 |
| |
NAME : |
BLACK LIGHTNING |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Brick |
| |
GROUP : |
A member of both the original Injustice Gang and
The New Injustice Gang. Associated with the Masters of Evil.
|
| |
TACTICS : |
Black Lightning is the villainous counterpart to Captain Thunder. Strong, tough, and fast,
he also favors smashing move-throughs and move-bys, but possesses more tactical sense than
his adversary. |
|
|
 |
| |
NAME : |
DIAMOND LIL |
| |
MORALITY : |
Villain (Reformed?) |
| |
STATUS : |
Active |
| |
TYPE : |
Brick |
| |
GROUP : |
Formerly with The New Injustice Gang. Enrolled in the
StrikeForce X program under the supervision of
The Golden Avenger.
|
| |
TACTICS : |
Possessed of incredible strength, Diamond Lil relies in combat upon devastating
HtH attacks and her ability to pick up and hurl weighty objects. Her defenses are adequate,
but not terribly noteworthy. |
|
|
 |
| |
NAME : |
FROSTBURN |
| |
MORALITY : |
Villain (Reformed?) |
| |
STATUS : |
Active |
| |
TYPE : |
Blaster |
| |
GROUP : |
Formerly of The New Injustice Gang. Now enrolled in the
Strikeforce X program. |
| |
TACTICS : |
While Frostburn doesn't have the raw power of
Crucible or Sub-Zero,
he has at his control a very versatile command of heat and cold, and is capable of launching
powerful ice entangles one moment, and flame blasts the next. His attack style is fairly
straightforward and unimaginative and his moderate defenses can be overwhelmed by a strong
show of force. |
|
|
 |
| |
NAME : |
LADY JADE |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
The Order of Assassins, The New Injustice Gang.
|
| |
TACTICS : |
In our limited experience with her, the Jade Lady acted as a very effective
bodyguard for the Master Planner. Deadly with a staff and
other martial arts weapons, and capable of arcane feats of martial arts, such as a nerve-strike
that immobilizes her foes. She is a very difficult opponent to pin down, but may be vulnerable
to Entangles. |
|
|
 |
| |
NAME : |
LAMPREY |
| |
MORALITY : |
Villain (Reformed?) |
| |
STATUS : |
Active |
| |
TYPE : |
Drainer |
| |
GROUP : |
Formerly of Team Cyclops and The New
Injustice Gang. Now enrolled in the Strikeforce X program. |
| |
TACTICS : |
Lamprey is essentially a coward. Past encounters seem to indicate that
he will attack only as part of a larger team or from ambush. In an engagement, he will
seek out the weakest opponent. Given the poor state of his defenses, however, this
might be the only way he can remain in a fight for any length of time. |
|
|
 |
| |
NAME : |
LEVIATHAN |
| |
MORALITY : |
Villain |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Brick |
| |
GROUP : |
A member of both the original Injustice Gang and
The New Injustice Gang. |
| |
TACTICS : |
Capable of incredible growth, Leviathan is full of sound and fury, but
signifies little. His attacks are primarily limited to HtH attacks, backed by a considerable
strength (and due to his size, these can reach misleadingly far), but his growth is linked to
a Density Decrease that, though it gives him in a reasonable DV, results in him taking
additional damage from incoming attacks and allows him to be knocked off his footing.
Particularly vulnerable to AP attacks. Despite these limitations has a tendency to overcommit. |
|
|
 |
| |
NAME : |
MAELSTROM |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
The New Injustice Gang.
|
| |
TACTICS : |
Maelstrom, the self-proclaimed Master of the Storm has at his command
control over the elements. Versatile and intelligent, he can powerfully support the attacks of
his more direct teammates. In addition to the more offensive forces of lightning and hail,
beware to more subtle effcts involving darkness and fog. |
|
|
 |
| |
NAME : |
MANTICORE |
| |
MORALITY : |
Villain |
| |
STATUS : |
Active |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Formerly with The New Injustice Gang. Escaped from the
StrikeForce X program and has since had some manner of
contact with MAYHEM™..
|
| |
TACTICS : |
Mobile and hard-hitting, Manticore likes to use his agility to close
unexpectedly with a foe whom he then eliminates with powerful HtH attacks. His razor-sharp
claws are capable of shredding armor and delivering killing attacks. On defense, his high DV
and strong defenses makes him a difficult man to put down. If he has a notable weakness, it is
his tendency to overcommit to a fight. |
|
|
 |
| |
NAME : |
OCTO-BOT |
| |
MORALITY : |
Neutral (Android, Serve the Master Planner) |
| |
STATUS : |
At Large |
| |
TYPE : |
Android (Brick) |
| |
GROUP : |
The New Injustice Gang. Co-opted into The
Industrial Revolution. |
| |
TACTICS : |
Possessed of numerous limbs, each armed with a different weapon, this is a
versatile, agile opponent that packs a large punch and has strong defences, including a damage
field. |
|
|
 |
| |
NAME : |
PACK WOLF |
| |
MORALITY : |
Villain |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Morpher / Martial Artist |
| |
GROUP : |
A member of both the original Injustice Gang and
The New Injustice Gang.
|
| |
TACTICS : |
Divide and conquer. Pack Wolf is capable of dividing himself into four
duplicates, each of whom can act (and be taken out) independantly. This ability takes an
otherwise mediocre offense (MA HtH attacks) and renders him worthy of some respect as a foe.
The other thing that should be watched is his mobility, as he is capable of leaping great
distances.
|
|
|
 |
| |
NAME : |
SERVO MK.I |
| |
MORALITY : |
Neutral (Android) |
| |
STATUS : |
Destroyed, January 8th, 2001. |
| |
TYPE : |
Special |
| |
GROUP : |
First encountered with Team Cyclops,
then reprogrammed and reactivated by The New Injustice Gang. |
| |
TACTICS : |
Servo had the tremendous ability to learn to duplicate powers used in its
line of sight. This means that the longer any fray involving it lasted, the deeper its
arsenal of abilities. If not for the fact that Servo possessed a very limited intellect
and wasn't very creative, this device may have proved too much to handle. (Some indications
suggest that it may have been learning these skills as well. If so, the group was lucky
to eliminate it when they did.) |
|
|
 |
| |
NAME : |
SONIC SKULL, THE |
| |
MORALITY : |
Villain (Insane? Obsessed with replacing Victor
Stewart.) |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Gadgeteer? Blaster. |
| |
GROUP : |
The New Injustice Gang.
|
| |
TACTICS : |
The Sonic Skull uses equipment that are either cast-offs of those used by the
Screaming Skull, or are knock-off copies of them. He does
have an aptitude towards the sonic sciences and is believed to be capable of modifying or
adapting his own devices, though no clear evidence of this exists. Is not bound by the same
sense of honor that his idol is.
|
|
|
 |
| |
NAME : |
TITANIA, LADY |
| |
MORALITY : |
Neutral |
| |
STATUS : |
In Avalon. |
| |
TYPE : |
Psycher / Blaster |
| |
GROUP : |
Works with The New Injustice Gang, though she has little personal
loyalty to either Ludwig Valentino or his organization. |
| |
TACTICS : |
Prefers to avoid the messiness of direct physical conflict, seeking to stay
at range and bog down opponents with mental attacks, etc., though she is quite capable of melee
if forced into it. Subtle and adept at illusion, she will often pick out a weak-willed opponent
and trick him into doing her bidding through a mix of obfuscation, mental subjucation and
legerdemain. |
|
|
 |
| |
NAME : |
VALENTINO, LUDWIG |
| |
MORALITY : |
Villain (Megalomaniac & Eeevil Genius) |
| |
STATUS : |
At Large. |
| |
TYPE : |
Mastermind |
| |
GROUP : |
Founder/leader of The New Injustice Gang. |
| |
TACTICS : |
Like his progenitor, Ludwig's tactics boil down
to coming up with a fiendishly clever eeevil plan. Hatch said eeevil plan. Capture some
hero and reveal said eeevil plan. When the hero gets away and the tables are turned, execute
an incredible escape. Rinse and repeat. |
|
|
 |
| |
NAME : |
VON ZOOM, PROFESSOR |
| |
MORALITY : |
Villain |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Speedster |
| |
GROUP : |
A member of both the original Injustice Gang and
The New Injustice Gang.
|
| |
TACTICS : |
Fast. Very fast. Even faster than that. Von Zoom doesn't need terribly
high defenses so long as his mobility is unchecked. Offensively, he can use his speed to
generate a variety of effects in addition to the flurry of blows he can unleash. He is most
effective in a supporting role, rescuing downed comrades and capturing incapacitated opponents.
A team has precious little time and opportunity to prevent such tactics.
|
|