WARLORD HAIN GREATAXE Race: Dwarf Profession: Fighter / Avatar Age : 24 yrs, 11 mths Lifespan: 200 to 400 years Sex : M APP: 82 Height: 5 ft, 0 in Weight 175 lbs STAT BONUSES: AG: 22 AP: 2 CO: 30 EM: 10 IN: 14 ME: 14 MY: -15 PR: 10 QU: 22 RE: 14 SD: 16 ST: 26 RESISTANCES: Level: 149 Channel: 42 Essence: 70 Mental : 70 Arcane : 34 Cha/Ess: 24 Cha/Men: 24 Ess/Men: 20 Poison : 110 Disease: 105 Fear : 48 Heat : 30 Cold : 30 Will Power : 272 Mental Control : 10 HEALTH & WELFARE: HITS : 348 Rem: Mods : -10% @ 261, -20% @ 174, -30% @ 87 Rec : 1 per 3 Active hours, 15 per hour of Rest, 60 per 3 hours Sleep POWER : -15 Rem: Mods : -10% @ -11, -20% @ -7, -30% @ -3 Rec : 1 per 3 Active hours, 1 per hour of Rest, 1 per 3 hours Sleep EXHAUST: 151 Rem: Mods : -5% @ 113, -15% @ 75, -30% @ 37, -60% @ 15, -100% @ 0 Rec : 1 per 3 Active mins, 16 per min of Rest, all per .5 hours Sleep TEMP CO: 102 Rem: Mods : -25% @ 76, -50% @ 51, -75% @ 25, Coma @ 0 HBDeath: 102 Resrect: 102 Soul Departure : 21 rnds Recovery Mult : 0.50 x Hours Sleep Needed: 6 hrs Days w/o Sleep: 2 days COMBAT Init : 2d10 + 32, -4 @ 174 HIT rem, -1 per -10 Enc Mod, -1 per 10% movement DB : 56 OB: 5 Shield: Wall Shield vs: Melee = 86, Missile = 96, Dir Spell = 86 Consider Adrenal Defense, Special Armor/Item Bonuses, Position, Parry Armor : 20e / Enchantable Full Plate Stun : Unconscious after 70 stun rounds Melee Multi-Attack Bonus: 60 ENCUMBRANCE: Weight Allowance : 17 Girded Weight: 36.05 Girded Encumbrance: -16 + Pack Weight: 36.05 Pack Encumbrance : -16 MOVING MANEUVERS: Unarmored Girded MMP : 0 Unarmored + Pack MMP : 0 Armored Girded MMP : -30 Armored + Pack MMP : -30 Armored Missile Attack Penalty : -25 Unskilled Static Manuever Bonus : 66 JUMPING (apply MMP) Base Jump (run hor): 97 in Base Jump (stand hor): 48 in Base Jump (run ver): 35 in Base Jump (stand ver): 11 in MOVEMENT RATE: Girded Wgt Penalty : 0 + Pack Wgt Penalty : 0 Girded Base Movement: 106 + Pack Base Movement: 106 Girded Fast Walk/Jog: 159 + Pack Fast Walk/Jog: 159 Girded Run : 212 + Pack Run : 212 Girded Sprint : 318 + Pack Sprint : 318 Girded Fast Sprint : 424 + Pack Fast Sprint : 424 Girded Dash : 530 + Pack Dash : 530 Max Gird Move Rate : Dash Max Pack Move Rate : Dash TALENTS: ( -2) DARKVISION: See well in extreme darkness, in dimmest light, see 50' perfectly, 100' fairly well. In absolute (non magical) darkness, see 10' Lightning Strike: No penalty for Snap, only +5 for Deliberate Shield Mastery: +10 DB with any Shield Instinctive Defense: +10DB to all attacks I am aware of Survival Instinct: +25DB when use entire OB in Parry Breaker: Breakage Number +1, Weapon Strength -20 Bad Temper: D100+40-3xSD. If >100 Lose Temper, d10 rnds to calm down Sense of Duty: to the Lady - Major Blessed by the War God: 1xDay Holy Arms: to my Level (149) Direct Channel SKILLS: Armor : Heavy 109 Plate 200 20 Armor : Light 77 Rigid Leather 117 1 Armor : Medium 91 Chain 150 6 Artistic : Active 29 Singing 98 15 Tale Telling 76 6 Artistic : Passive 4 Athletic : Brawn 71 Power-striking 133 7 Power-throwing 124 4 Weight-lifting 146 12 Athletic : Endurance 75 Distance Running 164 17 Scaling 128 4 Sprinting 146 12 Swimming 68 4 Athletic : Gymnastics 59 Climbing 144 17 Contortions 93 1 Awareness : Perceptions 44 Alertness 82 28 Sense Ambush 72 18 Awareness : Searching 37 Detect Traps 93 9 Lie Perception 86 8 Locate Hidden 102 13 Observation 92 8 Awareness : Senses 50 Direction Sense 91 4 Reality Awareness 127 22 Sense Awareness : Sight 87 4 Sense Awareness : Smell 87 4 Sense Awareness : Sound 87 4 Sense Awareness : Taste 87 4 Sense Awareness : Touch 87 4 Situational Awareness - Combat 149 50 Spatial Location Awareness 115 15 Time Sense 84 3 Combat Maneuvers 40 2-weapon Combat - 1he-c/1he-c 154 16 2-weapon Combat - 1he-c/Shield Bash 170 23 Mounted Combat - 1-H Concussion 133 11 Mounted Combat - 1-H Edged 142 14 Mounted Combat - 2-Handed 176 33 Reverse Stroke - 1-H Concussion 120 8 Reverse Stroke - 1-H Edged 115 7 Reverse Stroke - 2-Handed 157 19 Subdual 116 6 Swashbuckling 85 1 Communications 31 Language - Black Speech Spoken 104 6 Language - Common Spoken 136 10 Language - Common Written 136 10 Language - Dwarvish Spoken 136 10 Language - Dwarvish Written 150 12 Language - Elvish Spoken 128 9 Language - Elvish Written 88 4 Language - Gnoll Spoken 80 3 Language - Gnome Spoken 88 4 Language - Goblin Spoken 88 4 Language - Grey Elvish Spoken 96 5 Language - Halfling Spoken 120 8 Language - High Elvish Spoken 96 5 Language - High Speech Spoken 136 10 Language - Orcish Spoken 112 7 Language - Ssithian Spoken 72 2 Language - Troglodyte Spoken 88 4 Lip Reading 86 3 Signaling 116 7 Crafts 22 Jewelry Smithing 149 22 Leather-crafts 130 14 Metal-crafts 168 44 Shieldmaking 137 17 Stone-crafts 134 16 Wood-crafts 111 9 Directed Spells 30 Influence 29 Diplomacy 73 5 Interrogation 78 6 Leadership 100 18 Trading 110 20 Lore : General 39 Culture Lore - Dark Races 83 5 Culture Lore - Dwarvish 98 10 Culture Lore - Elvish 83 5 Culture Lore - Halfling 83 5 Culture Lore - Human 83 5 Culture Lore - Underground Races 83 5 Fauna Lore 76 4 Flora Lore 70 2 Heraldry 77 3 History - Dwarvish 92 8 Philosophy 98 10 Region Lore - Far 123 25 Region Lore - Home 77 3 Religion 86 6 Lore : Magical 41 Artifact Lore 100 10 Planar Lore 110 15 Symbol Lore 102 13 Undead Lore 100 10 Warding Lore 76 2 Lore : Obscure 43 Demon/Devil Lore 110 14 Dragon Lore 93 7 Faerie Lore 81 3 Xeno Lore 104 11 Lore : Technical 52 Lock Lore 105 8 Metal Lore 139 28 Stone Lore 147 42 Trading Lore 119 14 Martial Arts : Striking 63 Boxing 138 12 Martial Arts : Sweeps 40 Wrestling 86 5 Outdoor : Animal 29 Animal Handling - Equine 72 6 Animal Mastery - Equine 60 2 Driving - Wagon 73 5 Riding - Avian 60 2 Riding - Equine 88 12 Outdoor : Environmental 39 Caving/Spelunking 108 15 Fire Starting 86 6 Foraging/Fishing/Gathering 73 3 Hunting 73 3 Shelter Location 89 7 Star-gazing 130 35 Survival - Arctic 74 2 Survival - Desert 74 2 Survival - Forests 86 6 Survival - Jungle 80 4 Survival - Mountain 102 12 Survival - Ocean 71 1 Survival - Plains 74 2 Survival - Underground 98 10 Terrain Awareness - Mountain/Rocky 98 1 Weather Watching 77 3 Power Awareness 33 Attunement 85 9 Read Runes 110 19 Power Manipulation 4 Science/Analytic : Basic 37 Basic Math 96 10 Science/Analytic : Specialized 12 Advanced Math 112 12 Alchemy 86 6 Self Control 31 Frenzy 108 18 Meditation 68 2 Stunned Maneuvering 114 28 Special Attacks 34 Brawling 149 13 Special Defenses -30 Spells : Arcane -45 Spells : Channeling -45 Spells : Essence -45 Spells : Mentalist -45 Spells : Racial -45 Subterfuge : Attack 59 Ambush 122 12 Silent Attack 122 12 Subterfuge : Mechanics 41 Disarming Traps 99 9 Hiding Items 102 11 Setting Traps 96 8 Trap Building 91 7 Subterfuge : Stealth 43 Hiding - Rural 90 6 Hiding - Urban 78 2 Stalking - Rural 101 9 Stalking - Urban 83 3 Technical/Trade : General 47 First Aid 124 22 Gambling 118 18 Mapping 122 17 Operating Equipment 91 5 Tactical Games 112 12 Technical/Trade : Professional 12 Engineering 139 22 Labor Organization 87 7 Military Organization 112 12 Mining 137 21 Second Aid 111 13 Smithing 154 24 Technical/Trade : Vocational 12 Appraisal 151 31 Evaluate Armour 153 34 Evaluate Metal 151 31 Evaluate Stone 152 32 Evaluate Weapon 157 42 Infantry Formation Tactics 126 18 Siege Engineering 112 12 Tactics 115 13 Urban 33 Contacting 77 5 Streetwise 104 18 Weapon : 1-H Concussion 99 Cestuzak (Dwarvish Shield Bash) 0 0 Club 161 7 Mace 188 19 Morning Star 188 19 Shield Bash 235 30 War Hammer 176 13 Weapon : 1-H Edged 93 Broadsword 160 10 Falchion 182 22 Short Sword 164 12 Weapon : 2-Handed 111 Bastard Sword 204 22 Battle Axe 227 61 Claymore 154 8 Flail 194 16 Two-Handed Sword 176 8 War Mattock 219 45 Weapon : Missile 87 Crossbow : Heavy 158 12 Weapon : Missile Artillery 85 Ballista 144 10 Catapult 144 10 Weapon : Pole Arms 95 Halbard (Pole Arm) 197 33 Weapon : Thrown 87 Boar Spear 156 11 Spear 127 1 EQUIPMENT: WEARING: Basic Set of Clothes & Boots Basic Cloak and Hood Weapon Belt, Scabbard, Belt Pouch Enchantable Full Plate : Plate covering all exposed areas (+30 DB) Visored Helm : Covers neck; movable face covering. (+15 DB) Wearing Weight is 65.00 GIRDED: Waterskin (Full) Flint, Steel, Tinderbox Money Pouch (DO NOT DELETE or MODIFY this line) Wall Shield : +30 vs. melee; +40 vs. missile. (+30 DB) Battle Axe + 30 Eog, Superior +20 Str + 1 Init Girded Weight is 36.05 CASH: 0 ap 0 pp 0 gp 35 sp 0 bp 0 cp 0 tp 0 ip