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KOTC Database Category:   EXTRADIMENSIONALS AND ALIENS


RELATED DATABASES:
MODERN DAY HEROES   (1991-present)
MODERN DAY VILLAINS   (1991-present)
GOLDEN AGE EXOTICS   (1961-1990)
WAR YEARS EXOTICS   (1931-1960)


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EXTRADIMENSIONAL/ALIEN GROUPS CURRENTLY IN DATABASE:
AMAZONS KNAVES OF THE COAST, THE
AMERIKA, EXOTICS OF MINIONS OF THE CLAW
BROOD, THE OPHIDIAN REPUBLIC, THE
CHAOS, ADHERENTS OF SEELIE SIDHE, THE
CULT OF FROST, THE UNSEELIE SIDHE, THE
D'KAI EMPIRE, THE  


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INDIVIDUAL EXTRADIMENSIONALS/ALIENS CURRENTLY IN DATABASE:

ALPHABETICAL INDEX:
A   B   C   D   E   F   G   H   I   J   K   L   M
N   O   P   Q   R   S   T   U   V   W   X   Y   Z



FULL LISTING:

    NAME     :  AMAZON WARRIORS
    MORALITY :  Neutral
    STATUS   :  Special
    TYPE     :  Mook
    GROUP    :  Amazon.
    TACTICS  :  Equipped with a variety of bronze-aged weaponry, Amazon warriors are a group of disciplined fighters, even if individually they are no match for a fully-powered paranorm.


    NAME     :  ANARCHIST, THE
    MORALITY :  Villain
    STATUS   :  Active (Amerika timeline).
    SECURITY :  None
    TYPE     :  Blaster / Gadgeteer?
    GROUP    :  Amerika timeline.
    TACTICS  :  The version of Marco DeSalvo active in the Amerika timeline combines mutant abilities with his skills with firearms and gadgets to unleash carnage upon the authorities there.


    NAME     :  ANTIOPE
    MORALITY :  Neutral
    STATUS   :  At Large
    TYPE     :  Mystic
    GROUP    :  Amazon.
    TACTICS  :  Priestess of Artemis, and an influential individual amongst the Amazons, Antiope's offensive capabilities have not been determined. Defensively, she has but moderate defenses.


    NAME     :  AZOTH, MINIONS OF
    MORALITY :  Neutral (Servitor)
    STATUS   :  Special
    TYPE     :  Mook
    GROUP    :  Serve the Crimson Claw.
    TACTICS  :  Typically acting as the invisible eyes and ears of the Crimson Claw, these creatures can be detected only though supernatural means in that role, although more mundane attacks can destroy them. If ordered into combat, they user their superior speed and attack with a NND claw rake.


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    NAME     :  BATTOSAI
    MORALITY :  Hero (Protect the Weak)
    STATUS   :  Active
    SECURITY :  L2 (Basic)
    TYPE     :  Martial Artist
    GROUP    :  Knights of the Coast
    TACTICS  :  Go in and hit 'em, hit 'em some more and if they are still standing, hit 'em again.


    NAME     :  BISHOP, THE
    MORALITY :  Hero?
    STATUS   :  Active (Amerika timeline)
    SECURITY :  None
    TYPE     :  No Data
    GROUP    :  Amerika timeline.
    TACTICS  :  No Data


    NAME     :  BRAINTRUST
    MORALITY :  Hero?
    STATUS   :  Active (Amerika timeline)
    SECURITY :  None
    TYPE     :  Mentalist / Blaster
    GROUP    :  Amerika timeline. Works for the Bishop.
    TACTICS  :  Mentalist.


    NAME     :  BROOD DRONE
    MORALITY :  Villain (Serve the Queen)
    STATUS   :  Special
    TYPE     :  Mooks
    GROUP    :  The Brood
    TACTICS  :  The warrior form of the Brood, this organism is fast, cunning, and equipped with sharp talons. It swarms a target, striking fiercely at it until dead. Careless of its own existence, the Brood Drone lives only to protect and serve the Brood Queen.


    NAME     :  BROOD EGG
    MORALITY :  N/A
    STATUS   :  Special
    TYPE     :  Special
    GROUP    :  The Brood
    TACTICS  :  The Brood Egg is dangerous not for what it is, but for what it contains. It has the ability to nourish and maintain a larval form of the Brood until a potential host enters its proximity, at which point it rouses its contents and splits.


    NAME     :  BROOD LARVA
    MORALITY :  N/A
    STATUS   :  Special
    TYPE     :  Special
    GROUP    :  The Brood
    TACTICS  :  What renders the Larval form of the Brood dangerous is it's tendency to strike from ambush, or against an unwary opponent. Although possessed of only rudimentory intelligence and physically vulnerable, if it gets its claws into a victim, that spells bad news for that person to remain undominated by the Brood Queen.


    NAME     :  BROOD QUEEN
    MORALITY :  Villain (Tyrant)
    STATUS   :  At Large
    TYPE     :  Psycher
    GROUP    :  The Brood
    TACTICS  :  The most intelligent and dangerous form of the Brood, the Brood Queen seeks total domination, and is almost the perfect biological organism to achieve such a goal. Beware its powerful mental abilities and ruthless cunning. Exterminate on sight, at all costs.


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    NAME     :  CALIBAN, LORD
    MORALITY :  Villain
    STATUS   :  At Large
    TYPE     :  No Data
    GROUP    :  Leader of The Unseelie Sidhe
    TACTICS  :  As a scion of the highest house of faery, and leader of the Unseelie Sidhe, one thing is certain; Caliban will be both a doughty warrior and potent sorcerer.


    NAME     :  CALLISTO
    MORALITY :  Hero (Uphold the Law)
    STATUS   :  Active
    TYPE     :  Warrior
    GROUP    :  Amazon.
    TACTICS  :  As a member of the the Wardancers, the elite Royal Guard within the Valley of the Blessed, Callisto is expertly trained in the martial arts and can wield a variety of weapons, though she favors unarmed combat and non-lethal tactics (knocking an opponent prone, then requesting their surrender). Her martial style is an airborne one, based upon jumps, spins, and the like.


    NAME     :  CHTHONIANS
    MORALITY :  Neutral (Servitor)
    STATUS   :  Special
    TYPE     :  Mook
    GROUP    :  Serve the Crimson Claw.
    TACTICS  :  No Data.


    NAME     :  CIPHER
    MORALITY :  Villain
    STATUS   :  At Large
    TYPE     :  Mentalist / Blaster
    GROUP    :  The Knaves of the Coast
    TACTICS  :  Possessed of a variety of mystical or magical effects.


    NAME     :  CORWIN, LORD
    MORALITY :  Neutral (Seelie)
    STATUS   :  Deceased, February 2001.
    TYPE     :  No Data.
    GROUP    :  Seelie Sidhe.
    TACTICS  :  Warden of the High Road. Leader of an Elven host.


    NAME     :  CRIMSON CLAW, THE
    MORALITY :  Villain
    STATUS   :  At Large
    TYPE     :  Mastermind
    GROUP    :  Leader of the Minions of the Claw
    TACTICS  :  The Crimson Claw is a very powerful daemonic entity with the ability to summon otherworldly servitors and advanced mental powers that it employs to dominate useful individuals who are then used as puppets in pursuit of its goals. If this creature has any weaknesses, it is that it's unshaking certainty in the inferiority of humanity leads it to adopt elaborate plans that ironically depend upon these same inferior humans.


    NAME     :  CULCHARIN
    MORALITY :  Neutral (Seelie).
    STATUS   :  Active
    TYPE     :  No Data.
    GROUP    :  Seelie Sidhe.
    TACTICS  :  No Data.


    NAME     :  CWN ANNWN
    MORALITY :  Villain
    STATUS   :  Special
    TYPE     :  Mooks
    GROUP    :  The Unseelie Sidhe
    TACTICS  :  The Hounds of the Underworld are a fell thing to oppose. Fast and savage, they are as tough as all Fae, and possessed of razor-sharp fangs. Trying to pat them on the head whilst saying "Good Doggy" almost invariably results in missing limbs.


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    NAME     :  DRAKON, GENERAL
    MORALITY :  Villain
    STATUS   :  Deceased?
    TYPE     :  Brick
    GROUP    :  The Ophidian Republic.
    TACTICS  :  Vicious and cunning, General Drakon got to the position he was in by being more efficient and ruthless than the rest of his kind. Big and brutish, his intelligence should not be underrated.


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    NAME     :  ELVES
    MORALITY :  Neutral (Seelie)
    STATUS   :  Special
    TYPE     :  Mooks.
    GROUP    :  Seelie Sidhe.
    TACTICS  :  Wield bows and swords. Vulnerable to forged iron.


    NAME     :  ELVES, DARK
    MORALITY :  Villain (Unseelie)
    STATUS   :  Special
    TYPE     :  Mooks
    GROUP    :  The Unseelie Sidhe
    TACTICS  :  Wield bows and swords. Vulnerable to forged iron.


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    NAME     :  FACELESS DEAD, THE
    MORALITY :  Neutral (obey animator)
    STATUS   :  Special
    TYPE     :  Mook
    GROUP    :  Did the bidding of the insane Phantasm or the Lord of Chaos Tsogorrolah.
    TACTICS  :  Ghosts that inhabit the plane of limbo, these immaterial creatures have the ability to capture mortals in mystic chains which render them insubstantial, whereupon they tow their victims to their home plane at the behest of their master.


    NAME     :  FELDPOLIZEI (FPD), THE
    MORALITY :  Hero (Uphold the Law)
    STATUS   :  Special (Amerika timeline)
    SECURITY :  None
    TYPE     :  Mooks
    GROUP    :  Amerika timeline.
    TACTICS  :  Police units equipped with multi-setting weaponry, jetpacks, etc.


    NAME     :  FROST ZOMBIES
    MORALITY :  Villain (Possessed Humans)
    STATUS   :  Special
    TYPE     :  Mooks
    GROUP    :  The Cult of Frost
    TACTICS  :  These near-mindless drones in the service of Frostbite have but one goal: to infect all those they meet and render them zombies as well. They will make no attempts at self-defence and will willingly harm themselves to get at uninfected humans. Once converted, the victims retain no semblance of their normal concerns, and will unhesitatingly attack family and friends. Interventions intended to warm or heal victims appear to counteract the mystical effects of this plague.


    NAME     :  FROSTBITE
    MORALITY :  Villain (Megalomaniac)
    STATUS   :  Active
    TYPE     :  No Data
    GROUP    :  The Cult of Frost
    TACTICS  :  Physically very powerful, this daemonic, would-be enslaver of all humankind attacked with ferocious bites from its twin heads and by throwing its mass and size around with remarkable speed. If bit, an opponent would face a tremendously powerful transformation attack intended to render the victim into a Frost Zombie. Defensively, this beast was protected not only by a thick hide, but by a strength-draining cold numbing effect.


    NAME     :  FURIES, THE
    MORALITY :  Neutral
    STATUS   :  Special
    TYPE     :  Divine
    GROUP    :  None
    TACTICS  :  These are not lesser Powers, bound by the Covenant. These specters can - literally - rip the planet apart if it was necessary to carry out the vengeance for which they were invoked. It is doubtful that there is a mortal force on Earth which could oppose them.


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    NAME     :  GARGANTAX
    MORALITY :  Villain?
    STATUS   :  At Large
    TYPE     :  Brick
    GROUP    :  Chaos
    TACTICS  :  Of the soul-constructs formed by Tsogorrolah, Gargantax was the most mundane, a four-armed, one-legged, club-wielding giant with no sign of unusual abilities.


    NAME     :  GARGOYLES
    MORALITY :  Neutral
    STATUS   :  Special
    TYPE     :  Mooks.
    GROUP    :  Weakly affiliated with the Seelie Court.
    TACTICS  :  These gliding creatures are tough fighters capable of soaking up (and dealing out) a lot of punishment. Few ranged abilities, though they can drop objects onto a foe from above or hurl them a distance.


    NAME     :  GIDEON, LORD
    MORALITY :  Neutral (Seelie)
    STATUS   :  Active
    TYPE     :  No Data.
    GROUP    :  Seelie Sidhe.
    TACTICS  :  Marshal of the Marches. Leader of an Elven host.


    NAME     :  GOBLIN KING, THE
    MORALITY :  Villain
    STATUS   :  At Large
    TYPE     :  No Data.
    GROUP    :  The Unseelie Sidhe
    TACTICS  :  Leader of goblinkind.


    NAME     :  GOBLINS
    MORALITY :  Villain
    STATUS   :  Special
    TYPE     :  Mook.
    GROUP    :  The Unseelie Sidhe
    TACTICS  :  Cowardly creatures, Goblins will normally only dare to attack a doughty foe given the advantage of surprise or numbers. In a fight they are scrappy opponents, wild to attack with tooth and claw, or using a variety of rude weaponry. Although undisciplined and individually weak, they should be feared if encountered in strength.


    NAME     :  GUARDIAN ORBS
    MORALITY :  Neutral (Uphold the Law)
    STATUS   :  Special (Amerika timeline)
    SECURITY :  None
    TYPE     :  No Data
    GROUP    :  Amerika timeline.
    TACTICS  :  Floating cybernetic entities capable of delivering electric shocks.


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    NAME     :  HARPIES
    MORALITY :  Villain (self-interest)
    STATUS   :  Special
    TYPE     :  Mook
    GROUP    :  No Data.
    TACTICS  :  Cowardly creatures, Harpies attack only in great numbers or where victory is virtually assured, unless driven to do so by a greater fear. They will harry a foe, making darting attacks from behind or at peripheries, and will seek to disable any vehicles their foes travel within.


    NAME     :  HAZARDMAN
    MORALITY :  Villain
    STATUS   :  At Large
    TYPE     :  Blaster
    GROUP    :  The Knaves of the Coast
    TACTICS  :  No Data.


    NAME     :  HESPERA, QUEEN
    MORALITY :  Neutral
    STATUS   :  Deceased, March 25th, 2001
    TYPE     :  Warrior
    GROUP    :  Former leader of the Amazons.
    TACTICS  :  No Data.


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    NAME     :  KORRAS
    MORALITY :  Villain?
    STATUS   :  At Large
    TYPE     :  Ghost
    GROUP    :  Chaos
    TACTICS  :  One of the soul-constructs formed by Tsogorrolah, Korras took the shape of a large dark cloud. Her style of attack was to engulf an opponent, dealing a powerful smothering attack, which also rendered the victim unable to see or hear.


    NAME     :  KULAR, OF THE CLAN MOLOCK
    MORALITY :  Neutral
    STATUS   :  Active
    TYPE     :  Brick
    GROUP    :  Bodyguard to the High Chief of the Gargoyle Clans.
    TACTICS  :  This gargoyle was able to take the strongest attacks that Phoenix could mete out, thought that hero did eventually manage to wear him down. Beware his ability to block attacks ("The Mountain Does Not Move!"), and unload devastating wing buffets and tail-whip attacks. Few ranged abilities, though he can drop objects onto a foe from above or hurl them considerable distances.


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    NAME     :  LADY POWER
    MORALITY :  Hero
    STATUS   :  Active (Amerika timeline).
    SECURITY :  None
    TYPE     :  Blaster / Mystic
    GROUP    :  Amerika timeline.
    TACTICS  :  A living dynamo, churning with electrical energy. She is a fast flyer and possesses an electrostatic shield. Her control over electrical impulses is fine enough to be able to target the neural synapses (ego attack), nervous system (drain vs dex/ref) or even thoughts themselves (telepathy/mind scan). As a defensive measure she is capable of transforming into insubstantial living electricity.


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    NAME     :  MASTER OF THE HUNT, THE
    MORALITY :  Villain (Unseelie)
    STATUS   :  At Large.
    TYPE     :  No Data
    GROUP    :  The Unseelie Sidhe
    TACTICS  :  Master of the Cwn Annwn and leader of the Sluagh (the Host of the Unforgiven Dead).


    NAME     :  MEDEA, QUEEN
    MORALITY :  Villain (Vengeance/Honor)
    STATUS   :  At Large
    TYPE     :  Warrior
    GROUP    :  Leader of the Amazons.
    TACTICS  :  Trained Amazon warrior; low armor, high DV, skilled AV. Possibly able to locate an opponent's weaknesses.


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    NAME     :  NIGHTGAUNTS
    MORALITY :  Neutral (Servitor)
    STATUS   :  Special
    TYPE     :  Mook
    GROUP    :  No Data.
    TACTICS  :  Creatures of very little apparent intelligence, these extra-dimensional servitors will blindly attack a victim if ordered to do so by their summoner, using the most basic of tactics.


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    NAME     :  OBERON
    MORALITY :  Villain
    STATUS   :  At Large.
    TYPE     :  Martial Artist
    GROUP    :  The Knaves of the Coast
    TACTICS  :  No Data.


    NAME     :  OBERON, LORD
    MORALITY :  Hero (Protect the Innocent)
    STATUS   :  In Avalon.
    SECURITY :  L1 (Guest)
    TYPE     :  Blaster / Psycher
    GROUP    :  Founding member of The Knights of the Coast, Lord of the Seelie Sidhe.
    TACTICS  :  Oberon has at his grasp a wide variety of attacks, from Lightning Bolts and his magically enhanced sword to a collection of mental attacks. Quick to throw himself into the midst of a fray, Oberon often makes himself a target of multiple assaults that his defenses are not quite sufficient of protecting him from. Nonetheless, he has been one of the most effective Knights in battle.


    NAME     :  OOZAX
    MORALITY :  Villain?
    STATUS   :  At Large
    TYPE     :  Entangler
    GROUP    :  Chaos
    TACTICS  :  This soul-constructs formed by Tsogorrolah took the shape of an amorphous blob which was capable of stretching forth either to move or attack. It attacks by engulfing an opponent and dealing a corrosive killing attack upon the entangled prey. It also possessed a debilitating stench that affected anyone who got too close to it.


    NAME     :  OPHIDIAN, SAURIAN
    MORALITY :  Villain
    STATUS   :  Special
    TYPE     :  Mooks
    GROUP    :  The Ophidian Republic
    TACTICS  :  The lowest of the Ophidian castes. Large, timid herbivores. Relatively docile and slow-witted. Found performing menial work requiring strength or ability to handle long periods of inactivity.


    NAME     :  OPHIDIAN, SILLURIAN
    MORALITY :  Villain
    STATUS   :  Special
    TYPE     :  Mooks
    GROUP    :  The Ophidian Republic
    TACTICS  :  Short, lightboned, inquisitive, easily frightened. Found in the sciences and menial positions not already occupied by Slaves. Herbivores.


    NAME     :  OPHIDIAN, TRICERATON
    MORALITY :  Villain
    STATUS   :  Special
    TYPE     :  Mooks
    GROUP    :  The Ophidian Republic
    TACTICS  :  Big lumbering omnivores, social/pack instinct (tend to gang up on others), form the bulk of the military positions (Colonial marines, Shock troops, and the occasional Warlord/general).


    NAME     :  OPHIDIAN, TYRANNIAN
    MORALITY :  Villain
    STATUS   :  Special
    TYPE     :  Mooks
    GROUP    :  The Ophidian Republic
    TACTICS  :  Aggressive, Carnivore, Territorial, Raptor based. Typically found in command positions, Governers, Generals, Bureaucrats.


    NAME     :  ORCS
    MORALITY :  Villain (Unseelie)
    STATUS   :  Special
    TYPE     :  Mooks
    GROUP    :  The Unseelie Sidhe
    TACTICS  :  Orcs, although still cowardly and self-serving, are the most man-like of the goblinoid sub-races, and are capable of fighting in semiorganized groups (ruled by fear and strength).


    NAME     :  ORION
    MORALITY :  Hero
    STATUS   :  Missing (Class III - Probation)
    TYPE     :  Blaster
    GROUP    :  Formerly with the Hero Collective / Justice Machine. Former member of the Gentleman's Adventurers Society.
    TACTICS  :  The former tactical leader of the Hero Collective, Orion has stepped aside to let Captain Thunder lead the new organization. Possessed of a human lifetime's training among the D'Kai, he has almost as much combat experience as the rest of the Collective put together. Although not possessed of the same degree of brute force as some of his comrades, his Power Cosmic multipower gives him an extraordinary degree of flexibility, from straightforward attacks, to Flashes and Entangles. On defense, Orion possesses moderate DV and SD, but has the intelligence not to push them too far.


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    NAME     :  PHOENIX
    MORALITY :  Villain
    STATUS   :  At Large
    TYPE     :  Blaster
    GROUP    :  The Knaves of the Coast.
    TACTICS  :  Phoenix is enthusastic, but impulsive and has a tendency to over-commit fostered by years of encountering only second-rate villains. In battle he relies as much upon intuition as logic, and creatively uses the full range of his flame powers.


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    NAME     :  QUICKSILVER
    MORALITY :  Hero
    STATUS   :  Active (Amerika timeline).
    SECURITY :  None
    TYPE     :  Highly trained martial artist speedster.
    GROUP    :  Amerika timeline.
    TACTICS  :  Speedster


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    NAME     :  REDCAPS
    MORALITY :  Villain
    STATUS   :  Special
    TYPE     :  Mooks
    GROUP    :  The Unseelie Sidhe
    TACTICS  :  In battle Redcaps fight quickly, savagely and dirty if necessary, using tactics and weapons that play to their image as fierce, inhuman monsters as much as possible. Wherever they go, Redcaps give Fae and Humans alike a shock they seldom forget. Tough and strong, the Redcaps make formidable adversaries, and share the characteristical strengths and weaknesses of all the Fae.


    NAME     :  REVENANTS
    MORALITY :  Neutral? (obey animator)
    STATUS   :  Special
    TYPE     :  Varies
    GROUP    :  Did the bidding of the insane Phantasm and the Lord of Chaos Tsogorrolah.
    TACTICS  :  Soulless animated undead creatures, able to take on the semblance (and to some poorly-explored extent, the powers and abilities) of others. They do not always bear the same weaknesses as those they pretend to be, however.


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    NAME     :  SLUAGH, THE
    MORALITY :  Villain (Unseelie)
    STATUS   :  Special.
    TYPE     :  Mooks
    GROUP    :  The Unseelie Sidhe
    TACTICS  :  The Sluagh are spectral sidhe, able to wield weapons in the service of their dark Master.


    NAME     :  SLYTHIAS, LORD
    MORALITY :  Villain (Unseelie)
    STATUS   :  At Large
    TYPE     :  No Data
    GROUP    :  Unseelie Sidhe
    TACTICS  :  Lord Slythias has no military importance beyond being the mouthpiece of his Master.


    NAME     :  SNOW SNAKES
    MORALITY :  Villain
    STATUS   :  Special
    TYPE     :  Mooks
    GROUP    :  The Cult of Frost
    TACTICS  :  These serpent-like lesser servitors of Frostbite are dangerous due to the combination of their stealthiness (particularly in snowy terrain) and surprising reach. Their bite causes a weaker version of their masters transformation attack that causes its victims to become mindless Frost Zombies.


    NAME     :  SPITZAUR
    MORALITY :  Villain?
    STATUS   :  At Large
    TYPE     :  Blaster
    GROUP    :  Chaos
    TACTICS  :  This soul-construct formed the soul of a 12 year-old girl by Tsogorrolah took the appearance of a winged, burning tiger. It's primary means of a attack was by breathing flame at its victims.


    NAME     :  SUB-ZERO
    MORALITY :  Villain
    STATUS   :  At Large
    TYPE     :  Brick
    GROUP    :  Fearsome leader of The Knaves of the Coast.
    TACTICS  :  Sub-Zero is emotional and impulsive, relying upon his strength and power to carry the day. Subtlety is a secondary concern in most cases.


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    NAME     :  TECH 5
    MORALITY :  Villain (anti-establishment)?
    STATUS   :  Active (Amerika timeline)?
    SECURITY :  None
    TYPE     :  No Data
    GROUP    :  Amerika timeline.
    TACTICS  :  Possibly only a rumor.


    NAME     :  TEMPLAR
    MORALITY :  Villain
    STATUS   :  At Large
    TYPE     :  Blaster
    GROUP    :  The Knaves of the Coast.
    TACTICS  :  Technologically-empowered energy projector. Possible gadgeteer.


    NAME     :  TEMPLE GUARDIAN, THE
    MORALITY :  Neutral
    STATUS   :  At Large
    TYPE     :  Mystic
    GROUP    :  Amazon.
    TACTICS  :  Half-human, half-snake in appearance, the Guardian of the Temple of Artemis not only possesses impressive strength and mental abilities, but at the spilling of her blood is formed tremendous enchanted serpents which can belch forth flame, cold, lightning, poison, etc., and which spawn more copies if they themselves are physically injured. Meet her gaze at your peril.


    NAME     :  TITANIA, LADY
    MORALITY :  Neutral
    STATUS   :  In Avalon.
    TYPE     :  Psycher / Blaster
    GROUP    :  Works with The New Injustice Gang, though she has little personal loyalty to either Ludwig Valentino or his organization. Queen of the Seelie Sidhe.
    TACTICS  :  Prefers to avoid the messiness of direct physical conflict, seeking to stay at range and bog down opponents with mental attacks, etc., though she is quite capable of melee if forced into it. Subtle and adept at illusion, she will often pick out a weak-willed opponent and trick him into doing her bidding through a mix of obfuscation, mental subjucation and legerdemain.


    NAME     :  TRELAYNE, SIR
    MORALITY :  Hero (former Villain)
    STATUS   :  In Avalon.
    TYPE     :  Former Master Villain (Brick)
    GROUP    :  Formerly aligned with Dr. Diablo and Nightforce [SPAWN].
    TACTICS  :  The first incarnation of the Dark Paladin, Sir Trelayne, was prevented from assuming the mantle as a result of the party's meddling in the timestream and Oberon's great sacrifice. The conflux of fate that accompanied his erstwhile downfall has apparently been passed to another...


    NAME     :  TROLLS
    MORALITY :  Villain (Unseelie)
    STATUS   :  Special
    TYPE     :  Mooks
    GROUP    :  The Unseelie Sidhe
    TACTICS  :  In battle, trolls rely upon their tremendous strength (capable of ripping a man to pieces) and remarkable resistance to damage. Unorganized fighters, they do not coordinate well with others, but are nonetheless capable of destroying even the most disciplined foe.


    NAME     :  TSOGORROLAH
    MORALITY :  Villain (sow Chaos)
    STATUS   :  At Large
    TYPE     :  Lord of Chaos
    GROUP    :  Chaos
    TACTICS  :  Although trapped within a pocket dimension, within that place Tsogorrolah has incredible power, including the ability to literally reshape its surroundings. It can literally form creatures from souls and nothingness, and has a keen ability to anticipate its opposition.


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    NAME     :  ULTRAMAN
    MORALITY :  Hero (Uphold the State)
    STATUS   :  Active (Amerika timeline).
    SECURITY :  None
    TYPE     :  Blaster / Brick
    GROUP    :  Amerika timeline.
    TACTICS  :  A high-flying powerhouse possessed of Atomic vision.


    NAME     :  UNDER DOG
    MORALITY :  Villain (sabotage the New Order of Humanity)
    STATUS   :  Active (Amerika timeline).
    SECURITY :  None
    TYPE     :  Mastermind
    GROUP    :  Amerika timeline.
    TACTICS  :  Criminal mastermind.


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    NAME     :  WARHAWK
    MORALITY :  Hero (Vigilante)
    STATUS   :  Active (Amerika timeline).
    SECURITY :  None
    TYPE     :  Gadgeteer / Blaster
    GROUP    :  Amerika timeline. One-time leader of the Knight Crusaders.
    TACTICS  :  Wears a black bodysuit hidden beneath a fearsome visage of a metal powersuit, complete with talons and wings. From compartments in the wings he will shoot a variety of weapons, including a fearsome 'Flamestrike' missile.


    NAME     :  WRAITH
    MORALITY :  Villain
    STATUS   :  At Large
    TYPE     :  Drainer
    GROUP    :  The Knaves of the Coast
    TACTICS  :  Drainer.


    NAME     :  WYRD SISTERS, THE
    MORALITY :  Neutral
    STATUS   :  Special
    TYPE     :  Divine
    GROUP    :  None
    TACTICS  :  One cannot cheat the Fates. They can be bargained with and persuaded to help, perchance, but oppose them not.


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