NINERICK NIMBLE HANDS Race: Halfling Profession: Thief / Master Assassin Age : 41 yrs, 5 mths Lifespan: 90 to 110 years Sex : M APP: 68 Height: 3 ft, 5 in Weight 54 lbs STAT BONUSES: AG: 16 AP: -1 CO: 7 EM: -3 IN: 0 ME: -1 MY: -1 PR: -7 QU: 11 RE: 0 SD: -4 ST: -1 RESISTANCES: Level: 3 Channel: 0 Essence: 41 Mental : 19 Arcane : -10 Cha/Ess: -3 Cha/Men: -7 Ess/Men: -10 Poison : 51 Disease: 36 Fear : -12 Heat : 30 Cold : 30 Will Power : 48 Mental Control : 0 HEALTH & WELFARE: HITS : 49 Rem: Mods : -10% @ 36, -20% @ 24, -30% @ 12 Rec : 1 per 3 Active hours, 3 per hour of Rest, 14 per 3 hours Sleep POWER : 2 Rem: Mods : -10% @ 1, -20% @ 1, -30% @ 0 Rec : 1 per 3 Active hours, 1 per hour of Rest, 1 per 3 hours Sleep EXHAUST: 61 Rem: Mods : -5% @ 45, -15% @ 30, -30% @ 15, -60% @ 6, -100% @ 0 Rec : 1 per 3 Active mins, 4 per min of Rest, all per .5 hours Sleep TEMP CO: 75 Rem: Mods : -25% @ 56, -50% @ 37, -75% @ 18, Coma @ 0 HBDeath: 75 Resrect: 75 Soul Departure : 18 rnds Recovery Mult : 0.50 x Hours Sleep Needed: 6 hrs Days w/o Sleep: 1 days COMBAT Init : 2d10 + 11, -4 @ 24 HIT rem, -1 per -10 Enc Mod, -1 per 10% movement DB : 33 Shield: No Shield vs: Melee = 33, Missile = 33, Dir Spell = 33 Consider Adrenal Defense, Special Armor/Item Bonuses, Position, Parry Armor : 01 / Skin Stun : Unconscious after 24 stun rounds Melee Multi-Attack Bonus: 18 ENCUMBRANCE: Weight Allowance : 5 Girded Weight: 0.00 Girded Encumbrance: 0 + Pack Weight: 0.00 Pack Encumbrance : 0 MOVING MANEUVERS: Unarmored Girded MMP : -3 Unarmored + Pack MMP : -3 Armored Girded MMP : -3 Armored + Pack MMP : -3 Armored Missile Attack Penalty : 0 Unskilled Static Manuever Bonus : 48 JUMPING (apply MMP) Base Jump (run hor): 34 in Base Jump (stand hor): 17 in Base Jump (run ver): 2 in Base Jump (stand ver): 0 in MOVEMENT RATE: Girded Wgt Penalty : -3 + Pack Wgt Penalty : -3 Girded Base Movement: 55 + Pack Base Movement: 55 Girded Fast Walk/Jog: 82 + Pack Fast Walk/Jog: 82 Girded Run : 110 + Pack Run : 110 Girded Sprint : 165 + Pack Sprint : 165 Girded Fast Sprint : 220 + Pack Fast Sprint : 220 Girded Dash : 275 + Pack Dash : 275 Max Gird Move Rate : Dash Max Pack Move Rate : Dash TALENTS: (-17) ASSASSIN TRAINING: DEADLY TRAINING: PRECISION: Every strike may make an ambush manuever VOID BLAST: You may make void bolt attacks (3d10 EXP, 1d10 HP) SKILLS: Armor : Heavy -16 Armor : Light 1 Armor : Medium -16 Artistic : Active -24 Acting -7 2 Tale Telling -7 1 Artistic : Passive -40 Athletic : Brawn 9 Athletic : Endurance 9 Rowing 29 2 Swimming 26 2 Athletic : Gymnastics 35 Climbing 61 4 Awareness : Perceptions 6 Alertness 14 8 Sense Ambush 6 3 Awareness : Searching -7 Detect Traps 23 5 Lie Perception 14 3 Locate Hidden 23 5 Observation 13 3 Poison Perception 10 1 Surveillance 7 1 Awareness : Senses -5 Reality Awareness 10 1 Situational Awareness - Combat 16 2 Spatial Location Awareness 6 1 Time Sense 10 1 Combat Maneuvers -7 Communications -17 Language - Common Spoken 67 9 Language - Common Written 59 8 Language - Elvish Spoken 19 3 Language - Halfling Spoken 67 9 Language - Halfling Written 59 8 Crafts -19 Cooking 26 3 Horticulture 18 2 Rope Mastery 21 2 Wood-crafts 21 2 Directed Spells 17 Void Bolt 34 2 Influence -40 Duping -22 1 Public Speaking -22 1 Lore : General -13 Culture Lore - Halfling 10 3 Fauna Lore 2 1 Flora Lore 2 1 Region Lore - Home 10 3 Lore : Magical -32 Lore : Obscure -32 Demon/Devil Lore -15 1 Lore : Technical -32 Lock Lore -9 3 Poison Lore 10 1 Martial Arts : Striking -16 Martial Arts : Sweeps 1 Outdoor : Animal -20 Animal Handling - Avian -2 2 Animal Healing - Avian -5 1 Outdoor : Environmental -20 Caving/Spelunking 0 2 Foraging/Fishing/Gathering 4 4 Star-gazing -3 1 Terrain Awareness - Close Quarters 14 1 Weather Watching -2 1 Power Awareness -40 Power Manipulation -40 Science/Analytic : Basic -31 Science/Analytic : Specialized -31 Anatomy 4 1 Anthropology 1 1 Self Control -40 Mnemonics -23 1 Special Attacks -19 Disarm Foe (Armed) : 1 Handed 47 4 Special Defenses -30 Spells : Arcane -31 Spells : Channeling -31 Spells : Essence -31 Spells : Mentalist -31 Spells : Racial -31 Subterfuge : Attack 18 Ambush 67 3 Silent Attack 67 3 Subterfuge : Mechanics 20 Camoflage 35 1 Disarming Traps 40 3 Disguise 31 1 Forgery 44 3 Hiding Items 38 1 Picking Locks 50 5 Setting Traps 34 1 Trap Building 38 1 Using/Removing Poisons 59 1 Subterfuge : Stealth 30 Hiding - Rural 85 5 Hiding - Urban 76 2 Picking Pockets 50 4 Stalking - Rural 81 5 Stalking - Urban 72 2 Technical/Trade : General -18 Sailing 10 2 Technical/Trade : Professional -31 Technical/Trade : Vocational -31 Prepare Poisons 0 1 Urban -37 Contacting -19 1 Mingling -3 1 Weapon : 1-H Concussion -6 Weapon : 1-H Edged -6 Foil 31 2 Weapon : 2-Handed -6 Weapon : Missile 30 Sling 67 2 Weapon : Missile Artillery -4 Weapon : Pole Arms -6 Weapon : Thrown 30 Dagger 64 1 EQUIPMENT: GIRDED: Money Pouch (DO NOT DELETE or MODIFY this line) Girded Weight is 0.00 OTHER: Underworld Contacts - signs to be recognized at guilds Other Weight is 0.00 CASH: 0 ap 0 pp 0 gp 0 sp 0 bp 0 cp 0 tp 0 ip