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NEWS FLASH!! Cosa Nostra on CLW has a server-wide first: CT tanked by a bard (CG Wickedlyrics). Fully raid-buffed the Mintrel's stats were about 3500 AC, 11800 HPs, 550 agi, 550 wis. Heal count was 10 stack clerics 1 resist faithful. MH and elder in the bards group. Watch the video here: .......And
now a Wizard tanks The Faceless-another server-wide first!. This is a
video of Gizard, with the guild Psychopathic Rydaz from CLW. His stats
are: 10200P 4200AC 1 def mod 550 stam/agil 645 dex. Gizard says: I can
reach 11000 hp with 4700 ac but my pr/dr don't max. 1334 cms. Heal count
was: 8 Diviners, Faithful Resist, Druid Immortal.
Cazic-Thule is also known as The Faceless. He is the god of fear. Followers of the Faceless fear their Lord and believe that only by causing terror in others will they be spared his vengeful wrath. Fear rules their lives and through fear they rule the lives of others. Pain, misery, violence, torture, living sacrifice - these are the tools of a Cazicite. Many lizardman tribes are devout followers of Cazic-Thule, but his number of humanoid followers grows daily, a cold shadow slowly engulfing the bright spots of Norrath in a nightmare of horror and pain. Creator of the trolls of Norrath, he is worshipped primarily by lizardmen, the Iksar, and some humans of evil alignment. He is allied with Rallos Zek and Innoruuk, and the enemy of Mithaniel and Erollisi Marr.
You have to be in the KS Group and loot The Guardian's Heart to continue. Once you have done this proceed downstairs to Kithgrin.
Tossinpots
gives this alternate strategy to deal with the thoughtbleeders:
Note on Qual'tin
(from Tossinpots):
Statue
of Cazic Thule God
of Fear: Cazic Thule
The End (on respawning CT) by Tossinpots Completing Trial 3 will give you a self port (500 charges) to IoD. It is the Kithgrin in part 3 that you speak to to refill your selfport. It is an item in the "magic" slot in inventory, it looks like a talisman-don't delete it! Using the
self port is a quick way to get to Cazic Thule to see if he is 'up'. Like
Bert's Throne, if the CT statue is NOT up you can't
spawn him (statue respawns around 6-7am every day). Once you
finish Trial 3, spawning CT is always the same: Posts on tackling CT: From Old
Times: Critical
Hits & Swings Abilities Nuke: 6500 (not affected by AR PR DR) Debuffs that
work: Strategy
on CT by Beowoulf from Cosa Nostra, posted to sony forums How many spells do you have where the recast is random? Every raid mob in the game nukes, aoe's, etc, all of those are set on exact timers. CT's DT was not. Half on this information, and half on faith that he could be MT'd, we determined that this had to be a "proc". Now, what type of proc? Spell proc (aka naggy's procs after his CH/buff) or weapon proc? Most of us know that spell procs are modded by INT, and weapon procs are modded by dex. If it was a spell proc we were in trouble, necro INT syphon is completely resisted (just like almost anything on CT, immune to all 6 resists), and umbral curse from mystics (naggy fixer) didn't seem to work either. Back to our faith that CT could be MT'd, lead us to believe that it had to be a weapon (his fist in this case) proc, therefore dex modded...hence the rat potion debuff from transmuter alcys. If CT comes out of rat at anytime, your "luck" is bad, he most likely will DT you quickly. That is only one thing that helps prevent the DT. The all/all shield that he drops, name eludes me atm but the one that procs added resists, is another component to preventing the DT. I'm not sure how, but it does appear to help repell the DT. The best part of the shield is the proc, 10 to each resist that is wis mod'd. Get a MT with extremely high base wis, and this shield buffs good resists. Why is that important?... The Debuff...well, actually CT has 2 main debuffs, one is aoe, other is tank only. The "minor" tank only debuff knocks down wis/cha/int all by about 150. This is what first pointed us to the wis mod'd shield, CT drops your wis by 150, making the procing shield less effective. The main debuff that is aoe knocks down your PR and AR huge. There is no way to overcompensate with extra resist gear like on naggy or QoV, this debuff goes right through all of your gear and CMS. It debuffs your PR/AR both to roughly 60+ current wis/7 (no wis gear helps, only base wis + buffs). So, if you can get a tank to about 400+ wis (445ish in our case) even after the 150 wis debuff, you are sitting at about 120ish PR and AR. The fact that CT kills your PR and AR leads us to the most important part of the DT... 99% of the procs in this game are resistable right? Why wouldn't CT's "proc" be resistable? Only thing that made sense is that either PR or AR (most likely AR) resisted this proc. Possibly both, one resisting the debuff to 10 HPs, and other resisting the dmg of the proc (10). Here's the thing. Now, consider a 600+ wis resist cleric. WoB and Consume Affliction both get overrided by this debuff. However, if you quickly buff the MT with these two buffs (maybe even "spam" him with them to make sure he gets it) after the debuff, they work ontop of the debuff. So, the tank that had 120ish pr/ar before now has 260ish AR and 280ish PR. Not exactly what you want, but a ton better than 70s on both. Combine that with the added resists from the procing shield, with its wis mod, and you are getting near max on PR, and near 300 on AR (rough estimates). We've noticed that getting the tank to near these resists even if/when debuffed they have a better chance of "resisting" the DT. It's not 100% obviously since its only 290ish and 310ish, but its "good". Combine those 3 main things (dex debuff, shield procing, and overcoming the resist debuff the best you can) and you sort of "stack" your deck against his DT. Still not perfect, tanks still get triple proc'd by naggy sometimes even when a mystic has used umbral curse, but it obviously has worked twice in a row . The fact that CT has to be in rat form the whole fight is why our one alcy helps pull, we have lost our MT a few times immediately at start of the fight because we didn't debuff before it got there. We have a 2nd transmuter at the raid ready to keep debuff going in case the 1st died from agro/aoe's on the pull. This same alcy is also spamming the MT with his wis/int buff to help out with CT's 2 debuffs (so this alcy and the resist cleric keep buffing tank whole fight off and on). I'm sure I'm missing something and I am a tad off on some of the numbers, but it works. We have ALWAYS used a backup tank to pull to our MT, just so our MT never has to move so that the stackers never get the "no line of site" comment. The pulling tank does die at times (not always) on Bert and CT, even QoV and Norox at times, but that is just from quads when they are running. Our pulling tank did NOT get a DT from CT either of these two fights. Any questions? I'll answer best I can. Rederick, Murphyp, Obiwan, and myself (along with quite a few I'm missing I'm sure and will get yelled at later...lol) did a TON of spawns of CT on off raid nights just to test these debuffs, strats, etc, at least 20-25 off night spawns. CG to all of Cosa Nostra though, if 100% of you were NOT in complete sinc with the strategy and directions, this would have NEVER worked. Beowoulf Mrpantz on ethereal descendants responds: To set up a tank to attempt to MT this bad boy, you will need: As high base WIS as possible Alch WIS buff Maxed AR (To minimize multiple procs before the debuff hits) Spammed resist buffs Spammed alch WIS buff, if possible Constant Rat Debuff High as possible AC/HP/AGI Yes the potions do stack with WoB and CA and I believe the resists the shield proc also stack with all 3. I heard the shield isn't 100% required, but at this point let's use everything at our disposal. Have we had a shield drop?? If so, can we make the next one or two for the GUILD that we make sure to bring to every CT raid? Or is it NTL? Sounds like requirements for next CT MT try: A full stat of resists potions on the MT At least 2 resist clerics, one with higher Wis spamming WoB/CA on MT (Healalot would be great for this) At least 2 Muters, one spamming MT with Wis buff, other pulling and keeping CT in rat as much as possible A shield of rainbow hues to the MT As many charmed IoD pets as possible "The thing stopping people isnt his "Death Touch" he has no such thing. CT has a DEBUFF which debuffs hp horrendously low. An unresistable crit follows about half a second later for the exact damage of the DEBUFF of hp. HOWEVER The DEBUFF takes about 4-6 seconds to cast, it is Cazic thules most notibale animation. During the debuff cast time he stops attacking criting and aoeing all together. The inherint rules of this game is that once a target is picked for a cast, the cast is uninteruptable and will follow through on the target that was selected at the start of the cast. The Unresistable crit however follows AFTER the debuff hits. If you have two tanks taunting from the beggining with one using just one extra tuant (the lowest level one) as soon as both tanks see the initiation of the Debuff the Primary tank can stop taunting while the Secondary tank spams everything theyve got to change aggro. If done properly The primary tank will be left debuffed but not dead, he must go hide from aoes for a couple of rounds until the debuff wears off. Once it wears off he must hurry to start taking back aggro so that he can retake at the next debuff (again this will come with a long animation during which CT stops attacking)." Beowulf responds: Ok he is right on about what DT actually is. It is a debuff that drops your hp's to 100 then you will see a 100 pop over your head and you are dead. typically when you Umbral Curse him unless you get unlucky he isn't going to DT for the first 60 seconds that the debuff is on him. However after thah 60 seconds it is fair game he will usually hit the tank with big dmg right b4 he DT's. It is sort of like he Spikes his dmg then DT's. he despawns in 45 mins and no his statue doesnt' respawn after you kill him. It has a berts throne like timer on respawn. We had 2 Main Tanks. the first tank is set up as a sacrifice. He is going to suffer the Death Touch anyway. the key is keeping him alive until CT does the DT. So we need to put about 4 stack healers and a Hot on this tank. Here is how we do that.. Create him a Main Tank group. The Tank A Hotter(resist cleric, shaman-non mystic or druid) A battery We also need a 4 person group of all stack healers. Preferably 2 clerics and 2 necros. These 4 split into teams, a cleric and nec on each team. The clerics go high to low on heals. Necros go low to high. This part is important... These 4 only CALL HEAL TEAMS IN GROUP CHAT. This keeps them from confusing other teams, and makes it easier for them to see the calls. Once CT is pulled this tank takes aggro, going high to low on his taunts. His healers keep him alive just like any other MT. when he takes the Death Touch, his battery calls out in GUILD CHAT that his tank is down. While this is happening, theres a 2nd Main Tank, set up right next to the 1st one. This tank goes low to high on taunts. All other Healers are split into teams just like normal.The 2nd Tank will be the one trying to MT him as far as possible. We do everything normal from here. the 2nd Main Tank gets all heals from both teams, which should be called IN GUILD CHAT. If the 2nd Tank falls, we zerge like we have been. But this should at least let us tank him farther down. Making the zerge easier and well, less of a zerge. it's all part of the ultimate plan to Main Tank him all the way, even if it tanks more than 1 tank. will run Behind CT. From what I have heard 60% of his damage is Frontal.
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