GURDA PROUDFOOTS Race: Halfling Profession: Animist / Herbalist Age : 22 yrs, 5 mths Lifespan: 90 to 110 years Sex : F APP: 83 Height: 3 ft, 3 in Weight 51 lbs STAT BONUSES: AG: 11 AP: 2 CO: 14 EM: 2 IN: 8 ME: 9 MY: 8 PR: -5 QU: 6 RE: 7 SD: 1 ST: -9 RESISTANCES: Level: 8 Channel: 39 Essence: 56 Mental : 25 Arcane : 5 Cha/Ess: 10 Cha/Men: 3 Ess/Men: -3 Poison : 72 Disease: 57 Fear : 3 Heat : 30 Cold : 30 Will Power : 129 Mental Control : 0 HEALTH & WELFARE: HITS : 93 Rem: Mods : -10% @ 69, -20% @ 46, -30% @ 23 Rec : 1 per 3 Active hours, 7 per hour of Rest, 28 per 3 hours Sleep POWER : 61 Rem: Mods : -10% @ 45, -20% @ 30, -30% @ 15 Rec : 1 per 3 Active hours, 4 per hour of Rest, 30 per 3 hours Sleep EXHAUST: 82 Rem: Mods : -5% @ 61, -15% @ 41, -30% @ 20, -60% @ 8, -100% @ 0 Rec : 1 per 3 Active mins, 8 per min of Rest, all per .5 hours Sleep TEMP CO: 97 Rem: Mods : -25% @ 72, -50% @ 48, -75% @ 24, Coma @ 0 HBDeath: 97 Resrect: 97 Soul Departure : 18 rnds Recovery Mult : 0.50 x Hours Sleep Needed: 6 hrs Days w/o Sleep: 1 days COMBAT Init : 2d10 + 6, -4 @ 46 HIT rem, -1 per -10 Enc Mod, -1 per 10% movement DB : 18 Shield: Normal Shield / Cestuszak vs: Melee = 38, Missile = 38, Dir Spell = 33 Consider Adrenal Defense, Special Armor/Item Bonuses, Position, Parry Armor : 01 / Skin Stun : Unconscious after 38 stun rounds Melee Multi-Attack Bonus: 13 ENCUMBRANCE: Weight Allowance : 5 Girded Weight: 3.03 Girded Encumbrance: 0 + Pack Weight: 5.52 Pack Encumbrance : -8 MOVING MANEUVERS: Unarmored Girded MMP : -27 Unarmored + Pack MMP : -35 Armored Girded MMP : -27 Armored + Pack MMP : -35 Armored Missile Attack Penalty : 0 Unskilled Static Manuever Bonus : 33 JUMPING (apply MMP) Base Jump (run hor): 17 in Base Jump (stand hor): 8 in Base Jump (run ver): -7 in Base Jump (stand ver): -2 in MOVEMENT RATE: Girded Wgt Penalty : -27 + Pack Wgt Penalty : -35 Girded Base Movement: 11 + Pack Base Movement: 3 Girded Fast Walk/Jog: 16 + Pack Fast Walk/Jog: 4 Girded Run : 22 + Pack Run : 6 Girded Sprint : 33 + Pack Sprint : 9 Girded Fast Sprint : 44 + Pack Fast Sprint : 12 Girded Dash : 55 + Pack Dash : 15 Max Gird Move Rate : Sprint Max Pack Move Rate : Sprint TALENTS: ( 5) BLOOD GUILT: -25 for d10 days if kill a humanoid ROPE MASTERY: Abs. Succ. = Perfect 100% animal tether (+10 tethering) SKILLS: Armor : Heavy -37 Armor : Light -17 Armor : Medium -37 Artistic : Active -22 Tale Telling 5 1 Artistic : Passive -25 Athletic : Brawn 3 Athletic : Endurance 3 Athletic : Gymnastics 15 Climbing 27 2 Awareness : Perceptions 22 Alertness 38 8 Awareness : Searching 8 Observation 27 1 Awareness : Senses -8 Time Sense 15 2 Combat Maneuvers -12 Communications 5 Language - Black Speech Spoken 30 1 Language - Common Spoken 94 9 Language - Common Written 86 8 Language - Dwarvish Spoken 30 1 Language - Grey Elvish Spoken 46 3 Language - Halfling Spoken 94 9 Language - Halfling Written 86 8 Language - High Elvish Spoken 38 2 Language - High Elvish Written 30 1 Language - High Speech Spoken 46 3 Language - High Speech Written 30 1 Crafts -9 Cooking 79 4 Horticulture 63 4 Rope Mastery 44 3 Scribing 27 1 Wood-crafts 39 2 Directed Spells -7 Influence -25 Public Speaking 1 1 Lore : General 30 Culture Lore - Elvish 57 1 Culture Lore - Halfling 63 3 Fauna Lore 70 6 Flora Lore 68 7 Philosophy 56 1 Region Lore - Home 63 3 Region Lore - Neighbouring 57 1 Religion 57 1 Lore : Magical 21 Artifact Lore 51 2 Symbol Lore 44 2 Warding Lore 51 2 Lore : Obscure 12 Dragon Lore 39 1 Faerie Lore 39 1 Lore : Technical 14 Herb Lore 107 12 Metal Lore 41 1 Poison Lore 53 0 Martial Arts : Striking -37 Martial Arts : Sweeps -17 Outdoor : Animal 5 Animal Handling - Avian 25 1 Animal Healing - Avian 25 1 Animal Mastery - Equine 18 1 Driving - Wagon 40 4 Riding - Equine 54 11 Outdoor : Environmental 26 Caving/Spelunking 62 4 Foraging/Fishing/Gathering 91 6 Star-gazing 53 1 Terrain Awareness - Close Quarters 34 1 Weather Watching 52 1 Power Awareness -20 Power Manipulation -20 Science/Analytic : Basic 12 Research 40 4 Science/Analytic : Specialized -7 Anthropology 30 1 Self Control -33 Special Attacks -27 Special Defenses -30 Spells : Arcane -17 Spells : Channeling -17 Animal Mastery 29 8 Blood Law 28 7 Bone Law 22 1 Concussions Ways 28 7 Creations 31 10 Herb Mastery 29 8 Lofty Movements 22 1 Muscle Law 22 1 Nature's Law 22 1 Nature's Lore 29 8 Nature's Movement/Senses 29 8 Nature's Protection 29 8 Nature's Summons 22 1 Nerve Law 22 1 Organ Law 22 1 Plant Mastery 29 8 Purifications 28 7 Weather Ways 26 5 Spells : Essence -17 Spells : Mentalist -17 Spells : Racial -22 Subterfuge : Attack -10 Subterfuge : Mechanics -4 Subterfuge : Stealth 15 Hiding - Rural 53 5 Stalking - Rural 46 5 Technical/Trade : General 4 First Aid 24 1 Using Prepared Herbs 70 1 Technical/Trade : Professional -6 Second Aid 31 1 Technical/Trade : Vocational -6 Prepare Herbs 80 3 Urban -20 Weapon : 1-H Concussion -37 Weapon : 1-H Edged -37 Weapon : 2-Handed -37 Weapon : Missile 2 Blowpipe 31 1 Sling 34 2 Weapon : Missile Artillery -4 Weapon : Pole Arms -37 Weapon : Thrown 2 Bola (2 Handed) 31 1 Dagger 31 1 EQUIPMENT: WEARING: Linen dress - Bright Green, Gold Cloak and Hood Gloves : Heavy leather; lined. Cloak : Heavy Fur Lined. Hood : Covers head & shoulders. Fur Lined Wearing Weight is 7.50 GIRDED: Money Pouch (DO NOT DELETE or MODIFY this line) Pipe: Finely Crafted Dwarvish Mithril Noon Smoke (223) Girded Weight is 3.03 PACKING: Herb Bag Arfandas (10) - Doubles rate of healing for fractures - Prepared Salve (6w) Trudurs (6) - +10 Disease Resistance for D10 Days (6w) Packed Weight is 2.49 OTHER: Wagon (Gypsy) : Speed 40/3.00 : Man -50 : Cap. 2,300 lbs. : OB 0 Wagon - Extra Axle and 1 Wheels Bedroll (heavy) : Wool/fur.4 season. Bedroll (light) : Wool blanket.2 season. (4) Bucket : Copper. Holds 3 gallons. (2) Cask : Wood. Holds 4 gallons. (6) Candle : Wax or tallow. Lights 10' diameter; burns 2 hrs. (3) Hammock : Rope; wood spreaders; iron hooks. (2) Ink : Black; non-soluble. Lantern : Lights 40' diameter. (4) Mirror : Silvered glass.6" x 4". Cask : Wood. Holds 4 gallons. (Full of Oil) Padlock : Iron; with 2 keys. -20 to Lock picking attempts. Paper (19) : 10 sheets.12" x 6". Plank : Wood.10' x 6' x 2". Bears 350 lbs. (6) Pot (cooking) : Iron. Holds 2 gallons. (2) Quill-pens (10) : Goose feather quills. Rope (superior) : Reinforced hemp.50'. (2) Torch : Lights 20' diameter.(6 hrs). (20) Water skin : Holds 1 pint (.5 lbs). (6) Backpack : Leather or canvas. Holds 20 lbs;1 cubic foot. Pants : Fur/Skin Shirt : Fur/Skin Palette of Smoke Bright Dresses/Clothes/Bonnets (4) Book of Herb Lore (+20) Halfling Book of Flora Lore (+15) Common Book of Fauna Lore (+5) Common Book of Metalurgy (+10) - Making Enchanted Weapons - High Study Notes on Killer Rabbit Killer Rabbit Jaw Bones (with teeth) Deed - The Lonely Porpoise Blowpipe Bola (2 handed) Sling Dagger Trail rations : 12 days. Study Notes on Harpy Wing Structure Chest of Gold in Wagon (4090 GP) Serpentus Saddle : Includes stirrups, blanket. Serpentus Saddle bag : Holds 15 lbs.1.5 cubic feet. Serpentus Harness : Leather/iron. Includes bit and reins. Serpentus: Hits: 167 Exhaustion: 190 AT:12 DB:40 +10 Driving Bonus Speed: Moderately Fast Flee/Evade DB: 50 Agility: Fast Charge/Lunge DB: 25 Initiative of 2D10 + 8 CC: 450 lbs Base Move: 90 Max Pace: Dash of 450 with a Medium manuever (Bonus 40) and 50 exhaustion per round Size: Large Decrease Crit Severity by 1 (A = A-20, B=A, C=B) Attack: 60MCr/50MTs+/60MBi - NOT Battle Trained 20MCr + 30MBi with Rider Serpentus: Hits: 167 Exhaustion: 190 AT:12 DB:40 +10 Driving Bonus Speed: Moderately Fast Flee/Evade DB: 50 Agility: Fast Charge/Lunge DB: 25 Initiative of 2D10 + 8 CC: 450 lbs Base Move: 90 Max Pace: Dash of 450 with a Medium manuever (Bonus 40) and 50 exhaustion per round Size: Large Decrease Crit Severity by 1 (A = A-20, B=A, C=B) Attack: 60MCr/50MTs+/60MBi - NOT Battle Trained 20MCr + 30MBi with Rider Serpentus: Hits: 167 Exhaustion: 190 AT:12 DB:40 +10 Driving Bonus Speed: Moderately Fast Flee/Evade DB: 50 Agility: Fast Charge/Lunge DB: 25 Initiative of 2D10 + 8 CC: 450 lbs Base Move: 90 Max Pace: Dash of 450 with a Medium manuever (Bonus 40) and 50 exhaustion per round Size: Large Decrease Crit Severity by 1 (A = A-20, B=A, C=B) Attack: 60MCr/50MTs+/60MBi - NOT Battle Trained 20MCr + 30MBi with Rider Serpentus: Hits: 167 Exhaustion: 190 AT:12 DB:40 +10 Driving Bonus Speed: Moderately Fast Flee/Evade DB: 50 Agility: Fast Charge/Lunge DB: 25 Initiative of 2D10 + 8 CC: 450 lbs Base Move: 90 Max Pace: Dash of 450 with a Medium manuever (Bonus 40) and 50 exhaustion per round Size: Large Decrease Crit Severity by 1 (A = A-20, B=A, C=B) Attack: 60MCr/50MTs+/60MBi - NOT Battle Trained 20MCr + 30MBi with Rider Serpentus: Hits: 167 Exhaustion: 190 AT:12 DB:40 +10 RidingBonus Speed: Moderately Fast Flee/Evade DB: 50 Agility: Fast Charge/Lunge DB: 25 Initiative of 2D10 + 8 CC: 450 lbs Base Move: 90 Max Pace: Dash of 450 with a Medium manuever (Bonus 40) and 50 exhaustion per round Size: Large Decrease Crit Severity by 1 (A = A-20, B=A, C=B) Attack: 60MCr/50MTs+/60MBi - NOT Battle Trained 20MCr + 30MBi with Rider Charcoal : Hot, 4-hour fire. (4) For Stove Flint and steel : Starts fire in 3 minutes. Grappling hook : Iron. Grip fails on a 02-03 on a maneuver roll. Ladder : Wood.10'. Bears 400 lbs. Lock pick kit : +5 skill bonus to Lock Picking. Nails (20) : Iron.3" length. Hammer : Iron. -30 mace. Pitons (10) : Iron. Pole : Wood.10'.. Stove, in Wagon, with Pipe through Roof Saw : Iron.24" wood-tool. Spade : Iron, Wood Shaft Sundial : Iron. Gives approximate time. Roof Mounted, Adjustable Swivel Tarp : Canvas.5' x 8'. Tinderbox : Wood. Enough for 7 fires. Vial : Glass. Holds 2 oz. (10) Empty Wire (10 gauge) : Iron.100'. Crossbow, Hvy Crossbow bolts (20) : Wooden shafts with iron tips. Other Weight is 487.80 CASH: 0 ap 3 pp 5 gp 12 sp 6 bp 4 cp 5 tp 0 ip