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KOTC Database Entry: STALKER
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| QUOTE: | "" |
BACKGROUND: |
The key to the success of Team Cyclops, Stalker has saved the bacon of his less-competant companions on a number of occasions and made himself a real thorn in the side of the Knights of the Coast. Possibly a Synthezoid. |
MOTIVATION: |
Unknown. |
TACTICS: |
Stalker is a very difficult customer to pin down. He strikes invisibly and unexpectedly from a distance, and does not permit himself to become overextended. If a fight turns against him or his allies, he is the primary means of escape with the assistance of his ability to teleport. |
KNOWN STRENGTHS: |
Very wily opponent. Knows when to call it quits and makes good use of his abilities. |
KNOWN WEAKNESSES: |
No Data. |
OFFENSIVE POWERS: |
Mental attacks. |
DEFENSIVE POWERS: |
You cannot hit what you cannot locate. |
NON-COMBAT POWERS: |
No Data. |
FOCII/EQUIPMENT: |
No Data. |
LOCOMOTION: |
Teleportation (capable of transporting others). |
KotC ENCOUNTERS: |
- first encountered covering Bludgeon's assault upon the Olympia. He helped take Nightshade out of the fight, then rescued his associate Dino-Man when the saurian morpher was captured. - enabled the escape of Team Cyclops from Fort Contato. - even when encountered in the closer confines of the caverns beneath the old Humanidyne installation in San Francisco, he managed to elude Oberon's attempts to pin him down and extricate the wounded Dr. Cyclops and Cobweb. - also supported Dr.Cyclops' later raid upon Humanidyne, once again facilitating the escape of the insane supervillain. |
KotC COMMENTS: |
- Crucible: "Stalker can run but he can't... err... One day we'll Nail Him, Invisible or No!" |