|
 |
| |
NAME : |
ABRAX |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Mystic |
| |
GROUP : |
No Data. |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
ADJUDICATOR, THE |
| |
MORALITY : |
Villain |
| |
STATUS : |
Believed killed, April 21, 2001. |
| |
TYPE : |
No Data |
| |
GROUP : |
Minion of the Claw. |
| |
TACTICS : |
The Adjudicator was a careful customer, not prone to overextending himself.
This calculating villain was the self-proclaimed "master of atomic bonds" and was physically
very tough, in addition to possessing powerful abilities to manipulate and disintegrate matter. |
|
|
 |
| |
NAME : |
AFTERBURN |
| |
MORALITY : |
Special (split personality) |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
Independant. |
| |
TACTICS : |
Careless, random attacks. Very erratic, Afterburn employs little in the way
of tactics, yet remains very dangerous to the public. |
|
|
 |
| |
NAME : |
AGENTS OF THE REVOLUTION |
| |
MORALITY : |
Neutral (Obey Programmed Directives) |
| |
STATUS : |
Special. |
| |
TYPE : |
Mooks |
| |
GROUP : |
The Industrial Revolution. |
| |
TACTICS : |
Human-seeming cyborgs equipped with a variety of weaponry. The powerplants
which drive them have a tendency to go critical and explode with great force if overexerted. |
|
|
 |
| |
NAME : |
ANACONDA |
| |
MORALITY : |
Villain (Bully) |
| |
STATUS : |
At Large. |
| |
TYPE : |
Brick. |
| |
GROUP : |
The Serpent Syndicate [Alberta Nest]. |
| |
TACTICS : |
Possessed of Brute Strength enhanced by the ability to stretch her arms. She
typically seeks to grab her opponents and crush the life out of them. |
|
|
 |
| |
NAME : |
ANKYLSAUR |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
Brick |
| |
GROUP : |
Mercenary. Has had contact with MAYHEM™. |
| |
TACTICS : |
Ankylsaur is a limited, yet cunning opponent who uses his tremendous strength
and club-like tail to devastating effect in physical combat. Capable of ripping up large
items to hurl at a flying or distant foe. |
|
|
 |
| |
NAME : |
ARACHNOPHOBIA |
| |
MORALITY : |
Villain |
| |
STATUS : |
Novaro Superprison, Italy |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Nightforce [SPAWN] |
| |
TACTICS : |
Like her sister Widowmaker,
Arachnophobia is a tough customer. Extremely mobile and difficult to hit, she has at her
fingertips a variety of attacks from Martial Arts HtH attacks backed by a surprising strength,
to web entangles, to a poisonous NND attack which she uses in darting hit-and-run attacks.
A difficult target to hit due to her high DV and propensity to Dive for Cover, she has solid
defenses should one accomplish the unlikely feat of striking her. She has a known
vulnerability to invisible opponents, and perhaps to Flash attacks. |
|
|
 |
| |
NAME : |
ARMORDILLO |
| |
MORALITY : |
Villain (Petty Criminal/Mercenary) |
| |
STATUS : |
Hard Rock Superprison |
| |
TYPE : |
Brick |
| |
GROUP : |
Formerly with the Cyberclan and then the
Vicious Circle. |
| |
TACTICS : |
Armordillo is a pretty predictable opponent. Wearing a 12' tall armored suit,
he possesses incredible strength but little depth. In his bank jobs, he's favored
smash-and-grab operations, taking a minimal time to rip open the vault doors and grab
convenient loot. On open ground, he also uses the peculiar mobility of his suit (it folds in
on itself to form a cylinder and rolls at a considerable velocity) to bash through opponents
and obstacles. |
|
|
 |
| |
NAME : |
ARSENAL |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
No Data |
| |
GROUP : |
MAYHEM™. Sub-Commander within that organization
assigned responsibility over their Weapons Design division. |
| |
TACTICS : |
A genius weaponsmith who has created many of the gadgets employed by
MAYHEM's goons. Wears an exoskeleton suit capable of
deploying a surprising variety of advanced weaponry. |
|
|
 |
| |
NAME : |
ASP |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Martial Artist / Blaster |
| |
GROUP : |
The Serpent Syndicate [Alberta Nest]. |
| |
TACTICS : |
Martial Arts backed up by her Venom Blasts (NND, Flash, Str Drain). Hindered by
a lack of mobility. |
|
|
 |
| |
NAME : |
ASTROLOGER, THE |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Mastermind |
| |
GROUP : |
SPAWN |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
AVATAR |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Mystic / Blaster |
| |
GROUP : |
The Justice Machine |
| |
TACTICS : |
Avatar is headstrong and prone to act first, ask questions only afterward. She
has at her control the varied powers of the weather; wind, lightning, etc., as well as a deadly
'Purifying Touch'. Mystical in origin, she might also be able to call upon unearthly powers,
and follows a decidedly ancient (and brutal) agenda. |
|
|
 |
| |
NAME : |
AVON LADY |
| |
MORALITY : |
Villain (Insane/Megalomaniac) |
| |
STATUS : |
At Large. |
| |
TYPE : |
Gadgeteer |
| |
GROUP : |
The Vicious Circle. |
| |
TACTICS : |
The villainess known as 'Avon Lady' has at her disposal a wide selection of
warped beautification products including a variety of Lipstick Lasers, Hairspray Entangles,
mind-numbing Colognes and Perfumes, Powder Puffs, etc. |
|
To Top
|
 |
| |
NAME : |
BACKLASH |
| |
MORALITY : |
Dominated Hero |
| |
STATUS : |
Active |
| |
TYPE : |
Blaster |
| |
GROUP : |
Russian Superhero |
| |
TACTICS : |
Bracers (which project electrical whips) and a power belt (which projects a
powerful forcefield and grants him the ability to fly). |
|
|
 |
| |
NAME : |
BARNACLE BOB |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
At Large |
| |
TYPE : |
Brick |
| |
GROUP : |
The Sea Devils. |
| |
TACTICS : |
Aquatic villain equipped with a saber and an armored diving suit. |
|
|
 |
| |
NAME : |
BARRACUDA |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Martial Artist? |
| |
GROUP : |
Member of the Sea Devils. |
| |
TACTICS : |
Hitman surgically altered for aquatic based corporate espionage. Skilled with
a particularly dirty brand of martial arts capable of killing a foe (with the aid of his razor
fins), or subduing him with strength, choke holds or strikes at weak locations (like the eyes). |
|
|
 |
| |
NAME : |
BATTLE CHASSIS MK. III |
| |
MORALITY : |
Neutral (Obey Programmed Directives) |
| |
STATUS : |
Disassembled, June, 2001. |
| |
TYPE : |
Mastermind / Brick |
| |
GROUP : |
Served as a platform for Mordred's actions in support
of The Industrial Revolution. |
| |
TACTICS : |
The Battle Chassis Mk. III was a robotic shell that allows the rogue A.I.
Mordred to act independantly and with great force. Armed with
powerful flares and lasers and protected by a thick layer of armour, it was a tough opponent. |
|
|
 |
| |
NAME : |
BEAMLINE |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
Blaster |
| |
GROUP : |
The Reavers. |
| |
TACTICS : |
Atomic Beams. Forcefield. Flight. |
|
|
 |
| |
NAME : |
BEAST, THE |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Brick |
| |
GROUP : |
Leads the Band of the Hand. Allied
(temporarily?) with the Green Dawn. |
| |
TACTICS : |
Impatient and over-confident, The Beast likes nothing more than to wade into a
mass of his foes, fists flying. While backed up with the strength and defenses to soak up a
lot of damage, he is not as invulnerable as he believes. |
|
|
 |
| |
NAME : |
BLACK LIGHTNING |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Brick |
| |
GROUP : |
A member of both the original Injustice Gang and
The New Injustice Gang. Associated with the
Masters of Evil.
|
| |
TACTICS : |
Black Lightning is the villainous counterpart to
Captain Thunder. Strong, tough, and fast,
he also favors smashing move-throughs and move-bys, but possesses more tactical sense than
his adversary. |
|
|
 |
| |
NAME : |
BLACK MAMBA |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
Mystic / Martial Artist |
| |
GROUP : |
The Serpent Syndicate [Alberta Nest]. |
| |
TACTICS : |
Black Mamba has the ability to project a cloud of Darkforce to create an
illusion of a trusted friend or companion of a target, usually of the opposite sex. She uses
such illusions to get a tactical edge over her opponents. |
|
|
 |
| |
NAME : |
BLACK RACER |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
Speedster |
| |
GROUP : |
The Serpent Syndicate [Alberta Nest]. |
| |
TACTICS : |
Uses her speed and equipment to inflict poison-or-drug-enhanced scratches upon
her opponents. |
|
|
 |
| |
NAME : |
BLACKBIRD |
| |
MORALITY : |
Villain (radical bird activist) |
| |
STATUS : |
At Large |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Independant. |
| |
TACTICS : |
Martials Arts backed by Claws (Int Drain), also uses her Wings to her advantage. |
|
|
 |
|
|
 |
| |
NAME : |
BLIZZARD WIZARD, THE |
| |
MORALITY : |
Villain (Irrational Attraction to Ice/Cold motif crimes.) |
| |
STATUS : |
At Large |
| |
TYPE : |
Mastermind / Gadgeteer / Blaster |
| |
GROUP : |
Formerly of the Injustice Gang, later went on to
found I.G.L.O.O. |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
BLOCKBUSTER |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Brick |
| |
GROUP : |
Minion of the Claw. |
| |
TACTICS : |
Blockbuster possesses the tactics and subtlety of a wrestling superstar, but
backs this self-indulgent showmanship up with a remarkable strength and an almost unbelievable
tolerance for abuse. It takes a lot to put him down. |
|
|
 |
| |
NAME : |
BLUDGEON |
| |
MORALITY : |
Villain |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Brick |
| |
GROUP : |
Team Cyclops |
| |
TACTICS : |
While apparently of limited intelligence, the
Synthezoid Bludgeon should not be
underestimated. It possesses an animalistic cunning and ability to use its
stretching ability creatively and to good effect. Combined with its
near-invulnerability and massive strength, Bludgeon is a formidable foe. |
|
|
 |
| |
NAME : |
BLUE STREAK |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Speedster |
| |
GROUP : |
The Rainbow Raiders. Has had some contact
with MAYHEM™. |
| |
TACTICS : |
Speedster. |
|
|
 |
| |
NAME : |
BONDSMAN |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
At Large. |
| |
TYPE : |
Binder |
| |
GROUP : |
Member of the Masters of Evil.
|
| |
TACTICS : |
Binder should be feared as an opponent; not because of his capacity to hurt an
opponent (which is unknown), but because of his capability to entangle a foe using a variety of
means. He tends to throw weak area-effect entanges first, then when he has an opponent 'pinned
down' adds on additional, stronger layers to lock him in place and obscure his or her senses.
Moderate defenses. |
|
|
 |
| |
NAME : |
BONESAW |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Brick |
| |
GROUP : |
Team Cyclops |
| |
TACTICS : |
Armed with massive strength, a terrifying spike and capable of incredible feats
of stretching, this creature's physical composition renders it nigh-invulnerable and a fearsome
opponent. |
|
|
 |
| |
NAME : |
BRIGADE |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Believed deceased, July 28th, 2001. |
| |
TYPE : |
Duplicator |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
Brigade has the capability of producing Energy Shadows, corporal
duplicates of himself that he can then arm (with guns he stashes in a bandolier) and send into
battle. These Energy Shadows can take reckless risks allowing the real Brigade to remain out
of harm's way. Attempts to use energy-based attacks against the duplicates or original may
feed his duplication ability. |
|
|
 |
| |
NAME : |
BRIMSTONE |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Brick |
| |
GROUP : |
Nightforce
[SPAWN] |
| |
TACTICS : |
Brute force and ignorance typify Brimstone's attack style. It depends upon its
tremendous strength and high defenses to keep it in the thick of the fight and attacks with a
repetitive, tactically unimaginative series of physical HtH attacks. Slow to disengage,
Brimstone isn't as invulnerable as it thinks it is (possible vulnerability to water-based
attacks / total immunity to heat/flame). |
|
|
 |
|
|
 |
| |
NAME : |
BULLET |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
Brick |
| |
GROUP : |
No Data. |
| |
TACTICS : |
Flying movethroughs. |
|
|
 |
| |
NAME : |
BUN-BUN |
| |
MORALITY : |
Villain (Protect General Mayhem). |
| |
STATUS : |
At Large. |
| |
TYPE : |
No Data |
| |
GROUP : |
The War Brides. |
| |
TACTICS : |
A member of a team reknowned for its lethality and beauty. |
|
|
 |
| |
NAME : |
BUSHMASTER |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
Brick? |
| |
GROUP : |
The Serpent Syndicate [B.C. Nest]. |
| |
TACTICS : |
For his size and apparent handicaps, Bushmaster can move with surprising speed
and leap fair distances. He can bind and crush opponents with his prehensile tail or attack
with his poisoned claws. |
|
To Top
|
 |
| |
NAME : |
CALIBER |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
Mercenary. Has worked for MAYHEM™ |
| |
TACTICS : |
A marksman, Caliber attacks with his twin blasters which have a variety
of settings, including autofires, RKAs and AP charges. His first priority, however,
is that his skin remains intact. |
|
|
 |
| |
NAME : |
CANNON |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Brick |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
Brute force and ignorance. Cannon tends to charge into a fray with fists
flying, and doesn't seem to care about researching those he will be fighting. As a result,
he will overcommit against a foe of unknown capabilities. His defenses are inadequate to
compensate for this technique. |
|
|
 |
| |
NAME : |
"CIRCE" |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Mentalist |
| |
GROUP : |
Chaos |
| |
TACTICS : |
Mentalist who utilizes very subtle dominations such that the victim remains
unaware of being influenced. |
|
|
 |
| |
NAME : |
COACHWHIP |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
At Large. |
| |
TYPE : |
Blaster. |
| |
GROUP : |
The Serpent Syndicate [Alberta Nest Leader]. |
| |
TACTICS : |
Her powers are derived from a set of bracers (which project electrical whips)
and a power belt (which projects a powerful forcefield and grants her the ability to fly). |
|
|
 |
| |
NAME : |
COBRA |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
Blaster |
| |
GROUP : |
The Serpent Syndicate [B.C. Nest]. |
| |
TACTICS : |
Cobra possesses a surprisingly malleable body, which makes him difficult to
grasp and enables him to escape through some remarkably small holes as well as crawl up
vertical surfaces. He possesses a pair of wrist launchers which allow him to project gas,
poison and smoke attacks. |
|
|
 |
| |
NAME : |
COBWEB |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
Team Cyclops |
| |
TACTICS : |
Cobweb is a nasty customer, very deft and difficult to strike that
attacks from cover and makes extensive use of stealth and concealment. Armed
with a web-based Entangle and a deadly Poison NND, this
Synthezoid will never present a fair fight,
and will retreat if strongly tested. |
|
|
 |
| |
NAME : |
COM-BOTS |
| |
MORALITY : |
Neutral (Obey Programmed Directives) |
| |
STATUS : |
Special. |
| |
TYPE : |
Mooks |
| |
GROUP : |
Military hardware that was co-opted into The Industrial
Revolution. |
| |
TACTICS : |
Large automatons equipped with a variety of heavy weaponry and an above
average sensory suite package (IR, radar). |
|
|
 |
| |
NAME : |
CONSTRICTOR |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
Blaster |
| |
GROUP : |
The Serpent Syndicate [Quebec Nest]. |
| |
TACTICS : |
The Constrictor wears an battlesuit whose chief offensive weapon is the twin
lengths of electrified cables, capable of extending up to 30 feet in order to act as whips
(capable of rending steel) or as bonds. Once securely around an object or person, the cables
can constrict with incredible - and deadly - force. |
|
|
 |
| |
NAME : |
COPPERHEAD |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
Morpher |
| |
GROUP : |
The Serpent Syndicate [Quebec Nest]. |
| |
TACTICS : |
Copperhead's snakesuit enables him to slither through impossibly small spaces
and makes him hard to grab. It is also equipped with poisonous fangs and is capable of
stretching to attack distant targets. |
|
|
 |
| |
NAME : |
COSMIC QUEEN |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
Mercenary. Has had some contact with MAYHEM™. |
| |
TACTICS : |
Cosmic Queen is most dangerous to opponents whose makeup or outfits employ a
significant amount of metal, thanks to her control over magnetics. She can pick up and
manipulate such items, or hurl them as weapons against other opponents. If engaged in a
metal-light environment, she has only a limited capacity to do harm. |
|
|
 |
| |
NAME : |
COTTONMOUTH |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
Brick? |
| |
GROUP : |
The Serpent Syndicate [Quebec Nest]. |
| |
TACTICS : |
Possessed of a bionically enhanced and surgically altered mouth and jaws,
Cottonmouth uses his jaws and teeth as an offensive weapon as does a real snake. |
|
|
 |
| |
NAME : |
CROAKER |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
Team Cyclops |
| |
TACTICS : |
Capable of projecting disgusting attacks from it's mouth, this creature's
secretions are sometimes acidic, sometimes penetrating and sometimes entangling in nature. A
loathsome opponent. |
|
|
 |
| |
NAME : |
CUARRAE |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
No Data. |
| |
GROUP : |
Jihad. |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
CYBERCLAN, MINIONS OF THE |
| |
MORALITY : |
Villain |
| |
STATUS : |
Special |
| |
TYPE : |
Mooks |
| |
GROUP : |
The Cyberclan. |
| |
TACTICS : |
The street-level rank & file of The Cyberclan
are garden-variety thugs, possessed of some basic martial arts training, but of little threat
to a superhero, save in large numbers. Are often noted for ruthlessness and lack of concern for
bystanders. |
|
|
 |
| |
NAME : |
CYBERIKO |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
The Cyberclan. |
| |
TACTICS : |
Cybernetically-enhanced; Martial Artist, multiple senses, stealth mode option. |
|
|
 |
| |
NAME : |
CYTIGER |
| |
MORALITY : |
Neutral (Obey Programmed Directives) |
| |
STATUS : |
Destroyed, June 15th, 2001. |
| |
TYPE : |
Blaster / Brick |
| |
GROUP : |
Created by The Cyberclan, then suborned by
The Industrial Revolution. |
| |
TACTICS : |
The CyTiger is a small animech possessed of an
extensive armory (ranging from microlasers and a flame blast attack to claw missiles and a
razor tail swipe) and a sadistic programming. Heavily armored. |
|
To Top
|
 |
| |
NAME : |
DARK PALADIN, THE [II] |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Master Villain (Brick) |
| |
GROUP : |
Aligned briefly with Dr. Diablo and
Nightforce [SPAWN],
though he abandoned Diablo in the latter's apparent moment
of triumph and might be presumed to now lead the remaining members of that group. Allied
(temporarily?) with the Unseelie Sidhe. |
| |
TACTICS : |
It is not yet known how Ramirez differs tactically from the former
Dark Paladin. |
|
|
 |
| |
NAME : |
DEATH ADDER |
| |
MORALITY : |
Villain |
| |
STATUS : |
Federal Custody |
| |
TYPE : |
Brawler |
| |
GROUP : |
Team Cyclops |
| |
TACTICS : |
Take out opponents with its tremendous speed and sharp claws. |
|
|
 |
| |
NAME : |
DESERT LOCUST |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Mastermind / Martial Artist |
| |
GROUP : |
Leads the current incarnation of the radical group of presumed exotics known as
Jihad. |
| |
TACTICS : |
A brutal expert at hand-to-hand combat and skilled with the knives he carries.
Wears a military desert scout suit designed to aid stealth and protect its wearer. Leads a
group of fanatically-loyal warriors. |
|
|
 |
| |
NAME : |
DESTRUCTOIDS |
| |
MORALITY : |
Neutral (Obey Programmed Directives) |
| |
STATUS : |
Special. |
| |
TYPE : |
Mooks |
| |
GROUP : |
Originally created to serve The Omega Foundation,
but later co-opted into The Industrial Revolution. |
| |
TACTICS : |
Three-meter-tall automatons equipped with a variety of heavy weaponry and an
above-average sensory suite package (IR, radar). |
|
|
 |
| |
NAME : |
DIAMOND LIL |
| |
MORALITY : |
Villain (Reformed?) |
| |
STATUS : |
Active |
| |
TYPE : |
Brick |
| |
GROUP : |
Formerly with The New Injustice Gang. Enrolled in
the StrikeForce X program under the supervision of
The Golden Avenger.
|
| |
TACTICS : |
Possessed of incredible strength, Diamond Lil relies in combat upon devastating
HtH attacks and her ability to pick up and hurl weighty objects. Her defenses are adequate,
but not terribly noteworthy. |
|
|
 |
|
|
 |
| |
NAME : |
DINO-MAN |
| |
MORALITY : |
Villain (Reformed?) |
| |
STATUS : |
Active |
| |
TYPE : |
Morpher / Brick |
| |
GROUP : |
Formerly of Team Cyclops. Now enrolled in the
Strikeforce X program. |
| |
TACTICS : |
Dino-Man possesses a potentially great ability, but squanders it
to large degree. He prefers to utilize the shapes of very massive and strong
dinosaurs, and his idea of subtlety is to drop on someone from above in the
form of a Tyrannosaurus Rex. While capable of mass destruction, he lacks the
defenses to withstand the type of attention that such action brings. |
|
|
 |
| |
NAME : |
DISCORD |
| |
MORALITY : |
Villain (Carnage, crime, and chaos) |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Blaster / Brick |
| |
GROUP : |
Lead vocals & guitar for Damage Inc. |
| |
TACTICS : |
The lead singer and guitarist for Damage Inc.,
Discord is also what passes for the brains of the outfit. He chooses targets with equal parts
flamboyancy and insanity. On a personal level, Discord possesses a powerful series of Sonic
Balster attacks, including an NND and an Area-Effect attack. He is very hard to put down and
cannot be stunned. |
|
|
 |
| |
NAME : |
DOCTOR APOCALYPSE |
| |
MORALITY : |
Villain (Megalomaniac) |
| |
STATUS : |
At Large. |
| |
TYPE : |
Mastermind |
| |
GROUP : |
Heads The Omega Foundation |
| |
TACTICS : |
No data. |
|
|
 |
| |
NAME : |
DR. CYCLOPS |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large? |
| |
TYPE : |
Mastermind |
| |
GROUP : |
Leader of Team Cyclops |
| |
TACTICS : |
Dr. Cyclops prefers to avoid physical confrontation as much as possible,
operating behind a screen of lackeys and forcefields (if necessary). A genius
and manipulator in his own field, he is rather single-minded and can be outmaneuvered. |
|
|
 |
| |
NAME : |
DR. DIABLO |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Mastermind |
| |
GROUP : |
Former leader of Nightforce
[SPAWN], now presumed to have joined another faction of the
larger organization. |
| |
TACTICS : |
Protects self behind powerful spheres of protection whilst hurling jets of
Hellfire or summoning forth minor demons/elementals. |
|
|
 |
| |
NAME : |
DREADKNIGHT, THE |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Brick |
| |
GROUP : |
Allied (temporarily?) with the Unseelie Sidhe. |
| |
TACTICS : |
The group has only been able to assemble scattered reports about the capability
of the Dreadknight. It is known that he wielded the sword of
the Dark Paladin (with whom he shares some sort of
mystical connection), and that he was able to project flame bursts using this weapon. He is
also capable of powerful HtH attacks. The Dreadknight is also known to have possessed
superhuman strength and an incredible ability to withstand damage. He was stronger by night
and was capable of summoning a black, bat-winged steed to his service. |
|
|
 |
| |
NAME : |
DREADNAUGHT |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
At Large |
| |
TYPE : |
Brick |
| |
GROUP : |
Independant. |
| |
TACTICS : |
Relies on his incredible strength and eschews tactics. Reported to be
vulnerable to magical attacks. |
|
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|
 |
| |
NAME : |
EARTHMASTER |
| |
MORALITY : |
Villain |
| |
STATUS : |
Hard Rock Superprison |
| |
TYPE : |
Blaster? |
| |
GROUP : |
No Data. |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
ECHO |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
Mercenary. Has had some contact with MAYHEM™. |
| |
TACTICS : |
Echo is a potentially-dangerous opponent thanks to his control of sound, which
he can wield as if a weapon to harm or stun (NND) an enemy. |
|
|
 |
| |
NAME : |
EL NIŃO |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
Mercenary. Has done some work for MAYHEM™. |
| |
TACTICS : |
The self-proclaimed "Master of Wind and Storm" has at his control a number of
weather-related powers which allow him to fill a room with fog, blast an opponent with
lightning bolts and the like. |
|
|
 |
| |
NAME : |
ELECTRA |
| |
MORALITY : |
Dominated Hero (Protect General Mayhem). |
| |
STATUS : |
At Large. |
| |
TYPE : |
Blaster |
| |
GROUP : |
The War Brides. Formerly with the C.I.A.. |
| |
TACTICS : |
A mechanical adept and machine empath capable of incredible feats with
technology. Has designed equipment which has bestowed electrical-based powers upon herself. |
|
|
 |
| |
NAME : |
ELECTRIC EEL |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
Member of the Sea Devils. |
| |
TACTICS : |
Aquatic villain who tosses around electrical charges from a specially designed
suit. |
|
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|
 |
| |
NAME : |
FER-DE-LANCE |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
The Serpent Syndicate [Quebec Nest Leader]. |
| |
TACTICS : |
Fer-De-Lance possesses enhanced strength and durability. Her costume is equipped
with twin omnium steel razor-edged claws on her forearms, which may be retracted. |
|
|
 |
| |
NAME : |
FLECHETTE |
| |
MORALITY : |
Villain (Mercenary?) |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Psycher |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
Try to overwhelm his opponent with his mental powers. |
|
|
 |
| |
NAME : |
FREON |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Hard Rock Superprison |
| |
TYPE : |
Blaster |
| |
GROUP : |
Member of The Outlaws.
|
| |
TACTICS : |
Freon preferred to hang back and nuke an opponent from range, and wasn't fussy about
concentrating his attacks to keep from striking his allies. Capable of desolidification, Freon
can be a difficult man to hit. Reportedly vulnerable to heat/fire attacks. |
|
|
 |
| |
NAME : |
FRIENDLY FIRE |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
MAYHEM™. |
| |
TACTICS : |
Lays into his opponents (and on occasion his allies) with bursts of actinic
flame. |
|
|
 |
| |
NAME : |
FROSTBURN |
| |
MORALITY : |
Villain (Reformed?) |
| |
STATUS : |
Active |
| |
TYPE : |
Blaster |
| |
GROUP : |
Formerly of The New Injustice Gang. Now enrolled
in the Strikeforce X program. |
| |
TACTICS : |
While Frostburn doesn't have the raw power of
Crucible or Sub-Zero,
he has at his control a very versatile command of heat and cold, and is capable of launching
powerful ice entangles one moment, and flame blasts the next. His attack style is fairly
straightforward and unimaginative and his moderate defenses can be overwhelmed by a strong
show of force. |
|
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|
 |
| |
NAME : |
GENERAL MAYHEM |
| |
MORALITY : |
Villain (Mercenary?) |
| |
STATUS : |
At Large |
| |
TYPE : |
Mastermind |
| |
GROUP : |
Commander of MAYHEM™ |
| |
TACTICS : |
This commander doesn't believe in leading his troops from the front. Consequently,
very little is known about him. |
|
|
 |
| |
NAME : |
GIGARAD |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
No Data. |
| |
GROUP : |
The Omega Foundation |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
GOLEM |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Brick |
| |
GROUP : |
SPAWN; works with
Senior Salamander. |
| |
TACTICS : |
Travels though the Earth. Grapples and pummels. |
|
|
 |
| |
NAME : |
GREY GARGOYLE |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Brick |
| |
GROUP : |
Mercenary. Has done some work for MAYHEM™. |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
GROND |
| |
MORALITY : |
Villain (Insane) |
| |
STATUS : |
Possibly deceased, July 28th, 2001. |
| |
TYPE : |
Brick |
| |
GROUP : |
Formerly loyal to MAYHEM™? |
| |
TACTICS : |
Consumed with an uncontrollable rage, Grond is an uncontrollable menace that
will attack the nearest apparent target with tremendous physical attacks. He has no allies,
only enemies to be destroyed in revenge for what was done to him. |
|
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|
 |
| |
NAME : |
HALFLIFE |
| |
MORALITY : |
Villain (Nihilist) |
| |
STATUS : |
Hard Rock. |
| |
TYPE : |
Blaster |
| |
GROUP : |
Originally of the The Omega Foundation. Later
met in a position of some power within The Industrial Revolution,
whose goals would seem to align with his own. |
| |
TACTICS : |
This 'Atomic Engine of Destruction' is capable of projecting powerful blasts of
radiation and a debilitating radioactive field within a narrow region around itself. Also
relies heavily upon its incredible strength and armor. |
|
|
 |
| |
NAME : |
HAPPOSAI |
| |
MORALITY : |
Villain (Pervert) |
| |
STATUS : |
Deported to face trial in Japan. |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
The Vicious Circle. |
| |
TACTICS : |
Rumored to be a martial arts master. Notably difficult to strike though rather
than posing an offensive threat, seems to spend much of his effort in a battle attempting to
steal undergarments from his female adversaries. |
|
|
 |
| |
NAME : |
HEATWAVE |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Blaster |
| |
GROUP : |
The Elementals of Evil |
| |
TACTICS : |
A versatile member of the The Elementals of Evil,
Heatwave has a number of different attacks in his arsenal. In addition to the standard
repetoire of fiery energy blasts, beware his tendency to put up a powerful fire shield and make
move-through attacks. Defensively, he has a pretty solid SD and a decent DV to boot. |
|
|
 |
| |
NAME : |
HEXANGEL |
| |
MORALITY : |
Villain (Sow Chaos) |
| |
STATUS : |
At Large |
| |
TYPE : |
Duplicator |
| |
GROUP : |
Chaos |
| |
TACTICS : |
This villain is a psychopathic madman, capable of splitting into six parts which
act independantly and have slightly different abilities but one goal: to sow chaos and death. |
|
|
 |
| |
NAME : |
HOTSHOT |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
Mercenary. Has had some contact with MAYHEM™. |
| |
TACTICS : |
Blasts opponents with cones of flame and explosive flash attacks. |
|
|
 |
| |
NAME : |
HOWLER |
| |
MORALITY : |
Villain |
| |
STATUS : |
Deceased, July 7th, 2001. |
| |
TYPE : |
Blaster |
| |
GROUP : |
Team Cyclops |
| |
TACTICS : |
Incapacitate opponents with piercing shrieks. |
|
|
 |
| |
NAME : |
HUMAN FLY, THE |
| |
MORALITY : |
Villain (Insane?) |
| |
STATUS : |
Stronghold. |
| |
TYPE : |
Brick |
| |
GROUP : |
No Data. |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
HYENA |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Brick / Morpher |
| |
GROUP : |
Nightforce [SPAWN] |
| |
TACTICS : |
A ruthless beast that will employ killing claw attacks against normal humans,
Hyena has a few physical attacks (backed by an enhanced strength) in his arsenal, but little
more. Possessed of decent defenses and mobility (super-leap), this creature shows little
tactical ingenuity. |
|
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|
 |
| |
NAME : |
I-LIKES-THE-SOUND-OF-THINGS-BREAKING |
| |
MORALITY : |
Villain (Carnage, crime, and chaos) |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Blaster |
| |
GROUP : |
Roadie for Damage Inc.. |
| |
TACTICS : |
While not the smartest cookie in the bag, ILTSOTB possesses an extensive
repetoire of electrical attacks, including area-effect attacks. |
|
|
 |
| |
NAME : |
ICE3 |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
I.G.L.O.O. |
| |
TACTICS : |
Ice3 is a quick moving, agile fighter with the ability
to split himself into three identical forms. This power makes him a dangerous opponent, able to
gang up on an hero and coordinate attacks to devastate ones defenses. Luckily, his attacks and
forms are individually a bit on the weak side and if the three forms can be bogged down or
blinded by flash attacks, they can be taken out one at a time. |
|
|
 |
| |
NAME : |
ICEPICK |
| |
MORALITY : |
Villain (Reformed?) |
| |
STATUS : |
Active |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Formerly of I.G.L.O.O.. Now enrolled in the
Strikeforce X program. |
| |
TACTICS : |
This villain is another scrappy fighter who likes to close with an opponent and
overwhelm him or her as quickly as possible with a brutal combination of attacks plus the use
of a 2' long metal spike (AP). His preference for close combat is also a weakness; if he bites
off more than he can chew, he may find it difficult to extricate himself before his defenses
are overwhelmed. |
|
|
 |
| |
NAME : |
INFERNO |
| |
MORALITY : |
Villain |
| |
STATUS : |
Hard Rock Superprison |
| |
TYPE : |
Blaster |
| |
GROUP : |
Member of The Outlaws.
|
| |
TACTICS : |
Inferno was one of the more vindictive of the Outlaws,
callously threatening the lives of superheroes and flinging flame bursts around in a crowded
and locked gymnasium. He also attacked one of his own teammates when caught in the edge of an
AE blast. Dressed in a powersuit, he has moderate defenses but packs a pretty good punch. |
|
|
 |
| |
NAME : |
IRON MAIDEN, THE |
| |
MORALITY : |
Villain (Carnage, crime, and chaos) |
| |
STATUS : |
At Large |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Groupie for Damage Inc. |
| |
TACTICS : |
The Iron Maiden is a fast, hard-hitting villain, and is slightly less prone to
overcommitting to a situation than her bandmates. Her body, transformed into a malleable
metallic substance, juts with dangerous spikes which she uses in HtH attacks. |
|
|
 |
| |
NAME : |
IRON MAJOR, THE |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Brick |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
Confident in his armor's ability to protect him from harm, the Iron Major
charges headlong into a fray, unloading upon his enemies with his suit weaponry and powerful
physical attacks. His defenses are strong, but vulnerable to electrical attacks. |
|
|
 |
| |
NAME : |
IRRADIATIOR |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
The Omega Foundation |
| |
TACTICS : |
Blast whatever Doc Apoc tells him to. |
|
To Top
|
 |
| |
NAME : |
JETTE |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
Mercenary. Has done some work for MAYHEM™. |
| |
TACTICS : |
Flies around blinding opponents and nailing them with bolts of eldritch energy. |
|
|
 |
| |
NAME : |
JINX |
| |
MORALITY : |
Neutral? |
| |
STATUS : |
At Large |
| |
TYPE : |
No Data. |
| |
GROUP : |
Independant. |
| |
TACTICS : |
A curious street thief with the natural ability to disappear. |
|
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|
 |
| |
NAME : |
KIKI |
| |
MORALITY : |
Villain (Protect General Mayhem). |
| |
STATUS : |
At Large. |
| |
TYPE : |
No Data |
| |
GROUP : |
The War Brides. |
| |
TACTICS : |
A member of a team reknowned for its lethality and beauty. |
|
|
 |
| |
NAME : |
KILLER SHARK |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Brick |
| |
GROUP : |
Member of the Sea Devils. Has had some
contact with MAYHEM™. |
| |
TACTICS : |
While slow and ponderous on land, in water the Killer Shark is a fast-moving,
deadly predator. |
|
|
 |
| |
NAME : |
KING QUAKE |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Martial Artist / Brick |
| |
GROUP : |
The Elementals of Evil |
| |
TACTICS : |
King Quake is a hard-hitting, agile member of the The
Elementals of Evil. He gets in your face using darting attacks backed by powerful
boxing moves, or through his ground-stamping vibratory powers. Although very hard to hit,
his defenses are relatively weak should one manage to do so. |
|
|
 |
| |
NAME : |
KLEINHORN |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
No Data |
| |
GROUP : |
MAYHEM™. A member of the Weapons Design
division. |
| |
TACTICS : |
Armored suit designer. |
|
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|
 |
| |
NAME : |
LADY FROSTBITE |
| |
MORALITY : |
Villain (Hates Beautiful Women) |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
I.G.L.O.O. |
| |
TACTICS : |
We have seen little of Lady Frostbite's repetoire of powers, but enough to know
to be wary of her Freezing Touch (High SD entengle). She has an obsessive hatred of beautiful
women which should be noted. |
|
|
 |
| |
NAME : |
LADY JADE |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
The Order of Assassins, The New Injustice Gang.
|
| |
TACTICS : |
In our limited experience with her, the Jade Lady acted as a very effective
bodyguard for the Master Planner. Deadly with a staff and
other martial arts weapons, and capable of arcane feats of martial arts, such as a nerve-strike
that immobilizes her foes. She is a very difficult opponent to pin down, but may be vulnerable
to Entangles. |
|
|
 |
| |
NAME : |
LADY LASER |
| |
MORALITY : |
Possessed Hero (Uphold the Good) |
| |
STATUS : |
At Large. |
| |
TYPE : |
Gadgeteer / Blaster |
| |
GROUP : |
The Justice Machine. Formerly of the
Hero Collective. |
| |
TACTICS : |
Laser-based multipower (EBs, AP EBs, Flash attacks, etc.) |
|
|
 |
| |
NAME : |
LAMPREY |
| |
MORALITY : |
Villain (Reformed?) |
| |
STATUS : |
Active |
| |
TYPE : |
Drainer |
| |
GROUP : |
Formerly of Team Cyclops and
The New Injustice Gang. Now enrolled in the
Strikeforce X program. |
| |
TACTICS : |
Lamprey is essentially a coward. Past encounters seem to indicate that
he will attack only as part of a larger team or from ambush. In an engagement, he will
seek out the weakest opponent. Given the poor state of his defenses, however, this
might be the only way he can remain in a fight for any length of time. |
|
|
 |
| |
NAME : |
LAZERATOR |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
Blaster |
| |
GROUP : |
The Reavers. |
| |
TACTICS : |
Lazer Beams, Flash. Forcefield. Flight. |
|
|
 |
| |
NAME : |
LEGION |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
No Data. |
| |
GROUP : |
No Data. |
| |
TACTICS : |
The Replicating Man. |
|
|
 |
| |
NAME : |
LEVIATHAN |
| |
MORALITY : |
Villain |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Brick |
| |
GROUP : |
A member of both the original Injustice Gang and
The New Injustice Gang. |
| |
TACTICS : |
Capable of incredible growth, Leviathan is full of sound and fury, but
signifies little. His attacks are primarily limited to HtH attacks, backed by a considerable
strength (and due to his size, these can reach misleadingly far), but his growth is linked to
a Density Decrease that, though it gives him in a reasonable DV, results in him taking
additional damage from incoming attacks and allows him to be knocked off his footing.
Particularly vulnerable to AP attacks. Despite these limitations has a tendency to overcommit. |
|
|
 |
| |
NAME : |
LORD MECHA |
| |
MORALITY : |
Villain (Megalomaniac) |
| |
STATUS : |
At Large. |
| |
TYPE : |
Mecha |
| |
GROUP : |
The Cyberclan. |
| |
TACTICS : |
Lord Mecha is equipped with a fully-transforming mecha suit, capable of
unloading a variety of highly-destructive weapons, and equipped with a multitude of gadgets. |
|
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|
 |
| |
NAME : |
MACE |
| |
MORALITY : |
Villain (Mercenary?) |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Blaster |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
Mace attacks with a fierce sonic blast, and isn't too proud to flee a losing
battle. His ability to dematerialize makes him a hard man to come to grips with when he
doesn't wish it. |
|
|
 |
| |
NAME : |
MADAME VIPER |
| |
MORALITY : |
Villain |
| |
STATUS : |
Unknown. |
| |
TYPE : |
Mastermind |
| |
GROUP : |
Leader of The Serpent Syndicate. |
| |
TACTICS : |
Cunning mastermind who spurred the Serpent
Syndicate to unprecedented success before they were all but eliminated by the actions
of the Super Squad in the 1980's. |
|
|
 |
| |
NAME : |
MADCAP |
| |
MORALITY : |
Villain (Insane) |
| |
STATUS : |
At Large. |
| |
TYPE : |
Gadgeteer |
| |
GROUP : |
Former member of The Outlaws. |
| |
TACTICS : |
Likes to sit back and taunt his opposition, who he removes from the fray in one
way or another (non-lethally) using his bag of tricks. Delights in humiliating an opponent
more so than subduing him with violence. Very nimble and difficult to hit even when one gets
close to him. |
|
|
 |
| |
NAME : |
MAELSTROM |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
The New Injustice Gang.
|
| |
TACTICS : |
Maelstrom, the self-proclaimed Master of the Storm has at his command
control over the elements. Versatile and intelligent, he can powerfully support the attacks of
his more direct teammates. In addition to the more offensive forces of lightning and hail,
beware to more subtle effcts involving darkness and fog. |
|
|
 |
| |
NAME : |
MAESTRO, THE |
| |
MORALITY : |
Villain (Mad with power/Delusional) |
| |
STATUS : |
At Large. |
| |
TYPE : |
Mentalist |
| |
GROUP : |
The Vicious Circle. |
| |
TACTICS : |
The Maestro would like nothing more than to pull the strings and have everyone
around him dance to the tune of his delusions. Armed with some potent mental abilities,
including a torrent of soul-draining verbal abuse, he is a potent force on the field of battle.
His major weakness involves a very limited mobility. |
|
|
 |
| |
NAME : |
MAJOR DISASTER |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
No Data |
| |
GROUP : |
MAYHEM™. Sub-Commander within that organization
assigned responsibility over their Espionage division. |
| |
TACTICS : |
Espionage, Sabotage and Disinformation. |
|
|
 |
| |
NAME : |
MAJOR FIST |
| |
MORALITY : |
Villain (Megalomaniac) |
| |
STATUS : |
At Large. |
| |
TYPE : |
Blaster / Brick / Mastermind |
| |
GROUP : |
MAYHEM™. Sub-commander responsible for Naval
Operations within that organization, and leader of the Sea Devils
team. |
| |
TACTICS : |
Armed with a red cyberhand, Major Fist could hurl powerful energy blasts or
deliver terrible physical attacks with equal ease. He is ruthless and fanatical in his
support of MAYHEM's goals, perfectly willing to sacrifice
bystanders as well as those who get in his way. |
|
|
 |
| |
NAME : |
MALACHI |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
No Data |
| |
GROUP : |
Minion to Abrax. |
| |
TACTICS : |
Malachi does the dirty work of Abrax. |
|
|
 |
| |
NAME : |
MANTICORE |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Formerly with The New Injustice Gang. Escaped
from the StrikeForce X program and has since had some manner of
contact with MAYHEM™.
|
| |
TACTICS : |
Mobile and hard-hitting, Manticore likes to use his agility to close
unexpectedly with a foe whom he then eliminates with powerful HtH attacks. His razor-sharp
claws are capable of shredding armor and delivering killing attacks. On defense, his high DV
and strong defenses makes him a difficult man to put down. If he has a notable weakness, it is
his tendency to overcommit to a fight. |
|
|
 |
| |
NAME : |
MANTIGER |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Mercenary. Has done some work for MAYHEM™. |
| |
TACTICS : |
This strange mix between man and beast has some martial arts skills, supported
by his preternatural strength, speed and reflexes. |
|
|
 |
| |
NAME : |
MAYHEM, AGENTS OF |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Special. |
| |
TYPE : |
Mook |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
The footsoldiers of MAYHEM™, the Agents are a
varied bunch, and will employ tactics with similar variance. While few of the Agents possess
the equipment or training to take on a proper superhero, most can be counted upon to put up a
brave, if unimaginative, fight for the brief while they remain active. |
|
|
 |
| |
NAME : |
MAYHEM, AQUATIC AGENTS OF |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Special. |
| |
TYPE : |
Mook |
| |
GROUP : |
The Sea Devils. Secondary(?) allegiances to
MAYHEM™. |
| |
TACTICS : |
Possessed of various technological weapons and protected only by their rigid
dive suits, these aquatic agents are ill-equipped to handle a powerful exotic, but they fare
well enough when within their own environment or when possessed of superior numbers. Trained
to support each other tactically. |
|
|
 |
| |
NAME : |
MAYHEM HONOR GUARD |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Special. |
| |
TYPE : |
Mook |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
Unlike the standard MAYHEM Agent these
troopers are disciplined and trained to coordinate in 5-man teams. Hopped-up on
Herculon and employing a mix of weaponry capable of
incapacitating an opponent and subduing him with sonic weapons, they are a force to be
reckoned with. |
|
|
 |
| |
NAME : |
MAYHEM M.A.C.H. TROOPER |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Special. |
| |
TYPE : |
Mook |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
The M.A.C.H. Troopers are amongst the most powerful of
MAYHEM's ground troops. Equipped with experimental combat
suits capable of rendering the wearer invisible (to sight, sound and radar), these troopers
also pack deadly weapons and a devastating punch and employ effective 3-man team tactics
and coordination in their attacks. |
|
|
 |
| |
NAME : |
MAYHEM MEDTECHS |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Special. |
| |
TYPE : |
Mook |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
MAYHEM™ has somehow developed a sophisticated
medical support network capable of turning ordinary men into exotics. The ethically-challenged
MedTechs which staff it possess little in the way of formal combat training, but are used to
handling oft-violent subjects through a mix of drugs, shockprods and restraints. |
|
|
 |
| |
NAME : |
MAYHEM, OFFICERS OF |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Special. |
| |
TYPE : |
Mook |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
These hirelings of MAYHEM™ are equipped with a variety of
technological weaponry and defences. They are typically encountered as lesser commanders of a group of
Agents or of MAYHEM™installations. |
|
|
 |
| |
NAME : |
MEGATON |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
No Data. |
| |
GROUP : |
The Omega Foundation |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
MECH VIPER EXTERMINATOR (MVX) |
| |
MORALITY : |
Neutral (Obey Programmed Directives) |
| |
STATUS : |
Disassembled, June, 2001. |
| |
TYPE : |
Mook / Brick |
| |
GROUP : |
Originally created at the behest of the Serpent
Syndicate, one of these units was encountered in the apparent service of
The Industrial Revolution. |
| |
TACTICS : |
A primitive - yet powerful - combat-model android, the MVX is programmed
specifically to destroy any supers it engages. Possesses a range of weaponry which may incude
steel claws, micro-missiles and a mechnet. |
|
|
 |
| |
NAME : |
MECHAMONKEY |
| |
MORALITY : |
Neutral (Obey Programmed Directives) |
| |
STATUS : |
At Large. |
| |
TYPE : |
No Data |
| |
GROUP : |
Created by The Cyberclan, then suborned by
The Industrial Revolution. |
| |
TACTICS : |
A smaller animech with big crashing cymbals and
flashing eyes. |
|
|
 |
| |
NAME : |
METALHEAD |
| |
MORALITY : |
Villain (Carnage, crime, and chaos) |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Brick |
| |
GROUP : |
Drummer for Damage Inc. |
| |
TACTICS : |
Metalhead is another tough customer, sharing Discord's
immunity to being stunned, combined with strong defenses. On the attack, he can deliver
powerful HtH attacks but should be avoided most for the furious flurry of blows he can deliver
with his metal drumsticks. |
|
|
 |
| |
NAME : |
MIND SLAYER |
| |
MORALITY : |
Villain (Powerlust) |
| |
STATUS : |
At Large. |
| |
TYPE : |
Psycher |
| |
GROUP : |
Member of the Masters of Evil.
|
| |
TACTICS : |
Mind Slayer is a powerful attack psycher, and one whose capabilities are not
fully known. Capable of mental blasts and domination, she should be regarded as a primary
target in any encounter. |
|
|
 |
| |
NAME : |
MR. ECLIPSE |
| |
MORALITY : |
Villain (Psychopath) |
| |
STATUS : |
Self-admitted to the Emile F. Chopin Home for
the Criminally Insane. |
| |
TYPE : |
Mentalist |
| |
GROUP : |
No Data. |
| |
TACTICS : |
Sow fear and mayhem. He has dumped psychoactives into Star City's water
supply, abducted various individuals, created shadow selves of the
Hero Collective (actual separate entities from the
original), and blown up entire city blocks because the mood struck him. |
|
|
 |
| |
NAME : |
MOONSTONE |
| |
MORALITY : |
Villain |
| |
STATUS : |
Stronghold. |
| |
TYPE : |
Blaster |
| |
GROUP : |
No Data. |
| |
TACTICS : |
No Data. |
|
|
 |
|
|
 |
| |
NAME : |
MORTIS |
| |
MORALITY : |
Villain |
| |
STATUS : |
Novaro Superprison, Italy |
| |
TYPE : |
Drainer |
| |
GROUP : |
Nightforce [SPAWN] |
| |
TACTICS : |
We have met Mortis on but one occasion wherein he came in under cover of
Shadowstorm's darkness and damn near killed both
Sub-Zero and Hazardman (!).
We haven't seen much of his technique or arsenal, save for a fearsome death-grip (Body Drain),
and the Autofire HKA abilities of his PowerScythe. He does appear to be prone to overcomitting,
and only surrendered when faced with overwhelming force. |
|
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|
 |
| |
NAME : |
NULL |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
Drainer |
| |
GROUP : |
Works with Void. |
| |
TACTICS : |
This swirling energy field in human form attacks with energy drains and
disruption touches. Like his partner, Void, he is protected by a
Null Field, and is capable of teleportation. Possesses spatial awareness. |
|
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|
 |
| |
NAME : |
OCTO-BOT |
| |
MORALITY : |
Neutral (Android, Serve the Master Planner) |
| |
STATUS : |
At Large |
| |
TYPE : |
Android (Brick) |
| |
GROUP : |
The New Injustice Gang. Co-opted into
The Industrial Revolution. |
| |
TACTICS : |
Possessed of numerous limbs, each armed with a different weapon, this is a
versatile, agile opponent that packs a large punch and has strong defences, including a damage
field. |
|
|
 |
| |
NAME : |
OGRE |
| |
MORALITY : |
Villain (Smash!) |
| |
STATUS : |
Hard Rock Superprison |
| |
TYPE : |
Brick |
| |
GROUP : |
Member of The Outlaws.
|
| |
TACTICS : |
Ogre is a very tough nut to crack. While intellectually not the brightest bulb,
he more than makes up for it with a considerable toughness. Went toe-to-toe with
Phoenix for a considerable length of time without seeming to
suffer for it. Should be taken out with mental attacks and/or NNDs if possible. |
|
|
 |
| |
NAME : |
ORB |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Brick |
| |
GROUP : |
Mercenary. Has had some contact with MAYHEM™. |
| |
TACTICS : |
Within the featureless silver ball of his combat suit, Orb bounces around the
field of combat, depending upon move-through attacks and a tremendous speed to down his foes. |
|
|
 |
| |
NAME : |
ORCA |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Brick |
| |
GROUP : |
I.G.L.O.O. |
| |
TACTICS : |
Possessed of incredible strength, and the ability to deliver powerful HtH
attacks, this villain is vulnerable to Flash, Flame, and AP Attacks. Not terribly cunning or
imaginative, but a tough nut to crack all the same. |
|
|
 |
| |
NAME : |
OVERLORD |
| |
MORALITY : |
Villain (Megalomaniac) |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster / Mystic |
| |
GROUP : |
The Vicious Circle. |
| |
TACTICS : |
Commonly uses his entangle to immobilize a foe, then taunts him and blasts him
into pieces. |
|
|
 |
| |
NAME : |
OVERTHROW |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Martial Artist / Blaster |
| |
GROUP : |
The Omega Foundation |
| |
TACTICS : |
This villain strikes with Martial Arts HtH attacks, and with his dreaded
Powerballs, small technological devices capable of a variety of effects (explosions, EBs, etc.),
which he can hurl or rebound with skill. |
|
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|
 |
| |
NAME : |
PACK WOLF |
| |
MORALITY : |
Villain |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Morpher / Martial Artist |
| |
GROUP : |
A member of both the original Injustice Gang and
The New Injustice Gang.
|
| |
TACTICS : |
Divide and conquer. Pack Wolf is capable of dividing himself into four
duplicates, each of whom can act (and be taken out) independantly. This ability takes an
otherwise mediocre offense (MA HtH attacks) and renders him worthy of some respect as a foe.
The other thing that should be watched is his mobility, as he is capable of leaping great
distances.
|
|
|
 |
| |
NAME : |
PANDA |
| |
MORALITY : |
Villain (Protect General Mayhem). |
| |
STATUS : |
At Large. |
| |
TYPE : |
No Data |
| |
GROUP : |
The War Brides. |
| |
TACTICS : |
A member of a team reknowned for its lethality and beauty. |
|
|
 |
| |
NAME : |
PANTHRA |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Martial Artist? |
| |
GROUP : |
Mercenary. Has had some contact with MAYHEM™. |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
PERSEUS |
| |
MORALITY : |
Possessed Hero (Uphold the Good) |
| |
STATUS : |
Reported to be gravely ill, and in custody of
Dr. Lizardo. |
| |
SECURITY : |
REVOKED |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
The Justice Machine. Formerly of the
Knights of the Coast. |
| |
TACTICS : |
Perseus prefers stealth and intelligence gathering. When engaged, he will
close quickly and use Find Weakness and his B'Tai staff to devastate an opponent with MA
attacks. If he cannot close, he can attack at range with an AP blaster. Defensively,
Perseus' Damage Reduction and high DV makes him a difficult target to put down, despite
weak defenses. |
|
|
 |
| |
NAME : |
PHANTASM |
| |
MORALITY : |
Villain (Insane - Delusions of Godhood) |
| |
STATUS : |
At Large |
| |
TYPE : |
Ghost / Gadgeteer |
| |
GROUP : |
Formerly of the original Injustice Gang. Now
independant. |
| |
TACTICS : |
Intangiblity, could disrupt biological functions, floats. |
|
|
 |
| |
NAME : |
PHAZE |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
Ghost |
| |
GROUP : |
The Reavers. |
| |
TACTICS : |
Stealth. Disruption touch. Intangibility. Flight. |
|
|
 |
| |
NAME : |
PIKE |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
While Pike has been known to launch himself headlong into an unscoped
situation like the rest of his MAYHEM™ comrades, he is warier
about remaining too long when things get rough. Given his ability to teleport out of such
situations, he has been a perennial thorn in the sides of the
Knights. He can be pretty ruthless, and will take hostages to
ensure his escape. |
|
|
 |
| |
NAME : |
PILEDRIVER |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
At Large |
| |
TYPE : |
Brick |
| |
GROUP : |
The Wrecking Crew. |
| |
TACTICS : |
Massive Fists, Strength. Tough hide. Lack of Weakness. Running. |
|
|
 |
| |
NAME : |
POWER BALL |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
Mercenary. Has had some contact with MAYHEM™. |
| |
TACTICS : |
Uses speed and his remarkable abilities with his titanium soccer ball to blast
opponents into submission. Only moderate defenses. |
|
|
 |
| |
NAME : |
PRISM |
| |
MORALITY : |
Villain |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Brick |
| |
GROUP : |
Often works with Spectrum. Associated with
the Band of the Hand. |
| |
TACTICS : |
Somewhat one-note; See Opponent. Smash Opponent. A tough customer, nonetheless. |
|
|
 |
| |
NAME : |
PROBE DROIDS |
| |
MORALITY : |
Neutral (Obey Programmed Directives) |
| |
STATUS : |
Special. |
| |
TYPE : |
Mooks |
| |
GROUP : |
The Industrial Revolution. |
| |
TACTICS : |
Guardian units, equipped with an extensive range of sensory equipment. |
|
|
 |
| |
NAME : |
PSIBORG |
| |
MORALITY : |
Villain (Powerlust) |
| |
STATUS : |
At Large. |
| |
TYPE : |
Psycher |
| |
GROUP : |
Head of Operations for The Industrial Revolution. |
| |
TACTICS : |
Mental Attacks. Control. Chaingun. Protected by a steel casing. Flight. |
|
|
 |
| |
NAME : |
PSI-CLONE |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Psycher |
| |
GROUP : |
The Elementals of Evil |
| |
TACTICS : |
This fast-flying member of The Elementals of Evil
attacks with a variety of mental blasts or a Vaccuum NND. Tentative in battle, he will strike
from range and retire at speed to recover as the situation allows. On defense he relies
primarily upon a good DV. |
|
|
 |
| |
NAME : |
PSIPHON |
| |
MORALITY : |
Villain (Hunger) |
| |
STATUS : |
At Large. |
| |
TYPE : |
Psycher |
| |
GROUP : |
No Data. |
| |
TACTICS : |
Mental drain. Invisibility. Running/clinging/gliding. |
|
|
 |
| |
NAME : |
PUFF ADDER [II] |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
Brick. |
| |
GROUP : |
The Serpent Syndicate [B.C. Nest]. |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
PULSAR |
| |
MORALITY : |
Villain |
| |
STATUS : |
Hard Rock Superprison |
| |
TYPE : |
Blaster |
| |
GROUP : |
Member of the Masters of Evil.
|
| |
TACTICS : |
Pulsar is a straight-foward radiation-based Blaster who likes to sit
at range wherever possible to inundate an opponent with energy blasts and NND attacks. Has
moderate defenses (at least) and a pretty deep repetoire. |
|
To Top
|
 |
| |
NAME : |
RABID |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Brawler |
| |
GROUP : |
Team Cyclops |
| |
TACTICS : |
A very tough customer, this savage creature possesses large fangs and talons
which it doesn't hesitate to use to deadly effect. A supernatural rate of regeneration makes
it a difficult opponent to put - and keep - down. |
|
|
 |
| |
NAME : |
RAINBOW ARCHER |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Archer / Martial Artist |
| |
GROUP : |
The Rainbow Raiders. Has had some contact
with MAYHEM™. |
| |
TACTICS : |
Rainbow Archer is a cautious, stealthy opponent with the ability to become
invisible to the naked eye and a sense for an opponents weak spots. She is armed with a
variety of specialized arrows, capable of blinding or entangling an opponent, in addition to
the more straightforward attacks provided by that weapon. |
|
|
 |
| |
NAME : |
RATTLER |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
Brick / Blaster? |
| |
GROUP : |
The Serpent Syndicate [B.C. Nest]. |
| |
TACTICS : |
Rattler can strike with his bionic tail to cause remarkable damage to an
opponent. More fearful, perhaps, is the sonic attacks which he can employ by rattling his
tail. He can also use this sonic power defensively, to disperse incoming attacks. |
|
|
 |
| |
NAME : |
REPLICANTS |
| |
MORALITY : |
Neutral (Obey Programmed Directives) |
| |
STATUS : |
Special. |
| |
TYPE : |
Varies |
| |
GROUP : |
The Industrial Revolution. |
| |
TACTICS : |
These robotic dopplegangers are capable of mimicking (to an unknown extent) the
attack powers and tactics of a particular paranorm. Being robotic, however, they most likely
do not suffer the same vulnerabilities and are probably immune to being stunned. Prone to
explosive self-destruction if captured or pressed hard. |
|
|
 |
| |
NAME : |
RIPPER |
| |
MORALITY : |
Villain (Smash!) |
| |
STATUS : |
At Large. |
| |
TYPE : |
Cyborg/Brick |
| |
GROUP : |
Member of the Masters of Evil.
|
| |
TACTICS : |
Impulsive and with poor self-discipline, Ripper can be swayed from a plan of
attack by a target of opportunity or nuisance, but nonetheless is a force to be reckoned with
in battle. Possessed of both a powerful HtH attack and a killing attack relying upon the
retractable spike in his hand, one should close with Ripper only if one possesses powerful
defenses. |
|
|
 |
| |
NAME : |
RHINOHIDE |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Brick |
| |
GROUP : |
No Data. |
| |
TACTICS : |
Movethroughs. Tough hide. Running. |
|
|
 |
| |
NAME : |
ROBBIE AND THE ROBOTS |
| |
MORALITY : |
Neutral (Obey Programmed Directives) |
| |
STATUS : |
Destroyed, July 3rd, 2001. |
| |
TYPE : |
Mooks |
| |
GROUP : |
Robotic servitors of the Industrial Revolution. |
| |
TACTICS : |
Robotic mooks with no particularly notable weaponry. |
|
|
 |
| |
NAME : |
ROBO-NINJAS |
| |
MORALITY : |
Neutral (Obey Programmed Directives) |
| |
STATUS : |
Special |
| |
TYPE : |
Martial Artists / Mooks |
| |
GROUP : |
The Cyberclan. A few of these units were
suborned by The Industrial Revolution. |
| |
TACTICS : |
The Robo-Ninjas are the footsoldiers of The Cyberclan,
dispatched by the dread Lord Mecha to do his bidding. These
automatons are fast, stealthy and tough in a fight, but are not invulnerable. |
|
|
 |
| |
NAME : |
ROBOROACH |
| |
MORALITY : |
Neutral (Obey Programmed Directives) |
| |
STATUS : |
Special |
| |
TYPE : |
Mooks |
| |
GROUP : |
The Industrial Revolution. |
| |
TACTICS : |
Scuttle up to opponent and incapacitate him. |
|
|
 |
| |
NAME : |
ROCK PYTHON |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
Entangler |
| |
GROUP : |
The Serpent Syndicate [Quebec Nest]. |
| |
TACTICS : |
Rock Python hurls capsules that open into quick-growing metallic tentacles.
Anyone struck by such a tentacle is firmly grappled. |
|
|
 |
| |
NAME : |
RONIN PRIME |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Brick |
| |
GROUP : |
The Cyberclan. |
| |
TACTICS : |
Cybernetically-enhanced; Brick, armed with a Pulse Katana. |
|
|
 |
| |
NAME : |
RUFFUS QUINTUS |
| |
MORALITY : |
Neutral (Become Independant) |
| |
STATUS : |
At Large |
| |
TYPE : |
Mook / Brick |
| |
GROUP : |
Created by the Scarlet Legion, then subverted
against its programming into The Industrial Revolution. Now
possibly its own agent. |
| |
TACTICS : |
Ruffus Quintus is a Praetorian-model android,
possessed of powerful shields and force swords capable of projecting violent bursts of energy.
Equipped with a self-destruction mechanism in the event that it is disabled. |
|
To Top
|
 |
| |
NAME : |
SABRE |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Blaster |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
Sabre is a headstrong villain, with a bone to pick against the world in
general and authority figures in particular. He seeks to test himself against 'worthy'
opponents and will pick such out and go after them with a vengeance, and oblivious to the
overall concerns. He comes close to being a liability to a team effort in combat. |
|
|
 |
| |
NAME : |
SCAB |
| |
MORALITY : |
Dominated Neutral (Vigilante) |
| |
STATUS : |
At Large. |
| |
TYPE : |
Brick |
| |
GROUP : |
Independent. |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
SCARLET CENTURION |
| |
MORALITY : |
Villain (Megalomaniac) |
| |
STATUS : |
At Large. |
| |
TYPE : |
Mastermind/Gadgeteer |
| |
GROUP : |
Leader of the Scarlet Legion. |
| |
TACTICS : |
No data. |
|
|
 |
| |
NAME : |
SCARLET LEGION: CONSULS |
| |
MORALITY : |
Villain |
| |
STATUS : |
Special |
| |
TYPE : |
Mook / Field Commanders |
| |
GROUP : |
The Scarlet Legion. |
| |
TACTICS : |
Enhanced human/cyborg field commanders of the
Scarlet Centurion's troops. |
|
|
 |
| |
NAME : |
SCARLET LEGION: GLADIATOR UNIT |
| |
MORALITY : |
Neutral (Obey Programmed Directives) |
| |
STATUS : |
Special |
| |
TYPE : |
Mook / Martial Artist |
| |
GROUP : |
The Scarlet Legion. |
| |
TACTICS : |
Experimental combat-model androids commonly possessed of advanced combat tactics
such as simulated martial art styles. |
|
|
 |
| |
NAME : |
SCARLET LEGION: LEGIONNAIRE UNIT |
| |
MORALITY : |
Neutral (Obey Programmed Directives) |
| |
STATUS : |
Special |
| |
TYPE : |
Mook / Brick |
| |
GROUP : |
The Scarlet Legion. Some units subverted by
The Industrial Revolution. |
| |
TACTICS : |
Armored combat-model androids, equipped with powerful shields and force swords
capable of projecting violent bursts of energy. Limited by the confines of their construction
and programming, these are powerful opponents, if not particularly creative in battle. |
|
|
 |
| |
NAME : |
SCARLET LEGION: PRAETORIAN UNIT |
| |
MORALITY : |
Neutral (Obey Programmed Directives) |
| |
STATUS : |
Special |
| |
TYPE : |
Mook / Brick |
| |
GROUP : |
The Scarlet Legion. At least one such unit was
subverted by The Industrial Revolution. |
| |
TACTICS : |
Armored combat-model androids, equipped with powerful shields and force swords
capable of projecting violent bursts of energy. Possess greater independance and more power
than the basic Legionnaire units. |
|
|
 |
| |
NAME : |
SCARLET LEGION: RETARIUS UNIT |
| |
MORALITY : |
Neutral (Obey Programmed Directives) |
| |
STATUS : |
Special |
| |
TYPE : |
Mook / Brick |
| |
GROUP : |
The Scarlet Legion. At least one such unit
subverted by The Industrial Revolution. |
| |
TACTICS : |
Armored combat-model androids, equipped with entangling nets and force tridents.
Variants of the more common Legionnaire Units, they share
similar strengths and weaknesses. |
|
|
 |
| |
NAME : |
SCARLET LEGION: SENATORIALS |
| |
MORALITY : |
No Data |
| |
STATUS : |
Special |
| |
TYPE : |
Mook |
| |
GROUP : |
The Scarlet Legion. |
| |
TACTICS : |
Support personnel with highly-specialized functions (i.e. computer hacking,
information gathering, vehicle operations, etc.). |
|
|
 |
| |
NAME : |
SCIMITAR |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster? |
| |
GROUP : |
Jihad. |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
SCOURGE |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
Jihad. |
| |
TACTICS : |
A man wielding a flaming whip, protected by an aura of the righteous. |
|
|
 |
| |
NAME : |
SCRAMBLER |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Stronghold. |
| |
TYPE : |
Psycher/Drainer |
| |
GROUP : |
Member of the Masters of Evil.
|
| |
TACTICS : |
Scrambler attempted in our one engagement to avoid
engagement, though the nature of the mission forced some degree of such upon him. He revealed
quite the repetoire of tricks in his attempts to avoide confrontation, ranging from invisibility
and flash attacks (vs sonics), to tactical teleportation and mental attacks. Should be regarded
as a primary support character and targeted for early removal in battle. |
|
|
 |
| |
NAME : |
SCREAMING EAGLE |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
No Data |
| |
GROUP : |
MAYHEM™. A member of the Air Wing. |
| |
TACTICS : |
Sonic flyer. |
|
|
 |
| |
NAME : |
SEA WITCH |
| |
MORALITY : |
Villain (Mercenary, desires revenge against
Crucible and Aquanaut). |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Blaster |
| |
GROUP : |
Tactical leader of the Elementals of Evil. |
| |
TACTICS : |
The Sea Witch is at her most deadly when she strikes from range. Possessed of
an extensive ability to hurl watery attacks (inc. Area-Effect attacks, Entangles, RKAs, etc.),
she suffers no penalty from using them at extreme ranges. This position also allows her the
overview to direct the attacks of the entire squad most effectively. Ones best chance against
her is to draw her into closer range (through taunts, cover, etc.) and overwhelm her defenses
with a coordinated attack. |
|
|
 |
| |
NAME : |
SENIOR SALAMANDER |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Martial Artist / Blaster |
| |
GROUP : |
SPAWN; works with
Golem. |
| |
TACTICS : |
Martial Arts HtH attacks / Flame Powers |
|
|
 |
| |
NAME : |
SENTINEL |
| |
MORALITY : |
Subverted Hero (Fight the Future) |
| |
STATUS : |
Unknown. |
| |
SECURITY : |
Special |
| |
TYPE : |
Mecha |
| |
GROUP : |
Formerly Independent; now subverted by The Industrial
Revolution. |
| |
TACTICS : |
Sentinel has at his command a large variety of very advanced weaponry,
from stasis grenades and man-to-man missiles to a plasma rifle. His fully-sealed suit comes
equipped with a variety of sensors, allowing him to see in the most adverse of conditions.
Interfering and impulsive, his lack of memory about future events may cause him to bring about
the very future he fears. |
|
|
 |
| |
NAME : |
SERVO MK.I |
| |
MORALITY : |
Neutral (Android) |
| |
STATUS : |
Destroyed, January 8th, 2001. |
| |
TYPE : |
Special |
| |
GROUP : |
First encountered with Team Cyclops,
then reprogrammed and reactivated by The New Injustice Gang. |
| |
TACTICS : |
Servo had the tremendous ability to learn to duplicate powers used in its
line of sight. This means that the longer any fray involving it lasted, the deeper its
arsenal of abilities. If not for the fact that Servo possessed a very limited intellect
and wasn't very creative, this device may have proved too much to handle. (Some indications
suggest that it may have been learning these skills as well. If so, the group was lucky
to eliminate it when they did.) |
|
|
 |
| |
NAME : |
SERVO MK.II |
| |
MORALITY : |
Neutral (Android) |
| |
STATUS : |
At Large. |
| |
TYPE : |
Special |
| |
GROUP : |
Team Cyclops. Captured and made party to the
plots of The Industrial Revolution. |
| |
TACTICS : |
Like it's predecessor, the Mark I, this
Synthezoid had the ability to learn to duplicate
powers used in its line of sight, thus becoming more dangerous the more action it saw. The
Mark II appeared to possess more creativity and intelligence than its predecessor.
It was more than a match for any single opponent it faced. |
|
|
 |
| |
NAME : |
SHADOW QUEEN |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
Associated with the Band of the Hand. |
| |
TACTICS : |
Shadow Queen's typical initial assaut is somewhat predictable, yet undeniably
effective; she entraps and blinds her opponent with ebon tentacles, leaving him vulnerable to
any follow-up she desires. Defensively, the Shadow Queen possesses the powerful capacity to
become intangible and literally walk through walls. |
|
|
 |
| |
NAME : |
SHADOWSTORM |
| |
MORALITY : |
Villain |
| |
STATUS : |
Novaro Superprison, Italy |
| |
TYPE : |
Blaster |
| |
GROUP : |
Nightforce [SPAWN] |
| |
TACTICS : |
Although Shadowstorm's tactics are somewhat impulsive and unthinking, he should
not be underestimated. Shadowstorm's Darkfire Multipower is capable of a great deal of
flexibility and includes - aside from standard energy blasts - an area-effect Darkness
envelopment, an Entangle which includes sensory deprivation, and a Darkfire (Cold) NND.
If encountered, hit him hard and fast as he tends to overcommit beyond the strength of his
defenses. Very vulnerable to light-based Flash attacks. |
|
|
 |
| |
NAME : |
SHATTERSTAR |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
Blaster |
| |
GROUP : |
The Reavers. |
| |
TACTICS : |
Blasts. Forcefield. Flight. |
|
|
 |
| |
NAME : |
SHOCK TROOPER |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Presumed deceased, November 2000. |
| |
TYPE : |
Blaster / Brick |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
Possessed of a superhuman resistance to pain and capable of absorbing energy
attacks thrown against him and channeling the power from them into his strong electrical HtH
attacks, the Shock Trooper would have been a nasty customer if he were tactically smarter.
However, since his concept of tactics began and ended with finding the nearest foe and
pummelling him until down, Shock Trooper was more of a nuisance than a threat. He is believed
to have perished in the destruction of
MAYHEM's undersea base. |
|
|
 |
| |
NAME : |
SHRAPNEL |
| |
MORALITY : |
Villain (Mercenary?) |
| |
STATUS : |
Hard Rock Superprison. |
| |
TYPE : |
Brick? |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
Able to explode shrapnel outwards in a variety of ways with lethal effect.
Also deadly in hand-to-hand combat. Bloodthirsty. |
|
|
 |
| |
NAME : |
SHRECK, DR. ERWIN |
| |
MORALITY : |
Villain |
| |
STATUS : |
Deceased, July 28th, 2001. |
| |
TYPE : |
Gadgeteer? |
| |
GROUP : |
MAYHEM™. Sub-Commander within that organization
assigned responsibility over their Human Resources. |
| |
TACTICS : |
Mad doctor. Low defenses, easy to hit. |
|
|
 |
| |
NAME : |
SHRIEKBACK |
| |
MORALITY : |
Villain |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Gadgeteer / Blaster |
| |
GROUP : |
Associated with the Band of the Hand. Also
has ties to the Green Dawn organization. |
| |
TACTICS : |
Shriekback has at her command a varied repetoire of attacks which she utilizes
in an intelligent fashion. Capable of destructive explosive sonic blasts and debilitating NND
attacks, she is a force to be reckoned with. |
|
|
 |
| |
NAME : |
SIDEWINDER |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
No Data. |
| |
GROUP : |
The Serpent Syndicate. |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
SILVER SORCERER |
| |
MORALITY : |
Possessed Hero (Responsibility of Power) |
| |
STATUS : |
At Large. |
| |
SECURITY : |
REVOKED |
| |
TYPE : |
Mystic |
| |
GROUP : |
The Justice Machine. Formerly of the
Hero Collective. |
| |
TACTICS : |
The Silver Sorcerer is an intelligent, cunning adversary, possessed of a wide
variety of abilities, both mental and physical. If granted the time to bring these abilities
to bear, he can unload a host of attacks upon a foe. His primary weakness is a vulnerability
to entangles and a dependance upon the use of focii. |
|
|
 |
| |
NAME : |
SILVER SPECTER |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
Independant. |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
SIROCCO |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
Jihad. |
| |
TACTICS : |
Wielder of the desert storm. |
|
|
 |
| |
NAME : |
SKY COMMANDER |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
No Data |
| |
GROUP : |
MAYHEM™. Sub-Commander within that organization
assigned responsibility over their Air Wing. |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
SLEDGEHAMMER |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Hard Rock Superprison |
| |
TYPE : |
Brick |
| |
GROUP : |
The Wrecking Crew. |
| |
TACTICS : |
Enchanted Sledgehammer, Strength. Tough hide. Lack of Weakness. Running. |
|
|
 |
| |
NAME : |
SONIC SKULL, THE |
| |
MORALITY : |
Villain (Insane? Obsessed with replacing Victor
Stewart.) |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Gadgeteer? Blaster. |
| |
GROUP : |
The New Injustice Gang.
|
| |
TACTICS : |
The Sonic Skull uses equipment that are either cast-offs of those used by the
Screaming Skull, or are knock-off copies of them. He does
have an aptitude towards the sonic sciences and is believed to be capable of modifying or
adapting his own devices, though no clear evidence of this exists. Is not bound by the same
sense of honor that his idol is.
|
|
|
 |
| |
NAME : |
SPECTRUM |
| |
MORALITY : |
Villain |
| |
STATUS : |
Hard Rock Superprison |
| |
TYPE : |
Blaster |
| |
GROUP : |
Often works with Prism. Associated with the
Band of the Hand. Formerly a member of the
Rainbow Raiders. |
| |
TACTICS : |
Spectrum is capable of a variety of effects, ranging from his Stasis Beam, to
an area-effect attack, to a flash attack, each linked to a particular color in the visual
spectrum. |
|
|
 |
| |
NAME : |
STALKER |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Psycher |
| |
GROUP : |
Team Cyclops |
| |
TACTICS : |
Stalker is a very difficult customer to pin down. He strikes
invisibly and unexpectedly from a distance, and does not permit himself to become
overextended. If a fight turns against him or his allies, he is the primary
means of escape with the assistance of his ability to teleport. |
|
|
 |
| |
NAME : |
STAR FIST |
| |
MORALITY : |
Neutral? |
| |
STATUS : |
At Large |
| |
TYPE : |
Brawler / Blaster |
| |
GROUP : |
Mercenary. Formerly associated with the Band of the
Hand. Has done work for MAYHEM™, though that bridge
is probably burned. |
| |
TACTICS : |
A cheeky bastiche, Star Fist has been known to continue to pound away at an
opponent although heavily outnumbered and outmatched. He needs to get up close and personal
to use his primary attacks, although his flight generally makes this little problem. |
|
|
 |
| |
NAME : |
STINGER |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
Blaster |
| |
GROUP : |
No Data. |
| |
TACTICS : |
Poison sting (ranged). Chitin, good DV. Flight. |
|
|
 |
| |
NAME : |
SUBMARAUDER |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
At Large |
| |
TYPE : |
Brick |
| |
GROUP : |
The Sea Devils. |
| |
TACTICS : |
A villain who uses a giant (9') armored suit armed with machine guns, torpedoes,
a cannon and mines to spread fear and devastation across the high seas. |
|
|
 |
| |
NAME : |
SUNBURST |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
Blaster |
| |
GROUP : |
No Data. |
| |
TACTICS : |
Solarblasts, flashes. Forcefield. Flight. |
|
|
 |
| |
NAME : |
SUNRAY |
| |
MORALITY : |
Dominated Hero |
| |
STATUS : |
Active |
| |
TYPE : |
Blaster |
| |
GROUP : |
Independant. |
| |
TACTICS : |
Focuses solar blasts through visor. |
|
|
 |
| |
NAME : |
SURGE |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
Mercenary. Has done some work for MAYHEM™. |
| |
TACTICS : |
Blasts opponents with powerful lightning and electrical NND attacks. |
|
|
 |
| |
NAME : |
SUSURRO |
| |
MORALITY : |
Villain (Thrill of the Hunt) |
| |
STATUS : |
At Large. |
| |
TYPE : |
Martial Artist / Ghost |
| |
GROUP : |
Formerly of the Vicious Circle, then aligned with the
Minions of the Claw. Now probably independant. |
| |
TACTICS : |
Susurro strikes like an assassin; unseen and from the shadows. Capable of great
stealth, he can also turn invisible or even incorporeal and acts with supernatural swiftness.
His most feared attack resides in his dagger, which he uses to inject a mind-numbing drug into
his victims, rendering them stupefied. Has a strong code against killing. |
|
|
 |
| |
NAME : |
SWITZER |
| |
MORALITY : |
Villain |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Blaster |
| |
GROUP : |
Team Cyclops |
| |
TACTICS : |
This Synthezoid is equipped with
multiple internal appendages each capable of an attack type which it unleashes from the
vertical mouthslit on its torso. Possessed of multiple actions, this creature is a fast and
deadly opponent. |
|
|
 |
|
|
 |
| |
NAME : |
SYNTHEZOID, THE ORIGINAL |
| |
MORALITY : |
Villain |
| |
STATUS : |
Destroyed? |
| |
TYPE : |
Brick |
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GROUP : |
Served Dr. Cadmus Orlac |
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TACTICS : |
No data. |
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NAME : |
THRASHER |
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MORALITY : |
Villain (Carnage, crime, and chaos) |
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STATUS : |
Stronghold |
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TYPE : |
Martial Artist / Brick |
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GROUP : |
Base guitarist for Damage Inc. |
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TACTICS : |
A berserker, Thrasher can channel any damage he takes and the rage he feels into
his strength, making him a powerful adversary (particularly if faced at close range), if a
single-minded one. It is said that he feels no pain. Wields twin swords. |
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NAME : |
THUNDERBOLT |
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MORALITY : |
Villain (Mercenary) |
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STATUS : |
Hard Rock Superprison |
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TYPE : |
Blaster |
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GROUP : |
Member of The Outlaws.
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TACTICS : |
Thunderbolt was capable of a strong mix of ranged and close-in attacks, and
possesses a particularly effective Thunderpunch. Defensively, he has decent forcefields,
which he can buttress to become a damage shield as desired. With powers based upon electricity,
suggest possible use of water/metal attacks against him. |
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NAME : |
TIN SOLDIER |
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MORALITY : |
Villain (Mercenary) |
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STATUS : |
At Large |
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TYPE : |
Brick |
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GROUP : |
MAYHEM™ |
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TACTICS : |
Equipped with a powersuit similar to that of the Iron
Major, the Tin Soldier shares the strong defenses, but is equipped with a more flexible
set of weaponry. He can launch homing wrist discs or metal-band entangles in addition to more
brute-force attacks. If he has a notable weakness, it is in his lack of mental defenses and
haste to abandon a seemingly lost cause. |
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NAME : |
TOTEM |
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MORALITY : |
Villain |
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STATUS : |
At Large |
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TYPE : |
Morpher |
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GROUP : |
SPAWN |
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TACTICS : |
Astral-projecting shape-shifter. |
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 |
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NAME : |
TYPHOON |
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MORALITY : |
Villain |
| |
STATUS : |
Believed deceased, July 26th, 2001. |
| |
TYPE : |
Blaster |
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GROUP : |
Member of the Sea Devils. |
| |
TACTICS : |
Commands the Seas to do her bidding, summoning powerful waves or drowning her
foes with a wave of her hand. |
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NAME : |
UNMEN |
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MORALITY : |
Villain |
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STATUS : |
Special. |
| |
TYPE : |
Mooks |
| |
GROUP : |
Team Cyclops |
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TACTICS : |
Attack opponents using their innate claws and fangs with a lot of raw
animalistic strength and intensity, but little in the way of tactics or intelligence.
Dissolve when severley damaged. |
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NAME : |
VALENTINO, LUDWIG |
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MORALITY : |
Villain (Megalomaniac & Eeevil Genius) |
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STATUS : |
At Large. |
| |
TYPE : |
Mastermind |
| |
GROUP : |
Founder/leader of The New Injustice Gang. |
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TACTICS : |
Like his progenitor, Ludwig's tactics boil down
to coming up with a fiendishly clever eeevil plan. Hatch said eeevil plan. Capture some
hero and reveal said eeevil plan. When the hero gets away and the tables are turned, execute
an incredible escape. Rinse and repeat. |
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NAME : |
VOID |
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MORALITY : |
Villain |
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STATUS : |
At Large. |
| |
TYPE : |
Blaster |
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GROUP : |
Works with Null. |
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TACTICS : |
This villain is capable both of attacking with powerful Negabeams, or by
teleporting others. Like his partner, Null, he is protected by a
forecefield and also possesses spatial awareness. |
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NAME : |
VON BEDLAM |
| |
MORALITY : |
Villain (Megalomaniac) |
| |
STATUS : |
At Large. |
| |
TYPE : |
Mastermind |
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GROUP : |
No Data. |
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TACTICS : |
Notorious for his use of realistic robotic duplicates. |
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 |
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NAME : |
VON ZOOM, PROFESSOR |
| |
MORALITY : |
Villain |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Speedster |
| |
GROUP : |
A member of both the original Injustice Gang and
The New Injustice Gang.
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| |
TACTICS : |
Fast. Very fast. Even faster than that. Von Zoom doesn't need terribly
high defenses so long as his mobility is unchecked. Offensively, he can use his speed to
generate a variety of effects in addition to the flurry of blows he can unleash. He is most
effective in a supporting role, rescuing downed comrades and capturing incapacitated opponents.
A team has precious little time and opportunity to prevent such tactics.
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| |
NAME : |
VULCAN |
| |
MORALITY : |
Villain (Powerlust) |
| |
STATUS : |
At Large. |
| |
TYPE : |
Brick/Blaster |
| |
GROUP : |
No Data. |
| |
TACTICS : |
Flaming axe (useable at range). Armor. Running. |
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NAME : |
WARHAMMER |
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MORALITY : |
Villain (Mercenary?) |
| |
STATUS : |
At Large. |
| |
TYPE : |
Blaster |
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GROUP : |
MAYHEM™ |
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TACTICS : |
Concussive force beams. Tough hide. Flight. |
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| |
NAME : |
WIDOWMAKER |
| |
MORALITY : |
Villain |
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STATUS : |
Novaro Superprison, Italy |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Nightforce [SPAWN] |
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TACTICS : |
Like her sister Arachnophobia,
Widowmaker is a tough customer. Extremely mobile and with a tendency to Dive for Cover at
the slightest hint of an attack, she is very difficult to hit. On the attack, she has the
capacity to spot an opponent's weakness, which she uses in conjunction with a variety of
Martial Arts attacks in a darting fashion. She is also capable, like her sister, of
performing web entangles and a poisonous NND attack. Defensively, she also appears to possess
but few stun should her defenses be broached, is vulnerable to invisible opponents, and perhaps
to Flash attacks. |
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| |
NAME : |
WILLOW-WITCH |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Psycher / Blaster |
| |
GROUP : |
Nightforce [SPAWN] |
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TACTICS : |
Willow-Witch has acted in a support capacity for a number of
Nightforce's assaults. Lacking the brute physical force
of some of her comrades, she has been satisfied with flying around the outskirts of an
engagement, sniping in at likely targets. She has at her disposal a variety of attacks,
from faerie-fire entangles, to mental blasts, flashes and an NND. Defensively, she has only
mediocre defenses but is quick to flee a combat when the tables turn. |
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 |
| |
NAME : |
WINDSTRIKE |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
No Data |
| |
GROUP : |
Minion of the Claw attached briefly to
the Outlaws.
|
| |
TACTICS : |
Ninjitsu. Can be very difficult - even downright impossible - to see, even
when in close combat. Prefers to strike invisibly from ambush, though he can be drawn into
hand-to-hand combat by a worthy opponent. |
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| |
NAME : |
WINTERBOURNE, SELENA |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
Mastermind/? |
| |
GROUP : |
Controls the Winterbourne Institute. |
| |
TACTICS : |
No data. |
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 |
| |
NAME : |
WRAITH |
| |
MORALITY : |
Possessed(?) Neutral (Vengeance) |
| |
STATUS : |
Missing |
| |
SECURITY : |
REVOKED |
| |
TYPE : |
Ghost |
| |
GROUP : |
The Knights of the Coast |
| |
TACTICS : |
Wraith has only a limited ability to interact with the outside world, a fact
which has been both a boon and a curse to him. While his immaterial state protects him from
most attacks, it also strongly limits his ability to 'lend a hand' where needed. In combat, he
has been able to assist via the spectral revolver that
is his primary form of attack, though he can also unleash an NND when he gets close enough to
an opponent. |
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| |
NAME : |
WRECKING BALL |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Hard Rock Superprison |
| |
TYPE : |
Brick |
| |
GROUP : |
The Wrecking Crew. |
| |
TACTICS : |
Enchanted Ball & Chain, Strength. Tough hide. Lack of Weakness. Running. |
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| |
NAME : |
YELLOW ARCHER |
| |
MORALITY : |
Dominated Hero |
| |
STATUS : |
Active. |
| |
TYPE : |
Archer / Martial Artist |
| |
GROUP : |
Independant. Protégé to the Red Archer. |
| |
TACTICS : |
A novice hero being trained by the Red Archer. |
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