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NAME : |
HEATWAVE |
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MORALITY : |
Villain (Mercenary) |
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STATUS : |
Stronghold |
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TYPE : |
Blaster |
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GROUP : |
The Elementals of Evil |
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TACTICS : |
A versatile member of the The Elementals of Evil, Heatwave has a number
of different attacks in his arsenal. In addition to the standard repetoire of fiery energy
blasts, beware his tendency to put up a powerful fire shield and make move-through attacks.
Defensively, he has a pretty solid SD and a decent DV to boot. |
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NAME : |
KING QUAKE |
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MORALITY : |
Villain (Mercenary) |
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STATUS : |
Stronghold |
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TYPE : |
Martial Artist / Brick |
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GROUP : |
The Elementals of Evil |
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TACTICS : |
King Quake is a hard-hitting, agile member of the The Elementals of Evil.
He gets in your face using darting attacks backed by powerful boxing moves, or through his
ground-stamping vibratory powers. Although very hard to hit, his defenses are relatively weak
should one manage to do so. |
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NAME : |
PSI-CLONE |
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MORALITY : |
Villain (Mercenary) |
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STATUS : |
Stronghold |
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TYPE : |
Psycher |
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GROUP : |
The Elementals of Evil |
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TACTICS : |
This fast-flying member of The Elementals of Evil attacks with a variety
of mental blasts or a Vaccuum NND. Tentative in battle, he will strike from range and retire
at speed to recover as the situation allows. On defense he relies primarily upon a good DV. |
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NAME : |
SEA WITCH |
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MORALITY : |
Villain (Mercenary, desires revenge against
Crucible and Aquanaut). |
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STATUS : |
Stronghold |
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TYPE : |
Blaster |
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GROUP : |
Tactical leader of the Elementals of Evil. |
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TACTICS : |
The Sea Witch is at her most deadly when she strikes from range. Possessed of
an extensive ability to hurl watery attacks (inc. Area-Effect attacks, Entangles, RKAs, etc.),
she suffers no penalty from using them at extreme ranges. This position also allows her the
overview to direct the attacks of the entire squad most effectively. Ones best chance against
her is to draw her into closer range (through taunts, cover, etc.) and overwhelm her defenses
with a coordinated attack. |
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