2000 Pts - Vampire Counts Army Boris and Natasha von Carstein

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Boris von Carstein (Count) 1 6 7 5 5 5 3 7 4/5 9 2 1 1 331
Von Carstein; No Special Rules; General; Units w/in 12" may march.; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Necromancy; 2ndWeapon; No shield in HtH; not usable if mounted
  Walking Death +1 to CR if in the combat. [35]
  Cursed Book All enemy w/in 6" of bearer are -1 to hit in HtH. [50]
Bloodskulls (Skel) 22 4 2 2 3 3 1 2 1 3 5+ 1 250
Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR
  Skeleton Captain 1 4 2 2 3 3 1 2 2 3 5+ 1 [10]
Natasha von Carstein (Hero) 1 6/9 6 4 5/7 4 2 6 3 7 1+ 1 134
Von Carstein; No Special Rules; Great Weapon; last in HtH unless charging, Conflicts w/ shield
  Wolf Form Mv 9" [20]
  Flayed Hauberk Provides 1+ armour save; Cannot be improved by any means. [30]
The Fallen (Skel) 23 4 2 2 3 3 1 2 1 3 5+ 1 265
Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Skeleton Captain 1 4 2 2 3 3 1 2 2 3 5+ 1 [10]
Bat Swarm 4 1 3 2 2 5 1 5 10 1 240
Unbreakable, Fly 10"; Alive!, Swarm, Fear
Grave Guard 19 4 3 3 4/5 4 1 3 1 8 5+ 1 329
Halberd; No Shield in HtH; Heavy Armour; Standard; +1CR; Wight Blades
  War Banner +1 to Combat Resolution [25]
  Crypt Keeper 1 4 3 3 4/5 4 1 3 2 8 5+ 1 [12]
Zombies 24 4 2 3 3 1 1 2 1 144
Always strike last, except with hellish vigour
William the DarkMaster (Necro) 1 4 3 3 3 3 2 3 1 7 2 1 1 125
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Necromancy
  #1: Invocation of Nehek 3+/7+/11+ to cast; Rng 18"; Cast on unit Zombies/Skeletons or make new unit. Summons 1D6/2D6/3D6 models(+1 per die for Zombies). Can heal Undead model for 1/2/3 Wo. [0]
  #2: Hand of Dust Cast 7+; Rng: Wiz; CC; RiP; At=1, Autokills (no ArSv). [0]
  #3: Hellish Vigour Cast 7+. Rng 18". Cast at own Undead unit in close combat. All models including zombies attack first and re-roll any missed to hits in next CC phase. [0]
  #4: Gaze of Nagash Cast 8+. Rng 24". Magic Missile. 2D6 St4 hits. [0]
  #5: Vanhel's Danse Macabre Cast 9+; Rng 18"; Target: friendly Undead not in CC; Unit moves 8" max; Can charge unit w/in 8" (normal charge reactions/tests). [0]
  #6: Curse of Years Cast 10+. Rng 24". Remain in Play. Cast on unengaged enemy unit. Roll a die for each model in unit. Models suffer a Wo on 6+. Every casters magic phase thereafter to Wo roll reduces by 1. No armour saves. [0]
  Book of Arkhan Power 3; Vanhel's Danse Macabre 1/magic phase. Exhaustion test: 1 on D6. [25]
Amelia the Dark Lady (Necro) 1 4 3 3 3 3 2 3 1 7 2 1 1 100
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Necromancy
Fell Bats 4 1 3 3 3 2 3 2 6 1 80
Fly
Total Army Cost: 1998 Pts.
Notes:
Immune to psychology. Cause fear. Only characters and units within 12in of general can march. May only hold as a charge reaction.
Cannot be broken, but suffer 1 extra wound for every point they lose the combat by, with no saves of any kind.
After the general dies units and ridden monsters lose the number of wounds by which they fail a Ld test every turn.

Casting Pool: 8
Dispel Pool: 5
Models in Army: 103



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