Matt Chin
 Design & Animation  |  Portfolio 

Matthew Chin
768 Klahanie Drive
Kamloops, B.C., Canada V2C 5B1
Phone (250)-573-4439

E-mail: ancienteyes@shaw.ca

Matthew Chin
768 Klahanie Drive
Kamloops, B.C. Canada V2C 5B1
Phone (250)-573-4439
E-mail: ancienteyes@shaw.ca
Online Portfolio: http://members.shaw.ca/ancientskies/mattchin3.htm


CAREER GOAL:

To work in an environment where creative solutions are encouraged and the primary focus is to get the job done in a timely manner and have a good working relationship with all employees.

HIGHLIGHTS OF QUALIFICATIONS:

*Hard-working, ambitious, quick learner, team player
*Self-motivated, mature, strong communication skills
*Industrious, excellent computer skills
*Demonstrated ability to work self-directed when necessary.

EMPLOYMENT HISTORY & ACQUIRED SKILLS:

3D Animator(Lip-sync Animation), Facepro LLC (2009): Re-hired to work on a game entitled: Karaoke Revolution Presents: American Idol Encore 2 for the Xbox360, Wii, PS3 created by Blitz Games & Konami. I worked with 20 songs producing very realistic lip-sync animation for each.

3D Animator(Lip-sync Animation), Facepro LLC (2008)
Hired to work on a game entitled: Mercenaries 2: World in Flames created by Electronic Arts and Pandemic Studios. I worked closely with Rod and Shelly Stafford of Facepro, LLC to produce realistic lip-sync animation for several characters and cinematics in the game. “FaceFX” software developed by OC3 Entertainment was used for the project to produce accurate lip-sync. I was required to quickly learn how to use the software.

3D Artist(Animation, Modeling, Rendering), Hitlab Studio(2008)
*Hired to animate a character for a website animation, modeled various things for animation as well.

3D Animator(Character animation, Modeling, Reactor Animation, Live-action compositing, Rendering, Lighting), Wizard Animation Studios (2007)
*Hired to animate a variety of different characters, including robots and a T-Rex. Positioned the camera and provided walk-throughs of the shots before rendering. Some manual camera tracking involved. Animated over 25 different shots.

3D Animator(Particle Effects, Animation, Modeling, Environment Artwork, Compositing), Atomic Arts (2007)
*Hired to work on HD projects, from commercials and presentations to film/movie work. Some modeling and texturing involved. Helped to create an animated sequence for a 180 metre wide screen - the biggest of its kind in the world - that was shown as part of a multi million pound live event in Dubai.

Lead Animator, Vespers 3D (2007)
*Hired to rig and animate the main characters for a computer game called Vespers 3D. I was required to learn how to export characters and animations for the Torque Game Engine. Created over 60 looping animations for 3 different NPC characters.

3D Modeler/Texture Artist, Intiri Designs (2006-2007)
*Hired to model, rig, texture and shade several items for table setting kits. Items were created to look ‘Photo-Real’.

3D Artist, PlanewalkerGames LLC (2005-2006)
*Hired to model, rig, light, texture, animate, render and test multiple ‘sprites’ that will be used by the game player, along with various NPC sprites such as monsters, zombies, humans and others.

3-D Max Illustrator, Self-employed (2003-2006)
*Hired as a 3D Artist, working with a team of professionals to create a Documentary for TV broadcasting, DVD and Cinema. In charge of all 3D modeling, texturing, lighting, shading, rigging, animation and providing the majority of High Definition, live-action footage and stills to be used in creating new 3D effects for the film. Also working with published author to create material for future books:
Duties and skills include:
• Proficient in the use of 3-D Max 5,6,7,9 applications, Adobe Photoshop 7.0, After Effects 6.0, Combustion 3 and Z Brush 2.0
• Experienced in the use of Particle Flow, Cloth FX, Normal Mapping, Skinning, custom character rigs for animation, Brazil R/S, V-Ray, Mental Ray, Camera Mapping, Camera Mapping per pixel
• Modeling detailed high and low resolution meshes
• Proficient in integrating 3D FX with live action footage
• Generate detailed, lifelike high-resolution and low-resolution models (both organic and inorganic)
• Create UVWMap coordinate layouts for texturing in Adobe Photoshop 7.0 and Zbrush 2.0
• Create illustrations for use in future book publications
• Translate 2d conceptual images or reference to high quality 3d representations
• Create models, characters and art for use in books, movies, games, magazines, CD music covers

Web Designer and Illustrator, Self-employed (1999-2005)
*Hired as web designer, working with published author to create book cover and set up web site:
Duties and skills include:
• Creation and design of web site to advertise author’s work and illustrate art
• Provide custom graphics for website
• Maintenance and updating of web site
• Created book cover, spine and back
• Created traffic through search engine submissions, creation of meta-tags and keywords
• Created thousands of hits on website by contacting hundreds of people via e-mail

BUSINESS SKILLS:

Hardware: IBM Compatible PC

Programs: Windows XP, 3-D Max 5,6,7,9, Character Studio 3,4, Brazil R/S 1.0, Adobe Photoshop 7.0, Z-Brush 2.0, Combustion 3, Adobe After Effects 7.0, WS_FTP Pro, Macromedia Flash MX, FaceFX, Macromedia Dreamweaver MX, Excel, Word, Internet Explorer, Netscape Navigator, retrieving and sending E-mail, surfing the Internet, downloading, uploading, etc.

EDUCATION:

Completed high school at Murdoch MacKay Collegiate. Enrolled in an academic program and trade program (Graphic Arts) for dual diploma credit. Currently studying all aspects of 3D Studio Max applications for use in TV, video, marketing, advertising, video games and magazines.


References: Available upon request.