 |
| |
NAME : |
ARIADNE, PRINCESS |
| |
MORALITY : |
Hero (Protect the Innocent?) |
| |
STATUS : |
Deceased, August 28th, 2001. |
| |
SECURITY : |
L1 (Guest) |
| |
TYPE : |
Warrior |
| |
GROUP : |
Amazon. Currently associated with the Knights
of the Coast. |
| |
TACTICS : |
Trained Amazon warrior; low armor, high DV, skilled
AV. Possibly able to locate an opponent's weak points. A firm believer in honorable combat,
she is nonetheless prone to "eye for an eye" measures, and has killed opponents that were
themselves incautious about spilling blood. |
|
|
 |
| |
NAME : |
BATTOSAI |
| |
MORALITY : |
Hero (Protect the Weak) |
| |
STATUS : |
Active |
| |
SECURITY : |
L2 (Basic) |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Knights of the Coast |
| |
TACTICS : |
Go in and hit 'em, hit 'em some more and if they are still standing, hit 'em
again. |
|
|
 |
| |
NAME : |
BLACK BLUR |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active |
| |
SECURITY : |
L1 (Guest) |
| |
TYPE : |
Speedster |
| |
GROUP : |
Knights of the Coast |
| |
TACTICS : |
Run quickly up to an opponent and use martial arts techniques to throw them to
the ground. Then, kick them while they are down. |
|
|
 |
| |
NAME : |
CIPHER |
| |
MORALITY : |
Neutral (Pursuit of Science) |
| |
STATUS : |
Active |
| |
SECURITY : |
L3 (Root) |
| |
TYPE : |
Blaster |
| |
GROUP : |
Knights of the Coast |
| |
TACTICS : |
Cipher has operated largely in an invaluable supporting role for the group,
using her invisibility as a screen from which to entangle opponents. She has at her
control a variety of entangle options, as well as a Universal Field NND attack and
the ability to manipulate objects remotely via telekinesis. Defensively, Cipher is
protected as much by her invisibility as her force field. |
|
|
 |
| |
NAME : |
CRUCIBLE |
| |
MORALITY : |
Hero (Protect the Innocent) |
| |
STATUS : |
Deceased, November 2000. |
| |
SECURITY : |
REVOKED |
| |
TYPE : |
Blaster |
| |
GROUP : |
Founding member of The Knights of the Coast |
| |
TACTICS : |
Crucible is enthusastic, but impulsive and has a tendency to over-commit
fostered by years of encountering only second-rate villains. Tragedy in his past has
caused him to strongly value the lives of innocents over all, and he has a large
self-destructive streak. In battle he relies as much upon intuition as logic, and
uses the full range of his flame multipower. Defensively, Crucible is weaker, and
often gets injured in the line of duty. His death, attempting to
protect Earth from the ravages of the Ophidian Republic,
was regrettable, but not unexpected. |
|
|
 |
| |
NAME : |
CRU-S |
| |
MORALITY : |
Neutral (Obey Programmed Directives) |
| |
STATUS : |
Unknown. Possibly in the custody of F.O.R.C.E.. |
| |
SECURITY : |
Root (L3) |
| |
TYPE : |
A.I. |
| |
GROUP : |
Acting majordomo for the Knights of the Coast. |
| |
TACTICS : |
Cru-S retains only a single one of the legion of
defense orbs and manipulator
units it possessed in its former incarnation as Galahad.
As such, it has very little offensive or defensive capabilities. |
|
|
 |
| |
NAME : |
DESALVO, SPECIAL AGENT MARCO |
| |
MORALITY : |
Hero (Uphold the Law / Preserve the Good) |
| |
STATUS : |
Unknown (In Prison?) |
| |
SECURITY : |
L1 (Guest) |
| |
TYPE : |
Blaster / Gadgeteer |
| |
GROUP : |
Justice Department. Assigned to observe the Knights of the Coast. |
| |
TACTICS : |
Combining unplumbed mutant abilities with his skills with fire arms and gadgets,
Marco uses his weapons to combat most styles of foes. Lacking in mobility, he relies on heavy
armor to give him the time to take down his opponents. |
|
|
 |
| |
NAME : |
HAZARDMAN |
| |
MORALITY : |
Hero (Uphold the Good) |
| |
STATUS : |
Active |
| |
SECURITY : |
Basic (L2) |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
The Knights of the Coast |
| |
TACTICS : |
New to the Hero business, what Hazardman lacks in experience and
ability he makes up for in enthusiasm. He possesses a keen sense for danger and an
instinctive ability to make use of his environment in unorthodox ways to surprise
opponents who underestimate him based upon a lack of powers. Defensively, Hazardman
can handle the most severe punishment. |
|
|
 |
| |
NAME : |
HYDRO |
| |
MORALITY : |
Reformed Villain |
| |
STATUS : |
Deceased, May 2001 (November 1939). |
| |
SECURITY : |
Guest (L1) |
| |
TYPE : |
Brick |
| |
GROUP : |
Enrolled in the Strikeforce X program under the
supervision of DeSalvo. Associated therefore with the
Knights of the Coast.
|
| |
TACTICS : |
His partially-fluid nature grants Hydro the ability to absorb a considerable
amount of damage and to stretch his form to strike at an unexpected distance. His physical
attacks are backed by the pounding fury of the sea itself and he has a control over water
which he can use to incapacitate a foe. |
|
|
 |
| |
NAME : |
OBERON, LORD |
| |
MORALITY : |
Hero (Protect the Innocent) |
| |
STATUS : |
In Avalon. |
| |
SECURITY : |
L1 (Guest) |
| |
TYPE : |
Blaster / Psycher |
| |
GROUP : |
Founding member of The Knights of the Coast |
| |
TACTICS : |
Oberon has at his grasp a wide variety of attacks, from Lightning Bolts and
his magically enhanced sword to a collection of mental attacks. Quick to throw himself
into the midst of a fray, Oberon often makes himself a target of multiple assaults that
his defenses are not quite sufficient of protecting him from. Nonetheless, he has been
one of the most effective Knights in battle. Currently, he has retired from active
duty with the Knights in order to attempt to free his homeland
from the ravages of an invading force. |
|
|
 |
| |
NAME : |
PERSEUS |
| |
MORALITY : |
Possessed Hero (Uphold the Good) |
| |
STATUS : |
Reported to be gravely ill, and in custody of
Dr. Lizardo. |
| |
SECURITY : |
REVOKED |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Formerly with the Knights of the Coast, now subsumed into
The Justice Machine. |
| |
TACTICS : |
Perseus prefers stealth and intelligence gathering. When engaged, he will
close quickly and use Find Weakness and his B'Tai staff to devastate an opponent with MA
attacks. If he cannot close, he can attack at range with an AP blaster. Defensively, Perseus'
Damage Reduction and high DV makes him a difficult target to put down, despite weak defenses. |
|
|
 |
| |
NAME : |
PHOENIX |
| |
MORALITY : |
Hero (Responsibility of Power) |
| |
STATUS : |
Active |
| |
SECURITY : |
L3 (Root) |
| |
TYPE : |
Brick / Martial Artist |
| |
GROUP : |
One-time leader of the Knights of the Coast. Former member of the
Overwatch Committee. |
| |
TACTICS : |
Phoenix is emotional and impulsive, relying upon the strength and power
anchored in his martial arts attacks to carry the day. Subtlety is a secondary concern
in most cases. Defensively, he is a tough cookie and lets nothing knock him from his
feet so long as he retains a spark of consciousness. |
|
|
 |
| |
NAME : |
SCHEXNAYDER, LAWRENCE |
| |
MORALITY : |
Neutral (Pursuit of Profit) |
| |
STATUS : |
Active |
| |
SECURITY : |
L3 (Root) |
| |
TYPE : |
CEO |
| |
GROUP : |
Formerly associated with the Knights of the Coast |
| |
TACTICS : |
Cutthroat financial tactics. Doesn't risk himself to physical conflicts.
Lawrence's involvement with the group has lessened since the death of
Crucible, but he remains inextricably tied into certain
financial arrangements. |
|
|
 |
| |
NAME : |
SCREAMING SKULL, THE |
| |
MORALITY : |
Neutral (Pursuit of Science) |
| |
STATUS : |
Active |
| |
SECURITY : |
Basic (L2) |
| |
TYPE : |
Blaster |
| |
GROUP : |
Formerly one of the co-leaders of the original
Injustice Gang, now informally associated with the
Knights of the Coast. |
| |
TACTICS : |
A reformed supervillain, Victor Stewart (aka the Screaming Skull) now
supports the KotC's endeavours to do good with the assistance of his knowledge,
leadership, and gadgets. Forced into an engagement, he has a widely variable array
of devices which he can rely upon to act. His cunning and intelligence should not
be underestimated, despite a friendly and honorable mien. |
|
|
 |
| |
NAME : |
STARSEED |
| |
MORALITY : |
Hero |
| |
STATUS : |
Deceased, August 28th, 2001. |
| |
SECURITY : |
L2 (Basic) |
| |
TYPE : |
Blaster |
| |
GROUP : |
Knights of the Coast |
| |
TACTICS : |
A sniper who has at his disposal of solar attacks. |
|
|
 |
| |
NAME : |
SUB-ZERO |
| |
MORALITY : |
Hero (Protect the Innocent) |
| |
STATUS : |
Active |
| |
SECURITY : |
L2 (Basic) |
| |
TYPE : |
Blaster |
| |
GROUP : |
Associated with both the Knights of the Coast and
the St. Ives Academy for Gifted Students. |
| |
TACTICS : |
Subzero is cool and collected under fire. Possessed of a wide range of
ice-based powers, he wields them with creativity to launch ice bolts or entangles at
opponents. When attacked, his icy form provides an adequate, though not invulnerable,
defense against most assaults. |
|
|
 |
| |
NAME : |
TEMPLAR |
| |
MORALITY : |
Hero (Responsibility of Power) |
| |
STATUS : |
Active |
| |
SECURITY : |
L2 (Basic) |
| |
TYPE : |
Mystic |
| |
GROUP : |
Formerly independant, currently with the Knights of the Coast. |
| |
TACTICS : |
When forced into a direct confrontation, Templar can unload with a variety of
mystical or magical effects. He prefers to use non-lethal means - at least against human
opponents - but can foil an opponent with a variety of mental entangles, flash attacks. He
also can provide assistance to comrades in a battle by means of metaphysical defense, healing,
and dispellings. Slow and not very agile, he yet remains a suprisingly tough person to put
down. |
|
|
 |
| |
NAME : |
TRIBUNAL |
| |
MORALITY : |
Hero (Uphold the Law/Eliminate Vigilantes). |
| |
STATUS : |
Deceased/In Stasis, November 2000. |
| |
SECURITY : |
REVOKED |
| |
TYPE : |
Martial Artist/Brick |
| |
GROUP : |
Founding member of The Knights of the Coast |
| |
TACTICS : |
Chooses form to match circumstances. In the shape of Big Blue he is a
straightforward Brick, preferring a stand-up fight. As Nightshade he prefers to use
Martial Skill rather than brute strength. As the Hound, he possessed keen senses and
a limited ability to teleport, along with an unearthly howl. Unfortunately, the
latter two forms are possessed of relatively weak defenses so most combats are fought
out in Big Blue form. Unable to overcome problems of instability,
the personality of Big Blue is apparently extinct, and the forms of the Hound and Nightshade
are in stasis in order to preserve their lives until a means of
stabilizing them can be found. |
|
|
 |
| |
NAME : |
WRAITH |
| |
MORALITY : |
Possessed(?) Neutral (Vengeance) |
| |
STATUS : |
Missing |
| |
SECURITY : |
REVOKED |
| |
TYPE : |
Ghost |
| |
GROUP : |
The Knights of the Coast |
| |
TACTICS : |
Wraith has only a limited ability to interact with the outside world, a fact
which has been both a boon and a curse to him. While his immaterial state protects him from
most attacks, it also strongly limits his ability to 'lend a hand' where needed. In combat, he
has been able to assist via the spectral revolver that
is his primary form of attack, though he can also unleash an NND when he gets close enough to
an opponent. |
|