Guide to the Styria1840 Version 3.20 map.

 A description of events and hints for playing.

Jan. 26 2002

As you might know RRT2  provides many ways or styles of play that will enable one to reach a medal finish. The tips provided here I have accumulated over many month of playing various versions of this map and, I am sure, is not the only way to achieve success. My general style is to micro manage, use the stock market a lot and rely heavily on bonds to finance expansion.

1.0  MAP INFORMATION AND MAIN OBJECTIVES.

1.1 MAP INFORMATION

This map is a good representation of the actual area since it is based on a topographical image. Even though positioning the rivers within a valley might not be exactly where they should be, they are however close to their actual location. The location of the cities is also fairly accurate.

The map scale is 0.4km per tile, which makes the map 200km x 144km. The resulting linear accuracy of the distance from Wiener Neustadt to Marburg as an example, is within 2% of actual.

All mountains of about 1900m to 2000m or above are snow capped. Many of those had to be manually corrected for height.

All rivers are sloped from the source to where they leave the map area. However some very localized uphill running rivers might still be encountered (especially due to random industry/resource placement).

Since the province of Styria is also called the “Green Province”, I concluded that a dense tree covered landscape will represent this claim best.

There are 98 cities representing 14 different industry/resource bases. The areas 437 regions share 11 different industry/resource environments.



Up to five other railroads should be starting usually within the first year. In rare instances one of them will not start at all however, some have started several years into a game.

The Kaiser Ferdinands Nordbahn will, true to its actual location, start in the Lower Austria area. The Adriatische Bahn Gesellschaft (true to it’s proximity to the Adriatic Sea) will start in Carinthia and the Ostbahn AG. (due to its name of “Eastern Railways”)  in Burgenland. The Alpine Bahngesellschaft could start in Salzburg or Upper Austria and the Volksbahn AG. in Salzburg or Carinthia.



In case someone is wondering about the sugar fields available on the map. Those are actually fields of sugar beets and quite common in the area. Major implication being that Rum will not be available. :)



Overall, the map’s game play is trying to recreate the early days of railroading in Austria with the time’s turbulent political happenings blended in. The “historical facts”, as provided in some dialog screens, are true historical happenings based in content and timing on research. The newspaper reports as provided during the revolutionary period are also based on true events and are presented at or close to the time they actually were happening.

The events dealing with the Archduke or any other personality are totally fictional. However, Archduke John (Erzherzog Johann) was a part of these times and played a large role in events during those times.



1.2 THE MAPS MAIN OBJECTIVES



Underlying the often hectic and possibly somewhat confusing turn of events are the following main objectives:

1.) Provide the minimum rail expansion requirements.

2.) Provide a connection from Wiener Neustadt to Marburg including the Semmeringbahn.

3.) Fulfill a few delivery/connection requirements or offers.

4.) Connect to all provinces and fulfill the delivery requirement for a successful “official” connection.

Should one stray from the above objectives or not fulfill them, the Archduke/Monarchy or Public will become unhappy and it will/can cost you dearly to please them and get their confidence back. Gold Medal games without losing even a single “disappointment” demerit point are possible, and might I say desirable, and a challenge by itself. Generally speaking, an effort has been made to reward early completion of most tasks required.

1.2.1 Minimum Rail expansion requirement.

Even though I have had feedback suggesting that the rail requirement is too excessive I have never, in any of my medal games, found it to be an issue. A sustained rail expansion effort to provide the Wiener Neustadt to Marburg connection and fulfilling some delivery requirements will usually fulfill the amount of rail required to keep the monopoly.

1.2.2 Wiener Neustadt to Marburg connection or “Sudbahn” for short.

This should be the main focus of your expansion plans. Early construction of this line will provide you with valuable bonus points for your relations count with the monarchy and public. It will also enable other events that could be profitable if you choose to take them.

1.2.3 Several delivery/connection requirements or offers.

The first one will be a connection offer to Leibnitz, followed shortly thereafter by one for Gleisdorf and Bruck an der Mur. There also possibly is one to connect to Koflach. There will be a requirement for the export of logs from the Upper Feistritz Valley (UFV) for which you have no choice but to accept. Following that will be a possible connection offer to Eisenerz and later delivery offer of iron ore. There is also a possible visit from the mayor of Gleisdorf that will start a series of events and could result in an offer to deliver alcohol into Eisenerz. Also, in 1842 a series of events will start that could result in a connection requirement into Turrach, connection between Judenburg and Knittelfeld. In 1846 you will be asked to connect to Mariazell and might be required to deliver passengers to there in 1847. In 1847 there might also be a connection offer to Schladming. You also will be required to deliver tourists (passengers) over the Semmering starting the first year end after completion of the Semmeringbahn.

1.2.4 Connection to all provinces and provision of required deliveries.

I found this to be one of the more challenging requirements since luck in the distribution of resources and industry plays often an important role. Specifically for the goods requirement to Upper Austria, Salzburg and Carinthia this can be a problem. However, even if the resources to generate goods are not locally available, the iron shipments from Eisenerz to Leoben should provide an ample supply of goods. Deliveries will take a bit longer and one has to plan for it.

There are two main options available for satisfying the connection requirement. One can lay rails to at least one city in each province or one can try to merge with a company in that province and lay tracks from there to a city or cities in Styria. Being able to use the stock market and to gain the majority of shares of those companies in the early stages of the game might help you in deciding which approach to take.

Be also advised that no connection to a province will be acknowledged until you also have delivered all the required deliveries. After all the provinces want to be sure that the connection is reliable. 

2.0  GENERAL STRATEGY AND EVENTS.

2.1 City locations and deliveries:

Cities are usually fairly far apart and trains are slow resulting in, at least in the very early part of the game, a good challenge. But ones those trains do come in it is “payday”.

The key to surviving the upcoming revolution is to deliver loads over a long distance. One has to start planning for that event well in advance. As an example a four car mail train leaving Marburg for Leoben might take about three years to four years until it will arrive in Leoben. But even when arriving in Leoben in August of 1848, in the worst year of the Revolution, it still payed $850k. Another example being a tree car mail train from Eisenerz arriving at the same time, but in Wiener Neustadt, still payed $900k.

I also tend to pair cities for the purpose of deliveries. This is somewhat dependent on each city’s size but often works out as follows:

Graz with Bruck an der Mur, Leoben (especially before the Semmeringbahn completion) and Leibnitz.

Frohnleiten with Wildon.

Marburg with Voitsberg and Koflach.

Kapfenberg with Gloggnitz and Wiener Neustadt

Krieglach with Lankirchen and Wiener Neustadt

Murzzuschlag with Wiener Neustadt.

Weiz with Feldbach and Jennersdorf

Gleisdorf with Fehring and Jennersdorf

However, I will also often send passengers and mail trains from Graz or Marburg to Leoben to pick up goods and have passenger or mail trains that are sent to Voitsberg and Koflach from Marburg, return with coal if there are no passengers or mail available in both cities. Furthermore, I will also send, when the passenger and mail supply is plentiful, every third, fourth, or fifth train from a major city to any far away city. This will shield one against the upcoming depression while not missing the loads too much at the time of departure.

2.2 Choice of locomotive.

Not much of a choice here. The Prussian is all that is available until mid 1848 and then the 0-4-0 American is also available. The “engine improvement event” will improve the performance of the Prussian closely to that of the standard 0-4-0 American and will also increase the performance of the 0-4-0 American overall.

2.3 Train length.

Given the choice of locomotives available I use almost all the time four car passenger and mail trains and five cars for other cargo carrying trains. The exceptions being trains over the Semmering, to and from Eisenerz and Mariazell. Those trains will have a three car limit.

2.4 Number of Trains.

The strategy I usually use is best supported by between 120 and 180 trains. As it usually is the case, the size of some of the major cities plays a large role in the total count.

2.5 Train priority.

I usually have all passenger and mail trains on “normal” and freight trains on “slow”. Exceptions being the trains over the Semmering Pass (ensuring that passenger delivery requirement is fulfilled by not letting mail or other cars interfere with it), other urgent delivery requirements or just making sure a train from which I need the income gets through fast. Those trains I set on “Express”.

2.6 Usage and availability of bonds.

I rely heavily on the availability and usage of bonds. Therefore during early stages of the game play I usually am at the limit of available bonds. Here is a listing of some occurrences after which one should check for available bonds:

a.) Beginning of new year especially after company stock has doubled or tripled or better.

b.) During early game play after the arrival of one high revenue train or in later game play after arrival of several.

c.) After receiving bonuses.

d.) After selling of company stock and purchasing same shares back with personal funds.

e.) After one refinances ones bonds obtaining a lower interest rate.

Some of those opportunities to obtain additional bonds might only be available for one month. Therefore one has to be vigilant in perusing those instances since expenditures made just at the right time can make a significant difference. One should not hesitate even at a 15% interest rate to take out bonds. For example:

A train arriving in the middle of the revolution and about to unload his $600k cargo of passengers but you are missing a small hotel small restaurant and saloon in this station - you have just kissed $180k good-by. That is over two years of interest payments. Furthermore, if you take out that bond and purchase those station improvements you will still have close to 75% of the bonus left for other investments.

2.7 Relationship with Monarchy and Public.

There are three areas that measure your contact with the Monarchy and Public and they are all available in the status screen.

a.) Relations with Monarchy count.

b.) Relations with Public count.

c.) Disappointment count.

Both relation counts will start at 0 and will count downwards whereas the disappointment count starts at 0 and counts up. Punitive action will be taken when the monarchy relations reach -2 the public relations -1 and the disappointment count 11.

2.7.1 Relations with monarchy:

With your monarchy relationship count at -2 you have a choice of a cash expenditure of $150k for one credit or an expenditure of $250k for two credits. Your passenger and cargo revenue will be decreased by 10% regardless of which option you choose.

If your relations with the monarchy drop below -2 you are again presented with two choices. If you opt for a cash expenditure of $300k one will get two credits and with a cash expenditure of $500k one will earn three credits. Passenger and cargo revenue will be decreased by 20% for either of the choices.

If due to several simultaneous demerits the count reaches below - 3 the game is over.

2.7.2 Relations with public:

Should your relations with the public reach -1 you are offered two choices for a cash expenditure. $200k will get you 2 credits while $450k will earn you 1 credit. Choice two, “Hire a company to improve your relations” is therefore largely a waste of money since trying to B.S. the people should be discouraged. :) Either choice will lower passenger and cargo revenue by 20%.

With your relations with the public at -2 you are given the option of lowering your fares or to provide free beverages at all your stations. The first choice will result in lowering all passenger revenue and production by 20% and the second choice will lower passenger revenue and production by 10% as well as increase overhead by 10%.

2.7.3 Disappointment count:

Each time one incurs one of the above demerits this count is increased by one. Only exception being the warning given upon connection to Gleisdorf. Once this count reaches 11 it is the end of the game.

2.7.4 Relationship comments.

As you can see just one single occurrence of the monarchy relations reaching -2 and the public relations reaching -1 (like missing the log delivery requirement after the Gleisdorf connection) will lower your passenger and cargo revenue by 30%. This, using an actual game example, can equate to an average loss of revenue per  year of $4443k. That is close to 5 million bucks per year. Needless to say you better do what you are required to do to prevent any such occurrences.



2.8 Monopoly in Styria.

Your company is required to build an average of 40km of track each year. The status page contains the amount of rail you presently are operating and the amount of rail that will be required by the end of the year. The end of year status report will contain the amount of rail required by the end of next year. Once one has laid more than 800km of rail, the required rail count will not be increased anymore.

The actual amount of track is checked at the end of the years1842, 1845, 1848, 1851, 1854 and 1857. If one fails in providing the required amount of rail in those years one losses two points in each of the relationship counts and the territory of Styria will be opened up to other railroads.

On first thought one would think that losing the monopoly is no big deal. And one would be right, were it not for the large hit one takes with the relationship score. If this event is combined with another event lowering your relationship score it could very well be the end of the game. Even by itself this event can possibly lower your passenger revenue by 40% ($6000k per year, using an actually saved game) and lower passenger production by 20%. That hurts!

It has been suggested that the required rail amount might be too excessive. Therefore, lets look at this in some more detail with by using suggested connection targets and dates, as I use playing most of my games.

Year 1840 - Required rail 40km  Completed rail      100km

Connection Graz - Bruck an der Mur 37km

Connection Graz - Leibnitz                                                37km

Connection Graz - Gleisdorf                                                26km

Year 1841- Required rail 80km       Completed rail   110km

Connection Bruck an der Mur - Leoben                        10km

Year 1842 - Required rail 120km    Completed rail     140km

Connection Gleisdorf - Birkfeld                                    30km

Year 1843 - Required rail 160km   Completed rail    226km

Connection Bruck - Murzzuschlag                                    32km

Connection Leibnitz - Marburg                                    19km

Connection Leoben - Eisenerz                                    15km

Connection Graz - Koflach                                                20km

Year 1844 - Required rail 200km   Completed rail    323km

Connection Leoben - Turrach area                                    97km

Year 1845 - Required rail 240km    Completed rail    345km

Connection to Carinthia                                                20km

(Including Judenburg - Knittelfeld)

Connection to Salzburg                                                2km

Year 1846 - Required rail 280km    Completed rail     385km

Connection Kapfenberg -  Mariazell                                    40km

Year 1847 - Required rail 320km     Completed rail      410km

Connection to Burgenland                                                 25km

(Gleisdorf – Jennersdorf)

Year 1848 - Required rail 360km     Completed rail       529km

Connection to Upper Austria (Bad Aussee)                        92km

Connection to Schladming                                                27km

At this point the amount of rail you have will hold you over until it is checked at the end of 1854. That is six years down the road. All needed connections at this point are in place and what is left are the deliveries to the provinces. Those six years should be sufficient, even in the midst of the depression, to make the necessary deliveries.

If you think this pace of laying track is unreasonable, think again. The middle of 1848 was at least in one instance “game over” for me, by receiving the gold win.

All tracks laid outside the territory of Styria will not be counted toward your monopoly requirement.



2.9 Stock market activity.

About half of the games I lose are lost because of being too aggressive (or foolish) in stock market activities. Thankfully those games are usually lost early and one is spared from giving up what might be otherwise a well developed railroad company. On the other hand, some of the games I could have continued on with had I been willing to forego the ownership or majority ownership of some of the railroad companies. But this prospect seems to be so un-tycoon-like.

The companies usually most worthy of early investment are the Kaiser Ferdinands Nordbahn, the Ostbahn AG. and the company starting in Klagenfurt. Of those three, the company starting in Klagenfurt (Adriatische Bahn Gesellschaft or Volksbahn AG.) will have the best long-term prospect.

The Kaiser Ferdinands Nordbahn will usually have a solid start but might be curtailed somewhat by your Sudbahn connection. Usage of its rails for the Sudbahn delivery requirement however, will keep this company on a solid footing.

The Ostbahn AG. might have a good start but will not amount to much usually as the game progresses unless one loses the monopoly and is given a chance to expand into Styria. However, early investment will provide a good return like most companies do.

The Alpine Bahn Gesellschaft, if started in Upper Austria, will have a tough going but should be of special strategic interest. If one wants to circumvent the building of track from Leoben or Eisenerz toward Upper Austria one can simply try to merge with this company and lay a relative short distance of track into Styria and fulfill the delivery requirements.

I often very closely match my stock purchases in those companies with the arrival of their trains. A purchase just prior to one of their train arrivals will often ensure the new stock price to be supported or raised by that income. This is especially the case with the very early stock purchases.



2.10 Dealing with rock slides and floods.

None of those events will happen unless you have rail in the affected areas. Talk about attracting bad luck!



2.10.1 Semmering rock slides.

On the Semmering there is one territory that is affected by rock slides. In May of 1845, June of 1846, July of 1847, August of 1848, September of 1849, May of 1850, June of 1856 and July of 1857 there is a 10% chance for this to happen. In any such rock slide occurrence, trains that happen to be in that area at the time and all track will be lost. Trains trying to reach locations in Lower Austria from Styria or trains from Lower Austria trying to reach locations in Styria will stop unless there is an alternate route available. You will have to repair the damage again by laying new track and incurring expenses of $230k. Train operations will resume at the end of the month after the repairs have been completed. It is very important that this damage is repaired as quickly as possible since the medal events check for a connection to Lower Austria.



2.10.2 Floods.

There are 5 areas in Styria that are affected by floods. The floods can happen in 1841, 1843, 1845, 1847, and 1849. In the worst case scenario the spring floods will start in the Bruck an der Mur area in March and over the next two months period proceed downstream to the Mureck area destroying track and trains alike in the affected areas. Train operations will resume at the end of the month after the repairs have been completed.



By themselves those incidents are a minor annoyance however if they happen during a cash poor time they can be a real pain. Often the company is forced into selling stocks or taking out bonds to cover such repairs.



2.11 No debt at the end of the game.

Often, by the time the depression is over by 1850 or so, I still find myself with $10000k of outstanding bonds. However with all the rail connection requirements fulfilled any train income can now be funneled back into paying off those debts. Even though income might be slowed down due to the previous depression and the long delivery times, one might be surprised how quickly that can be done.  This cash generating period can severely be hampered though by previously incurred relationship penalties.

It is also during this time that I frequently sell company stocks to raise cash. This by itself could easily provide one with half of the required cash needed to pay off the bonds.

3.0 OPENING STRATEGY AND PLAYING HINTS.



One of the considerations early in the game should be how best to use the one “warning” available toward the monarchy relationship count. (This “warning” will not invoke a demerit action directly and in the case of the Gleisdorf connection will not increase the “disappointment count). Does one use it by connecting to Gleisdorf early with the subsequent combined bonus of $600k or does one connect to the Koflach area with the $600k bonus, a five year 30% reduction in steam fuel cost and a 20% increase in coal revenue. Or does one connect to both cities regardless of the relationship count?

I opted, with my strategy, not to incur any penalties as far as relationship count is concerned since the long term cost for it is too high. This leaves the choice of connecting to one of the two cities and I find Gleisdorf to be strategically the better choice. Strategically, since the later requirement of log deliveries in the UFV will be supported by this action.



Another decision needed to be made is do you lay rails north up the Mur valley or do you lay rails south all the way to Marburg. To connect to Marburg is most certainly a very attractive choice since it is usually a large city and in track laying cost presents about the same expenditure as connecting to Bruck an der Mur.



3.1 Description of my normal starting strategy.



3.1.1 At game start.

With the game in pause and right after one has read the introduction and the medal requirement dialog boxes go into the Company Detail - Finances section. There you first sell some company stock. Then you back out into the Stock Market Detail - Personal screen and sell all of your own stock. You then return to the Company Detail - Finances screen and take out a bond. This exact sequence of actions is important since it will maximize the amount of available cash to your company and you might need it all, to the last penny. However, the dealings with the personal stocks could be questionable especially if there is an increase of economic climate before May of 1840. Also do not be tempted to change your manager. I usually keep him until very late in the game, once all the provinces have been connected. Once you change him he will not be available again.



3.1.2 Laying of first rail.

While still in pause lay your tracks (carefully) all the way to Bruck an der Mur and build a medium station there. This direction of laying tracks is hinted at in the newspaper report about the opening of the train station in Graz by the statement that you (CEO of the Kaiserliche Steirische Bahn) made. I am mentioning “carefully” in track laying since you must stay on the west side of the Mur valley close to the river all the way north to just below Bruck an der Mur where you have a choice to cross the river and place your station just north of the river or stay on the south side without crossing the river and place your station there. You might have no choice and have to cross the river (to obtain the minimum of four houses) to the north side. I prefer this north of the river location.

You will find that with this early connection to that city you will be offered several benefits in addition to the ones you would have been offered had you waited for the connection offer to be made in June of 1840. A kind of reward for those aggressive types of track laying players that are willing to go to the limit.

You then build a station in Frohnleiten (between Bruck and Graz). This station might also have to be mid size however, at times it can be just a depot (as long as it covers 4 houses). If you have to build a medium station in Frohnleiten there should be just enough cash left for two trains. Three trains if this station is a depot.



3.1.3 The first trains.

The availability of passengers or mail will dictate which way one then sends the trains. Usually one can send one train from Graz to Frohnleiten and, as long as it is no longer than four cars, it will reach Fronleiten before the end of the year. The second train should go between Fronleiten and Bruck (or the other direction) and should reach its destination also before the end of the year. I suggest one obtains all the engines one can and stockpile them if needed.



3.1.4 The first connection offers - Leibnitz, Gleisdorf, Koflach.

Firstly I would like to introduce you to my standard approach.

When the Leibnitz connection offer appears agree to “hire the folks now". At this point one also goes into the Stock Market Detail - Personal screen and buys back shares of your own company.  Usually five lots but not more. (With your train revenue not available until the end of the year company stock will take a dip).

At the end of the month the Gleisdorf connection offer will be made. Choose “Consider yourself connected” and you will receive a $500,000.00 advance bonus. This amount of income will support the company stock purchases made a bit earlier until the first train revenue appears. With the cash just received from the Gleisdorf connection I suggest you right away start building your track to Leibnitz. Make the Leibnitz station also as small as possible (but still cover four houses) and use your money for locomotives and send cars from/to Graz and Leibnitz.

The offer to connect to Koflach should be available shortly but to go ahead and take it is a tough choice. If one makes the connection (after having also connected to Gleisdorf) one will loose one point in the relationship count with the monarchy. This will then lead to having to “please” the monarchy, with an $150k or $250k cash expenditure and a 10% passenger and cargo revenue reduction. Using an actual game as an example again the average yearly revenue from passenger and cargo deliveries during a 5 year period (1843 to 1847) was $14810k. The above penalty would have reduced this revenue by close to $1500k per year. For the year 1841 alone (the next year after connection) this would have lowered revenue by $120k.  This is, I believe, a terrible price to pay starting so early in the game.

By the end of the year your two trains will finally arrive at their stations. (By the way, the moment the train arrives in Frohnleiten build a water and sanding tower there). If due to the lack of passengers or mail (usually due to an early recession) they are delayed, it presents a small setback, since at the outset of the next year additional bonds will not be available. Your stock market dealings with other companies’ stock might also be very much supported by the value of your own company stock and one might be under pressure to sell off some of the stocks one owns. This is usually the point where I win or lose a game since I am somewhat aggressive in the purchase of stock. Nevertheless, I have had some great games even after being forced to sell off some of the stocks.



3.1.5 The second year.

Assuming now that one or both of your first trains have arrived you will be in good shape. First, proceed in completing your stock market chores. Your company stock has most likely doubled as well as the ones of some A.I. companies. I suggest to purchase at least one lot of each of those stocks and two of your own company. You should also have one or two bonds available to you. Take them out and firstly fulfill your obligation to Gleisdorf by still connecting in January. You will also receive another $100k for this connection. The subsequent warning from the Archduke can be ignored (but don’t let him know that) since by itself it does not create any penalties. Any moneys leftover (besides making sure all trains necessary to transport all available cargo have been purchased) should then be used to build a station first in Wildon (include water and sanding tower) and then in Leoben. Also redirect the trains that have most likely left from Leibnitz for Graz or the other direction, to Wildon. (The one from Leibnitz might be very close at this time).You need this cash because there are a few lean months ahead and your stock will not drop too low with this income. You might also consider using the company cash to purchase back one or more lots of stock. This is also the time when I start adding hotels, restaurants and saloons to the stations. Select those stations into which a train will be arriving shortly, first.



3.1.6 Opening strategy review

This opening strategy has served me well over many many games but most likely is not the only one available to a player. After the beginning of the second year you will have the following advantages/disadvantages available to you if you followed the above strategy:

60% less track laying cost. (Including benefits from the manager)

30% less bridge building cost. (Including benefits from the manager)

10% less track maintenance cost.

10% less engine maintenance cost

10% less car maintenance cost

20% less station building cost

 2 % increase in company overhead.



You also own fifty or more percent of your own company and have fulfilled all commitments made. You now have the challenge before you to balance the laying of track toward reaching the Sudbahn connection and the upcoming events with the slow, bit by bit, available train income.



3.2 Alternative starting strategies.



3.2.1 Obtain company majority of shares first.

Instead of selling ones shares at the outset of the game, one can also opt to just purchase up to 6 lots of your own company shares and thus gain the majority amount of shares right from the start.

I have not fully explored the long term consequences of that action but off hand do not like this approach. Using this approach might eliminate any stock purchasing opportunities from other companies right from the start. This could severely hamper your personal cash position and thus the ability of your company to raise cash by selling stocks and you purchasing it back during the middle and late stages of the game.



3.2.2 Connection to Marburg first.

Even though this seems to be a great approach I have never tried it. I suppose the primary reason being that the connection rewards Bruck an der Mur offers are just too tempting. However, this approach might be worthy of further exploration.

3.3 Your opening strategy.

I would like to hear about it.





4.0 VARIOUS EVENT STRATEGIES AND PLAYING HINTS.



4.1 Connection to Leibnitz.

In April/May of 1840, the mayor of Leibnitz will present you with an offer to connect to Leibnitz. However, even without that offer being made, if one connects to Leibnitz earlier, or before the end of 1840 with the offer made, one receives the 20% lower station building cost benefit with an increase of 2% in company overhead. If one fails to connect in time, after having the “hire them now” choice taken, one will lose the station building benefit again, will incur a 20% drop in Goodwill and in addition also incur a demerit in the monarchy relation count. The 2% cost increase in company overhead will not be restored.

An offer to change your manager will also be made upon connection to this city. The alternative manager offered is a, what looks like, good choice, but is primarily meant to lure you away from your present manager. The manager you start out with is most likely the best choice there is for your early game play and once lost, will not be available again.  



4.2 Connection to Koflach.

At any time before 1843 and at the beginning of the month following the Leibnitz connection, the offer to connect to Koflach will be made. If one decides to connect to Koflach there will be a $600k cash bonus, a five year steam fuel cost reduction of 30% and a five year coal revenue increase of 20%. This offer is available to the end of 1842.

My suggestion is to ignore this connection until the Sudbahn connection has been made since a connection before then will decrease your relation score with the monarchy.



4.3 Connection to Bruck an der Mur.

The offer to connect to Bruck an der Mur will be made June/July 1840 with a 20% lower track building cost benefit if connected by the end of June 1841. If one fails to connect by that time there will be an increase of 40% in Track building cost, 20% in track maintenance cost, 20% bridge building cost, 20% engine maintenance cost and 20% car maintenance cost.

However, if one connects before the offer is actually being made there will be a decrease of 20% in track building, 10% in track maintenance, 10% in bridge building, 10% in engine maintenance and 10% in car maintenance cost.

The benefits of an early connection to this city are quite substantial and make this connection very important. The reason for those substantial benefits are to reward a player that follows the suggested and hinted at expansion direction and is willing to go close to the limit to archive this.



4.4 Connection to Gleisdorf.

In My/June 1840 the offer to connect to Gleisdorf will be made. You will have a choice of connecting for sure or trying to connect. If you select “connect for sure” you will be given a $500k bonus. If you fail in this assignment by not connecting before September of 1841 you will lose two credits in your public relation count, and receive a 20% reduction in goodwill. If you selected “try to connect” and you did not, there will be no penalties.

As long as you connect before September of 1841 there will be also an additional $100k bonus. Completion of this connection before February 1843 will also enable the “alcohol to Eisenerz” event.



4.5 Export of Logs from Upper Feistritz Valley (UFV).

The requirement is to export 20 cars of logs from the UFV to anywhere outside this territory. Your log shipments will have to arrive before 1846 and will be counted at arrival time. If you do not deliver the required loads on time you will lose one relationship count in both areas, have to return the $700k advance bonus, all your possessions in the UFV territory will be confiscated and all rights to the territory will be revoked. 

It might be a good idea to, just before this event happens in June 1842, purchase one or two lots of company stock using private cash since as soon as the event happens you will receive a $700k construction advance.

With the track laying I suggest to proceed in the following way:

From Gleisdorf run your rails to Weiz in such a way that you can, at a later time, easily add a station in Weiz. From Weiz continue to Anger and Birkfeld staying on the west side of the river. In Birkfeld there should be at least two logging camps. Place a large station in Birkfeld trying to cover all of the available logging camps and a medium station in Anger covering the lumber mill there. Located there is the lumber mill with the best access. If there are more than two logging camps in Birkfeld and you are lucky with the economic climate you might not need to run your rails any further to pick up additional logs. However, I do suggest to lay your tracks to Ratten. You will receive a 20% discount of steam fuel cost (due to the coal mining in the area) upon connection and by placing a large station there be also able to pick up logs from at least two more logging camps. It is the lower steam fuel cost that makes the extra connection costs to Ratten a very good investment in the long run. As an example, in one of my games the average fuel cost per year between 1843 to 1847 was $877k. This connection would have saved me an additional $175K per year. In other words, it would have paid for placing the large station including sanding and water tower into Ratten in less than 18 months.

I also suggest to run two or three, four car trains from Birkfeld to Anger and start with three three car trains (add later as required) from Ratten to Anger (Three cars just to make sure they get there on time). For the next run from Ratten to Anger you should change them all to four car trains.

Later in the game, when cash is less of a problem, I suggest you also place a station in Weiz and ship the pulpwood there to the paper mill. This will make the lumber camps even more profitable and a very good industry to buy up besides the lumber mill in Anger. The lumber available in Anger is of limited value until the Raab valley route (Gleisdorf Feldbach, Fehring, Jennersdorf) has been established.  I usually ship the lumber to those cities and return with food, alcohol or goods to Weiz.



4.6 The Sudbahn (Wiener Neustadt to Marburg connection).

The basic requirement is to connect Wiener Neustadt to Marburg over the Semmering Pass by the end of 1853. If you make this connection by the end of 1847 you will receive two credits to each of the relationship counts. If you fail in that task you will lose three points from each of your relationship counts.



The most favorable time for starting and completing this connection requirement is most likely going to be early 1843. You should have been able to obtain some bonds to finance the upcoming expansion at the beginning of the year. This is also the time (if connected to Leoben) were one will be offered 1000k for connecting into Eisenerz with 500k up front if one agrees to make the connection by the end of the year. Therefore, if one agrees to the 1844 connection one receives an extra 500k to help toward construction costs. You most likely have use for that extra money.



There is a potentially better connection time before the end of 1842 if one has the finances to pull it off. If one, right after the completion of the Sudbahn, connects to the Koflach area (taking advantage of the connection offer made about the time you connected to Leibnitz), one will be able to pick up another $600k in company cash and a five year break in steam fuel cost and coal revenue. However, one needs to be concerned about the high expenditures that close to year end and the effect it will have on your company’s short term share value. This could send your personal stock dealings into a nosedive. Another consideration is the total time that now is available for the Semmering tourist delivery requirement. One has to carefully chose that option since making that connection one month earlier or later could have a big impact on your personal finances.

 

To construct the line, one starts (after pausing the game) building the line from Bruck an der Mur up the Murz valley to Kapfenberg, Krieglach and Murzzuschlag (build stations in all of them). I found the best route to be is on the north side of the Murz all the way from just after Kapfenberg to just before Murzzuschlag where you will have to cross. You will be unable to proceed much further up the Semmering but you can bridge the other river and lay a few sections of track along the river’s south side. Once you have built a station in Murzzuschlag unpause the game.



 On the Lower Austria side of the Semmering Pass the A.I. company most likely has a station in Gloggnitz already. If the A.I. company has not connected into Wiener-Neustadt attach your rails onto the ones of the A.I. company and run them into Wiener-Neustadt. There should be lots of passengers there even if the A.I. company has already a station there.



In  Styria connect from Leibnitz into Marburg. Usually Marburg is of such size that a large station is required.



Please note that it is important that you have completed the Semmeringbahn before making this Sudbahn connection. If for whatever reason you connect the two cities of Wiener Neustadt and Marburg without the Semmeringbahn being completed, one is presented with an nasty note from the Archduke outlining his disappointment. The resulting penalty of losing two relationship points with the Monarchy is quite severe especially since it can be easily avoided.



4.7 The Semmeringbahn.

It is extremely important that this part of the Sudbahn (as well as the rest of the Sudbahn) be completed before 1854. You will receive one credit toward your relationship counts with the monarchy and the public upon completion. The basic requirement is to connect the station (territory) on top of the Semmering to Styria and Lower Austria.

Assuming you have a station in Murzzuschlag the events will unfold as follows: Once you have $700k or more in company cash and a random event selects the proper time, you will be notified that everyone is ready to start building the Semmeringbahn (and you will be deducted the full 1,400k of the additional cost). Therefore you better make sure you have the additional finances available to not only cover the additional cost but to also build the track and stations required. Better yet, make sure you can afford to finish the Sudbahn and lay tracks to Eisenerz where you will be able to collect your other half of the connection offer ($500k) and fulfill your obligation.

You pause the game again and start laying rails over the Semmering and connect into Gloggnitz. Do not forget to build the station (depot) on top of the pass. In this station I usually place an engine shop and  water and sanding tower. Run double track as much as you can and change to stone bridges as soon as you are able to afford it.



4.8 The Semmering Tourist delivery requirement.

The basic requirement is to transport a minimum of six loads of tourists over the Semmering within a 12 months period for every year to the end of the game. If one delivers twelve or more loads one receives a 200k bonus for each year that this is the case. Every year you fail to deliver 6 or more passengers, your relationship score with the public and monarchy will be lowered by one count.

This requirement can be difficult for players who for the first time play this map since it takes about eleven months for a three car train to make the distance from Murzzuschlag to Gloggnitz. If one is lucky and has three passengers loads available in each city (or six in one) it should not be a problem.

If one knows that the requirement is about to happen (as would be the case after the first game) one can prepare for it. For example, if one makes the connection in April, one has about 8 months before the offer is even being made (beginning of next year) and then has another 12 months (end of that year) before the required loads are checked. The first two trains should be, to be safe, send from Murzzuschlag to Gloggnitz and from Gloggnitz to Murzzuschlag. I usually, while placing the stations up the Murz valley (Kapfenberg, Krieglach, Murzzuschlag), start trains in those cities in preparation to send them over the Semmering. For instance, trains in Kapfenberg and Krieglach I will send with a full three car load toward Murzzuschlag with the intention once they are close to Murzzuschlag to redirect them to a city across the Semmering. Trains in Murzzuschlag I will send to Gloggnitz or Lankirchen. The trains in Murzzuschlag will just sit there filling up or filled up waiting for  the Semmeringbahn to be finished and then just take off once that connection has been made.

There are a few options on how to obtain passengers for subsequent years. I have for instance paused the game, taken over the Nordbahn (having the majority of shares) and connected it into Wiener-Neustadt and then taken over the old railroad again (having the majority of shares). I have also just simply merged the Nordbahn. Have also just run my rails to Wiener-Neustadt and built a station there and run my trains partially on the Nordbahn track. If one makes it the first year, subsequent years have not proven to be a problem. However, one is never assured that the required cars will make it over the pass every year. In one game I had 6 cars the first year, 30 cars the next year, 0 cars the year after that and 20 cars the year after that one.



4.9 Connection to Eisenerz.

It is important that this connection is made after the Sudbahn completion otherwise you will be losing points from both of your relationship scores again. If you fail to live up to your promised 1844 connections you will lose your advanced bonus plus interest ($600k), your goodwill will drop by 20% and access to the territory will be denied. With that you have also lost a steady source of available goods.



There are two event driven ways of connecting to Eisenerz. One of them is a straight forward connection goal offered in 1843. There you are given the choice of connecting in 1844 or 1845 or later. If you make the connection in 1844 there is an additional offer for a bonus. For a minimum delivery requirement of 10 loads of iron ore, starting in 1845, to Leoben, another yearly bonus ($100k) is available for every year you make those deliveries.

If you chose to connect in 1845 or later and you connect in 1845 you will receive the $500k connection bonus. If you connect later there will not be any bonus.

This overall event also includes a randomly triggered (in length but not more than12 months total) labor problem in 1845. You have the choice of settling it by paying a demanded contribution of $400k or have it settled by the mayor of Bruck an der Mur. The mayor will all the time have the problem resolved by the end of the year. One has to weigh the revenue gained from the possible delivery bonus and the deliveries themselves against the $400k cost of settling this conflict. To pay the $400k might be worthwhile if this coincides with the first series of deliveries and the available delivery bonus, but might not be once several trains have already lowered the demand for iron ore in Leoben.



The connection to Eisenerz is, for me, an important connection and lets me send trains with excess passengers from Marburg or Graz all the way to Leoben and there pick up the goods generated from the iron ore deliveries.



4.10 Alcohol delivery to Eisenerz.

The other event asking you to connect (deliver) to Eisenerz is  the delivery of alcohol scenario, by agreeing to re-invest your bonus as offered by the mayor of Gleisdorf.

This series of events starts in Feb. 1843 if one is connected to Gleisdorf. Your “friend”, the mayor of Gleisdorf, will visit you and offer you some beverage as a gift. By refusing to accept this gift, you will insult him and you will therefore disappoint the public. If you accept, a delegation of Upper Styria mayors and merchants will visit you for a fact finding tour on railroad operations in June of 1843. They will sample some of the beverages the mayor of Gleisdorf had left you and will be impressed enough to enter into a business deal with the Gleisdorf merchants/suppliers of that beverage. In Aug. 1843 a happy mayor of Gleisdorf will visit you and will present you with two choices. One is to reward you for the business deal with the merchants of Upper Styria and offering you a $200k personal cash “cut” and the other choice is to reinvest that cash for a five fold return. However, you must ship a minimum of 6 loads of alcohol to Eisenerz in 1845. This delivery will be next to impossible to pull off unless one prepares for that event well in advance (and cheats). The consequences of that non delivery however are a loss in public relations. To add insult to injury, you will also be sent a message from the Archduke if your company has not delivered 6 or more loads of lumber to date. In the message you are being accused of neglecting the requirements of the lumber industry and are given two choices. Either accept an increase of wood products, resulting in an 50% increase in track construction and 40% increase in track maintenance or to start up your own sawmills at a cost of $600k cash and a 30% increase in company overhead. The benefits arrived from your own saw mills would be a 10% decrease in track construction and maintenance cost.

There really is no winning way to get out of this unless one decides to cheat or take the $200k personal cash as offered by the mayor. The events starting with the reinvestment offer were meant to trap the greedy.

 

4.11 Engine Improvement.

Another series of events has its beginning in Nov. 1841. At that time a simple dialog box will inform one of the need of an improved locomotive. In March/April of 1842 you will be presented with an option of opening one or two research facilities to improve engine performance. The one research choice will end up costing you $200k in company cash and an additional yearly expense of $100k. For the choice of two research facilities both expenses will be doubled. Some time in 1843 or 1844 (random event) your research facilities will be constructed and the expenses will be applied. You will also be informed that the teams are now working on a solution.

The single research facility choice will provide you with a monthly 10% chance, the two research facility choice will give you a monthly 50% chance as to when a solution will be presented to you. In any case it will be in 1843 or 1844.

Once you are presented with a solution you again have two choices. You can opt for an engine optimizing improvement or a rebuild of an engine improvement that also includes the engine optimizing benefits.

The engine optimizing benefits/costs are:

10% increase in steam engine acceleration,

10% increase in steam engine traction

5% increase in steam engine speed,

5% increase in engine purchase cost,

5% increase in engine maintenance cost.



For the engine rebuilding type of improvement the above benefits/costs will be doubled and an additional $400k of expenses will be incurred.

If you have chosen the rebuilding (option 2) type of engine improvement you will right away be offered a choice on how and where to obtain the Anthracite coal. Your choices are to import that coal with the added cost of $100k per year and an increase of 40% in steam fuel cost or to get that coal from the Turrach area by connecting to there and building a station.

If you select the “import coal” choice all engine improvements will become available and the $400k for the boiler replacement cost will also be due.

If you select the “Connect to Turrach” option you will have to provide that connection by the end of 1845 and upon connecting pay the $400k boiler replacement cost. Should you fail to connect on time you will be forced to convert some of your engines back again and face an added expense of $600k.



This whole series of events contains several difficult choices that need to be made. Lets inspect them a bit closer.



Opening of one or two research facilities.

The sole advantage the two research facility choice has is a monthly 50/50 chance for a solution to be forthcoming, compared to a 10% monthly chance for the single facility choice.  Is it worth the extra cost of a one time $200k expense and a $100k yearly expense to game end? Probably not. But I have to admit that I have taken the two facility option all the time.

Optimize present design or major rebuild.

To me, the key to this question of the choice one will be making is based on how one interprets the phrase “presently unavailable but obtainable”. There is no question, I think, that for a cost of $400k to double the available increase of performance is a good choice but what does “presently unavailable but obtainable” mean? Well if there had been more space available I would have put a better explanation there so maybe option two is more of a choice for the curios and option one is more for the cautious.

In any case if one only looks at engine improvements, option one is certainly a good choice. Is it worth all the expenses so far? Probably. Especially if one choses the single research shop option.



Import coal vs Connect to Turrach.

The temptation might be to select to “import the coal” but lets look at that decision a little closer.

By importing the coal one is faced with a yearly fixed cost of $100k and (based on my actual game) an increased average fuel cost of $350k for a total of $450k per year. If one now assumes another 10 years of play for a gold medal (by1854) how will the $4500k compare to the rail construction cost to the Turrach area?

The construction cost will be most certainly much less (assuming now my strategy was followed). As a matter of fact, using the least expensive way of track laying (single rail and wooden bridges) and assuming a normal economic climate, the cost including a depot in Turrach will be about $2400k.

However if one has changed the manager somewhere along the way, and has chosen one that does not offer any Track/Bridge laying benefits, this connection cost will have risen to about $3400k. Adding to this might be that you are forced to having to make this connection in a boom economic climate and/or your new manager adds to your construction cost and that could bring you near the break even point.



But even if this connection would not make financial sense at this point, I still think it is one that I would make. This is based on two reasons. Firstly you might need it for your track requirement (it will add about 97km) and secondly it gives you easy access (to within a very few tiles) to the provinces of Salzburg and Carinthia. If you do not proceed with taking this opportunity at this point (and gain all the possible benefits from it), you will most likely find yourself going that way in just a very few years anyhow to make some connections to the provinces. The connection offer made in 1845 to connect Judenburg to Knittelfeld will almost by itself ensure the availability of the connection requirements for Carinthia.



4.12 Construction of training facilities.

This is a “Yes” or “No” choice event that, when accepted, will be costing $300k in cash expenditure for construction cost and $200k per year in training costs. The benefits are as follows:

20% decrease in engine maintenance cost

10% decrease in car maintenance cost

10% increase in station turn around (faster)

10% increase in train safety.



Is it worth it? Using my example map again the average yearly engine maintenance cost was $1223k resulting in a potential $244k savings and the average yearly car maintenance cost was $806k resulting in a $80k saving. It seems that with a 2.5 year payback this is a good investment and therefore any additional benefits gained from the safety and station turn around time are just icing on the cake.



4.13 Connection to Mariazell.

In Aug/Sept of 1846, and after having made the Sudbahn connection, you will be requested by the Archbishop of Graz to connect to Mariazell. I strongly suggest you make this connection as quickly as possible for the following reason: If you do not provide this connection when asked to, you will required to make it by  being told to do so in March/April of 1848 and at the same time you will be required to deliver 6 loads of passengers per year, until the end of the game, to that city.

This requirement to deliver 6 loads of passengers will also be requested by the end of 1847 if you have not made the Sudbahn connection. This delivery request leaves little time for making the actual deliveries and is not an easy task in the middle of the depression. If one fails (and one most likely will, at least once) in that delivery task there will be a loss of one public relations point for each year this takes place. This is a steep penalty to pay.

However, there is a “poisoned pill” in that first connection request. When you are being congratulated for the connection you are also being informed that the town is now awaiting the arrival of some pilgrims. So you better send them some. A three car load of passengers will be sufficient as long as they arrive before 1848 in Mariazell. However, to send them from Kapfenberg, even if the passengers are available right away, might be too late.  Therefore, one better places a station into Gusswerk, (depending on size of city) south east of Mariazell, and tries to obtain the passengers from there. If you supply those three car loads of passengers in time you will be spared any subsequent delivery requests to Mariazell.

Furthermore, being connected to Mariazell by 1847 will also enable the Connection to Schladming event. This is the answer to the comment “the church will not forget this unselfish act” at the time you connected to Mariazell.



4.14 Connection to Schladming.

At a randomly chosen month in 1847 you will receive a request to connect the Styrian capital city Graz to the Salzburg capital city, Salzburg. This should be done before 1852 and your task will be to lay your tracks over the Schoberpass to Schladming. If you agree to provide this connection by 1850 you will get a bonus of $1200k of which half will be available at that time. The other half will be paid upon placing a station into Schladming. Should you fail to provide this connection as agreed to, you will be forced to return your advanced bonus with interest ($800k) and lose a relationship point in relations with the public and the monarchy.

If you choose to do it “ASAP” you will receive a $600k only by placing a station into Schladming before 1852. If you miss this date you will receive no bonus and no other demerits.

This is actually a very good way to subsidize ones connection to Upper Austria. However, one will need another $1100k in company cash to be able to make this connection.  



4.15 Signaling system.

This series of events starts March/April of 1847 with a choice to select the simple or deluxe version of the improvement. The simple version will cost $400k whereas the deluxe version will cost $600k. The declared benefits for both are a 10% increase in train safety and a 10% faster station turn around time available after implementation of the new system in 1849.

The “simple” version has tree monthly choices of an accident with damages of $50k, $80k, or $400k. There is a 10% chance that any of them will happen.

The “deluxe” version has two monthly choices of an accident with damages of $30k or $200k. There is a 5% chance for each of them to happen.

Once a specific accident has happen it will not occur again.



The whole event is just bad news. The “deluxe” version could potentially save $100k if all accidents will happen.



4.16 Revolutionary forces - blackmail.

Those events start in Aug/Sept. 1847 with the delivery of a letter. You are being offered two choices in response to that letter. The first choice is to ignore the letter and the second is to agree to a meeting.

The result of the first choice is a 99% increase in train robberies the second choice is a monthly (until end of 1851) 20% chance that you will be caught by the police and accused of collaborating with the enemy, resulting in your dismissal by year’s end.

The choices of the second event are again to ignore the letter or make a donation. The results of those choices are the same as for the first event, except that you also lose $800k in company cash.

Well, there is only one choice and that is to ignore the revolutionary letters unless you feel really lucky.



4.17 Connection to provinces.

The connection to the provinces literally requires one to connect to the outmost edges of the map. However given some of the incentives provided it is not as difficult as one might think.



4.17.1 Connection to Burgenland.

This might be considered the easiest to do. I usually connect to Jennersdorf and use the cities in the Raab valley to provide the delivery requirements. Sheep farms and textile mills should be easily available for goods shipment. The official connection report will cause a 10% increase in track maintenance.



4.17.2 Connection to Carinthia.

If one has made the Turrach connection one has two relative easy access points to this province. One is from the Judenburg/Knittelfeld area south to Obdach and building a station in Reichenfels. The other is from Turrach south to the Ebene Reichenau area. Goods could be shipped from Eisenerz or could also be available locally through sheep farms and textile mills. The connection to Carinthia will increase track maintenance cost by 20%.



4.17.3 Connection to Salzburg

With the Turrach connection in place one is within a very short distance (2km) of this province. I usually lay track to Tamsweg for income generating purposes but the Ramingstein area will do otherwise just fine. Availabilies of goods generating resources/industries might be a bit more sparse but often besides sheep farms in the area there is also iron available north of Tamsweg. Track maintenance costs will increase 40% with this connection.



4.17.4 Connection to Upper Austria.

This is one of the more awkward connections to make. My usual approach is to connect to Bad Aussee and then on to Hallein. The merging with the Alpine Bahn Gesellschaft, if operating in the area, might be a good alternative to having to lay track all the way to there. Sheep farms are usually found in the Bad Ischl and Ebensee area as well as between Steinach and Bad Aussee. Iron mines might also be available just south of Grobming. This connection will increase track maintenance cost by 40%.

Another approach to take could be to proceed north from Eisenerz to the Altenmarkt area. This will bring one within a short distance of Upper Austria. However, I have never tried this route.

 

 5.0 Known bugs and issues.  



5.1 Track counting in territories within Styria.

All tracks laid in other territories within Styria are not added to the “track laid” totals. The most noticeable and damaging occurrence will most likely be the laying of track from Birkfeld to Ratten since it will not show any increase in the total track laid. (about 10km).



The solution to this issue will be that all the track will be counted in all territories including those outside the province and territory of Styria. The remaining issue is if double track should count double. I do not favor to count it as double and much rather just change the “track requirement” to a “line requirement” if this does becomes an issue.



5.2 Connection to Leibnitz.

If one selects the “hire now” option when the connection to Leibnitz offer is being made and one connects into Leibnitz in December of 1840, (December only) the connection will not be recognized and will be dealt with as if never made.

The fix will be a rewording of the event indicating that if the “hire now” option is being taken the connection will have to be made by the end of November. After all, how can the workers be home for Christmas if the connection is made at the end of December? (They might be close to home but still have to work)



5.3 Applying the benefits of the signaling event.

The 10% increase in train safety and 10% faster station turn around are never applied.



An event will be added to include those benefits by the end of 1849.



5.4 Newspaper report upon Knittelfeld connection.

“All Players, CEO of .......” should read “Adolph von Hansemann, CEO of .......”.



Will include the playerId=1 statement in the trigger formula.



5.5 Connection to the provinces made in Dec. 1854.

If the last connection and the delivery requirements to a province is made in the last month (Dec. 1854) it will not recognize this connection for the gold medal win. The silver win will be acknowledged in Jan. 1856.

This will be corrected in the next version.



5.6 Connection and deliveries to/from the provinces.

One does not need to actually connect to Styria for the deliveries to be counted. There are several options to circumvent that requirement.

This will be corrected in the next version.



5.6 Semmering tourist deliveries.

Deliveries made within the province of Lower Austria will also be counted in the Semmering tourist delivery total. Connections/deliveries made into Lower Austria using other routes than the Semmering Pass will also be counted into that total.

This will be corrected in the next version.



6.0 Conclusion.

If I have made it sound easy to win gold on this map, I did not mean to. In all of all my games I estimate to have won about one third, another third I lost by being a bit too over aggressive in the stock market and the rest I could not win even with all that insight. In the opinion of other players, and also in mine, it is a hard map to win on. It just seems to be easier for me, having the insight of what is going on, why and when and having it played so often.  I hope that this guide will give everyone some of the insight into the happenings that I have enjoyed. There are no “secrets” left if ever there were any.

By the way, did I mention that the map that I used as an example and referred to several times throughout this guide was the one I  made gold in mid 1848? That on that map in 1845 alone I had passenger and freight revenues totaling $23.8 mill.?  I guess I was just lucky.

To recap, here are some of the attributes for winning:

Be aggressive in track building.

Be vigilant in obtaining bonds and don’t be afraid to use those funds.

Think ahead by using trains delivering to far away locations and accepting offers supportive of your goals.

Never annoy the people giving you an opportunity (monarchy) and your customers (public).

Use any strategy that will get you a gold finish.

All that is left is to wish everyone the best of luck and hope that I will get some feedback as to the experience of playing this map.

Till later

JSS