|
 |
| |
NAME : |
AMAZON WARRIORS |
| |
MORALITY : |
Neutral |
| |
STATUS : |
Special |
| |
TYPE : |
Mook |
| |
GROUP : |
Amazon. |
| |
TACTICS : |
Equipped with a variety of bronze-aged weaponry, Amazon warriors are a group of
disciplined fighters, even if individually they are no match for a fully-powered paranorm. |
|
|
 |
| |
NAME : |
ANARCHIST, THE |
| |
MORALITY : |
Villain |
| |
STATUS : |
Active (Amerika timeline). |
| |
SECURITY : |
None |
| |
TYPE : |
Blaster / Gadgeteer? |
| |
GROUP : |
Amerika timeline. |
| |
TACTICS : |
The version of Marco DeSalvo active in the
Amerika timeline combines mutant abilities with his skills
with firearms and gadgets to unleash carnage upon the authorities there. |
|
|
 |
| |
NAME : |
ANTIOPE |
| |
MORALITY : |
Neutral |
| |
STATUS : |
At Large |
| |
TYPE : |
Mystic |
| |
GROUP : |
Amazon. |
| |
TACTICS : |
Priestess of Artemis, and an influential individual amongst the
Amazons, Antiope's offensive capabilities have not been
determined. Defensively, she has but moderate defenses. |
|
|
 |
| |
NAME : |
AZOTH, MINIONS OF |
| |
MORALITY : |
Neutral (Servitor) |
| |
STATUS : |
Special |
| |
TYPE : |
Mook |
| |
GROUP : |
Serve the Crimson Claw.
|
| |
TACTICS : |
Typically acting as the invisible eyes and ears of the
Crimson Claw, these creatures can be detected only though
supernatural means in that role, although more mundane attacks can destroy them. If ordered
into combat, they user their superior speed and attack with a NND claw rake. |
|
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|
 |
| |
NAME : |
BATTOSAI |
| |
MORALITY : |
Hero (Protect the Weak) |
| |
STATUS : |
Active |
| |
SECURITY : |
L2 (Basic) |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Knights of the Coast |
| |
TACTICS : |
Go in and hit 'em, hit 'em some more and if they are still standing, hit 'em
again. |
|
|
 |
|
|
 |
|
|
 |
| |
NAME : |
BROOD DRONE |
| |
MORALITY : |
Villain (Serve the Queen) |
| |
STATUS : |
Special |
| |
TYPE : |
Mooks |
| |
GROUP : |
The Brood |
| |
TACTICS : |
The warrior form of the Brood, this organism is
fast, cunning, and equipped with sharp talons. It swarms a target, striking fiercely at it
until dead. Careless of its own existence, the Brood Drone lives only to protect and serve
the Brood Queen. |
|
|
 |
| |
NAME : |
BROOD EGG |
| |
MORALITY : |
N/A |
| |
STATUS : |
Special |
| |
TYPE : |
Special |
| |
GROUP : |
The Brood |
| |
TACTICS : |
The Brood Egg is dangerous not for what it is, but for what it contains. It
has the ability to nourish and maintain a larval form of the
Brood until a potential host enters its proximity, at which
point it rouses its contents and splits. |
|
|
 |
| |
NAME : |
BROOD LARVA |
| |
MORALITY : |
N/A |
| |
STATUS : |
Special |
| |
TYPE : |
Special |
| |
GROUP : |
The Brood |
| |
TACTICS : |
What renders the Larval form of the Brood
dangerous is it's tendency to strike from ambush, or against an unwary opponent. Although
possessed of only rudimentory intelligence and physically vulnerable, if it gets its claws
into a victim, that spells bad news for that person to remain undominated by the
Brood Queen. |
|
|
 |
| |
NAME : |
BROOD QUEEN |
| |
MORALITY : |
Villain (Tyrant) |
| |
STATUS : |
At Large |
| |
TYPE : |
Psycher |
| |
GROUP : |
The Brood |
| |
TACTICS : |
The most intelligent and dangerous form of the Brood,
the Brood Queen seeks total domination, and is almost the perfect biological organism to
achieve such a goal. Beware its powerful mental abilities and ruthless cunning. Exterminate
on sight, at all costs. |
|
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|
 |
| |
NAME : |
CALIBAN, LORD |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
No Data |
| |
GROUP : |
Leader of The Unseelie Sidhe |
| |
TACTICS : |
As a scion of the highest house of faery, and leader of the
Unseelie Sidhe, one thing is certain; Caliban will be
both a doughty warrior and potent sorcerer. |
|
|
 |
| |
NAME : |
CALLISTO |
| |
MORALITY : |
Hero (Uphold the Law) |
| |
STATUS : |
Active |
| |
TYPE : |
Warrior |
| |
GROUP : |
Amazon. |
| |
TACTICS : |
As a member of the the Wardancers, the elite Royal Guard within the
Valley of the Blessed, Callisto is expertly trained in the
martial arts and can wield a variety of weapons, though she favors unarmed combat and non-lethal
tactics (knocking an opponent prone, then requesting their surrender). Her martial style is an
airborne one, based upon jumps, spins, and the like. |
|
|
 |
| |
NAME : |
CHTHONIANS |
| |
MORALITY : |
Neutral (Servitor) |
| |
STATUS : |
Special |
| |
TYPE : |
Mook |
| |
GROUP : |
Serve the Crimson Claw.
|
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
CIPHER |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Mentalist / Blaster |
| |
GROUP : |
The Knaves of the Coast |
| |
TACTICS : |
Possessed of a variety of mystical or magical effects. |
|
|
 |
| |
NAME : |
CORWIN, LORD |
| |
MORALITY : |
Neutral (Seelie) |
| |
STATUS : |
Deceased, February 2001. |
| |
TYPE : |
No Data. |
| |
GROUP : |
Seelie Sidhe. |
| |
TACTICS : |
Warden of the High Road. Leader of an Elven host. |
|
|
 |
| |
NAME : |
CRIMSON CLAW, THE |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Mastermind |
| |
GROUP : |
Leader of the Minions of the Claw |
| |
TACTICS : |
The Crimson Claw is a very powerful daemonic entity with the ability to
summon otherworldly servitors and advanced mental powers that it employs to dominate useful
individuals who are then used as puppets in pursuit of its goals. If this creature has any
weaknesses, it is that it's unshaking certainty in the inferiority of humanity leads it to
adopt elaborate plans that ironically depend upon these same inferior humans. |
|
|
 |
| |
NAME : |
CULCHARIN |
| |
MORALITY : |
Neutral (Seelie). |
| |
STATUS : |
Active |
| |
TYPE : |
No Data. |
| |
GROUP : |
Seelie Sidhe. |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
CWN ANNWN |
| |
MORALITY : |
Villain |
| |
STATUS : |
Special |
| |
TYPE : |
Mooks |
| |
GROUP : |
The Unseelie Sidhe |
| |
TACTICS : |
The Hounds of the Underworld are a fell thing to oppose. Fast and savage,
they are as tough as all Fae, and possessed of razor-sharp fangs. Trying to pat them on the
head whilst saying "Good Doggy" almost invariably results in missing limbs. |
|
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|
 |
| |
NAME : |
DRAKON, GENERAL |
| |
MORALITY : |
Villain |
| |
STATUS : |
Deceased? |
| |
TYPE : |
Brick |
| |
GROUP : |
The Ophidian Republic.
|
| |
TACTICS : |
Vicious and cunning, General Drakon got to the position he was in by being more
efficient and ruthless than the rest of his kind. Big and brutish, his intelligence should not
be underrated. |
|
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|
 |
| |
NAME : |
ELVES |
| |
MORALITY : |
Neutral (Seelie) |
| |
STATUS : |
Special |
| |
TYPE : |
Mooks. |
| |
GROUP : |
Seelie Sidhe. |
| |
TACTICS : |
Wield bows and swords. Vulnerable to forged iron. |
|
|
 |
| |
NAME : |
ELVES, DARK |
| |
MORALITY : |
Villain (Unseelie) |
| |
STATUS : |
Special |
| |
TYPE : |
Mooks |
| |
GROUP : |
The Unseelie Sidhe |
| |
TACTICS : |
Wield bows and swords. Vulnerable to forged iron. |
|
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|
 |
| |
NAME : |
FACELESS DEAD, THE |
| |
MORALITY : |
Neutral (obey animator) |
| |
STATUS : |
Special |
| |
TYPE : |
Mook |
| |
GROUP : |
Did the bidding of the insane Phantasm or the
Lord of Chaos Tsogorrolah. |
| |
TACTICS : |
Ghosts that inhabit the plane of limbo, these immaterial creatures have the
ability to capture mortals in mystic chains which render them insubstantial, whereupon they
tow their victims to their home plane at the behest of their master. |
|
|
 |
| |
NAME : |
FELDPOLIZEI (FPD), THE |
| |
MORALITY : |
Hero (Uphold the Law) |
| |
STATUS : |
Special (Amerika timeline) |
| |
SECURITY : |
None |
| |
TYPE : |
Mooks |
| |
GROUP : |
Amerika timeline. |
| |
TACTICS : |
Police units equipped with multi-setting weaponry, jetpacks, etc. |
|
|
 |
| |
NAME : |
FROST ZOMBIES |
| |
MORALITY : |
Villain (Possessed Humans) |
| |
STATUS : |
Special |
| |
TYPE : |
Mooks |
| |
GROUP : |
The Cult of Frost |
| |
TACTICS : |
These near-mindless drones in the service of
Frostbite have but one goal: to infect all those they meet
and render them zombies as well. They will make no attempts at self-defence and will willingly
harm themselves to get at uninfected humans. Once converted, the victims retain no semblance
of their normal concerns, and will unhesitatingly attack family and friends. Interventions
intended to warm or heal victims appear to counteract the mystical effects of this plague.
|
|
|
 |
| |
NAME : |
FROSTBITE |
| |
MORALITY : |
Villain (Megalomaniac) |
| |
STATUS : |
Active |
| |
TYPE : |
No Data |
| |
GROUP : |
The Cult of Frost |
| |
TACTICS : |
Physically very powerful, this daemonic, would-be enslaver of all humankind
attacked with ferocious bites from its twin heads and by throwing its mass and size around
with remarkable speed. If bit, an opponent would face a tremendously powerful transformation
attack intended to render the victim into a Frost Zombie.
Defensively, this beast was protected not only by a thick hide, but by a strength-draining
cold numbing effect. |
|
|
 |
| |
NAME : |
FURIES, THE |
| |
MORALITY : |
Neutral |
| |
STATUS : |
Special |
| |
TYPE : |
Divine |
| |
GROUP : |
None |
| |
TACTICS : |
These are not lesser Powers, bound by the Covenant. These specters can -
literally - rip the planet apart if it was necessary to carry out the vengeance for which they
were invoked. It is doubtful that there is a mortal force on Earth which could oppose them. |
|
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|
 |
| |
NAME : |
GARGANTAX |
| |
MORALITY : |
Villain? |
| |
STATUS : |
At Large |
| |
TYPE : |
Brick |
| |
GROUP : |
Chaos |
| |
TACTICS : |
Of the soul-constructs formed by Tsogorrolah,
Gargantax was the most mundane, a four-armed, one-legged, club-wielding giant with no sign of
unusual abilities. |
|
|
 |
| |
NAME : |
GARGOYLES |
| |
MORALITY : |
Neutral |
| |
STATUS : |
Special |
| |
TYPE : |
Mooks. |
| |
GROUP : |
Weakly affiliated with the Seelie Court. |
| |
TACTICS : |
These gliding creatures are tough fighters capable of soaking up (and dealing
out) a lot of punishment. Few ranged abilities, though they can drop objects onto a foe from
above or hurl them a distance. |
|
|
 |
| |
NAME : |
GIDEON, LORD |
| |
MORALITY : |
Neutral (Seelie) |
| |
STATUS : |
Active |
| |
TYPE : |
No Data. |
| |
GROUP : |
Seelie Sidhe. |
| |
TACTICS : |
Marshal of the Marches. Leader of an Elven host. |
|
|
 |
|
|
 |
| |
NAME : |
GOBLINS |
| |
MORALITY : |
Villain |
| |
STATUS : |
Special |
| |
TYPE : |
Mook. |
| |
GROUP : |
The Unseelie Sidhe |
| |
TACTICS : |
Cowardly creatures, Goblins will normally only dare to attack a doughty foe
given the advantage of surprise or numbers. In a fight they are scrappy opponents, wild to
attack with tooth and claw, or using a variety of rude weaponry. Although undisciplined and
individually weak, they should be feared if encountered in strength. |
|
|
 |
| |
NAME : |
GUARDIAN ORBS |
| |
MORALITY : |
Neutral (Uphold the Law) |
| |
STATUS : |
Special (Amerika timeline) |
| |
SECURITY : |
None |
| |
TYPE : |
No Data |
| |
GROUP : |
Amerika timeline. |
| |
TACTICS : |
Floating cybernetic entities capable of delivering electric shocks. |
|
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|
 |
| |
NAME : |
HARPIES |
| |
MORALITY : |
Villain (self-interest) |
| |
STATUS : |
Special |
| |
TYPE : |
Mook |
| |
GROUP : |
No Data. |
| |
TACTICS : |
Cowardly creatures, Harpies attack only in great numbers or where victory is
virtually assured, unless driven to do so by a greater fear. They will harry a foe, making
darting attacks from behind or at peripheries, and will seek to disable any vehicles their
foes travel within. |
|
|
 |
| |
NAME : |
HAZARDMAN |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
The Knaves of the Coast |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
HESPERA, QUEEN |
| |
MORALITY : |
Neutral |
| |
STATUS : |
Deceased, March 25th, 2001 |
| |
TYPE : |
Warrior |
| |
GROUP : |
Former leader of the Amazons. |
| |
TACTICS : |
No Data. |
|
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|
 |
| |
NAME : |
KORRAS |
| |
MORALITY : |
Villain? |
| |
STATUS : |
At Large |
| |
TYPE : |
Ghost |
| |
GROUP : |
Chaos |
| |
TACTICS : |
One of the soul-constructs formed by Tsogorrolah,
Korras took the shape of a large dark cloud. Her style of attack was to engulf an opponent,
dealing a powerful smothering attack, which also rendered the victim unable to see or hear. |
|
|
 |
| |
NAME : |
KULAR, OF THE CLAN MOLOCK |
| |
MORALITY : |
Neutral |
| |
STATUS : |
Active |
| |
TYPE : |
Brick |
| |
GROUP : |
Bodyguard to the High Chief of the Gargoyle Clans. |
| |
TACTICS : |
This gargoyle was able to take the strongest attacks that
Phoenix could mete out, thought that hero did eventually
manage to wear him down. Beware his ability to block attacks ("The Mountain Does Not
Move!"), and unload devastating wing buffets and tail-whip attacks. Few ranged
abilities, though he can drop objects onto a foe from above or hurl them considerable
distances. |
|
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|
 |
| |
NAME : |
LADY POWER |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active (Amerika timeline). |
| |
SECURITY : |
None |
| |
TYPE : |
Blaster / Mystic |
| |
GROUP : |
Amerika timeline. |
| |
TACTICS : |
A living dynamo, churning with electrical energy. She is a fast flyer and
possesses an electrostatic shield. Her control over electrical impulses is fine enough to be
able to target the neural synapses (ego attack), nervous system (drain vs dex/ref) or even
thoughts themselves (telepathy/mind scan). As a defensive measure she is capable of
transforming into insubstantial living electricity. |
|
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|
 |
| |
NAME : |
MASTER OF THE HUNT, THE |
| |
MORALITY : |
Villain (Unseelie) |
| |
STATUS : |
At Large. |
| |
TYPE : |
No Data |
| |
GROUP : |
The Unseelie Sidhe |
| |
TACTICS : |
Master of the Cwn Annwn and leader of the
Sluagh (the Host of the Unforgiven Dead). |
|
|
 |
| |
NAME : |
MEDEA, QUEEN |
| |
MORALITY : |
Villain (Vengeance/Honor) |
| |
STATUS : |
At Large |
| |
TYPE : |
Warrior |
| |
GROUP : |
Leader of the Amazons. |
| |
TACTICS : |
Trained Amazon warrior; low armor, high DV, skilled
AV. Possibly able to locate an opponent's weaknesses. |
|
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|
 |
| |
NAME : |
NIGHTGAUNTS |
| |
MORALITY : |
Neutral (Servitor) |
| |
STATUS : |
Special |
| |
TYPE : |
Mook |
| |
GROUP : |
No Data. |
| |
TACTICS : |
Creatures of very little apparent intelligence, these extra-dimensional
servitors will blindly attack a victim if ordered to do so by their summoner, using the
most basic of tactics. |
|
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|
 |
| |
NAME : |
OBERON |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
The Knaves of the Coast |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
OBERON, LORD |
| |
MORALITY : |
Hero (Protect the Innocent) |
| |
STATUS : |
In Avalon. |
| |
SECURITY : |
L1 (Guest) |
| |
TYPE : |
Blaster / Psycher |
| |
GROUP : |
Founding member of The Knights of the Coast,
Lord of the Seelie Sidhe. |
| |
TACTICS : |
Oberon has at his grasp a wide variety of attacks, from Lightning Bolts and
his magically enhanced sword to a collection of mental attacks. Quick to throw himself
into the midst of a fray, Oberon often makes himself a target of multiple assaults that
his defenses are not quite sufficient of protecting him from. Nonetheless, he has been
one of the most effective Knights in battle. |
|
|
 |
| |
NAME : |
OOZAX |
| |
MORALITY : |
Villain? |
| |
STATUS : |
At Large |
| |
TYPE : |
Entangler |
| |
GROUP : |
Chaos |
| |
TACTICS : |
This soul-constructs formed by Tsogorrolah took
the shape of an amorphous blob which was capable of stretching forth either to move or attack.
It attacks by engulfing an opponent and dealing a corrosive killing attack upon the entangled
prey. It also possessed a debilitating stench that affected anyone who got too close to it. |
|
|
 |
| |
NAME : |
OPHIDIAN, SAURIAN |
| |
MORALITY : |
Villain |
| |
STATUS : |
Special |
| |
TYPE : |
Mooks |
| |
GROUP : |
The Ophidian Republic |
| |
TACTICS : |
The lowest of the Ophidian castes. Large, timid herbivores. Relatively docile
and slow-witted. Found performing menial work requiring strength or ability to handle long
periods of inactivity. |
|
|
 |
| |
NAME : |
OPHIDIAN, SILLURIAN |
| |
MORALITY : |
Villain |
| |
STATUS : |
Special |
| |
TYPE : |
Mooks |
| |
GROUP : |
The Ophidian Republic |
| |
TACTICS : |
Short, lightboned, inquisitive, easily frightened. Found in the sciences and
menial positions not already occupied by Slaves. Herbivores. |
|
|
 |
| |
NAME : |
OPHIDIAN, TRICERATON |
| |
MORALITY : |
Villain |
| |
STATUS : |
Special |
| |
TYPE : |
Mooks |
| |
GROUP : |
The Ophidian Republic |
| |
TACTICS : |
Big lumbering omnivores, social/pack instinct (tend to gang up on others), form
the bulk of the military positions (Colonial marines, Shock troops, and the occasional
Warlord/general). |
|
|
 |
| |
NAME : |
OPHIDIAN, TYRANNIAN |
| |
MORALITY : |
Villain |
| |
STATUS : |
Special |
| |
TYPE : |
Mooks |
| |
GROUP : |
The Ophidian Republic |
| |
TACTICS : |
Aggressive, Carnivore, Territorial, Raptor based. Typically found in command
positions, Governers, Generals, Bureaucrats. |
|
|
 |
| |
NAME : |
ORCS |
| |
MORALITY : |
Villain (Unseelie) |
| |
STATUS : |
Special |
| |
TYPE : |
Mooks |
| |
GROUP : |
The Unseelie Sidhe |
| |
TACTICS : |
Orcs, although still cowardly and self-serving, are the most man-like of the
goblinoid sub-races, and are capable of fighting in semiorganized groups (ruled by fear and
strength). |
|
|
 |
| |
NAME : |
ORION |
| |
MORALITY : |
Hero |
| |
STATUS : |
Missing (Class III - Probation) |
| |
TYPE : |
Blaster |
| |
GROUP : |
Formerly with the Hero Collective /
Justice Machine. Former member of the
Gentleman's Adventurers Society. |
| |
TACTICS : |
The former tactical leader of the Hero Collective, Orion has stepped aside
to let Captain Thunder lead the new organization.
Possessed of a human lifetime's training among the D'Kai, he has
almost as much combat experience as the rest of the Collective put together. Although not
possessed of the same degree of brute force as some of his comrades, his Power Cosmic
multipower gives him an extraordinary degree of flexibility, from straightforward attacks, to
Flashes and Entangles. On defense, Orion possesses moderate DV and SD, but has the
intelligence not to push them too far. |
|
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|
 |
| |
NAME : |
PHOENIX |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
The Knaves of the Coast. |
| |
TACTICS : |
Phoenix is enthusastic, but impulsive and has a tendency to over-commit
fostered by years of encountering only second-rate villains. In battle he relies as much upon
intuition as logic, and creatively uses the full range of his flame powers. |
|
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|
 |
| |
NAME : |
QUICKSILVER |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active (Amerika timeline). |
| |
SECURITY : |
None |
| |
TYPE : |
Highly trained martial artist speedster. |
| |
GROUP : |
Amerika timeline. |
| |
TACTICS : |
Speedster |
|
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|
 |
| |
NAME : |
REDCAPS |
| |
MORALITY : |
Villain |
| |
STATUS : |
Special |
| |
TYPE : |
Mooks |
| |
GROUP : |
The Unseelie Sidhe |
| |
TACTICS : |
In battle Redcaps fight quickly, savagely and dirty if necessary, using tactics
and weapons that play to their image as fierce, inhuman monsters as much as possible. Wherever
they go, Redcaps give Fae and Humans alike a shock they seldom forget. Tough and strong, the
Redcaps make formidable adversaries, and share the characteristical strengths and weaknesses
of all the Fae. |
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 |
| |
NAME : |
REVENANTS |
| |
MORALITY : |
Neutral? (obey animator) |
| |
STATUS : |
Special |
| |
TYPE : |
Varies |
| |
GROUP : |
Did the bidding of the insane Phantasm and
the Lord of Chaos Tsogorrolah. |
| |
TACTICS : |
Soulless animated undead creatures, able to take on the semblance (and to some
poorly-explored extent, the powers and abilities) of others. They do not always bear the same
weaknesses as those they pretend to be, however. |
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 |
| |
NAME : |
SLUAGH, THE |
| |
MORALITY : |
Villain (Unseelie) |
| |
STATUS : |
Special. |
| |
TYPE : |
Mooks |
| |
GROUP : |
The Unseelie Sidhe |
| |
TACTICS : |
The Sluagh are spectral sidhe, able to wield weapons in the service of their
dark Master. |
|
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 |
| |
NAME : |
SLYTHIAS, LORD |
| |
MORALITY : |
Villain (Unseelie) |
| |
STATUS : |
At Large |
| |
TYPE : |
No Data |
| |
GROUP : |
Unseelie Sidhe |
| |
TACTICS : |
Lord Slythias has no military importance beyond being the mouthpiece of his
Master. |
|
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 |
| |
NAME : |
SNOW SNAKES |
| |
MORALITY : |
Villain |
| |
STATUS : |
Special |
| |
TYPE : |
Mooks |
| |
GROUP : |
The Cult of Frost |
| |
TACTICS : |
These serpent-like lesser servitors of Frostbite
are dangerous due to the combination of their stealthiness (particularly in snowy terrain) and
surprising reach. Their bite causes a weaker version of their masters transformation attack
that causes its victims to become mindless Frost Zombies. |
|
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 |
| |
NAME : |
SPITZAUR |
| |
MORALITY : |
Villain? |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
Chaos |
| |
TACTICS : |
This soul-construct formed the soul of a 12 year-old girl by
Tsogorrolah took the appearance of a winged, burning tiger. It's
primary means of a attack was by breathing flame at its victims. |
|
|
 |
| |
NAME : |
SUB-ZERO |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Brick |
| |
GROUP : |
Fearsome leader of The Knaves of the Coast. |
| |
TACTICS : |
Sub-Zero is emotional and impulsive, relying upon his strength and power to
carry the day. Subtlety is a secondary concern in most cases. |
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 |
| |
NAME : |
TECH 5 |
| |
MORALITY : |
Villain (anti-establishment)? |
| |
STATUS : |
Active (Amerika timeline)? |
| |
SECURITY : |
None |
| |
TYPE : |
No Data |
| |
GROUP : |
Amerika timeline. |
| |
TACTICS : |
Possibly only a rumor. |
|
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 |
| |
NAME : |
TEMPLAR |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
The Knaves of the Coast. |
| |
TACTICS : |
Technologically-empowered energy projector. Possible gadgeteer. |
|
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 |
| |
NAME : |
TEMPLE GUARDIAN, THE |
| |
MORALITY : |
Neutral |
| |
STATUS : |
At Large |
| |
TYPE : |
Mystic |
| |
GROUP : |
Amazon. |
| |
TACTICS : |
Half-human, half-snake in appearance, the Guardian of the
Temple of Artemis not only possesses impressive strength
and mental abilities, but at the spilling of her blood is formed tremendous enchanted serpents
which can belch forth flame, cold, lightning, poison, etc., and which spawn more copies if they
themselves are physically injured. Meet her gaze at your peril. |
|
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 |
| |
NAME : |
TITANIA, LADY |
| |
MORALITY : |
Neutral |
| |
STATUS : |
In Avalon. |
| |
TYPE : |
Psycher / Blaster |
| |
GROUP : |
Works with The New Injustice Gang, though she has
little personal loyalty to either Ludwig Valentino or his
organization. Queen of the Seelie Sidhe. |
| |
TACTICS : |
Prefers to avoid the messiness of direct physical conflict, seeking to stay
at range and bog down opponents with mental attacks, etc., though she is quite capable of melee
if forced into it. Subtle and adept at illusion, she will often pick out a weak-willed opponent
and trick him into doing her bidding through a mix of obfuscation, mental subjucation and
legerdemain. |
|
|
 |
| |
NAME : |
TRELAYNE, SIR |
| |
MORALITY : |
Hero (former Villain) |
| |
STATUS : |
In Avalon. |
| |
TYPE : |
Former Master Villain (Brick) |
| |
GROUP : |
Formerly aligned with Dr. Diablo and
Nightforce [SPAWN]. |
| |
TACTICS : |
The first incarnation of the Dark Paladin, Sir Trelayne, was prevented from
assuming the mantle as a result of the party's meddling in the
timestream and Oberon's great sacrifice. The conflux of fate that
accompanied his erstwhile downfall has apparently been passed to
another... |
|
|
 |
| |
NAME : |
TROLLS |
| |
MORALITY : |
Villain (Unseelie) |
| |
STATUS : |
Special |
| |
TYPE : |
Mooks |
| |
GROUP : |
The Unseelie Sidhe |
| |
TACTICS : |
In battle, trolls rely upon their tremendous strength (capable of ripping a man
to pieces) and remarkable resistance to damage. Unorganized fighters, they do not coordinate
well with others, but are nonetheless capable of destroying even the most disciplined foe. |
|
|
 |
| |
NAME : |
TSOGORROLAH |
| |
MORALITY : |
Villain (sow Chaos) |
| |
STATUS : |
At Large |
| |
TYPE : |
Lord of Chaos |
| |
GROUP : |
Chaos |
| |
TACTICS : |
Although trapped within a pocket dimension, within that place Tsogorrolah has
incredible power, including the ability to literally reshape its surroundings. It can
literally form creatures from souls and nothingness, and has a keen ability to anticipate its
opposition. |
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 |
| |
NAME : |
ULTRAMAN |
| |
MORALITY : |
Hero (Uphold the State) |
| |
STATUS : |
Active (Amerika timeline). |
| |
SECURITY : |
None |
| |
TYPE : |
Blaster / Brick |
| |
GROUP : |
Amerika timeline. |
| |
TACTICS : |
A high-flying powerhouse possessed of Atomic vision. |
|
|
 |
| |
NAME : |
UNDER DOG |
| |
MORALITY : |
Villain (sabotage the New Order of Humanity) |
| |
STATUS : |
Active (Amerika timeline). |
| |
SECURITY : |
None |
| |
TYPE : |
Mastermind |
| |
GROUP : |
Amerika timeline. |
| |
TACTICS : |
Criminal mastermind. |
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 |
| |
NAME : |
WARHAWK |
| |
MORALITY : |
Hero (Vigilante) |
| |
STATUS : |
Active (Amerika timeline). |
| |
SECURITY : |
None |
| |
TYPE : |
Gadgeteer / Blaster |
| |
GROUP : |
Amerika timeline. One-time leader of the
Knight Crusaders. |
| |
TACTICS : |
Wears a black bodysuit hidden beneath a fearsome visage of a metal powersuit,
complete with talons and wings. From compartments in the wings he will shoot a variety of
weapons, including a fearsome 'Flamestrike' missile. |
|
|
 |
| |
NAME : |
WRAITH |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Drainer |
| |
GROUP : |
The Knaves of the Coast |
| |
TACTICS : |
Drainer. |
|
|
 |
| |
NAME : |
WYRD SISTERS, THE |
| |
MORALITY : |
Neutral |
| |
STATUS : |
Special |
| |
TYPE : |
Divine |
| |
GROUP : |
None |
| |
TACTICS : |
One cannot cheat the Fates. They can be bargained with and persuaded to help,
perchance, but oppose them not. |
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