GRD. DUKE OR PRINCE THROR Race: Dwarf Profession: Paladin / Hephuzad Age : 54 yrs, 1 mths Lifespan: 200 to 400 years Sex : M APP: 78 Height: 5 ft, 0 in Weight 180 lbs STAT BONUSES: AG: 7 AP: 1 CO: 8 EM: -3 IN: 8 ME: 2 MY: 8 PR: -3 QU: 5 RE: 2 SD: 9 ST: 9 RESISTANCES: Level: 62 Channel: 39 Essence: 31 Mental : 31 Arcane : 2 Cha/Ess: 5 Cha/Men: 5 Ess/Men: -6 Poison : 44 Disease: 39 Fear : 27 Heat : 30 Cold : 30 Will Power : 119 Mental Control : 60 HEALTH & WELFARE: HITS : 211 Rem: Mods : -10% @ 158, -20% @ 105, -30% @ 52 Rec : 1 per 3 Active hours, 4 per hour of Rest, 16 per 3 hours Sleep POWER : 254 Rem: Mods : -10% @ 190, -20% @ 127, -30% @ 63 Rec : 1 per 3 Active hours, 4 per hour of Rest, 127 per 3 hours Sleep EXHAUST: 85 Rem: Mods : -5% @ 63, -15% @ 42, -30% @ 21, -60% @ 8, -100% @ 0 Rec : 1 per 3 Active mins, 5 per min of Rest, all per .5 hours Sleep TEMP CO: 83 Rem: Mods : -25% @ 62, -50% @ 41, -75% @ 20, Coma @ 0 HBDeath: 83 Resrect: 83 Soul Departure : 21 rnds Recovery Mult : 0.50 x Hours Sleep Needed: 6 hrs Days w/o Sleep: 2 days COMBAT Init : 2d10 + 5, -4 @ 105 HIT rem, -1 per -10 Enc Mod, -1 per 10% movement DB : 15 Shield: No Shield vs: Melee = 15, Missile = 15, Dir Spell = 15 Consider Adrenal Defense, Special Armor/Item Bonuses, Position, Parry Armor : 01 / Skin Stun : Unconscious after 26 stun rounds Melee Multi-Attack Bonus: 19 ENCUMBRANCE: Weight Allowance : 18 Girded Weight: 0.00 Girded Encumbrance: 0 + Pack Weight: 0.00 Pack Encumbrance : 0 MOVING MANEUVERS: Unarmored Girded MMP : 0 Unarmored + Pack MMP : 0 Armored Girded MMP : 0 Armored + Pack MMP : 0 Armored Missile Attack Penalty : 0 Unskilled Static Manuever Bonus : 21 JUMPING (apply MMP) Base Jump (run hor): 63 in Base Jump (stand hor): 31 in Base Jump (run ver): 18 in Base Jump (stand ver): 5 in MOVEMENT RATE: Girded Wgt Penalty : 0 + Pack Wgt Penalty : 0 Girded Base Movement: 55 + Pack Base Movement: 55 Girded Fast Walk/Jog: 82 + Pack Fast Walk/Jog: 82 Girded Run : 110 + Pack Run : 110 Girded Sprint : 165 + Pack Sprint : 165 Girded Fast Sprint : 220 + Pack Fast Sprint : 220 Girded Dash : 275 + Pack Dash : 275 Max Gird Move Rate : Dash Max Pack Move Rate : Dash TALENTS: ( 0) STORM FEAR: Fear Thunderstorms, espcially Lightning DARKVISION: See well in extreme darkness, in dimmest light, see 50' perfectly, 100' fairly well. In absolute (non magical) darkness, see 10' Judge of Weaponry: Det. Bonuses/material on any non-magic weapon/armor Reverbative Strength (When Crit , add 2nd crit at -2 levels) +20 Architecture on building walls til Abs/Spec Failure +20 Siege Engineering on Demolitions til Abs/Spec Failure +20 Evaluate Stone at til ABS or SPECT Fail (In Stats) +20 Church Architecture til ABS or SPECT failure +30 Anything involving speaking in Common due to your absolute command of the - spoken/written language, unless you FAIL to get absolute success (in stats) SKILLS: Armor : Heavy 55 Plate 129 20 Armor : Light 27 Rigid Leather 52 1 Soft Leather 61 4 Armor : Medium 31 Chain 64 3 Artistic : Active -29 Artistic : Passive -5 Painting 26 3 Sculpting 57 15 Athletic : Brawn 16 Athletic : Endurance 16 Swimming -4 2 Athletic : Gymnastics 11 Climbing 53 6 Awareness : Perceptions 30 Alertness 45 7 Awareness : Searching 17 Lie Perception 44 5 Locate Hidden 46 2 Observation 65 8 Reading Tracks 59 6 Surveillance 65 8 Tracking 59 6 Awareness : Senses 0 Direction Sense 29 2 Sense Awareness : Sight 15 1 Sense Awareness : Sound 15 1 Situational Awareness - Combat 32 3 Spatial Location Awareness 15 1 Combat Maneuvers 1 2-weapon Combat - 1he-c/1he-c 60 4 2-weapon Combat - 1he-c/Shield Bash 90 10 Mounted Combat - 1-H Concussion 38 2 Mounted Combat - Missile 53 5 Communications -6 Language - Black Speech Spoken 22 2 Language - Common Spoken 268 34 Language - Common Written 268 34 Language - Dwarvish Spoken 86 10 Language - Dwarvish Written 78 9 Language - Elvish Spoken 38 4 Language - Elvish Written 22 2 Language - Grey Elvish Spoken 70 8 Language - Grey Elvish Written 54 6 Language - High Elvish Spoken 62 7 Language - High Elvish Written 46 5 Language - High Speech Spoken 38 4 Language - High Speech Written 22 2 Signaling 43 4 Crafts -12 Leather-crafts 47 4 Metal-crafts 76 10 Shieldmaking 41 3 Skinning 36 2 Stone-crafts 121 30 Wood-crafts 41 3 Directed Spells -7 Influence 3 Diplomacy 74 19 Duping 29 1 Interrogation 36 3 Leadership 67 22 Public Speaking 87 32 Lore : General 1 Culture Lore - Dwarvish 21 1 Culture Lore - Elvish 21 1 Culture Lore - Human 52 12 Fauna Lore 31 6 Flora Lore 22 3 Heraldry 24 2 History - Human 24 2 Philosophy 30 2 Region Lore - Home 33 5 Region Lore - Near 24 2 Region Lore - Neighbouring 27 3 Religion 52 12 Lore : Magical -5 Artifact Lore 15 1 Planar Lore 27 3 Undead Lore 36 8 Warding Lore 30 6 Lore : Obscure -24 Demon/Devil Lore -4 1 Xeno Lore -4 1 Lore : Technical -7 Metal Lore 25 5 Martial Arts : Striking -5 Martial Arts : Sweeps -7 Outdoor : Animal -12 Animal Handling - Equine 3 1 Animal Healing - Equine 3 1 Animal Mastery - Equine 6 2 Animal Training - Equine 15 1 Driving - Wagon 14 1 Herding - Bovine 6 2 Herding - Equine 3 1 Riding - Equine 27 9 Outdoor : Environmental 3 Caving/Spelunking 26 2 Fire Starting 29 3 Foraging/Fishing/Gathering 30 5 Hunting 36 7 Shelter Location 30 5 Star-gazing 26 2 Survival - Forests 29 1 Survival - Jungle 35 3 Survival - Plains 38 4 Survival - Underground 32 2 Terrain Awareness - Mountain/Rocky 28 1 Weather Watching 35 3 Power Awareness -28 Attunement -13 1 Power Perception -13 1 Power Manipulation -23 Transcend Armour 89 11 Science/Analytic : Basic 13 Basic Math 39 3 Research 88 21 Science/Analytic : Specialized -24 Self Control -15 Meditation 12 1 Mnemonics 8 2 Special Attacks -5 Brawling 39 1 Jousting/Lancing 44 2 Special Defenses -30 Spells : Arcane -22 Spells : Channeling -22 Communion 25 9 Creations 41 55 Exorcisms 20 4 Holy Arms 21 5 Holy Healing 23 7 Holy Shields 18 2 Inspiring Ways 20 4 Light's Way 17 1 Perimeter Wardings 17 1 Purifications 17 1 Spells : Essence -22 Structure Wardings 17 1 Spells : Mentalist -22 Metal Crafting 18 2 Speed 21 5 Stone Crafting 36 20 Spells : Racial -22 Subterfuge : Attack 11 Ambush 40 2 Silent Attack 37 1 Subterfuge : Mechanics 4 Camoflage 25 3 Disarming Traps 37 3 Setting Traps 34 2 Trap Building 27 2 Subterfuge : Stealth 13 Hiding - Rural 42 2 Hiding - Urban 42 2 Picking Pockets 31 2 Stalking - Rural 43 2 Stalking - Urban 43 2 Trickery 31 2 Technical/Trade : General 2 First Aid 26 4 Gambling 41 9 Orienteering 34 3 Technical/Trade : Professional -8 Architecture 92 14 Engineering 45 3 Labor Organization 81 14 Mechanition 34 1 Military Organization 70 8 Mining 65 7 Second Aid 29 2 Smithing 66 7 Technical/Trade : Vocational -8 Administration 72 11 Appraisal 29 1 Evaluate Armour 44 4 Evaluate Metal 54 6 Evaluate Stone 39 3 Evaluate Weapon 44 4 Siege Engineering 39 3 Tactics 29 1 Urban -23 Weapon : 1-H Concussion 44 Club 71 1 Fishing Net 71 1 Gladiator Net 71 1 Hammer 71 1 Mace 114 18 Shield Bash 89 7 War Hammer 74 2 Weapon : 1-H Edged 15 Dagger 40 1 Short Sword 40 1 Weapon : 2-Handed 15 Axe (Woodsmans) 40 1 Weapon : Missile 30 Crossbow : Heavy 67 5 Sling 70 6 Weapon : Missile Artillery 7 Weapon : Pole Arms 15 Halbard (Pole Arm) 42 1 Spear 42 1 Weapon : Thrown 30 Spear 58 2 PROFESSIONAL DESIGNATION: Architectural Lvl: 6 Siege Engineering Lvl: 3 Trap Building Lvl: 2 EQUIPMENT: GIRDED: Money Pouch (DO NOT DELETE or MODIFY this line) Girded Weight is 0.00 CASH: 0 ap 0 pp 0 gp 0 sp 0 bp 0 cp 0 tp 0 ip