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 |
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NAME : |
AMERICAN ANIMAL |
| |
MORALITY : |
Hero |
| |
STATUS : |
Retired. |
| |
TYPE : |
Morpher |
| |
GROUP : |
Former member of the Super Squad. |
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TACTICS : |
No Data. |
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 |
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NAME : |
AMERICOMMANDO
|
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MORALITY : |
Hero? |
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STATUS : |
Unknown. |
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TYPE : |
No Data |
| |
GROUP : |
Worked for the U.S. Government. |
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TACTICS : |
Super soldier. |
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 |
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NAME : |
ANDROMEDA |
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MORALITY : |
Hero |
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STATUS : |
Retired. |
| |
TYPE : |
Psycher |
| |
GROUP : |
Former member of the Super Squad. |
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TACTICS : |
No Data. |
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 |
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NAME : |
BEAST MISTRESS |
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MORALITY : |
Neutral |
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STATUS : |
Unknown. |
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TYPE : |
Morpher |
| |
GROUP : |
Former member of the Coast Guardians, but was kicked out for
"fraternization with the enemy".
|
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TACTICS : |
Shape shifter (dolphin, eagle, panther, and human forms). Some sonic abilities
in eagle and dolphin form. |
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 |
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NAME : |
BLACK LIGHTNING |
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MORALITY : |
Villain |
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STATUS : |
At Large |
| |
TYPE : |
Brick |
| |
GROUP : |
A member of both the original Injustice Gang and
The New Injustice Gang. Associated with the
Masters of Evil.
|
| |
TACTICS : |
Black Lightning is the villainous counterpart to
Captain Thunder. Strong, tough, and fast,
he also favors smashing move-throughs and move-bys, but possesses more tactical sense than
his adversary. |
|
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 |
| |
NAME : |
BLIND JUSTICE |
| |
MORALITY : |
Hero |
| |
STATUS : |
Deceased, 1970s |
| |
TYPE : |
No Data. |
| |
GROUP : |
No Data. |
| |
TACTICS : |
No Data. |
|
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 |
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NAME : |
BLIZZARD WIZARD, THE |
| |
MORALITY : |
Villain (Irrational Attraction to Ice/Cold motif crimes.) |
| |
STATUS : |
At Large |
| |
TYPE : |
Mastermind / Gadgeteer / Blaster |
| |
GROUP : |
Formerly of the Injustice Gang, later went on to
found I.G.L.O.O. |
| |
TACTICS : |
No Data. |
|
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 |
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NAME : |
BLUE EAGLE |
| |
MORALITY : |
Hero |
| |
STATUS : |
Retired. |
| |
TYPE : |
Martial Artist |
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GROUP : |
No Data. |
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TACTICS : |
No Data. |
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 |
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NAME : |
CAPTAIN STRONG |
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MORALITY : |
Hero (Responsibility of Power) |
| |
STATUS : |
Mostly Retired. |
| |
TYPE : |
Brick |
| |
GROUP : |
Originally a member of the Super Squad.
Later part of the Gentleman's Adventurers Society and
Old Guard. |
| |
TACTICS : |
The powerhouse of his age, Captain Strong is believed to have been perhaps the
strongest man to have ever lived. His combat style was straightforward, using power to make
up for a lack of finesse. |
|
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 |
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NAME : |
CHEETAH |
| |
MORALITY : |
Villain |
| |
STATUS : |
Retired. |
| |
TYPE : |
Speedster |
| |
GROUP : |
The Cat Burglers.
|
| |
TACTICS : |
Speedster & security specialist.
|
|
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 |
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NAME : |
COMET, THE |
| |
MORALITY : |
Hero (Responsibility of Power) |
| |
STATUS : |
Mostly Retired. |
| |
TYPE : |
Blaster |
| |
GROUP : |
While primarily an independant operator during his prime, he is now active as a
member of the Gentleman's Adventurers Society and
The Old Guard. |
| |
TACTICS : |
Golden Age Blaster. After he was struck by stellar matter and gained the power
of Red Beams, he was capable of utilizing this power in as many ways as his creativity could
inspire. His power has one flaw; an inability to counter items or effects that are Green. |
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 |
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NAME : |
DIGITALIS |
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MORALITY : |
Neutral (Pursue Knowledge) |
| |
STATUS : |
Deceased, 1972. |
| |
TYPE : |
Gadgeteer |
| |
GROUP : |
Independant. |
| |
TACTICS : |
No Data. |
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 |
| |
NAME : |
DOCTOR APOCALYPSE |
| |
MORALITY : |
Villain (Megalomaniac) |
| |
STATUS : |
At Large. |
| |
TYPE : |
Mastermind |
| |
GROUP : |
Heads The Omega Foundation |
| |
TACTICS : |
No data. |
|
|
 |
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NAME : |
DR. ARCANA |
| |
MORALITY : |
Hero |
| |
STATUS : |
Retired. |
| |
TYPE : |
Mystic |
| |
GROUP : |
Former associate of the Super Squad.
Member of the Gentleman's Adventurers Society. |
| |
TACTICS : |
The Gentleman Conjuror of the Super Squad.
His powers required both incantations and gestures to perform and he wielded a variety of
focii. |
|
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 |
| |
NAME : |
DOLLAR BILL |
| |
MORALITY : |
Hero |
| |
STATUS : |
Deceased, 1973. |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Independant. |
| |
TACTICS : |
The sworn protector of the financial sector of the city up until his death. |
|
|
 |
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NAME : |
DYNAMO JOE |
| |
MORALITY : |
Hero |
| |
STATUS : |
Retired. |
| |
TYPE : |
Speedster. |
| |
GROUP : |
No Data. |
| |
TACTICS : |
Electrostatic speedster. |
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 |
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NAME : |
THE ENCHANTRESS |
| |
MORALITY : |
Reformed Villain |
| |
STATUS : |
Retired |
| |
TYPE : |
Mystic |
| |
GROUP : |
Injustice Gang |
| |
TACTICS : |
Avoided direct conflict, preferring to stay at range and bog down opponents with
Flash effects, Hex bolts, mystic mind manipulation, Alchemy Wand, and Earth Entombment. |
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 |
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NAME : |
HUMAN INFERNO |
| |
MORALITY : |
Villain |
| |
STATUS : |
Deceased (blew himself up) |
| |
TYPE : |
Blaster |
| |
GROUP : |
Injustice Gang |
| |
TACTICS : |
Charge into close combat and explode, run around while on fire and blow up
some more. |
|
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 |
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NAME : |
KING COBRA |
| |
MORALITY : |
Villain |
| |
STATUS : |
Unknown (believed deceased). |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Former leader of The Serpent Syndicate. |
| |
TACTICS : |
This golden-age martial artist used an Eastern-based style characterized by
lightening-fast strikes and special Dim Mak techniques. He is believed deceased although
rumors persist that he is merely laying in wait or has retreated back to the Orient to surpass
his mere human perfection. |
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 |
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NAME : |
LADY VALENTINE |
| |
MORALITY : |
Hero |
| |
STATUS : |
Retired. |
| |
TYPE : |
Mentalist |
| |
GROUP : |
No Data. |
| |
TACTICS : |
Empathic control powers. |
|
|
 |
| |
NAME : |
LEVIATHAN |
| |
MORALITY : |
Villain |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Brick |
| |
GROUP : |
A member of both the original Injustice Gang and
The New Injustice Gang. |
| |
TACTICS : |
Capable of incredible growth, Leviathan is full of sound and fury, but
signifies little. His attacks are primarily limited to HtH attacks, backed by a considerable
strength (and due to his size, these can reach misleadingly far), but his growth is linked to
a Density Decrease that, though it gives him in a reasonable DV, results in him taking
additional damage from incoming attacks and allows him to be knocked off his footing.
Particularly vulnerable to AP attacks. Despite these limitations has a tendency to overcommit. |
|
|
 |
| |
NAME : |
LYNX |
| |
MORALITY : |
Villain |
| |
STATUS : |
Retired. |
| |
TYPE : |
Martial Artist? |
| |
GROUP : |
The Cat Burglers.
|
| |
TACTICS : |
Flyer.
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 |
| |
NAME : |
MADAME VIPER |
| |
MORALITY : |
Villain |
| |
STATUS : |
Unknown. |
| |
TYPE : |
Mastermind |
| |
GROUP : |
Leader of The Serpent Syndicate. |
| |
TACTICS : |
Cunning mastermind who spurred the Serpent
Syndicate to unprecedented success before they were all but eliminated by the actions
of the Super Squad in the 1980's. |
|
|
 |
| |
NAME : |
MECH VIPER EXTERMINATOR (MVX) |
| |
MORALITY : |
Neutral (Obey Programmed Directives) |
| |
STATUS : |
Special |
| |
TYPE : |
Mook / Brick |
| |
GROUP : |
Originally created at the behest of the Serpent
Syndicate, one of these units was encountered in the apparent service of the
Scarlet Legion. |
| |
TACTICS : |
A primitive - yet powerful - combat-model android, the MVX is programmed
specifically to destroy any supers it engages. Possesses a range of weaponry which may incude
steel claws, micro-missiles and a mechnet. |
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 |
| |
NAME : |
NIGHTHUNTER, THE |
| |
MORALITY : |
Hero |
| |
STATUS : |
Retired. |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Sometimes worked with the Crimebuster.
Member of the Gentleman's Adventurers Society. |
| |
TACTICS : |
An excellent hand-to-hand combatant, armed with a billyclub / swing stick that
he used to great effect. Worked with canine sidekicks. |
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 |
| |
NAME : |
PACK WOLF |
| |
MORALITY : |
Villain |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Morpher / Martial Artist |
| |
GROUP : |
A member of both the original Injustice Gang and
The New Injustice Gang.
|
| |
TACTICS : |
Divide and conquer. Pack Wolf is capable of dividing himself into four
duplicates, each of whom can act (and be taken out) independantly. This ability takes an
otherwise mediocre offense (MA HtH attacks) and renders him worthy of some respect as a foe.
The other thing that should be watched is his mobility, as he is capable of leaping great
distances.
|
|
|
 |
| |
NAME : |
PANTHER |
| |
MORALITY : |
Villain |
| |
STATUS : |
Retired (mostly). |
| |
TYPE : |
Martial Artist |
| |
GROUP : |
Leader of The Cat Burglers.
|
| |
TACTICS : |
Martial artist & t-porter.
|
|
|
 |
| |
NAME : |
PHANTASM |
| |
MORALITY : |
Villain (Insane - Delusions of Godhood) |
| |
STATUS : |
Unknown. |
| |
TYPE : |
Ghost / Gadgeteer |
| |
GROUP : |
Formerly of the original Injustice Gang. Now
independant. |
| |
TACTICS : |
Intangiblity, could disrupt biological functions, floats. |
|
|
 |
| |
NAME : |
PRINCESS PYTHON |
| |
MORALITY : |
Villain |
| |
STATUS : |
Deceased. |
| |
TYPE : |
Mentalist |
| |
GROUP : |
The Serpent Syndicate. |
| |
TACTICS : |
A mentalist who specialized in charming her victims. |
|
|
 |
| |
NAME : |
PUFF ADDER |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
Brick? |
| |
GROUP : |
The Serpent Syndicate. |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
PUMA |
| |
MORALITY : |
Villain |
| |
STATUS : |
Retired. |
| |
TYPE : |
Brick |
| |
GROUP : |
The Cat Burglers.
|
| |
TACTICS : |
Brick; commonly distracted by flashing lights.
|
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 |
| |
NAME : |
QUICK, JESSE |
| |
MORALITY : |
Hero |
| |
STATUS : |
Retired. |
| |
TYPE : |
Speedster. |
| |
GROUP : |
No Data. |
| |
TACTICS : |
Combined superspeed with the incredible strength of her mother. |
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 |
| |
NAME : |
SCREAMING SKULL, THE |
| |
MORALITY : |
Neutral (Pursuit of Science) |
| |
STATUS : |
Active |
| |
SECURITY : |
Basic (L2) |
| |
TYPE : |
Blaster |
| |
GROUP : |
Formerly one of the co-leaders of the original
Injustice Gang, now informally associated with the
Knights of the Coast. |
| |
TACTICS : |
A reformed supervillain, Victor Stewart (aka the Screaming Skull) now
supports the KotC's endeavours to do good with the assistance of his knowledge,
leadership, and gadgets. Forced into an engagement, he has a widely variable array
of devices which he can rely upon to act. His cunning and intelligence should not
be underestimated, despite a friendly and honorable mien. |
|
|
 |
| |
NAME : |
SHADOWLORD |
| |
MORALITY : |
Villain |
| |
STATUS : |
Unknown (believed retired). |
| |
TYPE : |
Mastermind |
| |
GROUP : |
Former leader of The Serpent Syndicate. |
| |
TACTICS : |
Combined exceptional physical abilities and an expertise with martial arts with
mutant abilities over darkness and teleportation. Had a noteworthy resistance to harm and
poison. |
|
|
 |
| |
NAME : |
SIDEWINDER |
| |
MORALITY : |
Villain |
| |
STATUS : |
At Large. |
| |
TYPE : |
No Data. |
| |
GROUP : |
The Serpent Syndicate [B.C. Nest Leader]. |
| |
TACTICS : |
No Data. |
|
|
 |
| |
NAME : |
SYNDICATE, AGENTS OF THE |
| |
MORALITY : |
Villain |
| |
STATUS : |
Special |
| |
TYPE : |
Mooks |
| |
GROUP : |
The Serpent Syndicate. |
| |
TACTICS : |
These lieutenants within the Syndicate were
equipped with armour and advanced technology (for the time). |
|
|
 |
| |
NAME : |
SYNDICATE MOBSTERS |
| |
MORALITY : |
Villain |
| |
STATUS : |
Special |
| |
TYPE : |
Mooks |
| |
GROUP : |
The Serpent Syndicate. |
| |
TACTICS : |
These minions within The Serpent Syndicate
were common gangsters, typically equipped with little more than tommyguns and attitude. Ones
who proved themselves loyal were typically promoted to
Agents. |
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|
 |
| |
NAME : |
VALENTINO, WOLFGANG |
| |
MORALITY : |
Villain (Megalomaniac & Eeevil Genius) |
| |
STATUS : |
Deceased. |
| |
TYPE : |
Mastermind |
| |
GROUP : |
Founder and co-leader of the original Injustice Gang. |
| |
TACTICS : |
Come up with a fiendishly clever eeevil plan. Hatch said eeevil plan. Capture
some hero and reveal said eeevil plan. When the hero gets away and the tables are turned,
execute an incredible escape. Rinse and repeat. |
|
|
 |
| |
NAME : |
VON ZOOM, PROFESSOR |
| |
MORALITY : |
Villain |
| |
STATUS : |
Stronghold |
| |
TYPE : |
Speedster |
| |
GROUP : |
A member of both the original Injustice Gang and
The New Injustice Gang.
|
| |
TACTICS : |
Fast. Very fast. Even faster than that. Von Zoom doesn't need terribly
high defenses so long as his mobility is unchecked. Offensively, he can use his speed to
generate a variety of effects in addition to the flurry of blows he can unleash. He is most
effective in a supporting role, rescuing downed comrades and capturing incapacitated opponents.
A team has precious little time and opportunity to prevent such tactics.
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|
 |
| |
NAME : |
WATER WIZARD |
| |
MORALITY : |
Villain (Power Lust) |
| |
STATUS : |
Deceased, 1971 |
| |
TYPE : |
Blaster / Mystic |
| |
GROUP : |
Unaligned |
| |
TACTICS : |
Could use the Staff of Triton to wield
Hard Water (water bolts, walls of water, pockets of water to entangle, riding water spouts).
Later, he demonstrated ablities that he claimed were long forgotten magics that included
powerful electrical bolts, flight, flying whirlpools, darkness fields, and sucking the water
from the bodies of living beings. |
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