 |
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NAME : |
DIE HARD |
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MORALITY : |
Ostensibly a Villain |
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STATUS : |
Active |
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TYPE : |
Martial Artist |
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GROUP : |
Pretended to join the Outlaws, actually with The
Knights of the Coast. |
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TACTICS : |
Die Hard was the supervillain identity
assumed by Hazardman when he infiltrated the Outlaws. |
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 |
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NAME : |
FREON |
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MORALITY : |
Villain (Mercenary) |
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STATUS : |
Hard Rock Superprison |
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TYPE : |
Blaster |
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GROUP : |
Member of The Outlaws.
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TACTICS : |
Freon preferred to hang back and nuke an opponent from range, and wasn't fussy
about concentrating his attacks to keep from striking his allies. Capable of desolidification,
Freon can be a difficult man to hit. Reportedly vulnerable to heat/fire attacks. |
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 |
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NAME : |
INFERNO |
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MORALITY : |
Villain |
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STATUS : |
Hard Rock Superprison |
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TYPE : |
Blaster |
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GROUP : |
Member of The Outlaws.
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TACTICS : |
Inferno was one of the more vindictive of the Outlaws, callously
threatening the lives of superheroes and flinging flame bursts around in a crowded and locked
gymnasium. He also attacked one of his own teammates when caught in the edge of an AE blast.
Dressed in a powersuit, he has moderate defenses but packs a pretty good punch. |
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 |
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NAME : |
MADCAP |
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MORALITY : |
Villain (Insane) |
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STATUS : |
At Large. |
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TYPE : |
Gadgeteer |
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GROUP : |
Former member of The Outlaws. |
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TACTICS : |
Likes to sit back and taunt his opposition, who he removes from the fray in one
way or another (non-lethally) using his bag of tricks. Delights in humiliating an opponent
more so than subduing him with violence. Very nimble and difficult to hit even when one gets
close to him. |
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 |
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NAME : |
OGRE |
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MORALITY : |
Villain (Smash!) |
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STATUS : |
Hard Rock Superprison |
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TYPE : |
Brick |
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GROUP : |
Member of The Outlaws.
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TACTICS : |
Ogre is a very tough nut to crack. While intellectually not the brightest bulb,
he more than makes up for it with a considerable toughness. Went toe-to-toe with
Phoenix for a considerable length of time without seeming to
suffer for it. Should be taken out with mental attacks and/or NNDs if possible. |
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 |
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NAME : |
THUNDERBOLT |
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MORALITY : |
Villain (Mercenary) |
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STATUS : |
Hard Rock Superprison |
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TYPE : |
Blaster |
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GROUP : |
Member of The Outlaws.
|
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TACTICS : |
Thunderbolt was capable of a strong mix of ranged and close-in attacks, and
possesses a particularly effective Thunderpunch. Defensively, he has decent forcefields,
which he can buttress to become a damage shield as desired. With powers based upon electricity,
suggest possible use of water/metal attacks against him. |
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 |
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NAME : |
WINDSTRIKE |
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MORALITY : |
Villain |
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STATUS : |
At Large. |
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TYPE : |
No Data |
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GROUP : |
Minion of the Claw attached briefly to
the Outlaws.
|
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TACTICS : |
Ninjitsu. Can be very difficult - even downright impossible - to see, even
when in close combat. Prefers to strike invisibly from ambush, though he can be drawn into
hand-to-hand combat by a worthy opponent. |
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