| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Wizard Lord of the Bright Order |
1 |
4 |
3 |
3 |
3 |
4 |
3 |
3 |
1 |
8 |
5+ |
|
4 |
2 |
2 |
281 |
| General; Units within 12" may use General's
Leadership; Barding; Magic Level 4; +4 dice to casting and +2 to dispel
pool. Has 4 spells.; Lore of Fire; Warhorse |
| #1: Fire Ball |
5+, Rng 24"; Magic missile, D6
St4 hits. |
[0] |
| #2: Flaming Sword of Rhuin |
6+; Caster has magical flaming
blade +1At, +3St, hits on basic 2+. |
[0] |
| #3: Fiery Blast |
8+, Rng 24"; Magic missile, 2D6
St4 hits. |
[0] |
| #4: Burning Head |
9+, Rng 18"; Laughing blazing
head. St4 hit on models in its path. |
[0] |
| #5: Conflagration of Doom |
11+; One unit takes D6 St4 hits.
Both roll D6, if roll higher add to number of hits and roll again. |
[0] |
| #6: Wall of Fire |
12+, Rng 24"; Unit takes 1 St4
hit for each front rank model, or moving through. |
[0] |
| Grey Wand |
+1 to casting rolls. |
[50] |
| Warhorse |
1 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Grey Guardian |
1 |
4 |
3 |
3 |
3 |
3 |
2 |
3 |
1 |
7 |
|
|
2 |
1 |
1 |
95 |
| Magic Level 2; +2 dice to casting and +1
to dispel pool. Has 2 spells.; Lore of Shadow |
| #1: Steed of Shadows |
4+, Rng 12"; Independant character
on foot can fly once. |
[0] |
| #2: Creeping Death |
6+, Rng 24"; Magic missile, D6
St3 hits, no armour save. |
[0] |
| #3: Pelt of Midnight |
7+, Rng 24"; Shooting at friendly
unit: 6 to hit, scatter dice will always scatter. |
[0] |
| #4: Shades of Death |
8+, Range 6"; Friendly unit not
in H-t-H causes fear. Remain in play. |
[0] |
| #5: Unseen Lurker |
10+, Rng 24"; Friendly unit not
in H-t-H makes normal move of up to 8". |
[0] |
| #6: Pit of Shades |
11+; Enemy unit not in H-t-H
take St3 hits under 3" template. D6 1-3: 1/2Mv . |
[0] |
| Magnus Thornshield (HerEm) |
1 |
4 |
5 |
5 |
4 |
4 |
2 |
5 |
3 |
8 |
2+ |
|
|
|
1 |
103 |
| Full Plate Armor |
| Hammer of Judgement |
Enemy takes Ld test/hit. If failed,
hit autowounds (no armor save). |
[35] |
| Enchanted Shield |
5+ Sv; May be taken with other
magic armor |
[10] |
| Swordsmen |
23 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
1 |
7 |
5+ |
|
|
|
1 |
253 |
| Light Armour; Shield; +1Sv w/ handweapon
in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. |
| Duellist |
1 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
2 |
7 |
5+ |
|
|
|
1 |
[10] |
| Detachment - Free Company |
12 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
|
|
|
|
1 |
[60] |
| Treat all weapons as hand weapons.; 2ndWeapon;
No shield in HtH |
| Warrior-Priest |
1 |
4 |
4 |
3 |
4 |
4 |
2 |
4 |
2/3 |
8 |
5+ |
|
|
1 |
1 |
148 |
| Has 4 priestly spells, Auto-cast, 3+ to
be dispelled. Hate Chaos, Skaven, Chaos Dwarfs, Khemri, and Vampire Counts.
+1 dice to dispel pool.; Prayers of Sigmar; 2ndWeapon; No shield in HtH;
not usable if mounted; Heavy Armour |
| The Silver Horn |
Bound spell. Power 5. Autorally
all friendly fleeing units. |
[45] |
| #1: Hammer of Sigmar |
Model can re-roll failed to wound
rolls (doesn't affect magic weapons) |
[0] |
| #2. Armour of Righteousness |
Model gains 5+ Ward save. No
effect if Priest already has a Ward save. |
[0] |
| #3. Healing Hand |
Model is immediately healed of
all lost wounds. |
[0] |
| #4. Soulfire |
Undead and Daemons hit by 5"
template (as Mortar template - centered on Priest) suffer a St4 hit with
no armour save. |
[0] |
| Swordsmen |
18 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
1 |
7 |
5+ |
|
|
|
1 |
222 |
| Light Armour; Shield; +1Sv w/ handweapon
in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. |
| Duellist |
1 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
2 |
7 |
5+ |
|
|
|
1 |
[10] |
| Detachment - Crossbowmen |
8 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[64] |
| Crossbow; 30", St4 hit, Move or Fire |
| Handgunners |
12 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
101 |
| Empire Handgun; 24"+D6" on 1st shot, St
4 hit, -2 Ar Sv, Move or Fire.; Musician; +1CR if tied; +1 Ld in rally
attempts. |
| Other Knights of the Inner Circle (KO) |
4 |
4 |
4 |
3 |
4 |
3 |
1 |
3 |
1 |
8 |
1+ |
|
|
|
2 |
195 |
| Knights of the Inner Circle; Barding; Lance;
St+2 on charge; Full Plate Armor; Shield; Standard; +1CR; Musician; +1CR
if tied; +1 Ld in rally attempts.; Warhorse |
| War Banner |
+1 to Combat Resolution |
[25] |
| First Knight |
1 |
4 |
4 |
3 |
4 |
3 |
1 |
3 |
2 |
8 |
1+ |
|
|
|
2 |
[16] |
| Warhorse |
5 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Pistoliers |
5 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
|
|
2 |
131 |
| Fast Cavalry, Fusilade ; Brace of Pistols;
8", St4 hit, -2 Ar Sv, No Pen for Move or Rng. HTH: Fusilade.; Light Armour;
Warhorse |
| Marksman |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1/4 |
7 |
5+ |
|
|
|
2 |
[17] |
| Repeater Pistol; 8", 3 shots/turn, St4 hit,
Ar Sv -2, +3 attacks in HTH. -1 to hit for shooting. |
| Warhorse |
6 |
8 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Mortar |
1 |
|
|
|
|
7 |
3 |
|
|
|
|
|
|
|
|
75 |
| 12-48", As Stone Thrower with big template,
St3 hits -1Sv |
| Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[0] |
| Greatswords |
19 |
4 |
4 |
3 |
3/5 |
3 |
1 |
3 |
1 |
8 |
4+ |
|
|
|
1 |
270 |
| Stubborn (not in Marienburger); Great Weapon;
last in HtH unless charging, Conflicts w/ shield; Full Plate Armor; Standard;
+1CR; Musician; +1CR if tied; +1 Ld in rally attempts. |
| Count's Champion |
1 |
4 |
4 |
3 |
3/5 |
3 |
1 |
3 |
2 |
8 |
4+ |
|
|
|
1 |
[12] |
| Hellblaster |
1 |
|
|
|
|
7 |
3 |
|
|
|
|
|
|
|
|
125 |
| 24", As smaller cannon, fires 3 barrels,
art. dice instead of guessing the range; 0-12" St5 hits, -3Sv, 12-24" 1/2
St4 hits, -2 Sv |
| Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[0] |