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KOTC Database Entry: PIKE
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| QUOTE: | "So long, heroes!" |
BACKGROUND: |
Another of MAYHEM's ex-military recruits? |
MOTIVATION: |
Mercenary. |
TACTICS: |
While Pike has been known to launch himself headlong into an unscoped situation like the rest of his MAYHEM™ comrades, he is warier about remaining too long when things get rough. Given his ability to teleport out of such situations, he has been a perennial thorn in the sides of the Knights. He can be pretty ruthless, and will take hostages to ensure his escape. |
KNOWN STRENGTHS: |
None. |
KNOWN WEAKNESSES: |
None. |
OFFENSIVE POWERS: |
Area-effect Flashes and Entangles, Energy Blasts. |
DEFENSIVE POWERS: |
Flash resistance. |
NON-COMBAT POWERS: |
Unknown. |
FOCII/EQUIPMENT: |
MAYHEM-issue flash-resistant goggles (IR/UV?). |
LOCOMOTION: |
Teleportation (moderate range/useable on others). |
KotC ENCOUNTERS: |
- sole villain to get away from the attempt to raid the Van Dorn mansion. - also managed to escape the aftermath of the robbery of the Third National Bank, the fall of MAYHEM's island hideout, and even the annhilation of the sub following the destruction of the Maelstrom Machine. - was present within MAYHEM's Underwater Base when the bounty was laid upon the head of Phoenix, but departed quickly once the fighting started. |
KotC COMMENTS: |
- Crucible: "You've Been Lucky, Pike, but your Luck will Soon Run Out!" |