LUPIN Race: Half Elf Profession: Warrior Monk / Master Age : 103 yrs, 10 mths Lifespan: 250 to 500 years Sex : F APP: 97 Height: 5 ft, 11 in Weight 135 lbs STAT BONUSES: AG: 12 AP: 8 CO: 1 EM: 0 IN: -1 ME: -1 MY: 1 PR: 14 QU: 14 RE: -1 SD: 7 ST: 12 RESISTANCES: Level: 5 Channel: -8 Essence: -5 Mental : 37 Arcane : 13 Cha/Ess: -1 Cha/Men: 13 Ess/Men: 14 Poison : 3 Disease: 53 Fear : 21 Heat : 0 Cold : 5 Will Power : 42 Mental Control : 0 HEALTH & WELFARE: HITS : 64 Rem: Mods : -10% @ 48, -20% @ 32, -30% @ 16 Rec : 1 per 3 Active hours, 1 per hour of Rest, 1 per 3 hours Sleep POWER : 6 Rem: Mods : -10% @ 4, -20% @ 3, -30% @ 1 Rec : 1 per 3 Active hours, 1 per hour of Rest, 3 per 3 hours Sleep EXHAUST: 143 Rem: Mods : -5% @ 107, -15% @ 71, -30% @ 35, -60% @ 14, -100% @ 0 Rec : 1 per 3 Active mins, 1 per min of Rest, all per .5 hours Sleep TEMP CO: 64 Rem: Mods : -25% @ 48, -50% @ 32, -75% @ 16, Coma @ 0 HBDeath: 64 Resrect: 64 Soul Departure : 6 rnds Recovery Mult : 1.50 x Hours Sleep Needed: 4 hrs Days w/o Sleep: 2 days COMBAT Init : 2d10 + 19, -4 @ 32 HIT rem, -1 per -10 Enc Mod, -1 per 10% movement DB : 57 OB: 5 Shield: No Shield vs: Melee = 57, Missile = 57, Dir Spell = 57 Consider Adrenal Defense, Special Armor/Item Bonuses, Position, Parry Armor : 01 / Skin Stun : Unconscious after 12 stun rounds Melee Multi-Attack Bonus: 35 ENCUMBRANCE: Weight Allowance : 13 Girded Weight: 0.00 Girded Encumbrance: 0 + Pack Weight: 0.00 Pack Encumbrance : 0 MOVING MANEUVERS: Unarmored Girded MMP : 0 Unarmored + Pack MMP : 0 Armored Girded MMP : 0 Armored + Pack MMP : 0 Armored Missile Attack Penalty : 0 Unskilled Static Manuever Bonus : 36 JUMPING (apply MMP) Base Jump (run hor): 74 in Base Jump (stand hor): 37 in Base Jump (run ver): 24 in Base Jump (stand ver): 7 in MOVEMENT RATE: Girded Wgt Penalty : 0 + Pack Wgt Penalty : 0 Girded Base Movement: 92 + Pack Base Movement: 92 Girded Fast Walk/Jog: 138 + Pack Fast Walk/Jog: 138 Girded Run : 184 + Pack Run : 184 Girded Sprint : 276 + Pack Sprint : 276 Girded Fast Sprint : 368 + Pack Fast Sprint : 368 Girded Dash : 460 + Pack Dash : 460 Max Gird Move Rate : Dash Max Pack Move Rate : Dash TALENTS: ( -4) NIGHTVISION: Under Moonlight/Starlight, see 500' perfectly, In other darkness see 50' perfectly, 100' well LYCANTHROPY: Werewolf, uncontrollable in wolf form, rampage (Tal 70) PACIFIST (Minor): If accidentally kill foe, suffer severe depression -75% 3d10 Can neither kill foe nor allow them to be killed. Cannot leave a bleeding foe. Cannot lure a foe into a lethal trap. Cannot allow a comrade to administer a killing blow for me (Tal 65) DISAVOWED WEAPONS: MUTE: any communication must be non-verbal ORPHAN: COMPULSIVE BEHAVIOR: Undress and Dance/Bathe in any Water, if fail SD roll QUEASY: uneasey around blood and gore: (Tal 66) -30 if fail SD roll TRAUMA (major): Any canine eating meat - flashback for D10 minutes (Tal 67) SPASM: Whenever roll natural 66: d10 hits and d10 stun UNLUCKY: Fumble/Failure Range increased by 1 RIVAL NPC: Strahd, Cursed mother due to resemblance to Kolyana and spurning SECRET (Greater): Werewolf PERIPHERAL VISION: reduce only +5 from Flank, +15 from rear REVERBATIVE STRENGTH: Unbalancing Critical at -2 levels severity, when crit INSTINCTIVE DEFENSE: +10DB vs attacks if aware NIMBLE SKELETON: +15 All Moving Maneuvers PRECISION: May ambush with every attack. GREATER LYCANTHROPY: bite is 95% likely to cause lycanthropy if live If I am not killed outright, am completely healed on return to human form Regen 3 hits per round, recover from non-fatal wounds in 10% normal SELF CONTROL: +20 until Absolute or Spectacular Failure SKILLS: Armor : Heavy 6 Armor : Light 23 Armor : Medium 23 Artistic : Active -4 Dancing 26 1 Play Instrument - Flute/Piccolo/Pipe 26 1 Play Instrument - Lute/Lyre/Harp 26 1 Artistic : Passive 6 Music 41 2 Painting 39 2 Poetry 23 1 Sculpting 36 1 Athletic : Brawn 12 Jumping 42 1 Power-striking 42 1 Weight-lifting 42 1 Athletic : Endurance 12 Distance Running 31 1 Scaling 42 1 Sprinting 44 1 Swimming 37 1 Athletic : Gymnastics 45 Acrobatics 75 1 Climbing 75 1 Contortions 70 1 Diving 75 1 Tightrope-walking 70 1 Tumbling 100 1 Awareness : Perceptions 10 Alertness 11 2 Awareness : Searching -3 Awareness : Senses -20 Sense Awareness : Sight 12 1 Sense Awareness : Smell 12 1 Sense Awareness : Sound 12 1 Sense Awareness : Taste 12 1 Sense Awareness : Touch 12 1 Situational Awareness - Combat 22 1 Combat Maneuvers 3 Adrenal Deflecting 75 2 Subdual 65 5 Tumbling Evasion 50 1 Communications -11 Language - Common Spoken 84 10 Language - Common Written 84 10 Crafts -12 Directed Spells 1 Influence -17 Lore : General -4 Culture Lore - Human 19 3 Philosophy 31 7 Lore : Magical -33 Lore : Obscure -33 Demon/Devil Lore -16 1 Xeno Lore -13 2 Lore : Technical -33 Martial Arts : Striking 63 Striking Degree 1 102 4 Striking Degree 2 99 3 Striking Degree 3 94 3 Striking Degree 4 91 2 Tackling 95 1 Martial Arts : Sweeps 83 Blocking 113 1 Sweeping Degree 1 125 5 Sweeping Degree 2 119 3 Sweeping Degree 3 111 2 Sweeping Degree 4 111 2 Wrestling 108 1 Outdoor : Animal -1 Riding - Equine 17 1 Outdoor : Environmental -3 Power Awareness 0 Power Manipulation -17 Science/Analytic : Basic -16 Science/Analytic : Specialized -33 Self Control 85 Adrenal Balance 130 1 Adrenal Concentration 150 7 Adrenal Landing 133 2 Adrenal Leaping 133 2 Adrenal Quickdraw 112 0 Adrenal Speed 132 1 Adrenal Stabilization 125 1 Adrenal Strength 130 1 Cleansing Trance 113 2 Control Flaws 113 2 Control Lycanthropy 156 8 Frenzy 107 0 Healing Trance 103 1 Meditation 128 7 Mnemonics 105 2 Sleep Trance 110 1 Stunned Maneuvering 140 2 Special Attacks 6 Disarm Foe (Unarmed) : 1 Handed 108 2 Disarm Foe (Unarmed) : 2 Handed 108 2 Disarm Foe (Unarmed) : 2 Weapon Combo 103 1 Disarm Foe (Unarmed) : Pole Arm 108 2 Special Defenses -10 Adrenal Defense 30 2 Adrenal Toughness 25 1 Spells : Arcane -29 Spells : Channeling -29 Spells : Essence -29 Spells : Mentalist -29 Spells : Racial -29 Subterfuge : Attack 5 Ambush 22 1 Silent Attack 22 1 Subterfuge : Mechanics -20 Subterfuge : Stealth 7 Hiding - Rural 52 2 Hiding - Urban 49 1 Stalking - Rural 60 2 Stalking - Urban 57 1 Technical/Trade : General -8 First Aid 10 1 Orienteering 9 1 Technical/Trade : Professional -33 Second Aid 2 1 Technical/Trade : Vocational -33 Urban -18 Weapon : 1-H Concussion -9 Weapon : 1-H Edged 8 Weapon : 2-Handed -9 Weapon : Missile 10 Weapon : Missile Artillery -35 Weapon : Pole Arms -9 Weapon : Thrown 11 EQUIPMENT: GIRDED: Money Pouch (DO NOT DELETE or MODIFY this line) Girded Weight is 0.00 CASH: 0 ap 0 pp 0 gp 0 sp 0 bp 0 cp 0 tp 0 ip