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NAME : |
BLACK LIGHTNING |
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MORALITY : |
Villain |
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STATUS : |
At Large |
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TYPE : |
Brick |
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GROUP : |
A member of both the original Injustice Gang and
The New Injustice Gang. Associated with the
Masters of Evil.
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TACTICS : |
Black Lightning is the villainous counterpart to Captain Thunder. Strong, tough, and fast,
he also favors smashing move-throughs and move-bys, but possesses more tactical sense than
his adversary. |
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 |
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NAME : |
BLIZZARD WIZARD, THE |
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MORALITY : |
Villain (Irrational Attraction to Ice/Cold motif crimes.) |
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STATUS : |
At Large |
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TYPE : |
Mastermind / Gadgeteer / Blaster |
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GROUP : |
Formerly of the Injustice Gang, later went on to found
I.G.L.O.O. |
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TACTICS : |
No Data. |
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 |
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NAME : |
THE ENCHANTRESS |
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MORALITY : |
Reformed Villain |
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STATUS : |
Retired |
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TYPE : |
Mystic |
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GROUP : |
Injustice Gang |
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TACTICS : |
Avoided direct conflict, preferring to stay at range and bog down opponents with
Flash effects, Hex bolts, mystic mind manipulation, Alchemy Wand, and Earth Entombment. |
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 |
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NAME : |
HUMAN INFERNO |
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MORALITY : |
Villain |
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STATUS : |
Deceased (blew himself up) |
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TYPE : |
Blaster |
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GROUP : |
Injustice Gang |
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TACTICS : |
Charge into close combat and explode, run around while on fire and blow up
some more. |
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 |
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NAME : |
LEVIATHAN |
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MORALITY : |
Villain |
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STATUS : |
Stronghold |
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TYPE : |
Brick |
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GROUP : |
A member of both the original Injustice Gang and
The New Injustice Gang. |
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TACTICS : |
Capable of incredible growth, Leviathan is full of sound and fury, but
signifies little. His attacks are primarily limited to HtH attacks, backed by a considerable
strength (and due to his size, these can reach misleadingly far), but his growth is linked to
a Density Decrease that, though it gives him in a reasonable DV, results in him taking
additional damage from incoming attacks and allows him to be knocked off his footing.
Particularly vulnerable to AP attacks. Despite these limitations has a tendency to overcommit. |
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 |
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NAME : |
PACK WOLF |
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MORALITY : |
Villain |
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STATUS : |
Stronghold |
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TYPE : |
Morpher / Martial Artist |
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GROUP : |
A member of both the original Injustice Gang and
The New Injustice Gang.
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TACTICS : |
Divide and conquer. Pack Wolf is capable of dividing himself into four
duplicates, each of whom can act (and be taken out) independantly. This ability takes an
otherwise mediocre offense (MA HtH attacks) and renders him worthy of some respect as a foe.
The other thing that should be watched is his mobility, as he is capable of leaping great
distances.
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 |
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NAME : |
PHANTASM |
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MORALITY : |
Villain (Insane - Delusions of Godhood) |
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STATUS : |
At Large |
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TYPE : |
Blaster |
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GROUP : |
Formerly of the original Injustice Gang. Now independant. |
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TACTICS : |
Intangiblity, could disrupt biological functions, floats. |
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 |
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NAME : |
SCREAMING SKULL, THE |
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MORALITY : |
Neutral (Pursuit of Science) |
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STATUS : |
Active |
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SECURITY : |
REVOKED |
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TYPE : |
Blaster |
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GROUP : |
Informally associated with the Knights of the Coast.
Former supervillain, co-leader of the Injustice Gang. |
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TACTICS : |
A reformed supervillain, Victor Stewart (aka the Screaming Skull) now
supports the KotC's endeavours to do good with the assistance of his knowledge,
leadership, and gadgets. Forced into an engagement, he has a widely variable array
of devices which he can rely upon to act. His cunning and intelligence should not
be underestimated, despite a friendly and honorable mien. |
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 |
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NAME : |
VALENTINO, WOLFGANG |
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MORALITY : |
Villain (Megalomaniac & Eeevil Genius) |
| |
STATUS : |
Deceased. |
| |
TYPE : |
Mastermind |
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GROUP : |
Founder and co-leader of the original Injustice Gang. |
| |
TACTICS : |
Come up with a fiendishly clever eeevil plan. Hatch said eeevil plan. Capture
some hero and reveal said eeevil plan. When the hero gets away and the tables are turned,
execute an incredible escape. Rinse and repeat. |
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 |
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NAME : |
VON ZOOM, PROFESSOR |
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MORALITY : |
Villain |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Speedster |
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GROUP : |
A member of both the original Injustice Gang and
The New Injustice Gang.
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| |
TACTICS : |
Fast. Very fast. Even faster than that. Von Zoom doesn't need terribly
high defenses so long as his mobility is unchecked. Offensively, he can use his speed to
generate a variety of effects in addition to the flurry of blows he can unleash. He is most
effective in a supporting role, rescuing downed comrades and capturing incapacitated opponents.
A team has precious little time and opportunity to prevent such tactics.
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