 |
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NAME : |
BLACK LIGHTNING |
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MORALITY : |
Villain |
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STATUS : |
At Large |
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TYPE : |
Brick |
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GROUP : |
A member of both the original Injustice Gang and
The New Injustice Gang. Associated with the
Masters of Evil.
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TACTICS : |
Black Lightning is the villainous counterpart to Captain Thunder. Strong, tough, and fast,
he also favors smashing move-throughs and move-bys, but possesses more tactical sense than
his adversary. |
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 |
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NAME : |
BONDSMAN |
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MORALITY : |
Villain (Mercenary) |
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STATUS : |
At Large. |
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TYPE : |
Binder |
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GROUP : |
Member of the Masters of Evil.
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TACTICS : |
Binder should be feared as an opponent; not because of his capacity to hurt an
opponent (which is unknown), but because of his capability to entangle a foe using a variety of
means. He tends to throw weak area-effect entanges first, then when he has an opponent 'pinned
down' adds on additional, stronger layers to lock him in place and obscure his or her senses.
Moderate defenses. |
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 |
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NAME : |
MIND SLAYER |
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MORALITY : |
Villain (Powerlust) |
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STATUS : |
At Large. |
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TYPE : |
Psycher |
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GROUP : |
Member of the Masters of Evil.
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TACTICS : |
Mind Slayer is a powerful attack psycher, and one whose capabilities are not
fully known. Capable of mental blasts and domination, she should be regarded as a primary
target in any encounter. |
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 |
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NAME : |
PULSAR |
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MORALITY : |
Villain |
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STATUS : |
Hard Rock Superprison |
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TYPE : |
Blaster |
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GROUP : |
Member of the Masters of Evil.
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TACTICS : |
Pulsar is a straight-foward radiation-based Blaster who likes to sit
at range wherever possible to inundate an opponent with energy blasts and NND attacks. Has
moderate defenses (at least) and a pretty deep repetoire. |
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 |
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NAME : |
RIPPER |
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MORALITY : |
Villain (Smash!) |
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STATUS : |
At Large. |
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TYPE : |
Cyborg/Brick |
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GROUP : |
Member of the Masters of Evil.
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TACTICS : |
Impulsive and with poor self-discipline, Ripper can be swayed from a plan of
attack by a target of opportunity or nuisance, but nonetheless is a force to be reckoned with
in battle. Possessed of both a powerful HtH attack and a killing attack relying upon the
retractable spike in his hand, one should close with Ripper only if one possesses powerful
defenses. |
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 |
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NAME : |
SCRAMBLER |
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MORALITY : |
Villain (Mercenary) |
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STATUS : |
Stronghold. |
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TYPE : |
Psycher/Drainer |
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GROUP : |
Member of the Masters of Evil.
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TACTICS : |
Scrambler attempted in our one engagement to avoid
engagement, though the nature of the mission forced some degree of such upon him. He revealed
quite the repetoire of tricks in his attempts to avoide confrontation, ranging from invisibility
and flash attacks (vs sonics), to tactical teleportation and mental attacks. Should be regarded
as a primary support character and targeted for early removal in battle. |
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