2000 Pts - Empire Army No Name

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Elector Count 1 4 5 5 4 4 3 5 3 9 3+ 1 145
General; Units within 12" may use General's Leadership; Full Plate Armor; Shield; +1Sv w/ handweapon in HtH
  Rod of Command Bearer and unit autopasses 1st break test even against fear-causing opponents. Cannot be used by character in turn he refused a challenge. One use only. [50]
Spearmen Count's troops 23 4 3 3 3 3 1 3 1 7 5+ 1 313
Spear; 2 ranks in HtH if static; Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Banner of Griffon Double rank bonus; cannot pursue. [50]
  Sergeant 1 4 3 3 3 3 1 3 2 7 5+ 1 [10]
  Detachment - Swordsmen 10 4 4 3 3 3 1 4 1 7 5+ 1 [70]
Light Armour; Shield; +1Sv w/ handweapon in HtH
Captain 1 4 5 5 4 4 2 5 3 8 2+ 2 157
Barding; Full Plate Armor; Battle Standard; Units w/in 12" may re-roll break tests; Warhorse
  Banner of Sigismund Banner bearer and unit he joins (including other characters) Stubborn. [60]
  Warhorse 1 8/7 3 3 3 1 3 1 5 [0]
Other Knights of the Inner Circle (KO) 8 4 4 3 4 3 1 3 1 8 1+ 2 258
Knights of the Inner Circle; Barding; Lance; St+2 on charge; Full Plate Armor; Shield; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
  First Knight 1 4 4 3 4 3 1 3 2 8 1+ 2 [16]
  Warhorse 9 8/7 3 3 3 1 3 1 5 [0]
Handgunners 11 4 3 3 3 3 1 3 1 7 1 126
Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.; Musician; +1CR if tied; +1 Ld in rally attempts.
  Marksman 1 4 3 4 3 3 1 3 1 7 1 [25]
Hochland Long Rifle; 36", St 4 hit, -2 Ar Sv, Move or Fire. Any target, -1 to hit chars in unit, May have different target than unit.
Handgunners 11 4 3 3 3 3 1 3 1 7 1 126
Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.; Musician; +1CR if tied; +1 Ld in rally attempts.
  Marksman 1 4 3 4 3 3 1 3 1 7 1 [25]
Hochland Long Rifle; 36", St 4 hit, -2 Ar Sv, Move or Fire. Any target, -1 to hit chars in unit, May have different target than unit.
Greatswords 19 4 4 3 3/5 3 1 3 1 8 4+ 1 320
Stubborn (not in Marienburger); Great Weapon; last in HtH unless charging, Conflicts w/ shield; Full Plate Armor; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Count's Champion 1 4 4 3 3/5 3 1 3 2 8 4+ 1 [12]
  Detachment - Free Company 10 4 3 3 3 3 1 3 1/2 7 1 [50]
Treat all weapons as hand weapons.; 2ndWeapon; No shield in HtH
Mortar 1 7 3 75
12-48", As Stone Thrower with big template, St3 hits -1Sv
  Crew 3 4 3 3 3 3 1 3 1 7 1 [0]
Mortar 1 7 3 75
12-48", As Stone Thrower with big template, St3 hits -1Sv
  Crew 3 4 3 3 3 3 1 3 1 7 1 [0]
Flagellants 10 4 2 2 3 4 1 3 2 10 1 133
Immune to psychology and break tests. Automatically pass any and all Leadership tests. May never be joined by characters.; Flail; St+2 in 1st rnd of HtH, No shield in HtH
  Prophet of Doom 1 4 2 2 3 4 1 3 3 10 1 [12]
Battle Wizard 1 4 3 3 3 3 2 3 1 7 2 1 1 145
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.
  Dispel Scroll Dispels one spell. One use only. [25]
  Dispel Scroll Dispels one spell. One use only. [25]
Hellblaster 1 7 3 125
24", As smaller cannon, fires 3 barrels, art. dice instead of guessing the range; 0-12" St5 hits, -3Sv, 12-24" 1/2 St4 hits, -2 Sv
  Crew 3 4 3 3 3 3 1 3 1 7 1 [0]
Total Army Cost: 1998 Pts.
Notes:
Casting Pool: 4
Dispel Pool: 3
Models in Army: 122



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