Example: Can only be granted by unanimous decision of the current High Priests. Bonus: +4 Pow and a 1 point reduction in Magic Points and Sanity costs for both casting and upkeep costs. Level: Leader of the Brotherhood of the Green Flame Example: Brother Alpha Bonus: +5 Pow and a 1 point reduction in Magic Points and Sanity costs for both casting and upkeep costs. Level: Enemy of Tulzscha Example: Member of the Brothers of the Yellow Sign. Bonus: -2 Pow, and a 50% chance the spell will be locked on till the user uses all their magic points, thus permanently draining them of 1 Pow. Astrological Event Rarity: None. Example: None. Bonus: Without an significant astrological event the Sign of Tulzscha can only be kept up for 1 minute. (I.E. upkeep is impossible. Astrological Event Rarity: Once a month, or more. Example: Full moon. Bonus: Nothing, it's just too common. Astrological Event Rarity: Once a year. Example: Winter Solstice. Bonus: +1 Pow Astrological Event Rarity: Less than once a year, but more than once a lifetime. Example: Solar Eclipse Bonus: +2 Pow Astrological Event Rarity: Once a lifetime. Example: Haley's Comet Bonus: +3 Pow Astrological Event Rarity: Less than once a lifetime. Example: Alignment of 5 or more planets in the solar system. Bonus: +4 Pow and doubling of the spell's duration. Astrological Event Rarity: Unique. Example: Star going supernova. Bonus: As above, and a 1 point reduction in Magic Points and Sanity costs. Both the level bonus and astrological bonus add to get the final effect. Examples: a.) Minor Ally using the spell during a Solar Eclipse: +5 Pow b.) Know of Tulzscha using the spell during a major alignment: +5 Pow, only pay upkeep every 2 minutes. c.) Brother Alpha using the spell during a Supernova: +9 Pow and free upkeep (It's good to be King.) Tome: Analysis of Aboriginal Folklore and Myth Scarcity: Standard academic book Language: English Sanity Loss: 1 Cthulhu Mythos: None Occult: 2% Spells: None Reading Time: 3 months Notes: This text only costs sanity and grants the bonus to Occult if the reader makes an Occult roll. Otherwise the occult information is too obscure for the general public. Tome: The Ford Translation: Public Edition Scarcity: 3000 orginally printed Language: English Sanity Loss: 1/1D3 Cthulhu Mythos: +3% Occult: None Spells: None Reading Time: 1 month Tome: The Ford Translation: Limited Edition Scarcity: 7 orginially printed, 6 in known locations. Language: 3 in English, 1 in French, 1 in German, 1 in Chinese and 1 in Arabic (missing) Sanity Loss: 1D3/1D6 Cthulhu Mythos: +6% Occult: None Spells: As per The Voynich Manuscript Reading Time: 3 monthes Tome: The Ford Translation: Archaic Edition Scarcity: Unique Language: Glyphs Sanity Loss: 2D4/1D20 Cthulhu Mythos: +3% Occult: None Spells: None Reading Time: 5 monthes Notes: This book was written with one purpose, to burn away a cultists sanity without giving him any useful information. It was written on the vellum of an unknown creature and bound in it's hide. Truly a horror to see. It was kept in the main vault of the S.I.E.P.T. and made to look like their prize possession. If a theif was only able to take one item, this would surely be it. There are several spells within the text, but they are all flawed in one or more ways making successful casting impossible. Furthermore, each spell has at least one self-destructive aspect. (I.E. lose of an eye, index finger, symbole burned into the forehead, etc.) This was done to mark the cultist(s) who stole the text easier to identify making retrival easier. Tome: A Matter of Time Scarcity: Standard academic book (OOP) Language: English Sanity Loss: 1 Cthulhu Mythos: None Occult: 3% Spells: None Reading Time: 1 month Notes: Like the previous text, this one only costs sanity and grants the bonus to Occult if the reader makes an Occult roll. Otherwise the occult information is too obscure for the general public. Tome: Melani sylva shantuii Language: Latin Sanity Loss: 1D4/2D4 Cthulhu Mythos: +8% Occult: none Spell: Sign of Tulzscha Spell: Simulacrum of Tulzscha Spell: Various lower grimoire Reading Time: 1 month Spell: Simulacrum of Tulzscha This is a major ritual which should only be attempted by the most devout worshippers of Tulzscha. When people this dedicated to Tulzscha die their minds remain alive and active for quite some time after death. Starting at dawn during the first solstice of this period handlers chant to Tulzscha while anointing the body will oils and perfume. After sunset the body solidifies and turns into a rocky golem. During the course of the ritual each handler is temporarily drained of all but one MP and loses 1 Sanity. The target loses 1D10 sanity. If the total MP drained from the handlers is less than 6 times the sanity lost by the target, then the ritual fails and the body is not completely incorporated. If this rituals goes well the body is completely incorporated in stone and two important abilities: Know Tulzscha's Will and Dopplegang. Know Tulzscha's Will is very inexact, it is basically left to the GM to determine how the users perceives this knowledge and how accurate it is. The users emotions can heavily influence the information they receive, so if they truly believe killing Josiah Bishop-Stewart, then this ability might confirm that belief, no matter how wrong it is. Being able to use the skill Zen to calm themselves of emotions would help in this case. Dopplegang is the ability to completely mimic the appearance of a person. The person being mimics is then transported to the Court of Azathoth, where their fate is unknown. (But most likely, very unpleasant.)
Note: Shan'tuu's attempt to complete the ritual partially failed. Due to this he loses 1D4 Dexterity and Speed while in human form. It also meant that Shan'tuu always had a black scar on his left leg, something his followers mimiced. Information on other non-official Tomes, Spells and Cults will be posted as they are added to the site. Chaosium: The mother of all Call of Cthulhu Sites, Official home to Chaosium. Calling Cthulhu: Fan Site dedicated to Call of Cthulhu - Dark Corners of the Earth. A new video game by Headfirst Games based (loosely) on "Shadow Over Innsmouth" by H.P.Lovecraft. L'appel de Cthulhu - In French. Talks very briefly about Tulzscha. If you have more sites e-mail me. |