This tutorial is about getting the most out of low resolution background/overlay graphics. It's based on the idea that texture stocks are being used in a very general kind of way and utilizes tiling to enlarge and create a seamless, larger image.
(If you get confused, think of pieces of pie in a plate - 4 quarter slices are bigger than the single piece you started with on the plate!)
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Firstly, get your image's dimensions- in this case it's 200x150 pixels.
Select the image and copy it to the clipboard and don't forget to deselect the image before the next step. In your layers palette create a duplicate of the first image and then delete that first image (which is probably called background.)
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In your layers palette create a new object and bring it below the first layer, then make the dimensions exactly double that of the image.
Really heavy math example- NOT:
200 x 2 = 400
150 x 2 = 300
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Select the first object and align it to the TOP LEFT.
Use the paste button to drop in a duplicate of the first object (which is still on the clipboard) and align it TOP RIGHT then FLIP the object HORIZONTALLY.
Paste again and align the object BOTTOM LEFT and then flip the object VERTICALLY.
One more time now:
paste, align BOTTOM RIGHT, flip VERTICALLY and HORIZONTALLY.
Then combine the group as one object and there you have it.
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Obviously, if the original file is quite busy looking (like flowers and leaves) you might avoid doing any flipping and use the cloning tools instead to blot out any noticeable seams.
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