INCUSVI Race: Common Orc Profession: Mentalist Alchemist / Mentalist Alchemist Age : 19 yrs, 5 mths Lifespan: 500 to 1000 years Sex : M APP: 100 Height: 4 ft, 0 in Weight 65 lbs STAT BONUSES: AG: -1 AP: 10 CO: 1 EM: 9 IN: 12 ME: 1 MY: 8 PR: 2 QU: -1 RE: 7 SD: 4 ST: 1 RESISTANCES: Level: 1 Channel: 36 Essence: 27 Mental : 21 Arcane : 23 Cha/Ess: 21 Cha/Men: 14 Ess/Men: 11 Poison : 3 Disease: 8 Fear : 12 Heat : 30 Cold : 30 Will Power : 102 Mental Control : 0 HEALTH & WELFARE: HITS : 33 Rem: Mods : -10% @ 24, -20% @ 16, -30% @ 8 Rec : 1 per 3 Active hours, 1 per hour of Rest, 1 per 3 hours Sleep POWER : 17 Rem: Mods : -10% @ 12, -20% @ 8, -30% @ 4 Rec : 1 per 3 Active hours, 4 per hour of Rest, 8 per 3 hours Sleep EXHAUST: 43 Rem: Mods : -5% @ 32, -15% @ 21, -30% @ 10, -60% @ 4, -100% @ 0 Rec : 1 per 3 Active mins, 1 per min of Rest, all per .5 hours Sleep TEMP CO: 45 Rem: Mods : -25% @ 33, -50% @ 22, -75% @ 11, Coma @ 0 HBDeath: 45 Resrect: 45 Soul Departure : 1 rnds Recovery Mult : 0.50 x Hours Sleep Needed: 6 hrs Days w/o Sleep: 2 days COMBAT Init : 2d10 + -1, -4 @ 16 HIT rem, -1 per -10 Enc Mod, -1 per 10% movement DB : -3 Shield: No Shield vs: Melee = -3, Missile = -3, Dir Spell = -3 Consider Adrenal Defense, Special Armor/Item Bonuses, Position, Parry Armor : 09 / Leather Breastplate Stun : Unconscious after 12 stun rounds Melee Multi-Attack Bonus: 2 ENCUMBRANCE: Weight Allowance : 6 Girded Weight: 10.06 Girded Encumbrance: -8 + Pack Weight: 13.31 Pack Encumbrance : -16 MOVING MANEUVERS: Unarmored Girded MMP : -5 Unarmored + Pack MMP : -13 Armored Girded MMP : -42 Armored + Pack MMP : -50 Armored Missile Attack Penalty : 0 Unskilled Static Manuever Bonus : -3 JUMPING (apply MMP) Base Jump (run hor): 41 in Base Jump (stand hor): 20 in Base Jump (run ver): 6 in Base Jump (stand ver): 1 in MOVEMENT RATE: Girded Wgt Penalty : -5 + Pack Wgt Penalty : -13 Girded Base Movement: 22 + Pack Base Movement: 14 Girded Fast Walk/Jog: 33 + Pack Fast Walk/Jog: 21 Girded Run : 44 + Pack Run : 28 Girded Sprint : 66 + Pack Sprint : 42 Girded Fast Sprint : 88 + Pack Fast Sprint : 56 Girded Dash : 110 + Pack Dash : 70 Max Gird Move Rate : Dash Max Pack Move Rate : Fast Sprint TALENTS: ( 0) DARKVISION: With barely any light (cloudy, moonless nights, upper caverns, dungeons) see 50' perfectly, 100' fairly well. In absolute (non magical) darkness, see 10' TREMENDOUS ENDURANCE: +20 Exhaustion points SUN FEAR: In full sunlight, only have 60% normal activity each round, 80% in artificial or magical daylight WATER FEAR: Fear deep running water and will not cross if any alternative CARNIVORE: Incapable of digesting vegetable matter FOLLOWING TALENTS TRANSFERRED Telepathic Communication with Intelligent Canines Danger Sense: May make Alertness Roll to Detect Danger +20 Self Control until absolute failure (In stats) +30 Anything involving speaking in Common due to your absolute command of the - language, unless you fail to get absolute success (in stats) NEW TALENTS FOR THIS CHARACTER SHAGUK-GUL's BLOOD: Disregard restrictions on special (Spell based) items. SNUFFLER: +40 Olfactory based OBS or ALERT rolls, +20 other smell based rolls - +35 Tracking maneuvers if scented trail and surface FAVORED, Major: Favored by the clan chief SKILLS: Armor : Heavy -29 Armor : Light -10 Rigid Leather 13 3 Soft Leather 7 1 Armor : Medium -10 Chain 12 2 Artistic : Active -20 Singing -1 1 Tale Telling -1 1 Artistic : Passive -7 Music 13 1 Poetry 18 1 Athletic : Brawn -12 Athletic : Endurance -12 Swimming 16 3 Athletic : Gymnastics -16 Climbing 3 1 Awareness : Perceptions 28 Alertness 50 10 Sense Ambush 38 1 Awareness : Searching 20 Lie Perception 47 1 Locate Hidden 81 12 Observation 79 15 Reading Tracks 63 8 Surveillance 60 7 Tracking 63 8 Awareness : Senses -2 Situational Awareness - Combat 31 2 Combat Maneuvers -28 Communications 18 Language - Black Speech Spoken 82 5 Language - Black Speech Written 66 3 Language - Common Spoken 228 21 Language - Common Written 228 21 Language - Dwarvish Spoken 122 10 Language - Dwarvish Written 114 9 Language - Elvish Spoken 74 4 Language - Elvish Written 58 2 Language - Gnoll Spoken 66 3 Language - Grey Elvish Spoken 106 8 Language - Grey Elvish Written 90 6 Language - High Elvish Spoken 98 7 Language - High Elvish Written 82 5 Language - High Speech Spoken 74 4 Language - High Speech Written 58 2 Language - Hobgoblin Spoken 66 3 Language - Orcish Spoken 122 10 Language - Orcish Written 122 10 Signaling 66 4 Crafts -11 Bower/Fletcher 61 6 Cooking 56 5 Paper Making 51 4 Rope Mastery 66 7 Service 28 1 Tailoring 36 1 Directed Spells -28 Influence 14 Diplomacy 73 11 Interrogation 36 1 Leadership 34 1 Propaganda 37 2 Public Speaking 59 6 Seduction 42 1 Lore : General 15 Culture Lore - Dark Races 40 3 Culture Lore - Elvish 40 3 Culture Lore - Human 46 5 Fauna Lore 75 13 Flora Lore 54 5 Heraldry 37 2 Philosophy 92 20 Region Lore - Home 40 3 Religion 67 13 Lore : Magical 3 Artifact Lore 22 1 Planar Lore 57 9 Undead Lore 37 6 Lore : Obscure -16 Demon/Devil Lore 6 2 Lore : Technical -4 Metal Lore 21 3 Stone Lore 15 1 Martial Arts : Striking -29 Martial Arts : Sweeps -31 Outdoor : Animal 4 Animal Handling - Canine 31 1 Animal Handling - Equine 31 1 Animal Healing - Canine 31 1 Animal Healing - Equine 31 1 Animal Mastery - Avian 33 4 Animal Mastery - Bovine 36 5 Animal Mastery - Canine 36 5 Animal Mastery - Equine 24 1 Animal Training - Avian 44 7 Riding - Canine 31 1 Riding - Equine 34 2 Outdoor : Environmental 20 Caving/Spelunking 39 1 Foraging/Fishing/Gathering 104 31 Hunting 76 11 Star-gazing 45 3 Survival - Forests 50 1 Survival - Jungle 50 1 Survival - Mountain 50 1 Survival - Plains 50 1 Survival - Underground 50 1 Terrain Awareness - Mountain/Rocky 37 1 Weather Watching 89 16 Power Awareness 17 Attunement 37 1 Read Runes 36 1 Power Manipulation -7 Channeling 32 1 Science/Analytic : Basic 10 Basic Math 35 1 Research 61 11 Science/Analytic : Specialized -15 Anatomy 32 1 Astronomy 27 2 Biochemistry 32 1 Self Control 22 Control Flaws 47 2 Meditation 92 21 Mnemonics 41 1 Sleep Trance 44 1 Special Attacks -26 Special Defenses -30 Spells : Arcane -17 Spells : Channeling -17 Calm Spirits 22 1 Channels 22 1 Communal Ways 22 1 Concussions Ways 34 13 Creations 46 45 Inner Walls 22 1 Life Mastery 24 3 Light's Way 23 2 Nature's Guises 25 4 Protections 23 2 Purifications 36 15 Repulsions 34 13 Sacred Grounds 46 51 Summons 23 2 Spells : Essence -17 Spells : Mentalist -17 Attack Mastery 23 2 Blood Mastery 25 4 Bone Mastery 22 1 Concussion Mastery 23 2 Defense Mastery 23 2 Delving 22 1 External Concentration 23 2 Inorganic Skills 23 2 Liquid-Gas Skills 23 2 Meditative Healing 23 2 Muscle Mastery 22 1 Other Realm Imbedding 23 2 Own Realm Imbedding 23 2 Self Healing 22 1 Sense Mastery 29 8 Speed 24 3 Understanding Mastery 23 2 Spells : Racial -17 Subterfuge : Attack -15 Ambush 15 1 Subterfuge : Mechanics -12 Picking Locks 13 1 Setting Traps 10 1 Trap Building 13 1 Using/Removing Poisons 10 1 Subterfuge : Stealth 4 Hiding - Rural 52 7 Hiding - Urban 37 2 Stalking - Rural 41 6 Stalking - Urban 32 3 Trickery 24 1 Technical/Trade : General 1 First Aid 34 3 Gambling 21 1 Technical/Trade : Professional -10 Architecture 77 9 Second Aid 39 2 Smithing 36 3 Technical/Trade : Vocational -10 Evaluate Metal 37 2 Urban 8 Streetwise 35 1 Weapon : 1-H Concussion -8 Club 14 2 Whip 11 1 Weapon : 1-H Edged -29 Weapon : 2-Handed -29 Weapon : Missile -31 Weapon : Missile Artillery -12 Weapon : Pole Arms -10 Spear 9 1 Weapon : Thrown -14 Spear 3 1 EQUIPMENT: WEARING: Basic Set of Clothes & Boots Basic Cloak and Hood Weapon Belt, Scabbard, Belt Pouch Spell Adder (+2) - Ring Daily I Amulet (Learn Language III - Understanding Mastery) Spell Adder (+1) - Ring Leather Breastplate : Rigid vest which covers abdomen. Wearing Weight is 23.14 GIRDED: Money Pouch (DO NOT DELETE or MODIFY this line) Waterskin (Full) Whip Spear Girded Weight is 10.06 PACKING: Backpack Flint, Steel, Tinderbox Packed Weight is 3.25 CASH: 0 ap 0 pp 0 gp 20 sp 0 bp 0 cp 0 tp 0 ip