 |
| |
NAME : |
ANKYLSAUR |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
Brick |
| |
GROUP : |
Mercenary. Has had contact with MAYHEM™. |
| |
TACTICS : |
Ankylsaur is a limited, yet cunning opponent who uses his tremendous strength
and club-like tail to devastating effect in physical combat. Capable of ripping up large
items to hurl at a flying or distant foe. |
|
|
 |
| |
NAME : |
ARSENAL |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
No Data |
| |
GROUP : |
MAYHEM™. Sub-Commander within that organization assigned responsibility
over their Weapons Design division. |
| |
TACTICS : |
A genius weaponsmith who has created many of the gadgets employed by
MAYHEM's goons. Wears an exoskeleton suit capable of deploying a surprising variety
of advanced weaponry. |
|
|
 |
| |
NAME : |
BRIGADE |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Believed deceased, July 28th, 2001. |
| |
TYPE : |
Duplicator |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
Brigade has the capability of producing Energy Shadows, corporal
duplicates of himself that he can then arm (with guns he stashes in a bandolier) and send into
battle. These Energy Shadows can take reckless risks allowing the real Brigade to remain out
of harm's way. Attempts to use energy-based attacks against the duplicates or original may
feed his duplication ability. |
|
|
 |
| |
NAME : |
CALIBER |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
Mercenary. Has worked for MAYHEM™ |
| |
TACTICS : |
A marksman, Caliber attacks with his twin blasters which have a variety
of settings, including autofires, RKAs and AP charges. His first priority, however, is
that his skin remains intact. |
|
|
 |
| |
NAME : |
CANNON |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Brick |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
Brute force and ignorance. Cannon tends to charge into a fray with fists
flying, and doesn't seem to care about researching those he will be fighting. As a result,
he will overcommit against a foe of unknown capabilities. His defenses are inadequate to
compensate for this technique. |
|
|
 |
| |
NAME : |
COSMIC QUEEN |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
Mercenary. Has had some contact with MAYHEM™. |
| |
TACTICS : |
Cosmic Queen is most dangerous to opponents whose makeup or outfits employ a
significant amount of metal, thanks to her control over magnetics. She can pick up and
manipulate such items, or hurl them as weapons against other opponents. If engaged in a
metal-light environment, she has only a limited capacity to do harm. |
|
|
 |
| |
NAME : |
ECHO |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
Mercenary. Has had some contact with MAYHEM™. |
| |
TACTICS : |
Echo is a potentially-dangerous opponent thanks to his control of sound, which
he can wield as if a weapon to harm or stun (NND) an enemy. |
|
|
 |
| |
NAME : |
EL NIÑO |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
Mercenary. Has done some work for MAYHEM™. |
| |
TACTICS : |
The self-proclaimed "Master of Wind and Storm" has at his control a number of
weather-related powers which allow him to fill a room with fog, blast an opponent with
lightning bolts and the like. |
|
|
 |
| |
NAME : |
FLECHETTE |
| |
MORALITY : |
Villain (Mercenary?) |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Psycher |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
Try to overwhelm his opponent with his mental powers. |
|
|
 |
| |
NAME : |
FRIENDLY FIRE |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
MAYHEM™. |
| |
TACTICS : |
Lays into his opponents (and on occasion his allies) with bursts of actinic
flame. |
|
|
 |
| |
NAME : |
GENERAL MAYHEM |
| |
MORALITY : |
Villain (Mercenary?) |
| |
STATUS : |
At Large |
| |
TYPE : |
Mastermind |
| |
GROUP : |
Commander of MAYHEM™ |
| |
TACTICS : |
This commander doesn't believe in leading his troops from the front. Consequently,
very little is known about him. |
|
|
 |
| |
NAME : |
GREY GARGOYLE |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Brick |
| |
GROUP : |
Mercenary. Has done some work for MAYHEM™. |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
GROND |
| |
MORALITY : |
Villain (Insane) |
| |
STATUS : |
Possibly deceased, July 28th, 2001. |
| |
TYPE : |
Brick |
| |
GROUP : |
Formerly loyal to MAYHEM™? |
| |
TACTICS : |
Consumed with an uncontrollable rage, Grond is an uncontrollable menace that
will attack the nearest apparent target with tremendous physical attacks. He has no allies,
only enemies to be destroyed in revenge for what was done to him. |
|
|
 |
| |
NAME : |
HOTSHOT |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
Mercenary. Has had some contact with MAYHEM™. |
| |
TACTICS : |
Blasts opponents with cones of flame and explosive flash attacks. |
|
|
 |
| |
NAME : |
IRON MAJOR, THE |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Brick |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
Confident in his armor's ability to protect him from harm, the Iron Major
charges headlong into a fray, unloading upon his enemies with his suit weaponry and powerful
physical attacks. His defenses are strong, but vulnerable to electrical attacks. |
|
|
 |
| |
NAME : |
JETTE |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
Mercenary. Has done some work for MAYHEM™. |
| |
TACTICS : |
Flies around blinding opponents and nailing them with bolts of eldritch energy. |
|
|
 |
| |
NAME : |
KLEINHORN |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
No Data |
| |
GROUP : |
MAYHEM™. A member of the Weapons Design division. |
| |
TACTICS : |
Armored suit designer. |
|
|
 |
| |
NAME : |
MACE |
| |
MORALITY : |
Villain (Mercenary?) |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Blaster |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
Mace attacks with a fierce sonic blast, and isn't too proud to flee a losing
battle. His ability to dematerialize makes him a hard man to come to grips with when he
doesn't wish it. |
|
|
 |
| |
NAME : |
MAJOR DISASTER |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
No Data |
| |
GROUP : |
MAYHEM™. Sub-Commander within that organization assigned responsibility
over their Espionage division. |
| |
TACTICS : |
Espionage, Sabotage and Disinformation. |
|
|
 |
| |
NAME : |
MAJOR FIST |
| |
MORALITY : |
Villain (Megalomaniac) |
| |
STATUS : |
At Large. |
| |
TYPE : |
Blaster / Brick / Mastermind |
| |
GROUP : |
MAYHEM™. Sub-commander responsible for Naval Operations within that
organization, and leader of the Sea Devils team. |
| |
TACTICS : |
Armed with a red cyberhand, Major Fist could hurl powerful energy blasts or
deliver terrible physical attacks with equal ease. He is ruthless and fanatical in his
support of MAYHEM's goals, perfectly willing to sacrifice bystanders as well as those
who get in his way. |
|
|
 |
| |
NAME : |
MANTICORE |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Formerly with The New Injustice Gang. Escaped
from the StrikeForce X program and has since had some manner of
contact with MAYHEM™.
|
| |
TACTICS : |
Mobile and hard-hitting, Manticore likes to use his agility to close
unexpectedly with a foe whom he then eliminates with powerful HtH attacks. His razor-sharp
claws are capable of shredding armor and delivering killing attacks. On defense, his high DV
and strong defenses makes him a difficult man to put down. If he has a notable weakness, it is
his tendency to overcommit to a fight. |
|
|
 |
| |
NAME : |
MANTIGER |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Mercenary. Has done some work for MAYHEM™. |
| |
TACTICS : |
This strange mix between man and beast has some martial arts skills, supported
by his preternatural strength, speed and reflexes. |
|
|
 |
| |
NAME : |
MAYHEM, AGENTS OF |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Special. |
| |
TYPE : |
Mook |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
The footsoldiers of MAYHEM™, the Agents are a varied bunch, and will
employ tactics with similar variance. While few of the Agents possess the equipment or
training to take on a proper superhero, most can be counted upon to put up a brave, if
unimaginative, fight for the brief while they remain active. |
|
|
 |
| |
NAME : |
MAYHEM, AQUATIC AGENTS OF |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Special. |
| |
TYPE : |
Mook |
| |
GROUP : |
The Sea Devils. Secondary(?) allegiances to
MAYHEM™. |
| |
TACTICS : |
Possessed of various technological weapons and protected only by their rigid
dive suits, these aquatic agents are ill-equipped to handle a powerful exotic, but they fare
well enough when within their own environment or when possessed of superior numbers. Trained
to support each other tactically. |
|
|
 |
| |
NAME : |
MAYHEM HONOR GUARD |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Special. |
| |
TYPE : |
Mook |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
Unlike the standard MAYHEM Agent these
troopers are disciplined and trained to coordinate in 5-man teams. Hopped-up on
Herculon and employing a mix of weaponry capable of
incapacitating an opponent and subduing him with sonic weapons, they are a force to be
reckoned with. |
|
|
 |
| |
NAME : |
MAYHEM M.A.C.H. TROOPER |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Special. |
| |
TYPE : |
Mook |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
The M.A.C.H. Troopers are amongst the most powerful of MAYHEM's ground
troops. Equipped with experimental combat suits capable of rendering the wearer invisible (to
sight, sound and radar), these troopers also pack deadly weapons and a devastating punch and
employ effective 3-man team tactics and coordination in their attacks. |
|
|
 |
| |
NAME : |
MAYHEM MEDTECHS |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Special. |
| |
TYPE : |
Mook |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
MAYHEM™ has somehow developed a sophisticated
medical support network capable of turning ordinary men into exotics. The ethically-challenged
MedTechs which staff it possess little in the way of formal combat training, but are used to
handling oft-violent subjects through a mix of drugs, shockprods and restraints. |
|
|
 |
| |
NAME : |
MAYHEM, OFFICERS OF |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Special. |
| |
TYPE : |
Mook |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
These hirelings of MAYHEM™ are equipped with a variety of
technological weaponry and defences. They are typically encountered as lesser commanders of a group of
Agents or of MAYHEM™ installations. |
|
|
 |
| |
NAME : |
ORB |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Brick |
| |
GROUP : |
Mercenary. Has had some contact with MAYHEM™. |
| |
TACTICS : |
Within the featureless silver ball of his combat suit, Orb bounces around the
field of combat, depending upon move-through attacks and a tremendous speed to down his foes. |
|
|
 |
| |
NAME : |
PANTHRA |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Martial Artist? |
| |
GROUP : |
Mercenary. Has had some contact with MAYHEM™. |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
PIKE |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
While Pike has been known to launch himself headlong into an unscoped
situation like the rest of his MAYHEM™ comrades, he is warier about remaining too
long when things get rough. Given his ability to teleport out of such situations, he has
been a perennial thorn in the sides of the Knights. He can
be pretty ruthless, and will take hostages to ensure his escape. |
|
|
 |
| |
NAME : |
POWER BALL |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
Mercenary. Has had some contact with MAYHEM™. |
| |
TACTICS : |
Uses speed and his remarkable abilities with his titanium soccer ball to blast
opponents into submission. Only moderate defenses. |
|
|
 |
| |
NAME : |
SABRE |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Blaster |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
Sabre is a headstrong villain, with a bone to pick against the world in
general and authority figures in particular. He seeks to test himself against 'worthy'
opponents and will pick such out and go after them with a vengeance, and oblivious to the
overall concerns. He comes close to being a liability to a team effort in combat. |
|
|
 |
| |
NAME : |
SCREAMING EAGLE |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
No Data |
| |
GROUP : |
MAYHEM™. A member of the Air Wing. |
| |
TACTICS : |
Sonic flyer. |
|
|
 |
| |
NAME : |
SHOCK TROOPER |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
Presumed deceased, November 2000. |
| |
TYPE : |
Blaster / Brick |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
Possessed of a superhuman resistance to pain and capable of absorbing energy
attacks thrown against him and channeling the power from them into his strong electrical HtH
attacks, the Shock Trooper would have been a nasty customer if he were tactically smarter.
However, since his concept of tactics began and ended with finding the nearest foe and
pummelling him until down, Shock Trooper was more of a nuisance than a threat. He is believed
to have perished in the destruction of MAYHEM's undersea base. |
|
|
 |
| |
NAME : |
SHRAPNEL |
| |
MORALITY : |
Villain (Mercenary?) |
| |
STATUS : |
Hard Rock Superprison. |
| |
TYPE : |
Brick? |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
Able to explode shrapnel outwards in a variety of ways with lethal effect.
Also deadly in hand-to-hand combat. Bloodthirsty.. |
|
|
 |
| |
NAME : |
SHRECK, DR. ERWIN |
| |
MORALITY : |
Villain |
| |
STATUS : |
Deceased, July 28th, 2001. |
| |
TYPE : |
Gadgeteer? |
| |
GROUP : |
MAYHEM™. |
| |
TACTICS : |
Mad doctor. Low defenses, easy to hit. |
|
|
 |
| |
NAME : |
SKY COMMANDER |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
No Data |
| |
GROUP : |
MAYHEM™. Sub-Commander within that organization assigned responsibility
over their Air Wing. |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
STAR FIST |
| |
MORALITY : |
Neutral? |
| |
STATUS : |
At Large |
| |
TYPE : |
Brawler / Blaster |
| |
GROUP : |
Mercenary. Formerly associated with the Band of the
Hand. Has done work for MAYHEM™, though that bridge is probably burned. |
| |
TACTICS : |
A cheeky bastiche, Star Fist has been known to continue to pound away at an
opponent although heavily outnumbered and outmatched. He needs to get up close and personal
to use his primary attacks, although his flight generally makes this little problem. |
|
|
 |
| |
NAME : |
SURGE |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large |
| |
TYPE : |
Blaster |
| |
GROUP : |
Mercenary. Has done some work for MAYHEM™. |
| |
TACTICS : |
Blasts opponents with powerful lightning and electrical NND attacks. |
|
|
 |
| |
NAME : |
TIN SOLDIER |
| |
MORALITY : |
Villain (Mercenary) |
| |
STATUS : |
At Large |
| |
TYPE : |
Brick |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
Equipped with a powersuit similar to that of the Iron
Major, the Tin Soldier shares the strong defenses, but is equipped with a more flexible
set of weaponry. He can launch homing wrist discs or metal-band entangles in addition to more
brute-force attacks. If he has a notable weakness, it is in his lack of mental defenses and
haste to abandon a seemingly lost cause. |
|
|
 |
| |
NAME : |
WARHAMMER |
| |
MORALITY : |
Villain (Mercenary?) |
| |
STATUS : |
At Large. |
| |
TYPE : |
Blaster |
| |
GROUP : |
MAYHEM™ |
| |
TACTICS : |
Concussive force beams. Tough hide. Flight. |
|