OXX Race: Rural Man Profession: Fighter / Groom Age : 21 yrs, 7 mths Lifespan: 65 to 80 years Sex : M APP: 69 Height: 6 ft, 5 in Weight 225 lbs STAT BONUSES: AG: 6 AP: 0 CO: 13 EM: 2 IN: -1 ME: 1 MY: -15 PR: 1 QU: 1 RE: 0 SD: 4 ST: 13 RESISTANCES: Level: 8 Channel: -3 Essence: 6 Mental : 3 Arcane : 2 Cha/Ess: 1 Cha/Men: 0 Ess/Men: 3 Poison : 39 Disease: 39 Fear : 12 Heat : 0 Cold : 0 Will Power : 18 Mental Control : 0 HEALTH & WELFARE: HITS : 180 Rem: Mods : -10% @ 135, -20% @ 90, -30% @ 45 Rec : 1 per 3 Active hours, 6 per hour of Rest, 26 per 3 hours Sleep POWER : -15 Rem: Mods : -10% @ -11, -20% @ -7, -30% @ -3 Rec : 1 per 3 Active hours, 1 per hour of Rest, 1 per 3 hours Sleep EXHAUST: 179 Rem: Mods : -5% @ 134, -15% @ 89, -30% @ 44, -60% @ 17, -100% @ 0 Rec : 1 per 3 Active mins, 7 per min of Rest, all per .5 hours Sleep TEMP CO: 101 Rem: Mods : -25% @ 75, -50% @ 50, -75% @ 25, Coma @ 0 HBDeath: 101 Resrect: 101 Soul Departure : 12 rnds Recovery Mult : 0.50 x Hours Sleep Needed: 6 hrs Days w/o Sleep: 1 days COMBAT Init : 2d10 + 1, -4 @ 90 HIT rem, -1 per -10 Enc Mod, -1 per 10% movement DB : 0 Shield: No Shield vs: Melee = 0, Missile = 0, Dir Spell = 0 Consider Adrenal Defense, Special Armor/Item Bonuses, Position, Parry Armor : 15 / Full Chain Stun : Unconscious after 36 stun rounds Melee Multi-Attack Bonus: 6 ENCUMBRANCE: Weight Allowance : 22 Girded Weight: 11.03 Girded Encumbrance: 0 + Pack Weight: 20.28 Pack Encumbrance : 0 MOVING MANEUVERS: Unarmored Girded MMP : 0 Unarmored + Pack MMP : 0 Armored Girded MMP : -25 Armored + Pack MMP : -25 Armored Missile Attack Penalty : -20 Unskilled Static Manuever Bonus : 18 JUMPING (apply MMP) Base Jump (run hor): 79 in Base Jump (stand hor): 39 in Base Jump (run ver): 27 in Base Jump (stand ver): 8 in MOVEMENT RATE: Girded Wgt Penalty : 0 + Pack Wgt Penalty : 0 Girded Base Movement: 58 + Pack Base Movement: 58 Girded Fast Walk/Jog: 87 + Pack Fast Walk/Jog: 87 Girded Run : 116 + Pack Run : 116 Girded Sprint : 174 + Pack Sprint : 174 Girded Fast Sprint : 232 + Pack Fast Sprint : 232 Girded Dash : 290 + Pack Dash : 290 Max Gird Move Rate : Dash Max Pack Move Rate : Dash TALENTS: ( 1) OBLIVIOUS: Hard time noticing things. POOR CONCENTRATION: anything requiring more than 30 second concentration suffers -25% (lore, complex rituals, spells, missile artillary) STURDY BUILD: Reduce Crush/Unbalance/Impact Crits by 1 level (A-25) STRONG LUNGS: hold breath 10 seconds + 1 minute per CO bonus REVERBATIVE STRENGTH: When critical foe, add Unbalance Crit at -2 levels ACCELERATED MENDING: Recover time is halved ABSENT MINDED: Hard time paying attention to anything thats not threatening Short attention span, poor concentration, NOT dumb or slow Roll d100 + ME Bonus to remember or focus SKILLS: Armor : Heavy 12 Armor : Light 26 Rigid Leather 56 3 Soft Leather 50 1 Armor : Medium 49 Chain 111 12 Artistic : Active -21 Artistic : Passive -28 Athletic : Brawn 19 Jumping 46 2 Power-striking 53 2 Power-throwing 53 2 Weight-lifting 53 2 Athletic : Endurance 19 Distance Running 53 2 Rowing 53 2 Scaling 56 3 Swimming 44 2 Athletic : Gymnastics 0 Climbing 40 4 Rappelling 31 1 Awareness : Perceptions -13 Alertness -12 2 Awareness : Searching -25 Observation 0 2 Tracking -3 1 Awareness : Senses -43 Sense Awareness : Sound -18 3 Combat Maneuvers -9 Mounted Combat - 2-Handed 48 5 Mounted Combat - Thrown 38 3 Communications -10 Language - Common Spoken 79 9 Language - Common Written 63 7 Language - Halfling Spoken 23 2 Language - High Speech Spoken 31 3 Language - High Speech Written 15 1 Signaling 38 4 Crafts -19 Cooking 35 5 Leather-crafts 35 4 Metal-crafts 15 1 Rope Mastery 35 5 Service 35 4 Sewing 30 4 Wood-crafts 15 1 Directed Spells -14 Influence -28 Diplomacy -11 1 Seduction -10 1 Lore : General -1 Culture Lore - Human 24 3 Fauna Lore 22 2 Flora Lore 19 1 Heraldry 18 1 Region Lore - Home 30 5 Religion 24 3 Lore : Magical -28 Lore : Obscure -28 Lore : Technical -28 Martial Arts : Striking 2 Boxing 45 5 Martial Arts : Sweeps -5 Wrestling 29 5 Outdoor : Animal 1 Animal Handling - Equine 24 2 Animal Healing - Equine 24 2 Animal Mastery - Equine 23 2 Animal Training - Equine 26 2 Riding - Equine 36 6 Outdoor : Environmental -6 Caving/Spelunking 13 1 Fire Starting 14 2 Foraging/Fishing/Gathering 14 1 Star-gazing 13 1 Weather Watching 11 1 Power Awareness -28 Power Manipulation -28 Science/Analytic : Basic -10 Basic Math 20 5 Science/Analytic : Specialized -29 Self Control -21 Special Attacks -7 Brawling 41 1 Disarm Foe (Unarmed) : 1 Handed 34 1 Disarm Foe (Unarmed) : 2 Handed 34 1 Special Defenses -30 Spells : Arcane -45 Spells : Channeling -45 Spells : Essence -45 Spells : Mentalist -45 Spells : Racial -45 Subterfuge : Attack -21 Subterfuge : Mechanics -25 Subterfuge : Stealth -4 Hiding - Rural 13 1 Stalking - Rural 18 1 Technical/Trade : General -6 First Aid 23 4 Gambling 22 4 Orienteering 20 4 Sailing 37 5 Technical/Trade : Professional -30 Drowsing 29 5 Military Organization 4 1 Technical/Trade : Vocational -30 Urban -30 Weapon : 1-H Concussion 22 Shield Bash 53 1 Weapon : 1-H Edged 39 Weapon : 2-Handed 41 Axe (Woodsmans) 63 1 Battle Axe 84 5 Weapon : Missile 32 Sling 59 2 Weapon : Missile Artillery -5 Weapon : Pole Arms 39 Fishing Spear (Rural Man) 61 2 Weapon : Thrown 32 Dagger 62 3 EQUIPMENT: WEARING: Basic Set of Clothes & Boots Basic Cloak and Hood Weapon Belt, Scabbard, Belt Pouch Full Chain : Long-sleeved shirt and leggings + Helm choice. +10 Super. Leather Helm : Reinforced metal/leather. Aventail : Chain neck armor; attaches to helm. Wearing Weight is 64.50 GIRDED: Waterskin (Full) Money Pouch (DO NOT DELETE or MODIFY this line) Battle Axe Dagger Girded Weight is 11.03 PACKING: Backpack Flint, Steel, Tinderbox Spear Packed Weight is 9.25 OTHER: Horse, Light Trail rations : 1 week. Preserved.14 lbs Warhorse (greater) : Speed (ft/MPH) 80/5 IQ: 68 Unusual Coloration No Brand Height: 25 Hands, or 8 ft, 4 in Weight: 990 lbs Capacity: 320 lbs Manuever: 40 OB Modifier: 20 Hits: 187 Exhaustion: 190 AT: 3 DB: 40 Speed: Moderately Fast Flee/Evade DB: 50 Agility: Moderately Fast Charge/Lunge DB: 30 Initiative of 2D10 + 4 Base Move: 80 Max Pace: Dash of 400 with a Medium manuever (bonus 40) and 50 exhaustion per round Size: Large Decrease Crit Severity by 1 (A = A-20, B=A, C=B) Attack: 70MCr50%/60LTs+/60MBi50%* stat 50LBa/60LTs<< charge Other Weight is 14.00 CASH: 0 ap 0 pp 2 gp 11 sp 11 bp 2 cp 8 tp 0 ip