Dreadknight    KOTC Database Entry:  DREADKNIGHT

    NAME           :  Dreadknight
    ALIAS          :   
   
CLASSIFICATION : 

Altered Human (Mystic)
    TYPE           :  Brick
    MORALITY       :  Villain
   
AFFILIATION    : 

Allied (temporarily?) with the Unseelie Sidhe.
    STATUS         :  At Large
   
GENDER         : 

No Data.
    AGE            :  No Data.
    HEIGHT         :  No Data.
    WEIGHT         :  No Data.
   
THREAT RATING

 
     PHYSICAL/CLOSE    :  Unknown.
     PHYSICAL/RANGE    :  Unknown.
     MENTAL/CLOSE     :  Unknown.
     MENTAL/RANGE     :  Unknown.
     OTHER/CLOSE      :  Unknown.
     OTHER/RANGE      :  Unknown.
   
 OVERALL       : 
Unknown.

QUOTE:  ""

BACKGROUND: 

Little is known about the Dreadknight save that he bore (bears?) a mystical connection of sorts to the Dark Paladin. They both wielded the same unholy blade, Bane, and when the Dark Paladin was revived from his centuries-long slumber, the Dreadknight started breathing.

Imprisoned within Stronghold during the period of the group's first interaction with the Dark Paladin, the Dreadknight was up for parole in May 2001, but escaped ahead of time. He has laid low for the most part since that time and his intentions and capabilities remain a mystery.

MOTIVATION: 

Reportedly Insane.

TACTICS: 

The group has only been able to assemble scattered reports about the capability of the Dreadknight. It is known that he wielded the sword of the Dark Paladin (with whom he shares some sort of mystical connection), and that he was able to project flame bursts using this weapon. He is also capable of powerful HtH attacks. The Dreadknight is also known to have possessed superhuman strength and an incredible ability to withstand damage. He was stronger by night and was capable of summoning a black, bat-winged steed to his service.

KNOWN STRENGTHS: 

Superhuman strength.

KNOWN WEAKNESSES: 

Light? The Dreaknight was known to be "stronger by night".

OFFENSIVE POWERS: 

Projected flame through his sword / powerful HTH attack

DEFENSIVE POWERS: 

Superhuman ability to withstand damage.

NON-COMBAT POWERS: 

Superhuman strength / Summoning?

FOCII/EQUIPMENT: 

Former possessor of Bane.
Banner: a sword impaling a skull on a black background.

LOCOMOTION: 

Can summon a black batwinged horse.

KotC ENCOUNTERS: 

- took part in the battle to take Avalon on the side of the Unseelie and joined the pursuit of the defeated group in another unsuccessful attempt to retrieve his sword (in rivalry with the Dark Paladin II).

KotC COMMENTS: