2000 Pts - Empire Army No Name
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Wizard Lord of the Bright Order 1 4 3 3 3 4 3 3 1 8 5+ 4 2 2 281
General; Units within 12" may use General's Leadership; Barding; Magic Level 4; +4 dice to casting and +2 to dispel pool. Has 4 spells.; Lore of Fire; Warhorse
  #1: Fire Ball 5+, Rng 24"; Magic missile, D6 St4 hits. [0]
  #2: Flaming Sword of Rhuin 6+; Caster has magical flaming blade +1At, +3St, hits on basic 2+. [0]
  #3: Fiery Blast 8+, Rng 24"; Magic missile, 2D6 St4 hits. [0]
  #4: Burning Head 9+, Rng 18"; Laughing blazing head. St4 hit on models in its path. [0]
  #5: Conflagration of Doom 11+; One unit takes D6 St4 hits. Both roll D6, if roll higher add to number of hits and roll again. [0]
  #6: Wall of Fire 12+, Rng 24"; Unit takes 1 St4 hit for each front rank model, or moving through. [0]
  Grey Wand +1 to casting rolls. [50]
  Warhorse 1 8/7 3 3 3 1 3 1 5 [0]
Grey Guardian 1 4 3 3 3 3 2 3 1 7 2 1 1 95
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Lore of Shadow
  #1: Steed of Shadows 4+, Rng 12"; Independant character on foot can fly once. [0]
  #2: Creeping Death 6+, Rng 24"; Magic missile, D6 St3 hits, no armour save. [0]
  #3: Pelt of Midnight 7+, Rng 24"; Shooting at friendly unit: 6 to hit, scatter dice will always scatter. [0]
  #4: Shades of Death 8+, Range 6"; Friendly unit not in H-t-H causes fear. Remain in play. [0]
  #5: Unseen Lurker 10+, Rng 24"; Friendly unit not in H-t-H makes normal move of up to 8". [0]
  #6: Pit of Shades 11+; Enemy unit not in H-t-H take St3 hits under 3" template. D6 1-3: 1/2Mv . [0]
Magnus Thornshield (HerEm) 1 4 5 5 4 4 2 5 3 8 2+ 1 103
Full Plate Armor
  Hammer of Judgement Enemy takes Ld test/hit. If failed, hit autowounds (no armor save). [35]
  Enchanted Shield 5+ Sv; May be taken with other magic armor [10]
Swordsmen 23 4 4 3 3 3 1 4 1 7 5+ 1 253
Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Duellist 1 4 4 3 3 3 1 4 2 7 5+ 1 [10]
  Detachment - Free Company 12 4 3 3 3 3 1 3 1/2 7 1 [60]
Treat all weapons as hand weapons.; 2ndWeapon; No shield in HtH
Warrior-Priest 1 4 4 3 4 4 2 4 2/3 8 5+ 1 1 148
Has 4 priestly spells, Auto-cast, 3+ to be dispelled. Hate Chaos, Skaven, Chaos Dwarfs, Khemri, and Vampire Counts. +1 dice to dispel pool.; Prayers of Sigmar; 2ndWeapon; No shield in HtH; not usable if mounted; Heavy Armour
  The Silver Horn Bound spell. Power 5. Autorally all friendly fleeing units. [45]
  #1: Hammer of Sigmar Model can re-roll failed to wound rolls (doesn't affect magic weapons) [0]
  #2. Armour of Righteousness Model gains 5+ Ward save. No effect if Priest already has a Ward save.  [0]
  #3. Healing Hand Model is immediately healed of all lost wounds. [0]
  #4. Soulfire Undead and Daemons hit by 5" template (as Mortar template - centered on Priest) suffer a St4 hit with no armour save. [0]
Swordsmen 18 4 4 3 3 3 1 4 1 7 5+ 1 222
Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Duellist 1 4 4 3 3 3 1 4 2 7 5+ 1 [10]
  Detachment - Crossbowmen 8 4 3 3 3 3 1 3 1 7 1 [64]
Crossbow; 30", St4 hit, Move or Fire
Handgunners 12 4 3 3 3 3 1 3 1 7 1 101
Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.; Musician; +1CR if tied; +1 Ld in rally attempts.
Other Knights of the Inner Circle (KO) 4 4 4 3 4 3 1 3 1 8 1+ 2 195
Knights of the Inner Circle; Barding; Lance; St+2 on charge; Full Plate Armor; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
  War Banner +1 to Combat Resolution [25]
  First Knight 1 4 4 3 4 3 1 3 2 8 1+ 2 [16]
  Warhorse 5 8/7 3 3 3 1 3 1 5 [0]
Pistoliers 5 4 3 3 3 3 1 3 1 7 5+ 2 131
Fast Cavalry, Fusilade ; Brace of Pistols; 8", St4 hit, -2 Ar Sv, No Pen for Move or Rng. HTH: Fusilade.; Light Armour; Warhorse
  Marksman 1 4 3 4 3 3 1 3 1/4 7 5+ 2 [17]
Repeater Pistol; 8", 3 shots/turn, St4 hit, Ar Sv -2, +3 attacks in HTH. -1 to hit for shooting.
  Warhorse 6 8 3 3 3 1 3 1 5 [0]
Mortar 1 7 3 75
12-48", As Stone Thrower with big template, St3 hits -1Sv
  Crew 3 4 3 3 3 3 1 3 1 7 1 [0]
Greatswords 19 4 4 3 3/5 3 1 3 1 8 4+ 1 270
Stubborn (not in Marienburger); Great Weapon; last in HtH unless charging, Conflicts w/ shield; Full Plate Armor; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Count's Champion 1 4 4 3 3/5 3 1 3 2 8 4+ 1 [12]
Hellblaster 1 7 3 125
24", As smaller cannon, fires 3 barrels, art. dice instead of guessing the range; 0-12" St5 hits, -3Sv, 12-24" 1/2 St4 hits, -2 Sv
  Crew 3 4 3 3 3 3 1 3 1 7 1 [0]
Total Army Cost: 1999 Pts.
Notes:
Casting Pool: 8
Dispel Pool: 6
Models in Army: 117
 
 

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