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Wailing
Ghost-Broken Blade
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Note: If
you are doing the Broken Blade mystery
you can log
the Wailing Ghost |Garlic Trinket|
quest at the same time you log this quest. You will eventually need the
Garlic Trinket from that quest to advance. While you're up in zp, farm
yourself the blood vial from the bolash bats now. You will need it later
when you go to log the Unnamed Champion. Note: If you're evil, getting to some of these locations is a pain. Consider deathgating at Grimm to save yourself a subsequent run out there [don't forget to take the boat to bogman village, it's a bit easier than running from ZK]. Use a wizard to help port you if possible. Desert Hate portal is very close to Dshinn's. 1. Go to
Zaoran Plateau. Straight north from where you port in, is a little cemetary.
It's here you can find the Wailing Ghost roaming around. When you speak
with him, he'll give you two options, for this quest, you want to chose
the option "I was hoping you had some information for me" (the
other option is to log the Wailing Ghost -
Garlic Trinket quest). The Wailing Ghost then tells you to see him
again in a minute. Nothing else will happen, but if you check your quest
log, you'll see it tells you to go and see Grimm Brellhand. 2. Head to
Grimm Brellhand in Gramash Ruins (s). Grimm will give you an etching of
the inscription on the broken blade and
sends you back to speak to the wailing ghost. If you're evil, you may
want to deathgate here as you'll need to come back and see Grimm in step
4. Note from Daemaas (nov 6/08): Even though the quest specifically said to keep the etching, for those of you that deleted it, please send a ticket into CS. They are looking into seeing if they can tell whether or not you've had the etching previously, and whether or not you got the reward. For those that have not received the reward yet, you "should be able to get your etching back. However, I say "should" because it is CS that makes policy for reimbursement. It will ultimately be their decision on whether to reimburse or not. 3. Return to ZP, speak again with the Wailing Ghost. This time you are sent to Dshinns Redoubt (c) to speak with the giant skeleton (Yarn Blackport) inside the same round room as you found the Council of Watchmen, in the undead village. 4. Yarn tells you something about no turning back once you've made a choice, and tries to translate the inscription but instead tells you to see Grimm Brellhand about it (runaround!). Head back to Grimm in Gramash Ruins and he seems totally surprised that you have the inscription. He sends you back to Dshinn's to talk to Teacher Heather Johns. There's some talk about Mayong Mistmoore, information about an invasion and overall, they mention a great power/danger/force but don't tell you what it is. 5. Find Heather John's in Dshinn's Redoubt (c) in the schoolhouse. You be sent to Murnf to talk to Keneto Barillo in the smaller inn, north of the of the coach. Talk to him, and he tells you to talk to Torgius Bullow there in murnf (same guy you talk to for the lucky stone quest). 6. Speak
with Torgius, and he'll send you back to Dshinn's to speak again with
Heather Johns. She tells you the translation of the broken blade as follows: Reward was 25,000 XP (no Boon/luck), 25K tunar and: You recieve "Elem Kabar Resilan" (TY SarrlockeDK) which is a small red vial - same graphic as viscous vampire blood. Don't worry, she will not take the broken blade, from your inventory. Remember, keep the Resilan Blood & your etchings safe in order to complete the Broken Blade Mystery.
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