KotC Logo 
 
"They are the right hand of Justice...
They are the Knights of the Coast!"



KOTC Database Category:   SEELIE SIDHE, THE

Since the beginnings of time, the Fae have existed, fluttering, flying, and making mischief, and since the beginning of time, these fae have sought a place to belong. In days of yore, they co-existed with humanity, until the members of that race broke the compact by forging tools and weapons of the accursed metal, Iron. At this time the Fae acted to separate themselves from humanity, and forever divided the Worlds of the Fae from that of Humanity (though it is still possible to pass between those worlds, it is no longer as simpler or commonplace as it was ere this time.

Before the Sundering long ago, the five noble houses of the elfin and terrifyingly beautiful Sidhe ruled all of Faerie, passing control between the Seelie Court of Summer Light and the Winter Court of the Dark Unseelie. Although neat pigeonholing of the differences between Seelie and Unseelie Courts is almost impossible, there are a few general distinctions that differentiate one from the other. Seelie are associated with light, summer and daytime; Unseelie belong to darkness, winter and night. The Seelie Court represents orderly traditions and lawful behavior; the Unseelie Court is notorious for breaking old traditions, devising new ones and, in general, urging constant change. The Seelie remained generally friendly with humanity, despite the Sundering; the Unseelie resented humanity and act to plague and bedevil humans. These are not always hard-and-fast descriptors. Occasionally a Seelie changeling fosters radical notions, while a veteran Unseelie knight holds extremely conservative attitudes. What is certain is that the two Courts exist and are locked in an endless cycle of rivalry. Together they embody all that is both good and bad, light and dark, static and dynamic in Fae society.

Not all of the fae belonged to this Higher Court. The vast majority of the Fae, which form the common Kith, are likewise divided in intent. Amongst those of the Lower Court that follow Seelie ways are the Sprites, Fairies, Gnomes, Brownies, and Elves.



TEAM HEIRARCHY:


King and Queen:    
High Court:    
Low Court:    


To Top


TEAM MEMBERS CURRENTLY IN DATABASE:

    NAME     :  CORWIN, LORD
    MORALITY :  Neutral (Seelie)
    STATUS   :  Deceased, February 2001.
    TYPE     :  No Data.
    GROUP    :  Seelie Sidhe.
    TACTICS  :  Warden of the High Road. Leader of an Elven host.


    NAME     :  CULCHARIN
    MORALITY :  Neutral (Seelie).)
    STATUS   :  Active
    TYPE     :  No Data.
    GROUP    :  Seelie Sidhe
    TACTICS  :  No Data.


    NAME     :  ELVES
    MORALITY :  Neutral (Seelie)
    STATUS   :  Special
    TYPE     :  Mooks.
    GROUP    :  Seelie Sidhe.
    TACTICS  :  Wield bows and swords. Vulnerable to forged iron.


    NAME     :  GARGOYLES
    MORALITY :  Neutral
    STATUS   :  Special
    TYPE     :  Mooks.
    GROUP    :  Weakly affiliated with the Seelie Court.
    TACTICS  :  These gliding creatures are tough fighters capable of soaking up (and dealing out) a lot of punishment.


    NAME     :  GIDEON, LORD
    MORALITY :  Neutral (Seelie)
    STATUS   :  Active
    TYPE     :  No Data.
    GROUP    :  Seelie Sidhe.
    TACTICS  :  Marshal of the Marches. Leader of an Elven host.


    NAME     :  KULAR, OF THE CLAN MOLOCK
    MORALITY :  Neutral
    STATUS   :  Active
    TYPE     :  Brick
    GROUP    :  Bodyguard to the High Chief of the Gargoyle Clans.
    TACTICS  :  This gargoyle was able to take the strongest attacks that Phoenix could mete out, thought that hero did eventually manage to wear him down. Beware his ability to block attacks ("The Mountain Does Not Move!"), and unload devastating wing buffets and tail-whip attacks. Few ranged abilities, though he can drop objects onto a foe from above or hurl them considerable distances.


    NAME     :  OBERON, LORD
    MORALITY :  Hero (Protect the Innocent)
    STATUS   :  Active
    SECURITY :  L3 (Root)
    TYPE     :  Blaster / Psycher
    GROUP    :  Founding member of The Knights of the Coast, Lord of the Seelie Sidhe.
    TACTICS  :  Oberon has at his grasp a wide variety of attacks, from Lightning Bolts and his magically enhanced sword to a collection of mental attacks. Quick to throw himself into the midst of a fray, Oberon often makes himself a target of multiple assaults that his defenses are not quite sufficient of protecting him from. Nonetheless, he has been one of the most effective Knights in battle.


    NAME     :  TITANIA, LADY
    MORALITY :  Neutral
    STATUS   :  At Large
    TYPE     :  Psycher / Blaster
    GROUP    :  Works with The New Injustice Gang, though she has little personal loyalty to either Ludwig Valentino or his organization. Queen of the Seelie Sidhe.
    TACTICS  :  Prefers to avoid the messiness of direct physical conflict, seeking to stay at range and bog down opponents with mental attacks, etc., though she is quite capable of melee if forced into it. Subtle and adept at illusion, she will often pick out a weak-willed opponent and trick him into doing her bidding through a mix of obfuscation, mental subjucation and legerdemain.


To Top