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KOTC Database Entry: SEA WITCH
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| QUOTE: | "It's time to dowse your flames, Crucible!" |
BACKGROUND: |
Daughter of the supervillain Water Wizard, the Sea Witch has inherited her fathers mantle and the Staff of Triton. She desires revenge against Crucible, him being the son of the man who took down her father, Digitalis. She also has a hostile relationship with Aquanaut, who is her 'cousin of a sort'. |
MOTIVATION: |
Mercenary. Revenge against Crucible and Aquanaut. |
TACTICS: |
The Sea Witch is at her most deadly when she strikes from range. Possessed of an extensive ability to hurl watery attacks (inc. Area-Effect attacks, Entangles, RKAs, etc.), she suffers no penalty from using them at extreme ranges. This position also allows her the overview to direct the attacks of the entire squad most effectively. Ones best chance against her is to draw her into closer range (through taunts, cover, etc.) and overwhelm her defenses with a coordinated attack. |
KNOWN STRENGTHS: |
No Range Penalty on her Water-based VPP. |
KNOWN WEAKNESSES: |
Vulnerable to Heat/Fire. |
OFFENSIVE POWERS: |
Water-based VPP (no range pen) inc. area affect, entangle, RKA. |
DEFENSIVE POWERS: |
Moderate Defenses. Low Stun? |
NON-COMBAT POWERS: |
Mastery over the element of Water. |
FOCII/EQUIPMENT: |
Triton's Staff |
LOCOMOTION: |
Superleap (on waves). |
KotC ENCOUNTERS: |
- directed the operations of Pike and the Elementals of Evil against the group at the scrapyard in the midst of the Element of Disaster crisis. Was knocked out when Crucible lured her into range and dropped a crane on her, but taken to safety by her teammate Psi-Clone. - re-encountered when the Knights and Aquanaut raided the island lair of MAYHEM™ and taken out by Aquanaut. Remanded to Stronghold. |
KotC COMMENTS: |
- Crucible: "If she ever gets out and is looking for a rematch, let her know that my FLAMESTRIKE™ will be ready at any time, Day or Night." |