|
 |
| |
NAME : |
AMERICAN EAGLE [III] |
| |
MORALITY : |
Hero (Patriot) |
| |
STATUS : |
Active |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
A member of The Ultramarines. Formerly with
the Freedom Brigade. |
| |
TACTICS : |
Flying Martial Artist. |
|
|
 |
| |
NAME : |
ANIMANIAC |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active |
| |
TYPE : |
Characteristic Morpher |
| |
GROUP : |
Independant (by choice of others). |
| |
TACTICS : |
Animaniac's eagerness outweighs his common sense. So far his untrained tactics include running
around at high (cheetah?) speeds until closing into melee and switching to a stronger animal (gorilla,
elephant, and so on). |
|
|
 |
| |
NAME : |
AQUANAUT |
| |
MORALITY : |
Hero (Responsibility of Power, Defender of the Oceans) |
| |
STATUS : |
Active |
| |
TYPE : |
Brick |
| |
GROUP : |
Independant. |
| |
TACTICS : |
This crusader of the deep is perfectly suited to his element, capable of
incredible feats of strength and swimming. If you oppose him in his natural element,
you are in for a nasty fight with this hero swimming forth under water and broaching to
the attack. Even on land he is a tough customer, who combines incredible strength with a
surprising mobility to deliver splitting move-bys and move-throughs. Defensively, he is
a little more vulnerable on dry land, but still possesses solid defenses. |
|
|
 |
| |
NAME : |
ARIADNE, PRINCESS |
| |
MORALITY : |
Neutral |
| |
STATUS : |
Deceased, August 28th, 2001. |
| |
SECURITY : |
L1 (Guest) |
| |
TYPE : |
Warrior |
| |
GROUP : |
Amazon. Currently associated with the
Knights of the Coast. |
| |
TACTICS : |
Trained Amazon warrior; low armor, high DV, skilled
AV. Possibly able to locate an opponent's weak points. A firm believer in honorable combat,
she is nonetheless prone to "eye for an eye" measures, and has killed opponents that were
themselves incautious about spilling blood. |
|
|
 |
| |
NAME : |
ATLAS |
| |
MORALITY : |
Hero (Patriot) |
| |
STATUS : |
Active |
| |
TYPE : |
Brick |
| |
GROUP : |
The Ultramarines. |
| |
TACTICS : |
Size-changing brick. Strong, stronger when he grows. |
|
To Top
|
 |
| |
NAME : |
BISHOP |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active. |
| |
TYPE : |
Mentalist / Martial Artist |
| |
GROUP : |
Formerly with the Minute Men. Apparent
protégé to the White Knight. |
| |
TACTICS : |
A reasonably low powered mentalist, apparently, whose skills are flushed out
with a certain aptitude towards the martial arts. |
|
|
 |
| |
NAME : |
BLACK BLUR |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active |
| |
SECURITY : |
L1 (Guest) |
| |
TYPE : |
Speedster |
| |
GROUP : |
Knights of the Coast |
| |
TACTICS : |
Run quickly up to an opponent and use martial arts techniques to throw them to
the ground. Then, kick them while they are down. |
|
|
 |
|
|
 |
| |
NAME : |
BLAZER |
| |
MORALITY : |
Hero (Responsibility of Power) |
| |
STATUS : |
Active |
| |
TYPE : |
Blaster |
| |
GROUP : |
St. Ives Academy |
| |
TACTICS : |
Although perhaps a bit foolhardy, Blazer is one of the more tactically smart
of the St. Ives students. He sizes up a situation quickly and determines who is
the biggest threat to his squad's goals, then attacks with his powerful laser blasts and
flash attacks. |
|
|
 |
| |
NAME : |
BLINK |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active |
| |
TYPE : |
Teleporter / Martial Artist |
| |
GROUP : |
St. Ives Academy |
| |
TACTICS : |
Although still young, Blink possesses a frighteningly-powerful ability to
teleport himself and others remarkably distances. He is most powerful when acting in a support
fashion, teleporting his teammates where they are needed most, and has the discipline to keep
himself acting in this capacity, though he longs to mix it up himself with his nunchuks. |
|
|
 |
| |
NAME : |
BLUE ANGEL |
| |
MORALITY : |
Hero (Help Mutantkind) |
| |
STATUS : |
Active. |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Devil's Advocate. |
| |
TACTICS : |
Fly-by attacks armed with Heaven Sword. |
|
|
 |
| |
NAME : |
BRAINSTORM |
| |
MORALITY : |
Hero (Protect the Innocent) |
| |
STATUS : |
Active |
| |
TYPE : |
Psycher? |
| |
GROUP : |
Instructor at the St. Ives Academy |
| |
TACTICS : |
No data. |
|
To Top
|
 |
| |
NAME : |
CANADIAN SHIELD |
| |
MORALITY : |
Hero (Uphold the Good. Patriotic defender of Canada.) |
| |
STATUS : |
Active. |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Unofficial leader of The Guardians. |
| |
TACTICS : |
Canadian Shield seems to utilize a bluff, straightforward system of attack,
leaving the subtle work for the other members of his team, such as
Red Archer, with whom he often works. In actuality, however,
he is a cunning tactician who possesses a keen aptitude for determining the linchpin of an
opposing team, then focusing his efforts (consisting of hurled shield attacks and shield
bashes) upon that linchpin. On defense, this fast, acrobatic hero possesses a decent DV and
solid SD to back it up. |
|
|
 |
| |
NAME : |
CAPTAIN THUNDER |
| |
MORALITY : |
Hero |
| |
STATUS : |
Deceased, April 21, 2001. |
| |
TYPE : |
Brick |
| |
GROUP : |
Formerly with the Hero Collective /
Justice Machine. |
| |
TACTICS : |
Captain Thunder believes that subtlety and misdirection are for villains
and wimps. He uses his tremendous speed and strength to perform unstoppable move-throughs
and fly-bys. Defensively, Captain Thunder is also a very tough customer, though he is
vulnerable to Flash attacks and dispels intended to strike at his mystical origin. |
|
|
 |
| |
NAME : |
C.C.P.D. - EXOTIC RESPONSE UNIT |
| |
MORALITY : |
Hero (Uphold the Law) |
| |
STATUS : |
Special. |
| |
TYPE : |
Mooks |
| |
GROUP : |
C.C.P.D. |
| |
TACTICS : |
This unit is equipped and trained to perform dangerous operations, such as
coordinated attacks on Exotic criminals in secure locations. They are typically equipped with
heavier armaments than ordinary police officers with available arms including submachine guns,
carbines, specialized tear gas and concussion grenades, and high-powered rifles for "marksmen"
(snipers). |
|
|
 |
| |
NAME : |
CHYNA |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active. |
| |
TYPE : |
Archer / Martial Artist. |
| |
GROUP : |
Works in partnership with Taigar. |
| |
TACTICS : |
Attacks with a Psi bow. |
|
|
 |
| |
NAME : |
CIPHER |
| |
MORALITY : |
Neutral (Pursuit of Science) |
| |
STATUS : |
Active |
| |
SECURITY : |
L3 (Root) |
| |
TYPE : |
Blaster |
| |
GROUP : |
Knights of the Coast |
| |
TACTICS : |
Cipher has operated largely in an invaluable supporting role for the group,
using her invisibility as a screen from which to entangle opponents. She has at her
control a variety of entangle options, as well as a Universal Field NND attack and
the ability to manipulate objects remotely via telekinesis. Defensively, Cipher is
protected as much by her invisibility as her force field. |
|
|
 |
| |
NAME : |
CITIZEN MERCURY |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active (Class III - Probation) |
| |
TYPE : |
Speedster |
| |
GROUP : |
Formerly with the Hero Collective /
Justice Machine. |
| |
TACTICS : |
Fast. Very fast. Very very very fast. Although possessed of only mediocre
defenses, Mercury's speed more than makes up for the lack. On offense, he can use his speed
to generate a variety of attacks in addition to the flurry of blows he can unleash. |
|
|
 |
| |
NAME : |
COAST GUARDIAN, THE |
| |
MORALITY : |
Hero (Thrill of Adventure?) |
| |
STATUS : |
Recovering from wounds taken on September 5th, 2001. |
| |
SECURITY : |
None. |
| |
TYPE : |
Mook? |
| |
GROUP : |
Independant |
| |
TACTICS : |
Charge headlong into battle. Suspected of being little more than a normal with
delusions of grandeur. |
|
|
 |
| |
NAME : |
CRUCIBLE |
| |
MORALITY : |
Hero (Protect the Innocent) |
| |
STATUS : |
Deceased, November 2000. |
| |
SECURITY : |
REVOKED |
| |
TYPE : |
Blaster |
| |
GROUP : |
Founding member of The Knights of the Coast |
| |
TACTICS : |
Crucible is enthusastic, but impulsive and has a tendency to over-commit
fostered by years of encountering only second-rate villains. Tragedy in his past has
caused him to strongly value the lives of innocents over all, and he has a large
self-destructive streak. In battle he relies as much upon intuition as logic, and
uses the full range of his flame multipower. Defensively, Crucible is weaker, and
often gets injured in the line of duty. |
|
|
 |
| |
NAME : |
CRU-S |
| |
MORALITY : |
Neutral (Obey Programmed Directives) |
| |
STATUS : |
Unknown. Possibly in the custody of F.O.R.C.E.. |
| |
SECURITY : |
Root (L3) |
| |
TYPE : |
A.I. |
| |
GROUP : |
Acting majordomo for the Knights of the Coast. |
| |
TACTICS : |
Cru-S retains only a single one of the legion of
defense orbs and manipulator
units it possessed in its former incarnation as Galahad.
As such, it has very little offensive or defensive capabilities. |
|
To Top
|
 |
| |
NAME : |
DARKLIGHTER |
| |
MORALITY : |
Hero (Protect the Innocent/Uphold the Good) |
| |
STATUS : |
Active |
| |
TYPE : |
Ghost |
| |
GROUP : |
St. Ives Academy |
| |
TACTICS : |
Darklighter is another with the considerable self-discipline (considering his
youth) to act primarily in a support role, as an advance scout and distraction. He has the
ability to dematerialize, thus rendering him invulnerable to most attacks while he carries
out this task. |
|
|
 |
| |
NAME : |
DESALVO, SPECIAL AGENT MARCO |
| |
MORALITY : |
Hero (Uphold the Law / Preserve the Good) |
| |
STATUS : |
Unknown (In Prison?) |
| |
SECURITY : |
L1 (Guest) |
| |
TYPE : |
Blaster / Gadgeteer |
| |
GROUP : |
Justice Department. Assigned to observe the
Knights of the Coast. |
| |
TACTICS : |
Combining unplumbed mutant abilities with his skills with fire arms and gadgets,
Marco uses his weapons to combat most styles of foes. Lacking in mobility, he relies on heavy
armor to give him the time to take down his opponents. |
|
|
 |
| |
NAME : |
DIAMOND LIL |
| |
MORALITY : |
Villain (Reformed?) |
| |
STATUS : |
Active |
| |
TYPE : |
Brick |
| |
GROUP : |
Formerly with The New Injustice Gang. Enrolled in
the StrikeForce X program.
|
| |
TACTICS : |
Possessed of incredible strength, Diamond Lil relies in combat upon devastating
HtH attacks and her ability to pick up and hurl weighty objects. Her defenses are adequate,
but not terribly noteworthy. |
|
|
 |
| |
NAME : |
DIMENSION MAN |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
The Freedom Brigade. |
| |
TACTICS : |
Teleporting Martial Artist. Cocky. |
|
|
 |
| |
NAME : |
DINO-MAN |
| |
MORALITY : |
Villain (Reformed?) |
| |
STATUS : |
Active |
| |
TYPE : |
Morpher / Brick |
| |
GROUP : |
Formerly of Team Cyclops. Now enrolled in the
Strikeforce X program. |
| |
TACTICS : |
Dino-Man possesses a potentially great ability, but squanders it
to large degree. He prefers to utilize the shapes of very massive and strong
dinosaurs, and his idea of subtlety is to drop on someone from above in the
form of a Tyrannosaurus Rex. While capable of mass destruction, he lacks the
defenses to withstand the type of attention that such action brings. |
|
|
 |
| |
NAME : |
DURIEL |
| |
MORALITY : |
Hero (Unwanted Power) |
| |
STATUS : |
Active. |
| |
TYPE : |
Brick |
| |
GROUP : |
Devil's Advocate. |
| |
TACTICS : |
Punch villian's lights out, Shoulder charge villians, Breath cold on villians.
Hampered by lack of mobility. He accepts the direction of Blue
Angel. |
|
To Top
|
 |
| |
NAME : |
EISDECKE |
| |
MORALITY : |
Hero (Thrill of Adventure) |
| |
STATUS : |
Active. |
| |
TYPE : |
Blaster |
| |
GROUP : |
Freiheitskaempfe. |
| |
TACTICS : |
This projecter of Eisdecke (sheets of ice) has similar powers and tactics to
Sub-Zero, with some differences. (You'd almost think she
studied all of the footage of that hero that she could.) |
|
To Top
|
 |
| |
NAME : |
FIREBRAND |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active. |
| |
TYPE : |
Blaster |
| |
GROUP : |
The Power Patrol. |
| |
TACTICS : |
Capable of projecting/superleaping upon gouts of Flame.
|
|
|
 |
| |
NAME : |
FIRECRACKER |
| |
MORALITY : |
Hero (Patriot) |
| |
STATUS : |
Active |
| |
TYPE : |
Blaster |
| |
GROUP : |
The Ultramarines. |
| |
TACTICS : |
Lights things on fire. |
|
|
 |
| |
NAME : |
FLEUR DE LYS |
| |
MORALITY : |
Hero (Vigilante, Quebec Seperatist) |
| |
STATUS : |
Active |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Freelance / The Guardians; based out of Montréal |
| |
TACTICS : |
Martial Artist, prefers to work alone in patrolling the streets of Montréal. Very
sensitive to perceived slurs against the sovereignty of Québec. Uses a force sword. |
|
|
 |
| |
NAME : |
F.O.R.C.E.: ENFORCER UNIT |
| |
MORALITY : |
Neutral (Obey Programmed Directives) |
| |
STATUS : |
Special. |
| |
TYPE : |
Brick. |
| |
GROUP : |
F.O.R.C.E.. |
| |
TACTICS : |
Incapacitate enemy targets using a variety of non-lethal attacks, then
imprison them in internal holding cells. Protected by battleship-thickness armor plating. |
|
|
 |
| |
NAME : |
F.O.R.C.E.: FIELD AGENT |
| |
MORALITY : |
Hero (Uphold the Law) |
| |
STATUS : |
Special. |
| |
TYPE : |
Mooks |
| |
GROUP : |
F.O.R.C.E.. |
| |
TACTICS : |
Limited-duration force belt. Multipack rifle (sonic disruptor, spark grenades,
laser rifle). |
|
|
 |
| |
NAME : |
F.O.R.C.E.: HEAVY WEAPONS AGENT |
| |
MORALITY : |
Hero (Uphold the Law) |
| |
STATUS : |
Special. |
| |
TYPE : |
Mooks |
| |
GROUP : |
F.O.R.C.E.. |
| |
TACTICS : |
The most heavily armed and armored agents F.O.R.C.E.
can bring to bear. The backbone of tactical assaults upon rogue exotics. Pulse laser cannon.
Force belt. |
|
|
 |
| |
NAME : |
F.O.R.C.E.: SQUAD BETA |
| |
MORALITY : |
Hero (Uphold the Law) |
| |
STATUS : |
Special. |
| |
TYPE : |
Mooks |
| |
GROUP : |
F.O.R.C.E.. |
| |
TACTICS : |
This squad has trained extensively with SAS in the field of anti-terrorism.
They are characterized by an easy going demeanor and a fondness of using song titles for combat
tactics. When they came between the Knights
and a falsely-imprisoned comrade, they were quickly taken down.
|
|
|
 |
|
|
 |
|
|
 |
| |
NAME : |
F.O.R.C.E.: SQUAD PHI |
| |
MORALITY : |
Hero (Uphold the Law) |
| |
STATUS : |
Special. |
| |
TYPE : |
Mooks |
| |
GROUP : |
F.O.R.C.E.. |
| |
TACTICS : |
This squad is equipped and trained to deal with the more subtle threats to
the sanctity of the U.S.; mentalists. Their weaponry, while not as well suited against
rampaging bricks, is focused upon capturing and incapacitating an opponent, blocking their
senses and preventing them from being able to speak. One favorite tactic is to flash an
opponent's sense of sight, which is then followed up with goopy entagles aimed at his head. |
|
|
 |
|
|
 |
| |
NAME : |
F.O.R.C.E.: TROOPER |
| |
MORALITY : |
Hero (Uphold the Law) |
| |
STATUS : |
Special. |
| |
TYPE : |
Mooks |
| |
GROUP : |
F.O.R.C.E.. |
| |
TACTICS : |
The rank & file members of F.O.R.C.E.. Armed
with mundane flak jackets and laser pistols. |
|
|
 |
| |
NAME : |
F.O.R.C.E.: WILD CARD AGENT |
| |
MORALITY : |
Hero (Uphold the Law) |
| |
STATUS : |
Special. |
| |
TYPE : |
Mooks |
| |
GROUP : |
F.O.R.C.E.. |
| |
TACTICS : |
Responsible for field-testing experimental equipment for
F.O.R.C.E., a Wild Card Agent's capabilities cannot be assessed
in advance. Will typically be armed with a laser pistol and force belt, in addition to
whatever equipment is being tested. |
|
|
 |
| |
NAME : |
FORCE: THE KINETIC MAN |
| |
MORALITY : |
Hero (Pursue Science) |
| |
STATUS : |
Active. |
| |
TYPE : |
Blaster |
| |
GROUP : |
Leader of The Power Patrol. |
| |
TACTICS : |
The Kinetic Man has at his disposal a variety of powers, ranging from
Telekinesis to beams of Actinic Force. He is protected by a force field of moderate strength.
|
|
|
 |
| |
NAME : |
FROSTBURN |
| |
MORALITY : |
Villain (Reformed?) |
| |
STATUS : |
Active |
| |
TYPE : |
Blaster |
| |
GROUP : |
Formerly of The New Injustice Gang. Now enrolled
in the Strikeforce X program. |
| |
TACTICS : |
While Frostburn doesn't have the raw power of
Crucible or Sub-Zero,
he has at his control a very versatile command of heat and cold, and is capable of launching
powerful ice entangles one moment, and flame blasts the next. His attack style is fairly
straightforward and unimaginative and his moderate defenses can be overwhelmed by a strong
show of force. |
|
To Top
|
 |
| |
NAME : |
GALAHAD |
| |
MORALITY : |
Neutral (Obey Programmed Directives) |
| |
STATUS : |
Destroyed, March 2001 |
| |
TYPE : |
A.I. |
| |
GROUP : |
The Hero Collective |
| |
TACTICS : |
Responsible for guarding The Citadel,
the secret base of the Hero Collective /
Justice Machine, Galahad is an A.I. entity with a number of
tricks up its sleeve, from anaesthetic gas, to laser-armed defense
orbs and forcescreens. Restricted to the one physical location, it could nonetheless offer
up a stiff defense to would-be invaders. |
|
|
 |
| |
NAME : |
GIGAGIRL |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active. |
| |
TYPE : |
Morpher |
| |
GROUP : |
The Power Patrol. |
| |
TACTICS : |
Morphing/Stretching abilities.
|
|
|
 |
| |
NAME : |
GOLDBRICK |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active (Class III - Probation) |
| |
TYPE : |
Brick / Martial Artist |
| |
GROUP : |
Formerly with the Hero Collective /
Justice Machine. Now being assessed for
'fitness and an appropriate attitude' by the Ultramarines. |
| |
TACTICS : |
This brick uses his mobility to make darting attacks. Knowledgable in a
variety of Martial Arts, the most fearsome weapon in his repetoire is an overpowering
shoulder-charge, backed by an enhanced strength capable of lifting cars. Goldbrick possesses
significant defenses (and a moderate DV) to withstand attacks, though his metal body is
vulnerable to electrical attacks and none of his defenses are hardened. |
|
|
 |
| |
NAME : |
GOODSPEED, AGENT STANLEY |
| |
MORALITY : |
Hero (Uphold the Law) |
| |
STATUS : |
Reportedly killed in a car accident in
late August, 2001. |
| |
TYPE : |
Mook |
| |
GROUP : |
C.I.A.. |
| |
TACTICS : |
Trained in counter-terrorism, Agent Goodspeed nonetheless is ill-equipped
(offensively and defensively) to engage in battle with Exotics. |
|
|
 |
| |
NAME : |
GOTHICA |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active |
| |
TYPE : |
Mentalist / Mystic. |
| |
GROUP : |
Linked to the so-called Teen Girl Squad. |
| |
TACTICS : |
No Data. |
|
To Top
|
 |
| |
NAME : |
HARD HAT |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active |
| |
TYPE : |
Gadgeteer |
| |
GROUP : |
The Freedom Brigade. |
| |
TACTICS : |
Gadgeteer. Armed with a big red hammer. |
|
|
 |
| |
NAME : |
HAUPTMANN DEUTSCHLAND |
| |
MORALITY : |
Hero (Superpatriot) |
| |
STATUS : |
Active. |
| |
TYPE : |
Martial Artist / Brick |
| |
GROUP : |
Leader of the Freiheitskaempfe. |
| |
TACTICS : |
Solid tactics, shrugs off most attacks. |
|
|
 |
| |
NAME : |
HAZARDMAN |
| |
MORALITY : |
Hero (Uphold the Good) |
| |
STATUS : |
Active |
| |
SECURITY : |
REVOKED |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
The Knights of the Coast |
| |
TACTICS : |
New to the Hero business, what Hazardman lacks in experience and
ability he makes up for in enthusiasm. He possesses a keen sense for danger and an
instinctive ability to make use of his environment in unorthodox ways to surprise
opponents who underestimate him based upon a lack of powers. Defensively, Hazardman
can handle the most severe punishment. |
|
|
 |
| |
NAME : |
HEXE |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active. |
| |
TYPE : |
Mystic |
| |
GROUP : |
Freiheitskaempfe. |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
HYDRO |
| |
MORALITY : |
Reformed Villain |
| |
STATUS : |
Deceased, May 2001 (November 1939). |
| |
SECURITY : |
Guest (L1) |
| |
TYPE : |
Brick |
| |
GROUP : |
Enrolled in the Strikeforce X program under the
supervision of DeSalvo. Associated therefore with the
Knights of the Coast.
|
| |
TACTICS : |
His partially-fluid nature grants Hydro the ability to absorb a considerable
amount of damage and to stretch his form to strike at an unexpected distance. His physical
attacks are backed by the pounding fury of the sea itself and he has a control over water
which he can use to incapacitate a foe. |
|
To Top
|
 |
| |
NAME : |
ICEPICK |
| |
MORALITY : |
Villain (Reformed?) |
| |
STATUS : |
Active |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Formerly of I.G.L.O.O.. Now enrolled in the
Strikeforce X program. |
| |
TACTICS : |
This villain is another scrappy fighter who likes to close with an opponent and
overwhelm him or her as quickly as possible with a brutal combination of attacks plus the use
of a 2' long metal spike (AP). His preference for close combat is also a weakness; if he bites
off more than he can chew, he may find it difficult to extricate himself before his defenses
are overwhelmed. |
|
|
 |
| |
NAME : |
ICEWIND |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active |
| |
TYPE : |
Blaster |
| |
GROUP : |
Associated with The Guardians. |
| |
TACTICS : |
Relatively untrained in the use of her abilities, Icewind packs a relatively
standard repetoire of abilities, based about the manipulation of cold and wind. She has the
expected vulnerabilities to flame-based attacks. |
|
To Top
|
 |
| |
NAME : |
JO-TAN |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active |
| |
TYPE : |
Brick |
| |
GROUP : |
The Freedom Brigade. |
| |
TACTICS : |
Size-altering Brick, with the appearance of a mid-weight sumo wrestler. |
|
|
 |
| |
NAME : |
JUSTICE |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active |
| |
TYPE : |
No Data. |
| |
GROUP : |
Independant? |
| |
TACTICS : |
No Data. |
|
To Top
|
 |
| |
NAME : |
KID MERCURY |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active |
| |
TYPE : |
Speedster |
| |
GROUP : |
Linked to the so-called Teen Girl Squad. |
| |
TACTICS : |
Young speedster. |
|
|
 |
| |
NAME : |
KID SILVER [II] |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active |
| |
TYPE : |
Martial Artist. |
| |
GROUP : |
Former unofficial member of the Minute Men
and sidekick/protégé to the Golden Avenger [II]. Now
linked to the so-called Teen Girl Squad. |
| |
TACTICS : |
Although still young and somewhat inexperienced, the latest to bear the name
'Kid Silver' ably uses agility and her knowledge of the martial arts to battle crime. |
|
To Top
|
 |
| |
NAME : |
LADY LIBERTY |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active. |
| |
TYPE : |
Speedster / Martial Artist |
| |
GROUP : |
Possible new recruit to the Freedom Brigade.
Former member of the Minute Men. |
| |
TACTICS : |
Run quickly up to an opponent and use martial arts techniques to subdue them. |
|
|
 |
| |
NAME : |
LAMPREY |
| |
MORALITY : |
Villain (Reformed?) |
| |
STATUS : |
Active |
| |
TYPE : |
Drainer |
| |
GROUP : |
Formerly of Team Cyclops and
The New Injustice Gang. Now enrolled in the
Strikeforce X program. |
| |
TACTICS : |
Lamprey is essentially a coward. Past encounters seem to indicate that
he will attack only as part of a larger team or from ambush. In an engagement, he will
seek out the weakest opponent. Given the poor state of his defenses, however, this
might be the only way he can remain in a fight for any length of time. |
|
|
 |
| |
NAME : |
LASERETTE |
| |
MORALITY : |
Hero (Uphold the Good) |
| |
STATUS : |
Unknown. |
| |
SECURITY : |
L1 (Guest) |
| |
TYPE : |
Blaster |
| |
GROUP : |
Formerly associated with the Hero Collective.
Now linked to the so-called Teen Girl Squad. |
| |
TACTICS : |
Strong-willed and impetuous, Laserette's tactics border on the foolhardy at
times. Although she has tremendous power at her fingertips, and shows a tremendous instinctive
ability to wield that power, she is inexperienced and unable to show much subtlety in her use
of force. She will attack an opponent in a straightforward fashion, and is prone to biting
off more than she (or her defenses) can chew. |
|
|
 |
| |
NAME : |
LONE STAR |
| |
MORALITY : |
Hero (Patriot) |
| |
STATUS : |
Active |
| |
TYPE : |
Blaster |
| |
GROUP : |
Independant |
| |
TACTICS : |
Blaster. |
|
To Top
|
 |
| |
NAME : |
MAN OF WAR |
| |
MORALITY : |
Hero? |
| |
STATUS : |
Active. |
| |
TYPE : |
No Data. |
| |
GROUP : |
No Data. |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
MAVERICK |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active |
| |
TYPE : |
Martial Artist. |
| |
GROUP : |
Independant(?) While formerly known as the Gold Avenger [II], a
mamber of the Super Squad, and later leader
of the Minute Men on the Eastern Seaboard. Former member
of the Gentleman's Adventurers Society and one-time head
of the Strikeforce X program. |
| |
TACTICS : |
A formidably-skilled martial artist, Maverick is also a tactician of note and
capable of instantly assessing the weaknesses of those he faces. He makes for a tough target
for his opponents, although if struck he has only a moderate ability to withstand harm. |
|
|
 |
| |
NAME : |
MEGALITH |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active. |
| |
TYPE : |
Brick |
| |
GROUP : |
The Power Patrol. |
| |
TACTICS : |
Megalith uses his ability to increase his size to turn himself into a potent
offensive threat; difficult to put down and capable of delivering tremendously powerful HtH
attacks.
|
|
|
 |
| |
NAME : |
MOON, DR. DEVON |
| |
MORALITY : |
Neutral? |
| |
STATUS : |
Active. |
| |
SECURITY : |
L1 (Guest) |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Member of the Shadow Warriors. |
| |
TACTICS : |
Tactical operative; use the means at hand to get a job done. Other concerns
are secondary. |
|
To Top
|
 |
| |
NAME : |
ONYX |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active. |
| |
TYPE : |
Martial Artist. |
| |
GROUP : |
Works in partnership with Pearl. |
| |
TACTICS : |
Woodland warrior that uses his feral abilities to their max. |
|
To Top
|
 |
| |
NAME : |
PATRIOT, THE |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active. |
| |
TYPE : |
Brick. |
| |
GROUP : |
Founding member of The Ultramarines. Formerly
with the Minute Men. |
| |
TACTICS : |
Charges into battle with fists flying, or striking at some distance using his
extendible right arm. A tough customer to bring down. |
|
|
 |
| |
NAME : |
PEARL |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active. |
| |
TYPE : |
Mentalist. |
| |
GROUP : |
Works in partnership with Onyx. |
| |
TACTICS : |
Woodland warrior who use her natural abilities to coax her will in her
opponents. |
|
|
 |
| |
NAME : |
PHOENIX |
| |
MORALITY : |
Hero (Responsibility of Power) |
| |
STATUS : |
Active |
| |
SECURITY : |
L3 (Root) |
| |
TYPE : |
Brick / Martial Artist |
| |
GROUP : |
One-time leader of the Knights of the Coast.
Former member of the Overwatch Committee. |
| |
TACTICS : |
Phoenix is emotional and impulsive, relying upon the strength and power
anchored in his martial arts attacks to carry the day. Subtlety is a secondary concern
in most cases. Defensively, he is a tough cookie and lets nothing knock him from his
feet so long as he retains a spark of consciousness. |
|
|
 |
| |
NAME : |
POLARIS |
| |
MORALITY : |
Hero (Patriot) |
| |
STATUS : |
Active |
| |
TYPE : |
Blaster |
| |
GROUP : |
The Ultramarines. |
| |
TACTICS : |
Flyer, Plasma Blaster. |
|
|
 |
| |
NAME : |
POWERHOUSE |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active |
| |
TYPE : |
Brick |
| |
GROUP : |
Russian Superhero |
| |
TACTICS : |
Uses Physical attacks and Move-Throughs. Powerhouse's already enhanced
Strength only increases should he be subject to energy attacks (absorption). Tough, but not
unstoppable. |
|
|
 |
| |
NAME : |
PSIFIRE |
| |
MORALITY : |
Hero (Responsibility of Power) |
| |
STATUS : |
Active |
| |
TYPE : |
Blaster |
| |
GROUP : |
St. Ives Academy |
| |
TACTICS : |
Psifire possesses the ability to create telekinetic shields which she
uses to defend and support her teammates in battle. |
|
To Top
|
 |
| |
NAME : |
QUAID, MARKUS |
| |
MORALITY : |
Hero |
| |
STATUS : |
Semi-retired. |
| |
TYPE : |
Martial Artist / Mastermind |
| |
GROUP : |
No Data |
| |
TACTICS : |
No Data. |
|
To Top
|
 |
| |
NAME : |
RED ARCHER |
| |
MORALITY : |
Hero (Seeking Justice) |
| |
STATUS : |
Active. |
| |
TYPE : |
Archer / Martial Artist |
| |
GROUP : |
The Guardians |
| |
TACTICS : |
Red Archer operates well in conjunction with
Canadian Shield, or equally effectively independantly. He
has in his quiver a number of trick arrows which gives him the capability to perform entangles,
flash attacks or straightforward archery attacks. While he prefers to keep his distance and
use Canadian Shield to take point in an encounter, if an
opponent manages to close with him, that villain will find someone perfectly capable of a
variety of Martial Arts HtH attacks in his own defense, and possessed of a high DV. |
|
|
 |
| |
NAME : |
RED DEVIL |
| |
MORALITY : |
Hero (Protect the Innocent) |
| |
STATUS : |
Active. |
| |
TYPE : |
Speedster |
| |
GROUP : |
Leader of the Devil's Advocates. |
| |
TACTICS : |
Run in and punch the bad guy. Multiple actions. Regenerates. |
|
To Top
|
 |
| |
NAME : |
SAMARITAN, THE |
| |
MORALITY : |
Hero? |
| |
STATUS : |
Active |
| |
TYPE : |
No Data. |
| |
GROUP : |
A Handler within the Strikeforce X program. |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
SCARLET |
| |
MORALITY : |
Neutral? |
| |
STATUS : |
Active. |
| |
TYPE : |
Mystic? |
| |
GROUP : |
Member (leader?) of the Shadow Warriors. |
| |
TACTICS : |
No Data |
|
|
 |
| |
NAME : |
SCARLET SKATER, THE |
| |
MORALITY : |
Hero? Villain? Crackpot? |
| |
STATUS : |
Active |
| |
TYPE : |
Martial Artist / Speedster |
| |
GROUP : |
Independant. |
| |
TACTICS : |
The Skater's main attack involves rolling into his intended target at speed,
trusting in his limited protective gear to protect himself, though recently he has upgraded his
equipment to include bolo-bombs (entangle), jet boosters (super leap), and paint pellets
(flash). |
|
|
 |
| |
NAME : |
SCHNELLEBIG |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active. |
| |
TYPE : |
Speedster |
| |
GROUP : |
Freiheitskaempfe. |
| |
TACTICS : |
Speedster. |
|
|
 |
| |
NAME : |
SCREAMING SKULL, THE |
| |
MORALITY : |
Neutral (Pursuit of Science) |
| |
STATUS : |
Active |
| |
SECURITY : |
Basic (L2) |
| |
TYPE : |
Blaster |
| |
GROUP : |
Formerly one of the co-leaders of the original
Injustice Gang, now informally associated with the
Knights of the Coast. |
| |
TACTICS : |
A reformed supervillain, Victor Stewart (aka the Screaming Skull) now
supports the KotC's endeavours to do good with the assistance of his knowledge,
leadership, and gadgets. Forced into an engagement, he has a widely variable array
of devices which he can rely upon to act. His cunning and intelligence should not
be underestimated, despite a friendly and honorable mien. |
|
|
 |
| |
NAME : |
SENTINEL |
| |
MORALITY : |
Subverted Hero (Fight the Future) |
| |
STATUS : |
Unknown. |
| |
SECURITY : |
Special |
| |
TYPE : |
Mecha |
| |
GROUP : |
Independent. |
| |
TACTICS : |
Sentinel has at his command a large variety of very advanced weaponry,
from stasis grenades and man-to-man missiles to a plasma rifle. His fully-sealed suit comes
equipped with a variety of sensors, allowing him to see in the most adverse of conditions.
Interfering and impulsive, his lack of memory about future events may cause him to bring about
the very future he fears. |
|
|
 |
| |
NAME : |
SHADOWCAT |
| |
MORALITY : |
Neutral? |
| |
STATUS : |
Active. |
| |
TYPE : |
Martial Artist? |
| |
GROUP : |
Member of the Shadow Warriors. |
| |
TACTICS : |
No Data |
|
|
 |
| |
NAME : |
SHAMROCK |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Instructor at the St. Ives Academy |
| |
TACTICS : |
In battle, Shamrock acts as a leader for his young pupils, looking out for
them, instructing them upon their mistakes and keeping them focused on their goals. Their
tutor in the martial arts, he possesses a potent ability to wield his billy club in
hand-to-hand combat. |
|
|
 |
| |
NAME : |
SLAGG |
| |
MORALITY : |
Hero (Protect the Innocent) |
| |
STATUS : |
Active |
| |
TYPE : |
Brick |
| |
GROUP : |
St. Ives Academy |
| |
TACTICS : |
A recent transfer, Slagg possesses less self-discipline than his fellow
students, and has the unfortunate tendency to lose control when he thinks he is being picked
on. Slow and unmaneuverable, he nevertheless possesses remarkable physical strength and
toughness. |
|
|
 |
| |
NAME : |
SONE, LE |
| |
MORALITY : |
Hero? |
| |
STATUS : |
Active. |
| |
TYPE : |
No Data. |
| |
GROUP : |
French superhero? |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
ST. IVES, MICHAEL |
| |
MORALITY : |
Hero (Responsibility of Power) |
| |
STATUS : |
Active. |
| |
TYPE : |
Psycher? |
| |
GROUP : |
St. Ives Academy |
| |
TACTICS : |
Unknown. |
|
|
 |
| |
NAME : |
STAR |
| |
MORALITY : |
Hero (Thrill of Adventure?) |
| |
STATUS : |
Active |
| |
SECURITY : |
None |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Independant. |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
STARFIRE |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active |
| |
TYPE : |
Blaster |
| |
GROUP : |
Russian Superhero |
| |
TACTICS : |
Starfire has the capability to control Extradimensional (red) Energy, which she
can manipulate to generate a variety of effects, from Energy Blasts and Flashes, to Entangles. |
|
|
 |
| |
NAME : |
STARRIOR |
| |
MORALITY : |
Hero? |
| |
STATUS : |
Active. |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
New addition to The Power Patrol. |
| |
TACTICS : |
No Data.
|
|
|
 |
| |
NAME : |
STARSEED |
| |
MORALITY : |
Hero |
| |
STATUS : |
Deceased, August 28th, 2001. |
| |
SECURITY : |
L2 (Basic) |
| |
TYPE : |
Blaster |
| |
GROUP : |
Knights of the Coast |
| |
TACTICS : |
A sniper who has at his disposal of solar attacks. |
|
|
 |
| |
NAME : |
STEEL TIGER |
| |
MORALITY : |
Hero (Seeking Justice. Vigilante. Disdains Guns.) |
| |
STATUS : |
Active. |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Independant; operates out of San Francisco. |
| |
TACTICS : |
Steel Tiger employs whatever means are necessary to achieve his goals, and
isn't afraid to spill some blood, if his opponent has done anything to warrant it. Ruthless
and intelligent, he's a bad guy to fall afoul of. |
|
|
 |
| |
NAME : |
STINGRAY |
| |
MORALITY : |
Hero? |
| |
STATUS : |
Active |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Formerly associated with the Hero Collective |
| |
TACTICS : |
Lacking the nigh-invulnerability of the rest of the
Hero Collective, Stingray takes an oblique and
stealthy approach towards achieving a goal, and tries to increase his chances of success
with items from his utility belt such as smoke grenades, etc. When forced into combat,
Stingray depends upon his Martial Arts skills and high DV to remain standing. |
|
|
 |
| |
NAME : |
STONE, PRESIDENT GEORGE W. |
| |
MORALITY : |
Neutral (Politician) |
| |
STATUS : |
Active. |
| |
TYPE : |
President |
| |
GROUP : |
Commander-in-Chief of the United States of America. |
| |
TACTICS : |
Commands the Armed Forces of the USA. Tremendous non-combat influence. |
|
|
 |
| |
NAME : |
SUB-ZERO |
| |
MORALITY : |
Hero (Protect the Innocent) |
| |
STATUS : |
Active |
| |
SECURITY : |
L2 (Basic) |
| |
TYPE : |
Blaster |
| |
GROUP : |
Associated with both the Knights of the Coast and
the St. Ives Academy for Gifted Students. |
| |
TACTICS : |
Subzero is cool and collected under fire. Possessed of a wide range of
ice-based powers, he wields them with creativity to launch ice bolts or entangles at
opponents. When attacked, his icy form provides an adequate, though not invulnerable,
defense against most assaults. |
|
|
 |
| |
NAME : |
SURE STRIKE |
| |
MORALITY : |
Neutral? (Vigilante) |
| |
STATUS : |
Active |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Independant. |
| |
TACTICS : |
A vigilante capable of throwing any object with lethal effect. Tactically
minded, she uses her skills to their best ability and patiently waits for openings. Possibly
vulnerable to electrical and/or magnetic-based attacks. |
|
To Top
|
 |
| |
NAME : |
TAIGAR |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active. |
| |
TYPE : |
Martial Artist. |
| |
GROUP : |
Works in partnership with Chyna. |
| |
TACTICS : |
Attacks with a Psi sword/shield combo. |
|
|
 |
| |
NAME : |
TEMPLAR |
| |
MORALITY : |
Hero (Responsibility of Power) |
| |
STATUS : |
Active |
| |
SECURITY : |
L2 (Basic) |
| |
TYPE : |
Mystic |
| |
GROUP : |
Formerly independant, currently with the Knights of the
Coast. |
| |
TACTICS : |
When forced into a direct confrontation, Templar can unload with a variety of
mystical or magical effects. He prefers to use non-lethal means - at least against human
opponents - but can foil an opponent with a variety of mental entangles, flash attacks. He also
can provide assistance to comrades in a battle by means of metaphysical defense, healing, and
dispellings. Slow and not very agile, he yet remains a suprisingly tough person to put down. |
|
|
 |
| |
NAME : |
TESLA |
| |
MORALITY : |
Hero (Responsibility of Power) |
| |
STATUS : |
Active |
| |
TYPE : |
Gadgeteer / Blaster |
| |
GROUP : |
The Guardians |
| |
TACTICS : |
Tesla has at her control a variety of magnetism-based effects, including an
EMF-suppression NND. She is pretty straight-forward in their application, lacking a lot of
experience in the business. |
|
|
 |
| |
NAME : |
TIMBERWOLF |
| |
MORALITY : |
Neutral? |
| |
STATUS : |
Active |
| |
TYPE : |
No Data. |
| |
GROUP : |
Associated with The Guardians |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
TOWER |
| |
MORALITY : |
Hero? |
| |
STATUS : |
At Large |
| |
TYPE : |
Brick |
| |
GROUP : |
No Data. |
| |
TACTICS : |
Capable of incredible growth, which is coupled with an increase in strength.
Also coupled with a corresponding decrease in intelligence. |
|
|
 |
| |
NAME : |
TRIBUNAL |
| |
MORALITY : |
Hero (Uphold the Law/Eliminate Vigilantes) |
| |
STATUS : |
Deceased/In Stasis, November 2000. |
| |
SECURITY : |
REVOKED |
| |
TYPE : |
Multiform: Martial Artist and Brick |
| |
GROUP : |
Founding member of The Knights of the Coast |
| |
TACTICS : |
Chooses form to match circumstances. In the shape of Big Blue he is a
straightforward Brick, preferring a stand-up fight. As Nightshade he prefers to use Martial
Skill rather than brute strength. As the Hound, he possessed keen senses and a limited ability
to teleport, along with an unearthly howl. Unfortunately, the latter two forms are possessed
of relatively weak defenses so most combats are fought out in Big Blue form. |
|
|
 |
| |
NAME : |
TUNDRA |
| |
MORALITY : |
Hero? |
| |
STATUS : |
Active |
| |
TYPE : |
Brick |
| |
GROUP : |
The Guardians |
| |
TACTICS : |
Uses the North for cover, popping out of the snow with a fierce volley of
conical snow blasts and snowball attacks, then fading back into the snow and leaving no
visible target for a retributive attack. |
|
To Top
|
 |
| |
NAME : |
U.S. AGENT |
| |
MORALITY : |
Hero (Superpatriot) |
| |
STATUS : |
Active. |
| |
TYPE : |
Brick. |
| |
GROUP : |
Founder and leader of The Ultramarines.
Formerly with the Minute Men. |
| |
TACTICS : |
Get up close and personal to an opponent and let him see the error of his
villainous ways using a combination of fists and fury. |
|
|
 |
| |
NAME : |
UNICORN |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
The Guardians |
| |
TACTICS : |
No Data. |
|
To Top
|
 |
| |
NAME : |
VICTRIX |
| |
MORALITY : |
Hero |
| |
STATUS : |
Retired? |
| |
TYPE : |
Mentalist |
| |
GROUP : |
Formerly of the Freedom Brigade. |
| |
TACTICS : |
Mentalist. |
|
To Top
|
 |
|
|
 |
| |
NAME : |
WHITE KNIGHT |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active. |
| |
TYPE : |
Gadgeteer / Blaster |
| |
GROUP : |
Formerly active with the Minute Men. Works
in association with Bishop. |
| |
TACTICS : |
No Data. |
|
To Top
|
 |
| |
NAME : |
ZEITGEIST |
| |
MORALITY : |
Hero |
| |
STATUS : |
Active. |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Freiheitskaempfe. |
| |
TACTICS : |
No Data. |
|
To Top
|