CORWIN Race: Nomad Profession: Layman / Layman Age : 15 yrs, 8 mths Lifespan: 40 to 65 years Sex : M APP: 93 Height: 5 ft, 6 in Weight 135 lbs STAT BONUSES: AG: 3 AP: 6 CO: 5 EM: 5 IN: 2 ME: 3 MY: -15 PR: 6 QU: 2 RE: 3 SD: 5 ST: 6 RESISTANCES: Level: 6 Channel: 6 Essence: 15 Mental : 18 Arcane : 13 Cha/Ess: 7 Cha/Men: 8 Ess/Men: 11 Poison : 15 Disease: 15 Fear : 15 Heat : 0 Cold : 0 Will Power : 63 Mental Control : 0 HEALTH & WELFARE: HITS : 72 Rem: Mods : -10% @ 54, -20% @ 36, -30% @ 18 Rec : 1 per 3 Active hours, 2 per hour of Rest, 10 per 3 hours Sleep POWER : -15 Rem: Mods : -10% @ -11, -20% @ -7, -30% @ -3 Rec : 1 per 3 Active hours, 1 per hour of Rest, 1 per 3 hours Sleep EXHAUST: 55 Rem: Mods : -5% @ 41, -15% @ 27, -30% @ 13, -60% @ 5, -100% @ 0 Rec : 1 per 3 Active mins, 3 per min of Rest, all per .5 hours Sleep TEMP CO: 85 Rem: Mods : -25% @ 63, -50% @ 42, -75% @ 21, Coma @ 0 HBDeath: 85 Resrect: 85 Soul Departure : 12 rnds Recovery Mult : 1.00 x Hours Sleep Needed: 6 hrs Days w/o Sleep: 1 days COMBAT Init : 2d10 + 2, -4 @ 36 HIT rem, -1 per -10 Enc Mod, -1 per 10% movement DB : 6 Shield: No Shield vs: Melee = 6, Missile = 6, Dir Spell = 6 Consider Adrenal Defense, Special Armor/Item Bonuses, Position, Parry Armor : 01 / Skin Stun : Unconscious after 20 stun rounds Melee Multi-Attack Bonus: 9 ENCUMBRANCE: Weight Allowance : 13 Girded Weight: 29.14 Girded Encumbrance: -16 + Pack Weight: 29.89 Pack Encumbrance : -16 MOVING MANEUVERS: Unarmored Girded MMP : 0 Unarmored + Pack MMP : 0 Armored Girded MMP : 0 Armored + Pack MMP : 0 Armored Missile Attack Penalty : 0 Unskilled Static Manuever Bonus : 9 JUMPING (apply MMP) Base Jump (run hor): 60 in Base Jump (stand hor): 30 in Base Jump (run ver): 17 in Base Jump (stand ver): 5 in MOVEMENT RATE: Girded Wgt Penalty : 0 + Pack Wgt Penalty : 0 Girded Base Movement: 51 + Pack Base Movement: 51 Girded Fast Walk/Jog: 76 + Pack Fast Walk/Jog: 76 Girded Run : 102 + Pack Run : 102 Girded Sprint : 153 + Pack Sprint : 153 Girded Fast Sprint : 204 + Pack Fast Sprint : 204 Girded Dash : 255 + Pack Dash : 255 Max Gird Move Rate : Dash Max Pack Move Rate : Dash TALENTS: ( -5) STEED WISE: Can ride beasts, wagons, chariots, for long periods without exhaustion (receive half the normal exhaustion) STORM FEAR: Fear Darkness and Thunderstorms Racial Training - Expert: Racial Training - Familiar Can Cast Natures Movement to My Level Once Per Day (Pg 32) Abs Succ at Atoll at Out Env until 15:10 Abb Succ in Domain at Outdoor Env until 15:10 Abb Succ in Reasarching Out Env in Library until 15:10 SKILLS: Armor : Heavy -15 Armor : Light -1 Armor : Medium -15 Artistic : Active -16 Mimicry 5 1 Tale Telling 5 1 Ventriloquism 7 1 Artistic : Passive -17 Athletic : Brawn 6 Jumping 27 1 Athletic : Endurance 6 Distance Running 29 1 Rowing 30 1 Scaling 30 1 Sprinting 26 1 Swimming 32 2 Athletic : Gymnastics 0 Climbing 30 3 Rappelling 24 1 Tumbling 21 1 Awareness : Perceptions 14 Alertness 18 2 Awareness : Searching 2 Observation 25 1 Reading Tracks 48 2 Tracking 68 2 Awareness : Senses -16 Sense Awareness : Sight 0 0 Sense Awareness : Smell 18 1 Sense Awareness : Sound 21 2 Combat Maneuvers -20 Mounted Combat - Missile 45 2 Mounted Combat - Pole Arms 45 2 Communications -2 Language - Common Spoken 82 8 Language - Common Written 82 8 Language - Elvish Spoken 50 4 Language - Elvish Written 34 2 Language - Grey Elvish Spoken 34 2 Signaling 24 1 Crafts -14 Bower/Fletcher 53 5 Metal-crafts -2 0 Rope Mastery 33 3 Skinning 38 2 Trapping 51 2 Directed Spells -19 Influence -17 Diplomacy 3 1 Duping 3 1 Lore : General 0 Culture Lore - Dark Races 24 2 Culture Lore - Dwarvish 24 2 Culture Lore - Elvish 27 3 Culture Lore - Halfling 24 2 Culture Lore - Human 27 3 Culture Lore - Underground Races 24 2 Fauna Lore 64 8 Flora Lore 29 3 History - Elvish 21 1 Region Lore - Near 21 1 Region Lore - Neighbouring 24 2 Lore : Magical -21 Planar Lore -1 1 Undead Lore 3 2 Lore : Obscure -4 Demon/Devil Lore 20 2 Dragon Lore 17 1 Faerie Lore 17 1 Xeno Lore 17 1 Lore : Technical -21 Martial Arts : Striking -15 Martial Arts : Sweeps -18 Outdoor : Animal 33 Animal Handling - Equine 59 2 Animal Healing - Equine 59 2 Animal Mastery - Equine 60 2 Driving - Wagon 53 1 Herding - Bovine 56 1 Riding - Equine 83 10 Outdoor : Environmental 8 Fire Starting 81 2 Foraging/Fishing/Gathering 84 2 Hunting 83 5 Shelter Location 81 2 Survival - Arctic 28 1 Survival - Desert 28 1 Survival - Forests 31 2 Survival - Jungle 28 1 Survival - Mountain 28 1 Survival - Ocean 28 1 Survival - Plains 28 1 Survival - Underground 28 1 Terrain Awareness - Sand 28 1 Weather Watching 28 1 Power Awareness -12 Power Manipulation -12 Science/Analytic : Basic 4 Basic Math 25 1 Research 56 11 Science/Analytic : Specialized -21 Self Control -9 Meditation 14 1 Special Attacks -16 Special Defenses -30 Spells : Arcane -45 Spells : Channeling -45 Spells : Essence -45 Spells : Mentalist -45 Spells : Racial -45 Subterfuge : Attack -20 Subterfuge : Mechanics -22 Camoflage 27 3 Setting Traps 1 1 Subterfuge : Stealth -3 Hiding - Rural 46 4 Hiding - Urban 20 2 Stalking - Rural 52 5 Stalking - Urban 23 2 Technical/Trade : General 3 Technical/Trade : Professional -17 Technical/Trade : Vocational -17 Urban -19 Weapon : 1-H Concussion -10 Morning Star 17 2 Weapon : 1-H Edged 7 Scimitar 31 2 Short Sword 28 1 Weapon : 2-Handed -10 Weapon : Missile 6 Long Bow 42 6 Short Bow 36 4 Weapon : Missile Artillery -17 Weapon : Pole Arms 9 Usriev (See Nomad) 42 5 Weapon : Thrown 4 Bola (2 Handed) 28 2 Fishing Net 34 4 EQUIPMENT: WEARING: Basic Set of Clothes Basic Cloak and Hood Weapon Belt, Scabbard, Belt Pouch Boots, Leather (of Moving) - Spells of Moving Ways up to Level, 1 each 1 per d Wearing Weight is 14.00 GIRDED: Waterskin (Full) Money Pouch (DO NOT DELETE or MODIFY this line) Arrows (20) : Wooden shafts and iron tips. Usriev Dagger (For Skinning Purposes) Long Bow Sup. Des. (5x/+1Init/+20Str), Arrows (20) : Wooden shafts, goose feather, iron tips. Iron Wood (100x/+15/+30), Girded Weight is 29.14 PACKING: Flint, Steel, Tinderbox Packed Weight is 0.75 OTHER: Short Bow Scimitar Bola (2 handed) Long Bow (Left with the Lady) Iron Wood (100x/+15/+30), Arrows (20) : Wooden shafts, goose feather, iron tips. Iron Wood (100x/+25/+30), Other Weight is 17.00 CASH: 0 ap 1 pp 10 gp 10 sp 10 bp 10 cp 0 tp 0 ip