LUPUS Race: Half Elf Profession: Warrior Monk / Master Age : 100 yrs, 7 mths Lifespan: 250 to 500 years Sex : F APP: 97 Height: 5 ft, 11 in Weight 135 lbs STAT BONUSES: AG: 1 AP: 8 CO: 1 EM: -1 IN: -2 ME: -2 MY: -15 PR: 3 QU: 3 RE: -2 SD: -4 ST: 1 RESISTANCES: Level: 1 Channel: -11 Essence: -8 Mental : 4 Arcane : 0 Cha/Ess: -3 Cha/Men: 1 Ess/Men: 2 Poison : 3 Disease: 53 Fear : -12 Heat : 0 Cold : 5 Will Power : -33 Mental Control : 0 HEALTH & WELFARE: HITS : 25 Rem: Mods : -10% @ 18, -20% @ 12, -30% @ 6 Rec : 1 per 3 Active hours, 1 per hour of Rest, 1 per 3 hours Sleep POWER : -15 Rem: Mods : -10% @ -11, -20% @ -7, -30% @ -3 Rec : 1 per 3 Active hours, 1 per hour of Rest, 1 per 3 hours Sleep EXHAUST: 143 Rem: Mods : -5% @ 107, -15% @ 71, -30% @ 35, -60% @ 14, -100% @ 0 Rec : 1 per 3 Active mins, 1 per min of Rest, all per .5 hours Sleep TEMP CO: 35 Rem: Mods : -25% @ 26, -50% @ 17, -75% @ 8, Coma @ 0 HBDeath: 35 Resrect: 35 Soul Departure : 6 rnds Recovery Mult : 1.50 x Hours Sleep Needed: 4 hrs Days w/o Sleep: 2 days COMBAT Init : 2d10 + 8, -4 @ 12 HIT rem, -1 per -10 Enc Mod, -1 per 10% movement DB : 24 OB: 5 Shield: No Shield vs: Melee = 24, Missile = 24, Dir Spell = 24 Consider Adrenal Defense, Special Armor/Item Bonuses, Position, Parry Armor : 01 / Skin Stun : Unconscious after 12 stun rounds Melee Multi-Attack Bonus: 2 ENCUMBRANCE: Weight Allowance : 13 Girded Weight: 1.05 Girded Encumbrance: 0 + Pack Weight: 4.30 Pack Encumbrance : 0 MOVING MANEUVERS: Unarmored Girded MMP : 0 Unarmored + Pack MMP : 0 Armored Girded MMP : 0 Armored + Pack MMP : 0 Armored Missile Attack Penalty : 0 Unskilled Static Manuever Bonus : 3 JUMPING (apply MMP) Base Jump (run hor): 52 in Base Jump (stand hor): 26 in Base Jump (run ver): 13 in Base Jump (stand ver): 4 in MOVEMENT RATE: Girded Wgt Penalty : 0 + Pack Wgt Penalty : 0 Girded Base Movement: 59 + Pack Base Movement: 59 Girded Fast Walk/Jog: 88 + Pack Fast Walk/Jog: 88 Girded Run : 118 + Pack Run : 118 Girded Sprint : 177 + Pack Sprint : 177 Girded Fast Sprint : 236 + Pack Fast Sprint : 236 Girded Dash : 295 + Pack Dash : 295 Max Gird Move Rate : Dash Max Pack Move Rate : Dash TALENTS: ( -4) NIGHTVISION: Under Moonlight/Starlight, see 500' perfectly, In other darkness see 50' perfectly, 100' well LYCANTHROPY: Werewolf, uncontrollable in wolf form, rampage (Tal 70) PACIFIST (Minor): If accidentally kill foe, suffer severe depression -75% 3d10 Can neither kill foe nor allow them to be killed. Cannot leave a bleeding foe. Cannot lure a foe into a lethal trap. Cannot allow a comrade to administer a killing blow for me (Tal 65) *** DISAVOWED WEAPONS: MUTE: any communication must be non-verbal *** ORPHAN: COMPULSIVE BEHAVIOR: Undress and Dance/Bathe in any Water, if fail SD roll *** QUEASY: uneasey around blood and gore: (Tal 66) -30 if fail SD roll *** TRAUMA (major): Any canine eating meat - flashback for D10 minutes (Tal 67) ** SPASM: Whenever roll natural 66: d10 hits and d10 stun UNLUCKY: Fumble/Failure Range increased by 1 RIVAL NPC: Strahd, Cursed mother due to resemblance to Kolyana and spurning SECRET (Greater): Werewolf PERIPHERAL VISION: reduce only +5 from Flank, +15 from rear REVERBATIVE STRENGTH: Unbalancing Critical at -2 levels severity, when crit INSTINCTIVE DEFENSE: +10DB vs attacks if aware NIMBLE SKELETON: +15 All Moving Maneuvers PRECISION: May ambush with every attack. GREATER LYCANTHROPY: bite is 95% likely to cause lycanthropy if live If I am not killed outright, am completely healed on return to human form Regen 3 hits per round, recover from non-fatal wounds in 10% normal SKILLS: Armor : Heavy -27 Armor : Light -10 Armor : Medium -10 Artistic : Active -27 Dancing -8 1 Play Instrument - Flute/Piccolo/Pipe -8 1 Play Instrument - Lute/Lyre/Harp -8 1 Artistic : Passive -7 Music 14 1 Painting 12 1 Poetry 9 1 Sculpting 12 1 Athletic : Brawn -10 Jumping 9 1 Power-striking 9 1 Weight-lifting 9 1 Athletic : Endurance -10 Distance Running 9 1 Scaling 9 1 Sprinting 11 1 Swimming 4 1 Athletic : Gymnastics 12 Acrobatics 31 1 Climbing 31 1 Contortions 26 1 Diving 31 1 Tightrope-walking 26 1 Tumbling 56 1 Awareness : Perceptions -3 Alertness -3 2 Awareness : Searching -16 Awareness : Senses -33 Sense Awareness : Sight -12 1 Sense Awareness : Smell -12 1 Sense Awareness : Sound -12 1 Sense Awareness : Taste -12 1 Sense Awareness : Touch -12 1 Situational Awareness - Combat 8 1 Combat Maneuvers -30 Adrenal Deflecting 26 1 Subdual 11 3 Tumbling Evasion 6 1 Communications -14 Language - Common Spoken 80 10 Language - Common Written 80 10 Crafts -35 Directed Spells -32 Influence -30 Lore : General -7 Culture Lore - Human 15 3 Philosophy 27 7 Lore : Magical -36 Undead Lore -20 1 Lore : Obscure -36 Demon/Devil Lore -20 1 Xeno Lore -20 1 Lore : Technical -36 Martial Arts : Striking 30 Striking Degree 1 58 4 Striking Degree 2 52 2 Striking Degree 3 44 1 Striking Degree 4 44 1 Tackling 51 1 Martial Arts : Sweeps 50 Blocking 69 1 Sweeping Degree 1 78 4 Sweeping Degree 2 72 2 Sweeping Degree 3 64 1 Sweeping Degree 4 64 1 Wrestling 64 1 Outdoor : Animal -14 Outdoor : Environmental -16 Power Awareness -13 Power Manipulation -30 Science/Analytic : Basic -19 Science/Analytic : Specialized -36 Self Control 32 Adrenal Balance 66 1 Adrenal Concentration 68 1 Adrenal Landing 66 1 Adrenal Leaping 66 1 Adrenal Quickdraw 48 0 Adrenal Speed 68 1 Adrenal Stabilization 61 1 Adrenal Strength 66 1 Cleansing Trance 46 1 Control Flaws 46 1 Control Lycanthropy 71 1 Frenzy 43 0 Healing Trance 49 1 Meditation 46 1 Mnemonics 48 1 Sleep Trance 46 1 Stunned Maneuvering 73 1 Special Attacks -27 Disarm Foe (Unarmed) : 1 Handed 59 1 Disarm Foe (Unarmed) : 2 Handed 59 1 Disarm Foe (Unarmed) : 2 Weapon Combo 59 1 Disarm Foe (Unarmed) : Pole Arm 59 1 Special Defenses -10 Adrenal Defense 25 1 Adrenal Toughness 25 1 Spells : Arcane -45 Spells : Channeling -45 Spells : Essence -45 Spells : Mentalist -45 Spells : Racial -45 Subterfuge : Attack -18 Ambush -2 1 Silent Attack -2 1 Subterfuge : Mechanics -33 Subterfuge : Stealth -16 Hiding - Rural 25 1 Hiding - Urban 25 1 Stalking - Rural 23 1 Stalking - Urban 23 1 Technical/Trade : General -21 First Aid -4 1 Orienteering -5 1 Technical/Trade : Professional -36 Second Aid -2 1 Technical/Trade : Vocational -36 Urban -31 Weapon : 1-H Concussion -42 Weapon : 1-H Edged -25 Weapon : 2-Handed -42 Weapon : Missile -23 Weapon : Missile Artillery -48 Weapon : Pole Arms -42 Weapon : Thrown -22 EQUIPMENT: WEARING: Basic Set of Clothes & Boots - Linen Pants and Shirt Basic Cloak and Hood Weapon Belt, Scabbard, Belt Pouch Gloves (+10 Martial Arts Strikes) Boots (+10 Martial Arts Sweeps) Wearing Weight is 11.00 GIRDED: Waterskin (Full) Money Pouch (DO NOT DELETE or MODIFY this line) Girded Weight is 1.05 PACKING: Backpack Flint, Steel, Tinderbox Packed Weight is 3.25 OTHER: Werewolf Form, Lvl 20, Hits 357, Exh 240, AT 4, DB 70 -- BF Flee/Evade DB 95, VF Charge/Lunge DB 50, Init 2D10+12 -- Base Move 160, Max Dash 800 /w Medium MMP at +30, 50 exh round -- Large, use Large Creature Critical Table, No Stun Effects -- 140LBi + 140LCl /w 160HBa if Cl non-tiny critical -- Reasoning 19, Memory 27 in this form. Belligerent Other Weight is 0.00 CASH: 0 ap 0 pp 0 gp 17 sp 2 bp 0 cp 0 tp 0 ip