 |
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NAME : |
CAPTAIN THUNDER |
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MORALITY : |
Hero |
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STATUS : |
Deceased, April 21, 2001. |
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TYPE : |
Brick |
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GROUP : |
Formerly with the Hero Collective / Justice Machine. |
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TACTICS : |
Captain Thunder believes that subtlety and misdirection are for villains
and wimps. He uses his tremendous speed and strength to perform unstoppable move-throughs
and fly-bys. Defensively, Captain Thunder is also a very tough customer, though he is
vulnerable to Flash attacks and dispels intended to strike at his mystical origin. |
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 |
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NAME : |
CITIZEN MERCURY |
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MORALITY : |
Hero |
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STATUS : |
Active (Class III - Probation) |
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TYPE : |
Speedster |
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GROUP : |
Formerly with the Hero Collective / Justice Machine. |
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TACTICS : |
Fast. Very fast. Very very very fast. Although possessed of only mediocre
defenses, Mercury's speed more than makes up for the lack. On offense, he can use his speed
to generate a variety of attacks in addition to the flurry of blows he can unleash. |
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 |
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NAME : |
GALAHAD |
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MORALITY : |
Neutral (Obey Programmed Directives) |
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STATUS : |
Destroyed, March 2001 |
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TYPE : |
A.I. |
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GROUP : |
Hero Collective |
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TACTICS : |
Responsible for guarding the Citadel,
the secret base of the Justice Machine, Galahad is an A.I. entity with a number of
tricks up its sleeve, from anaesthetic gas, to laser-armed defense
orbs and forcescreens. Restricted to the one physical location, it could nonetheless offer
up a stiff defense to would-be invaders. |
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 |
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NAME : |
GOLDBRICK |
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MORALITY : |
Hero |
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STATUS : |
Active (Class III - Probation) |
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TYPE : |
Brick / Martial Artist |
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GROUP : |
Formerly with the Hero Collective / Justice Machine.
Now being assessed for 'fitness and an appropriate attitude' by the Ultramarines. |
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TACTICS : |
This brick uses his mobility to make darting attacks. Knowledgable in a
variety of Martial Arts, the most fearsome weapon in his repetoire is an overpowering
shoulder-charge, backed by an enhanced strength capable of lifting cars. Goldbrick possesses
significant defenses (and a moderate DV) to withstand attacks, though his metal body is
vulnerable to electrical attacks and none of his defenses are hardened. |
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 |
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NAME : |
LADY LASER |
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MORALITY : |
Hero (Uphold the Good) |
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STATUS : |
At Large. |
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TYPE : |
Gadgeteer / Blaster |
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GROUP : |
The Justice Machine. Formerly of the
Hero Collective. |
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TACTICS : |
Laser-based multipower (EBs, AP EBs, Flash attacks, etc.) |
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 |
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NAME : |
LASERETTE |
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MORALITY : |
Hero (Uphold the Good) |
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STATUS : |
Active. |
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SECURITY : |
L1 (Guest) |
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TYPE : |
Blaster |
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GROUP : |
Formerly associated with the Hero Collective |
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TACTICS : |
Strong-willed and impetuous, Laserette's tactics border on the foolhardy at
times. Although she has tremendous power at her fingertips, and shows a tremendous instinctive
ability to wield that power, she is inexperienced and unable to show much subtlety in her use
of force. She will attack an opponent in a straightforward fashion, and is prone to biting
off more than she (or her defenses) can chew. |
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 |
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NAME : |
ORION |
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MORALITY : |
Hero |
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STATUS : |
Missing (Class III - Probation) |
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TYPE : |
Blaster |
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GROUP : |
Formerly with the Hero Collective / Justice Machine.
Former member of the Gentleman's Adventurers Society. |
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TACTICS : |
The former tactical leader of the Hero Collective, Orion has a human
lifetime's training among the D'Kai and almost as much combat
experience as the rest of the Collective put together. Although not possessed of the same
degree of brute force as some of his comrades, his Power Cosmic multipower gives him an
extraordinary degree of flexibility, from straightforward attacks, to Flashes and Entangles.
On defense, Orion possesses moderate DV and SD, but has the intelligence not to push them too
far. |
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 |
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NAME : |
SILVER SORCERER |
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MORALITY : |
Possessed Hero (Responsibility of Power) |
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STATUS : |
At Large. |
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SECURITY : |
REVOKED |
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TYPE : |
Mystic |
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GROUP : |
The Justice Machine. Formerly of the
Hero Collective. |
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TACTICS : |
The Silver Sorcerer is an intelligent, cunning adversary, possessed of a wide
variety of abilities, both mental and physical. If granted the time to bring these abilities
to bear, he can unload a host of attacks upon a foe. His primary weakness is a vulnerability
to entangles and a dependance upon the use of focii. |
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 |
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NAME : |
STINGRAY |
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MORALITY : |
Hero? |
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STATUS : |
Active |
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TYPE : |
Martial Artist |
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GROUP : |
Formerly associated with the Hero Collective |
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TACTICS : |
Lacking the nigh-invulnerability of the rest of the Hero Collective,
Stingray takes an oblique and stealthy approach towards achieving a goal, and tries to
increase his chances of success with items from his utility belt such as smoke grenades, etc.
When forced into combat, Stingray depends upon his Martial Arts skills and high DV to remain
standing. |
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