 |
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NAME : |
DESALVO, SPECIAL AGENT MARCO |
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MORALITY : |
Hero (Uphold the Law / Preserve the Good) |
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STATUS : |
Unknown (In Prison?) |
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SECURITY : |
L1 (Guest) |
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TYPE : |
Blaster / Gadgeteer |
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GROUP : |
Justice Department. Assigned to observe the
Knights of the Coast. |
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TACTICS : |
Combining unplumbed mutant abilities with his skills with fire arms and gadgets,
Marco uses his weapons to combat most styles of foes. Lacking in mobility, he relies on heavy
armor to give him the time to take down his opponents. |
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 |
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NAME : |
DIAMOND LIL |
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MORALITY : |
Villain (Reformed?) |
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STATUS : |
Active |
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TYPE : |
Brick |
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GROUP : |
Formerly with The New Injustice Gang. Enrolled in
the StrikeForce X program.
|
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TACTICS : |
Possessed of incredible strength, Diamond Lil relies in combat upon devastating
HtH attacks and her ability to pick up and hurl weighty objects. Her defenses are adequate,
but not terribly noteworthy. |
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 |
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NAME : |
DINO-MAN |
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MORALITY : |
Villain (Reformed?) |
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STATUS : |
Active |
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TYPE : |
Morpher / Brick |
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GROUP : |
Formerly of Team Cyclops. Now enrolled in the
Strikeforce X program. |
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TACTICS : |
Dino-Man possesses a potentially great ability, but squanders it
to large degree. He prefers to utilize the shapes of very massive and strong
dinosaurs, and his idea of subtlety is to drop on someone from above in the
form of a Tyrannosaurus Rex. While capable of mass destruction, he lacks the
defenses to withstand the type of attention that such action brings. |
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 |
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NAME : |
FROSTBURN |
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MORALITY : |
Villain (Reformed?) |
| |
STATUS : |
Active |
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TYPE : |
Blaster |
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GROUP : |
Formerly of The New Injustice Gang. Now enrolled
in the Strikeforce X program. |
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TACTICS : |
While Frostburn doesn't have the raw power of
Crucible or Sub-Zero,
he has at his control a very versatile command of heat and cold, and is capable of launching
powerful ice entangles one moment, and flame blasts the next. His attack style is fairly
straightforward and unimaginative and his moderate defenses can be overwhelmed by a strong
show of force. |
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 |
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NAME : |
GOLDEN AVENGER [II], THE |
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MORALITY : |
Hero |
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STATUS : |
Active (as Maverick) |
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TYPE : |
Martial Artist |
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GROUP : |
Independant(?) Formerly of The Super Squad,
later leader of the Minute Men on the Eastern Seaboard.
Former member of the Gentleman's Adventurers Society and one-time
head of the Strikeforce X program. |
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TACTICS : |
A formidably-skilled martial artist, Maverick is also a tactician of note and
capable of instantly assessing the weaknesses of those he faces. He makes for a tough target
for his opponents, although if struck he has only a moderate ability to withstand harm. |
|
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 |
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NAME : |
HYDRO |
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MORALITY : |
Reformed Villain |
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STATUS : |
Deceased, May 2001 (November 1939). |
| |
TYPE : |
Brick |
| |
GROUP : |
Enrolled in the Strikeforce X program under the supervision of
DeSalvo. Associated therefore with the
Knights of the Coast.
|
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TACTICS : |
His partially-fluid nature grants Hydro the ability to absorb a considerable
amount of damage and to stretch his form to strike at an unexpected distance. His physical
attacks are backed by the pounding fury of the sea itself and he has a control over water
which he can use to incapacitate a foe. |
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|
 |
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NAME : |
ICEPICK |
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MORALITY : |
Villain (Reformed?) |
| |
STATUS : |
Active |
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TYPE : |
Martial Artist |
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GROUP : |
Formerly of I.G.L.O.O.. Now enrolled in the
Strikeforce X program. |
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TACTICS : |
This villain is another scrappy fighter who likes to close with an opponent and
overwhelm him or her as quickly as possible with a brutal combination of attacks plus the use
of a 2' long metal spike (AP). His preference for close combat is also a weakness; if he bites
off more than he can chew, he may find it difficult to extricate himself before his defenses
are overwhelmed. |
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|
 |
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NAME : |
LAMPREY |
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MORALITY : |
Villain (Reformed?) |
| |
STATUS : |
Active |
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TYPE : |
Drainer |
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GROUP : |
Formerly of Team Cyclops and
The New Injustice Gang. Now enrolled in the
Strikeforce X program. |
| |
TACTICS : |
Lamprey is essentially a coward. Past encounters seem to indicate that
he will attack only as part of a larger team or from ambush. In an engagement, he will
seek out the weakest opponent. Given the poor state of his defenses, however, this
might be the only way he can remain in a fight for any length of time. |
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|
 |
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NAME : |
MANTICORE |
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MORALITY : |
Villain |
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STATUS : |
At Large |
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TYPE : |
Martial Artist |
| |
GROUP : |
Formerly with The New Injustice Gang. Escaped
from the StrikeForce X program and has since had some manner of contact with
MAYHEM™..
|
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TACTICS : |
Mobile and hard-hitting, Manticore likes to use his agility to close
unexpectedly with a foe whom he then eliminates with powerful HtH attacks. His razor-sharp
claws are capable of shredding armor and delivering killing attacks. On defense, his high DV
and strong defenses makes him a difficult man to put down. If he has a notable weakness, it is
his tendency to overcommit to a fight. |
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|
 |
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NAME : |
SAMARITAN, THE |
| |
MORALITY : |
Hero? |
| |
STATUS : |
Active |
| |
TYPE : |
No Data. |
| |
GROUP : |
A Handler within the Strikeforce X program. |
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TACTICS : |
No Data. |
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