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Matthew Chin
768 Klahanie Drive
Kamloops, B.C. Canada V2C 5B1
Phone (250)-573-4439
E-mail: ancienteyes@shaw.ca
Online Portfolio: http://members.shaw.ca/ancientskies/mattchin3.htm
CAREER GOAL:
To work in an environment where creative solutions are encouraged and
the primary focus is to get the job done in a timely manner and have a
good working relationship with all employees.
HIGHLIGHTS OF QUALIFICATIONS:
*Hard-working, ambitious, quick learner, team player
*Self-motivated, mature, strong communication skills
*Industrious, excellent computer skills
*Demonstrated ability to work self-directed when necessary.
EMPLOYMENT HISTORY & ACQUIRED SKILLS:
3D Animator(Lip-sync Animation), Facepro LLC (2009): Re-hired to work
on a game entitled: Karaoke Revolution Presents: American Idol Encore
2 for the Xbox360, Wii, PS3 created by Blitz Games & Konami. I worked
with 20 songs producing very realistic lip-sync animation for each.
3D Animator(Lip-sync Animation), Facepro LLC (2008)
Hired to work on a game entitled: Mercenaries 2: World in Flames created
by Electronic Arts and Pandemic Studios. I worked closely with Rod and
Shelly Stafford of Facepro, LLC to produce realistic lip-sync animation
for several characters and cinematics in the game. “FaceFX”
software developed by OC3 Entertainment was used for the project to produce
accurate lip-sync. I was required to quickly learn how to use the software.
3D Artist(Animation, Modeling, Rendering), Hitlab Studio(2008)
*Hired to animate a character for a website animation, modeled various
things for animation as well.
3D Animator(Character animation, Modeling, Reactor Animation, Live-action
compositing, Rendering, Lighting), Wizard Animation Studios (2007)
*Hired to animate a variety of different characters, including robots
and a T-Rex. Positioned the camera and provided walk-throughs of the shots
before rendering. Some manual camera tracking involved. Animated over
25 different shots.
3D Animator(Particle Effects, Animation, Modeling, Environment Artwork,
Compositing), Atomic Arts (2007)
*Hired to work on HD projects, from commercials and presentations to film/movie
work. Some modeling and texturing involved. Helped to create an animated
sequence for a 180 metre wide screen - the biggest of its kind in the
world - that was shown as part of a multi million pound live event in
Dubai.
Lead Animator, Vespers 3D (2007)
*Hired to rig and animate the main characters for a computer game called
Vespers 3D. I was required to learn how to export characters and animations
for the Torque Game Engine. Created over 60 looping animations for 3 different
NPC characters.
3D Modeler/Texture Artist, Intiri Designs (2006-2007)
*Hired to model, rig, texture and shade several items for table setting
kits. Items were created to look ‘Photo-Real’.
3D Artist, PlanewalkerGames LLC (2005-2006)
*Hired to model, rig, light, texture, animate, render and test multiple
‘sprites’ that will be used by the game player, along with
various NPC sprites such as monsters, zombies, humans and others.
3-D Max Illustrator, Self-employed (2003-2006)
*Hired as a 3D Artist, working with a team of professionals to create
a Documentary for TV broadcasting, DVD and Cinema. In charge of all 3D
modeling, texturing, lighting, shading, rigging, animation and providing
the majority of High Definition, live-action footage and stills to be
used in creating new 3D effects for the film. Also working with published
author to create material for future books:
Duties and skills include:
• Proficient in the use of 3-D Max 5,6,7,9 applications, Adobe Photoshop
7.0, After Effects 6.0, Combustion 3 and Z Brush 2.0
• Experienced in the use of Particle Flow, Cloth FX, Normal Mapping,
Skinning, custom character rigs for animation, Brazil R/S, V-Ray, Mental
Ray, Camera Mapping, Camera Mapping per pixel
• Modeling detailed high and low resolution meshes
• Proficient in integrating 3D FX with live action footage
• Generate detailed, lifelike high-resolution and low-resolution
models (both organic and inorganic)
• Create UVWMap coordinate layouts for texturing in Adobe Photoshop
7.0 and Zbrush 2.0
• Create illustrations for use in future book publications
• Translate 2d conceptual images or reference to high quality 3d
representations
• Create models, characters and art for use in books, movies, games,
magazines, CD music covers
Web Designer and Illustrator, Self-employed (1999-2005)
*Hired as web designer, working with published author to create book cover
and set up web site:
Duties and skills include:
• Creation and design of web site to advertise author’s work
and illustrate art
• Provide custom graphics for website
• Maintenance and updating of web site
• Created book cover, spine and back
• Created traffic through search engine submissions, creation of
meta-tags and keywords
• Created thousands of hits on website by contacting hundreds of
people via e-mail
BUSINESS SKILLS:
Hardware: IBM Compatible PC
Programs: Windows XP, 3-D Max 5,6,7,9, Character Studio 3,4, Brazil R/S
1.0, Adobe Photoshop 7.0, Z-Brush 2.0, Combustion 3, Adobe After Effects
7.0, WS_FTP Pro, Macromedia Flash MX, FaceFX, Macromedia Dreamweaver MX,
Excel, Word, Internet Explorer, Netscape Navigator, retrieving and sending
E-mail, surfing the Internet, downloading, uploading, etc.
EDUCATION:
Completed high school at Murdoch MacKay Collegiate. Enrolled in an academic
program and trade program (Graphic Arts) for dual diploma credit. Currently
studying all aspects of 3D Studio Max applications for use in TV, video,
marketing, advertising, video games and magazines.
References: Available upon request.
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