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KOTC Database Category:   MAYHEM™

MAYHEM™ (which has adopted as its generica symbol an 'M' on the forebrow of a stylized skull) appears to be a strongly regimented group, with a well-defined chain of command and compartmentalized responsibilities. Despite this, advancement within the group appears to be the result of violent overthrow of one's superiors, which has led to vicious infighting and rivalry amongst its members. This lack of discipline within the organization has been successfully used against them at times, and they are vulnerable to being split up and defeated in detail.

The mastermind behind this organization is the elusive General Mayhem, who leads from behind the scenes and rarely grants personal audiences, and depends upon his beautiful War Brides for protection.

Most of the day-to-day handling of the operation is performed by his sub-commanders, This is an elite group whose numbers have varied over time as a result of the internal struggles and rivalries amongst them. The latest intelligence (from the debriefing of the captured agent designated Caliber) is that there are currently three combat branches and two support. Combat would include Naval Operations under Major Fist, Espionage under Major Disaster, and Air Wing under Sky Commander. Support would involve Weapons Design under Arsenal and Human Resouces under the late Dr Erwin Shreck. The former Mechanized division has been apportioned out after the capture of Iron Major and the recent success of the Uber Machine Program. Hired mercenaries and the Special Forces Super Soldiers [*1] are assigned according to the requests and needs of the various sub-commanders.

The attention and seriousness with which this group was regarded by various superhero and law enforcement agencies spiked suddenly when they claimed responsibility for the blast which devastated the A.P. Murrah Federal Building, causing hundreds of casualties and triggering the March Crisis.

MAYHEM was suprisingly quiet for some time in the aftermath of that affair, but amidst rumors that they had a major operation planned for August, 2001, the Knights were sent to deal with them (on an unofficial basis) in their host nation of Rio des Madrona. While this attempt did disrupt certain of their activities within that nation, it proved insufficient to derail their coordinated attack upon the landmarks of the United States which they dubbed Operation Face-Off.

[See also the entries for their subsidiary groups, including the The Sea Devils and War Brides. MAYHEM also has some form of working relationship with other supervillain oganization such as Jihad and the Rainbow Raiders.]

Footnote: [*1] - Originally dependent upon high-tech weaponry, the group does appear to have developed within the last year or so the impressive capability to alter normal humans to gift them with a variety of superpowers, though its ranks are still filled with large numbers of blaster-toting mooks. The process by which they enhance their agents appears to involve some sort of artificial mutation. Tests on captured individuals who have been subjected to this process reveal little about how it was accomplished, but these individuals are observed to be suffering notable side-effects from the procedure. It is possible that the death of Dr. Shreck and heavy damage sustained to their medical facility in Rio des Madrona may have curtailed their ability to affect such transformations.


TEAM HEIRARCHY:


Commander:  
Sub-Commanders:  
Super Soldiers:  
Rank & File:  
Mercenary Contacts  
and Associates:
  

Test Subjects:  
Ground Pounders:  
The Fallen:  


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TEAM MEMBERS CURRENTLY IN DATABASE:

    NAME     :  ANKYLSAUR
    MORALITY :  Villain
    STATUS   :  At Large.
    TYPE     :  Brick
    GROUP    :  Mercenary. Has had contact with MAYHEM™.
    TACTICS  :  Ankylsaur is a limited, yet cunning opponent who uses his tremendous strength and club-like tail to devastating effect in physical combat. Capable of ripping up large items to hurl at a flying or distant foe.


    NAME     :  ARSENAL
    MORALITY :  Villain
    STATUS   :  At Large.
    TYPE     :  No Data
    GROUP    :  MAYHEM™. Sub-Commander within that organization assigned responsibility over their Weapons Design division.
    TACTICS  :  A genius weaponsmith who has created many of the gadgets employed by MAYHEM's goons. Wears an exoskeleton suit capable of deploying a surprising variety of advanced weaponry.


    NAME     :  BRIGADE
    MORALITY :  Villain (Mercenary)
    STATUS   :  Believed deceased, July 28th, 2001.
    TYPE     :  Duplicator
    GROUP    :  MAYHEM™
    TACTICS  :  Brigade has the capability of producing Energy Shadows, corporal duplicates of himself that he can then arm (with guns he stashes in a bandolier) and send into battle. These Energy Shadows can take reckless risks allowing the real Brigade to remain out of harm's way. Attempts to use energy-based attacks against the duplicates or original may feed his duplication ability.


    NAME     :  CALIBER
    MORALITY :  Villain (Mercenary)
    STATUS   :  At Large
    TYPE     :  Blaster
    GROUP    :  Mercenary. Has worked for MAYHEM™
    TACTICS  :  A marksman, Caliber attacks with his twin blasters which have a variety of settings, including autofires, RKAs and AP charges. His first priority, however, is that his skin remains intact.


    NAME     :  CANNON
    MORALITY :  Villain (Mercenary)
    STATUS   :  Stronghold
    TYPE     :  Brick
    GROUP    :  MAYHEM™
    TACTICS  :  Brute force and ignorance. Cannon tends to charge into a fray with fists flying, and doesn't seem to care about researching those he will be fighting. As a result, he will overcommit against a foe of unknown capabilities. His defenses are inadequate to compensate for this technique.


    NAME     :  COSMIC QUEEN
    MORALITY :  Villain
    STATUS   :  At Large
    TYPE     :  Blaster
    GROUP    :  Mercenary. Has had some contact with MAYHEM™.
    TACTICS  :  Cosmic Queen is most dangerous to opponents whose makeup or outfits employ a significant amount of metal, thanks to her control over magnetics. She can pick up and manipulate such items, or hurl them as weapons against other opponents. If engaged in a metal-light environment, she has only a limited capacity to do harm.


    NAME     :  ECHO
    MORALITY :  Villain
    STATUS   :  At Large
    TYPE     :  Blaster
    GROUP    :  Mercenary. Has had some contact with MAYHEM™.
    TACTICS  :  Echo is a potentially-dangerous opponent thanks to his control of sound, which he can wield as if a weapon to harm or stun (NND) an enemy.


    NAME     :  EL NIÑO
    MORALITY :  Villain
    STATUS   :  At Large
    TYPE     :  Blaster
    GROUP    :  Mercenary. Has done some work for MAYHEM™.
    TACTICS  :  The self-proclaimed "Master of Wind and Storm" has at his control a number of weather-related powers which allow him to fill a room with fog, blast an opponent with lightning bolts and the like.


    NAME     :  FLECHETTE
    MORALITY :  Villain (Mercenary?)
    STATUS   :  Stronghold
    TYPE     :  Psycher
    GROUP    :  MAYHEM™
    TACTICS  :  Try to overwhelm his opponent with his mental powers.


    NAME     :  FRIENDLY FIRE
    MORALITY :  Villain
    STATUS   :  At Large
    TYPE     :  Blaster
    GROUP    :  MAYHEM™.
    TACTICS  :  Lays into his opponents (and on occasion his allies) with bursts of actinic flame.


    NAME     :  GENERAL MAYHEM
    MORALITY :  Villain (Mercenary?)
    STATUS   :  At Large
    TYPE     :  Mastermind
    GROUP    :  Commander of MAYHEM™
    TACTICS  :  This commander doesn't believe in leading his troops from the front. Consequently, very little is known about him.


    NAME     :  GREY GARGOYLE
    MORALITY :  Villain
    STATUS   :  At Large
    TYPE     :  Brick
    GROUP    :  Mercenary. Has done some work for MAYHEM™.
    TACTICS  :  No Data.


    NAME     :  GROND
    MORALITY :  Villain (Insane)
    STATUS   :  Possibly deceased, July 28th, 2001.
    TYPE     :  Brick
    GROUP    :  Formerly loyal to MAYHEM™?
    TACTICS  :  Consumed with an uncontrollable rage, Grond is an uncontrollable menace that will attack the nearest apparent target with tremendous physical attacks. He has no allies, only enemies to be destroyed in revenge for what was done to him.


    NAME     :  HOTSHOT
    MORALITY :  Villain
    STATUS   :  At Large
    TYPE     :  Blaster
    GROUP    :  Mercenary. Has had some contact with MAYHEM™.
    TACTICS  :  Blasts opponents with cones of flame and explosive flash attacks.


    NAME     :  IRON MAJOR, THE
    MORALITY :  Villain (Mercenary)
    STATUS   :  Stronghold
    TYPE     :  Brick
    GROUP    :  MAYHEM™
    TACTICS  :  Confident in his armor's ability to protect him from harm, the Iron Major charges headlong into a fray, unloading upon his enemies with his suit weaponry and powerful physical attacks. His defenses are strong, but vulnerable to electrical attacks.


    NAME     :  JETTE
    MORALITY :  Villain
    STATUS   :  At Large
    TYPE     :  Blaster
    GROUP    :  Mercenary. Has done some work for MAYHEM™.
    TACTICS  :  Flies around blinding opponents and nailing them with bolts of eldritch energy.


    NAME     :  KLEINHORN
    MORALITY :  Villain
    STATUS   :  At Large.
    TYPE     :  No Data
    GROUP    :  MAYHEM™. A member of the Weapons Design division.
    TACTICS  :  Armored suit designer.


    NAME     :  MACE
    MORALITY :  Villain (Mercenary?)
    STATUS   :  Stronghold
    TYPE     :  Blaster
    GROUP    :  MAYHEM™
    TACTICS  :  Mace attacks with a fierce sonic blast, and isn't too proud to flee a losing battle. His ability to dematerialize makes him a hard man to come to grips with when he doesn't wish it.


    NAME     :  MAJOR DISASTER
    MORALITY :  Villain
    STATUS   :  At Large.
    TYPE     :  No Data
    GROUP    :  MAYHEM™. Sub-Commander within that organization assigned responsibility over their Espionage division.
    TACTICS  :  Espionage, Sabotage and Disinformation.


    NAME     :  MAJOR FIST
    MORALITY :  Villain (Megalomaniac)
    STATUS   :  At Large.
    TYPE     :  Blaster / Brick / Mastermind
    GROUP    :  MAYHEM™. Sub-commander responsible for Naval Operations within that organization, and leader of the Sea Devils team.
    TACTICS  :  Armed with a red cyberhand, Major Fist could hurl powerful energy blasts or deliver terrible physical attacks with equal ease. He is ruthless and fanatical in his support of MAYHEM's goals, perfectly willing to sacrifice bystanders as well as those who get in his way.


    NAME     :  MANTICORE
    MORALITY :  Villain
    STATUS   :  At Large
    TYPE     :  Martial Artist
    GROUP    :  Formerly with The New Injustice Gang. Escaped from the StrikeForce X program and has since had some manner of contact with MAYHEM™.
    TACTICS  :  Mobile and hard-hitting, Manticore likes to use his agility to close unexpectedly with a foe whom he then eliminates with powerful HtH attacks. His razor-sharp claws are capable of shredding armor and delivering killing attacks. On defense, his high DV and strong defenses makes him a difficult man to put down. If he has a notable weakness, it is his tendency to overcommit to a fight.


    NAME     :  MANTIGER
    MORALITY :  Villain
    STATUS   :  At Large
    TYPE     :  Martial Artist
    GROUP    :  Mercenary. Has done some work for MAYHEM™.
    TACTICS  :  This strange mix between man and beast has some martial arts skills, supported by his preternatural strength, speed and reflexes.


    NAME     :  MAYHEM, AGENTS OF
    MORALITY :  Villain (Mercenary)
    STATUS   :  Special.
    TYPE     :  Mook
    GROUP    :  MAYHEM™
    TACTICS  :  The footsoldiers of MAYHEM™, the Agents are a varied bunch, and will employ tactics with similar variance. While few of the Agents possess the equipment or training to take on a proper superhero, most can be counted upon to put up a brave, if unimaginative, fight for the brief while they remain active.


    NAME     :  MAYHEM, AQUATIC AGENTS OF
    MORALITY :  Villain (Mercenary)
    STATUS   :  Special.
    TYPE     :  Mook
    GROUP    :  The Sea Devils. Secondary(?) allegiances to MAYHEM™.
    TACTICS  :  Possessed of various technological weapons and protected only by their rigid dive suits, these aquatic agents are ill-equipped to handle a powerful exotic, but they fare well enough when within their own environment or when possessed of superior numbers. Trained to support each other tactically.


    NAME     :  MAYHEM HONOR GUARD
    MORALITY :  Villain (Mercenary)
    STATUS   :  Special.
    TYPE     :  Mook
    GROUP    :  MAYHEM™
    TACTICS  :  Unlike the standard MAYHEM Agent these troopers are disciplined and trained to coordinate in 5-man teams. Hopped-up on Herculon and employing a mix of weaponry capable of incapacitating an opponent and subduing him with sonic weapons, they are a force to be reckoned with.


    NAME     :  MAYHEM M.A.C.H. TROOPER
    MORALITY :  Villain (Mercenary)
    STATUS   :  Special.
    TYPE     :  Mook
    GROUP    :  MAYHEM™
    TACTICS  :  The M.A.C.H. Troopers are amongst the most powerful of MAYHEM's ground troops. Equipped with experimental combat suits capable of rendering the wearer invisible (to sight, sound and radar), these troopers also pack deadly weapons and a devastating punch and employ effective 3-man team tactics and coordination in their attacks.


    NAME     :  MAYHEM MEDTECHS
    MORALITY :  Villain (Mercenary)
    STATUS   :  Special.
    TYPE     :  Mook
    GROUP    :  MAYHEM™
    TACTICS  :  MAYHEM™ has somehow developed a sophisticated medical support network capable of turning ordinary men into exotics. The ethically-challenged MedTechs which staff it possess little in the way of formal combat training, but are used to handling oft-violent subjects through a mix of drugs, shockprods and restraints.


    NAME     :  MAYHEM, OFFICERS OF
    MORALITY :  Villain (Mercenary)
    STATUS   :  Special.
    TYPE     :  Mook
    GROUP    :  MAYHEM™
    TACTICS  :  These hirelings of MAYHEM™ are equipped with a variety of technological weaponry and defences. They are typically encountered as lesser commanders of a group of Agents or of MAYHEM™ installations.


    NAME     :  ORB
    MORALITY :  Villain
    STATUS   :  At Large
    TYPE     :  Brick
    GROUP    :  Mercenary. Has had some contact with MAYHEM™.
    TACTICS  :  Within the featureless silver ball of his combat suit, Orb bounces around the field of combat, depending upon move-through attacks and a tremendous speed to down his foes.


    NAME     :  PANTHRA
    MORALITY :  Villain
    STATUS   :  At Large
    TYPE     :  Martial Artist?
    GROUP    :  Mercenary. Has had some contact with MAYHEM™.
    TACTICS  :  No Data.


    NAME     :  PIKE
    MORALITY :  Villain (Mercenary)
    STATUS   :  At Large
    TYPE     :  Blaster
    GROUP    :  MAYHEM™
    TACTICS  :  While Pike has been known to launch himself headlong into an unscoped situation like the rest of his MAYHEM™ comrades, he is warier about remaining too long when things get rough. Given his ability to teleport out of such situations, he has been a perennial thorn in the sides of the Knights. He can be pretty ruthless, and will take hostages to ensure his escape.


    NAME     :  POWER BALL
    MORALITY :  Villain
    STATUS   :  At Large
    TYPE     :  Blaster
    GROUP    :  Mercenary. Has had some contact with MAYHEM™.
    TACTICS  :  Uses speed and his remarkable abilities with his titanium soccer ball to blast opponents into submission. Only moderate defenses.


    NAME     :  SABRE
    MORALITY :  Villain (Mercenary)
    STATUS   :  Stronghold
    TYPE     :  Blaster
    GROUP    :  MAYHEM™
    TACTICS  :  Sabre is a headstrong villain, with a bone to pick against the world in general and authority figures in particular. He seeks to test himself against 'worthy' opponents and will pick such out and go after them with a vengeance, and oblivious to the overall concerns. He comes close to being a liability to a team effort in combat.


    NAME     :  SCREAMING EAGLE
    MORALITY :  Villain
    STATUS   :  At Large.
    TYPE     :  No Data
    GROUP    :  MAYHEM™. A member of the Air Wing.
    TACTICS  :  Sonic flyer.


    NAME     :  SHOCK TROOPER
    MORALITY :  Villain (Mercenary)
    STATUS   :  Presumed deceased, November 2000.
    TYPE     :  Blaster / Brick
    GROUP    :  MAYHEM™
    TACTICS  :  Possessed of a superhuman resistance to pain and capable of absorbing energy attacks thrown against him and channeling the power from them into his strong electrical HtH attacks, the Shock Trooper would have been a nasty customer if he were tactically smarter. However, since his concept of tactics began and ended with finding the nearest foe and pummelling him until down, Shock Trooper was more of a nuisance than a threat. He is believed to have perished in the destruction of MAYHEM's undersea base.


    NAME     :  SHRAPNEL
    MORALITY :  Villain (Mercenary?)
    STATUS   :  Hard Rock Superprison.
    TYPE     :  Brick?
    GROUP    :  MAYHEM™
    TACTICS  :  Able to explode shrapnel outwards in a variety of ways with lethal effect. Also deadly in hand-to-hand combat. Bloodthirsty..


    NAME     :  SHRECK, DR. ERWIN
    MORALITY :  Villain
    STATUS   :  Deceased, July 28th, 2001.
    TYPE     :  Gadgeteer?
    GROUP    :  MAYHEM™.
    TACTICS  :  Mad doctor. Low defenses, easy to hit.


    NAME     :  SKY COMMANDER
    MORALITY :  Villain
    STATUS   :  At Large.
    TYPE     :  No Data
    GROUP    :  MAYHEM™. Sub-Commander within that organization assigned responsibility over their Air Wing.
    TACTICS  :  No Data.


    NAME     :  STAR FIST
    MORALITY :  Neutral?
    STATUS   :  At Large
    TYPE     :  Brawler / Blaster
    GROUP    :  Mercenary. Formerly associated with the Band of the Hand. Has done work for MAYHEM™, though that bridge is probably burned.
    TACTICS  :  A cheeky bastiche, Star Fist has been known to continue to pound away at an opponent although heavily outnumbered and outmatched. He needs to get up close and personal to use his primary attacks, although his flight generally makes this little problem.


    NAME     :  SURGE
    MORALITY :  Villain
    STATUS   :  At Large
    TYPE     :  Blaster
    GROUP    :  Mercenary. Has done some work for MAYHEM™.
    TACTICS  :  Blasts opponents with powerful lightning and electrical NND attacks.


    NAME     :  TIN SOLDIER
    MORALITY :  Villain (Mercenary)
    STATUS   :  At Large
    TYPE     :  Brick
    GROUP    :  MAYHEM™
    TACTICS  :  Equipped with a powersuit similar to that of the Iron Major, the Tin Soldier shares the strong defenses, but is equipped with a more flexible set of weaponry. He can launch homing wrist discs or metal-band entangles in addition to more brute-force attacks. If he has a notable weakness, it is in his lack of mental defenses and haste to abandon a seemingly lost cause.


    NAME     :  WARHAMMER
    MORALITY :  Villain (Mercenary?)
    STATUS   :  At Large.
    TYPE     :  Blaster
    GROUP    :  MAYHEM™
    TACTICS  :  Concussive force beams. Tough hide. Flight.


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