Important
Figures
Leadership
Elvard
Wreth, Lord of Valleydale (Rogue 2, Expert 5 - Human, dalesman)
Lord
Wreth is the elected Lord of Valleydale and has been so for the last twenty
years. A hardworking miner in his youth, his waistline has expanded
greatly but his work ethic has not. He works tirelessly furthering the
prosperity of Valleydale and is much respected among all citizens. Lord
Wreth owns the Wreth Mining Consortium with his wife, Eleanor, and two sons, Eon
and Eliath. Now approaching 60, he has slowed down his involvement in
mining operations, but still spends the vast majority of his wealth on
Valleydale and its citizens. He lives a far more frugal life than he would
if he spent his money as many wealthy citizens do.
Eleanor
Wreth, Lady of Valleydale (Expert 5 - Human, dalesman)
Lord
Wreth's wife is capable of great subtlety and brash honesty, both of which she
deals out as the situation dictates. She is a shrewd businesswoman and as
generous towards Valleydale of her time and money as her husband is. While
Lord Wreth is the elected lord, Lady Wreth holds just as much power within the
dale as her husband, and perhaps more given how easily she can get her way from
him if she puts her mind and scathing tongue to it. She has put a quick
end to several foolish and ignorant feuds, including the one between her husband
and the Lord Protector. She too is now approaching 60 and her girth far
exceeds her husbands. She attends far more meetings of the Dale Lords than
her husband. King Redbeard and King Grom have both had tea with Lady Wreth,
and both have been reported to have said the same thing of the imposing
woman. She'd be the perfect woman if she just had a beard.
Sabrar
ar'Kenheld, Lord Protector of Valleydale (Fighter 6, Ranger 6, Rogue 4, Scout 4
- Moon Elf)
Alias': Silver, Lord Silver, Sabre, The Reaper of Gnolls
After
coming to Valleydale an inexperienced and hot headed adventurer, Sabrar had many
adventurers that have endeared him to the local populace. Lord Wreth has
further bound Sabrar to the dale by naming him Lord Protector, a title that
allows him to act without prior consent of the Lord on behalf of Valleydale and
its citizens. Sabrar is responsible for complete lack of gnoll raids on
the valley and has forged a strong friendship with King Redbeard. After his last
great adventure, one that earned him much fame from Cormyr to Waterdeep and
gained him many powerful enemies, Sabrar returned a much changed elf both in
appearance and demeanor. The sword he carries radiates power and is often
heard humming in its sheath. It is rumored that it was a gift from the
Selardine for a dangerous service performed on their behalf. Only two
others have ever been seen to hold the sword; his new wife Ilya and King
Redbeard, whom the sword is often in the possession of.
Standing only 5'7" with mouse gray hair, Sabrar has an aura of persuasion
and confidence about him. Sabrar is a collector of magical and mundane
items, a breeder of horses, mastif's and elven hounds, leader of the Company of
the Silver Wolf and a known Harper.
Ilya
ar'Kenheld (Bard 9 - Moon Elf)
Alias': Lady Silver
Ilya
returned with Sabrar after his last great adventure. Since her arrival,
his dangerous streak has been tamed and he has begun to settle out of an
adventuring lifestyle. It is rumored that his desire to find new blood for
the Company of the Silver Wolf is a result of her persuasion, something she
doesn't deny. A statuesque elf with jet black hair, she stands 5'10"
tall and has a singing voice to rival Storm Silverhand, though certainly not the
colorful repertoire. She is 14 months pregnant and is expecting before the
end of the year.
Lord Protector
Icewolf (Wizard 12, Archmage 5, High Mage 5 - Wood Elf)
This
reclusive wood elf wizard is often not seen for years at a time. He has
moved deep into the unreachable recesses of the Redwood to practice his magic
away from prying eyes. He is both a dangerous and unpredictable wizard,
often not considering the danger his spells place companions in. While not
friendly, even to his truest friend Sabrar, he is fiercely devoted to Valleydale
and its citizens. He stands 5'8" in height with dusky brown skin and
light brown hair. He possesses a staff of immense power that has been seen
to destroy foes in a single strike. He does not accept apprentices.
Steven
Mosstail, High Druid of Elton's Spring (Druid 17)
A
quiet and reserved man, the High Druid can become a furious force if nature is
endangered. He constantly tends the spring that houses the enclaves
natural power and trains young druids of any religion, even though he himself
worships Chauntea. He is the nominal leader of Elton's Spring and has been
instrumental in incorporating bugbears into the Valleydale populace. He is
an accomplished herbalist, and prefers natural remedies than a constant reliance
on magic.
Other
Individuals
Jorgan Trollslayer
(Fighter 8 - Human, cormyrite)
A
former member of the Featherdale Dragons, Jorgan joined the Company of the
Silver Wolf when his former company fell apart. He is a barrel chested man
with massive arms, a clean shaven head and a handlebar mustachio. His
appearance is that of the old time circus strongman. He is an accomplished
warrior approaching his 40th birthday and is ready to retire and open his own
tavern in Threshold.
Melvin Dent
(Cleric 7 - Dwarf, shield)
Son
of Moxpot Dent and member of both the Company of the Silverwolf and Clan
Redbeard, this travelling Cleric of Clandeggin is jovial and friendly nearly all
the time. He has great love of mining and is often found in the Wreth
Mining Consortium offices and mines, working with Eon and Elias to keep the mine
working safely. He keeps a small shrine to Clandeggin in his personal home
which he welcomes dwarves to pray at.
Mary Estle
(Expert 5 - Human, dalesman)
Alias: Old Estle, Mother Estle
Old
Estle is ancient with estimates of her age reaching the 150 range. Despite
her age, her activity level has barely slowed down. She is still active in
running her Inn, though much of the harder labor now falls to her daughter and
son-in-law. She is credited with forging peace with the bugbears single
handedly and keeping that peace by cooking for the entire clan once per year,
preparing a noxious stew that the bugbears love. All bugbears in the dale
call her "Mother Estle." Her Inn is a true wonder, capable of
seating over two hundred and housing nearly that number in its three story
structure. The food and drink served at her Inn rival the best festhalls
of Waterdeep and Cormyr, and her selection of ales and wines is in the
hundreds. Archmages, nobles, adventurers and even Kings have, and continue
to, dined at her tables. King Grom makes regular visits to Estle's Inn,
crediting her with his long life and good health. Old Estle employes over
thirty people and hosts hundreds a night. She is loved and admired by
nearly everyone in the Dale, and Estle's Hamlet has sprung up around her Inn.
Estle's Inn is open to all, providing they behave themselves. Even normal
enemies of the Dale are permitted to visit, providing they make arrangements
prior. She has had tea with Ogre Mages, supped with orcs and dined with
Lizardfolk. If peace needs to be discussed and the parties are like to do
battle rather than discuss peace, Estle's Inn is the neutral ground that is
used, even more so than Threshold.
Prices in the Inn range from inexpensive to wasteful, and often prices are not
so determined by the quality of goods as the ability to pay.
Sheridale Estle
(Expert 3 - Human, dalesman)
The
granddaughter of Mary Estle, Sheridale helps her grandmother run the inn.
She is generally viewed as one of the most beautiful women in the dale and some
think that slinging drinks is inappropriate for such a woman. However,
Sheridale loves her job, her grandmother and her new husband and former resident
of Citadel Grom, the bugbear Brock Estle. To the dismay of many a suitor,
Sheridale indeed was taken off the market by an unlikely source...
Brock Estle
(Expert 4 - Bugbear)
Despite
his somewhat frightening appearance, Brock possesses a keen intellect and love
of poetry and song. His deep baritone often can be heard bellowing out a
drinking tune with the local farmers in the Inn and for the few that have
managed to hear him perform poetry to his wife, Sheridale, his image of a dumb
bugbear brute, an image he cultivates publicly, is quickly shattered.
Brock took his wife's surname on the suggestion of "Mother Estle."
News of their marriage continues to filter out of the Dale, occasionally
bringing challengers to Brock who think that slaying him would make them a hero
in Sheridale's eyes, freeing her from his horrible grip. After one such
Knight from Cormyr nearly did just that (an episode that resulted in a bloody
and graphic demonstration of just how powerful the gnome wizard Poff Fiddlestone
truly is. It also resulted in the shipping of the Knightly Paladin and his
horse back to Featherdale in seven crates which resulted in a bounty being
placed on Poff's head), Mary Estle invested a great deal of money in a new set
of clothing for Brock. The next man to attempt the feat was picked up,
along with his wagon, and hurled by Brock into the nearby creek.
Brock is a furry bugbear with gleaming white teeth who is exceptionally well
groomed. He dresses in well made clothing and often spends afternoons
helping folks around Estle.
King Grom
(Fighter 6, Rogue 4 - Bugbear)
King
Grom is extremely long lived for a bugbear, and his age is finally beginning to
show in his massive frame. His dark fur is turning gray, his powerful
muscles are starting to lesson. Normally, he would be challenged by the
most powerful bugbear in the clan for leadership, but the bugbears have grown to
enjoy their relatively peaceful and comfortable lives. Plus, his son
Prince Grom is extremely loyal to his father and is easily the largest and
strongest bugbear of the clan. To challenge King Grom, someone would have
to challenge Prince Grom, and that has never happened.
King Grom is extremely intelligent and cunning, but believes in his soul in the
peace Mary Estle forged. He is also addicted to her cooking and has
offered marriage to her no less than thirty times, often presenting her with
magnificent gifts of affection. His leadership has brought culture and
learning to the bugbear children and despite some bugbears leaving the clan, his
people are far stronger under his leadership than any bugbear tribe before.
He carries with him an ancient war axe of a strange blue metal known as the Axe
of the Forgotten and wears adamantine armor forged by King Redbeard himself.
Prince Grom
(Fighter 2, Ranger 4, Rogue 2 - Bugbear)
Prince
Grom is even more imposing than his father. However, he has little
interest in the diplomacy his father must endure to keep the peace happy instead
to lead the Bugbear armies and help defend his people and Valleydale. He
has, at times, adventured with the Company of the Silver Wolf and has lived for
two years with the dwarves of Clan Redbeard when he and Prince Marek Redbeard
exchanged places. He has been given the title of "Honored Son"
among the dwarves.
Prince Grom wears a breastplate of black dragon hide and has a specially
weighted great sword of adamantine.
Gaggrak Misttalker
(Cleric 8 - Bugbear)
This
devious cleric still holds to many of the old ways of the Bugbears. He
worships Tempus and often voices disapproval of the peace with the dalesmen.
He holds the position of chief advisor to the King and Prince, and despite his
dissenting voice towards many policies, he supports his clan, providing powerful
magic and training young shaman constantly.
Poff Fiddlestone
(Wizard 12 - Gnome, rock)
Poff
Fiddlestone has been a resident of Valleydale longer than anyone can
remember. He may even have come with the original settlers. As a
result, he is considered, correctly or not, to be on par with the ability of
Icewolf, a notion he does not dissuade. A normally friendly and jovial
gnome, when his home is threatened he becomes a true agent of fury, delivering
powerful and creative magic upon his foes. He helps any citizen of
Valleydale without question or thought of compensation, often traveling great
distances for simple matters. His home is a domed keep set into the ground
in which he practices his Art. The keep is built primarily for normal
folk, though his personal quarters are decidedly gnome sized. He loves
children, is a fantastic story teller and brews a mean ale that is much prized
by the local taverns. He only accepts apprentices who are sworn to defend
Valleydale and have taken the Oath.
Game
Apprenticeship:
Associated Classes: Wizard
Associated Skills: Concentration, Craft (any involving items that can be
enchanted), Decipher Script, Knowledge (arcana), Knowledge (the planes),
Knowledge (local - Dalelands), Spellcraft, Use Magical Device
Requirements: You must take the Oath of Valleydale, speak goblin and
gnomish
Apprenticeship Benefits: As a wizard, you start with 8 + intelligence
modifier spells instead of 4 + intelligence modifier. You get a 10%
discount when acquiring components used in crafting magical items (but not
scrolls).
Special: You may apprentice to Poff for 9 levels of wizard at which point
he will consider you a colleague
Teela Wildfire
(Wizard 10 - Human, waterhavian)
Teela
was lured to Threshold to headmaster the local school. She is a worshipper
of Mystra and constantly on the watch for those showing talent in the Art.
She is a dusky skinned woman with rich black hair. She stands 5'2"
and dresses as you would expect a headmaster to dress. She privately
teaches the basics of magic to any who wish to learn. Though she comes off
as a stern woman, she is very patient when it comes to any who wish to
learn. She accepts apprentices who show promise and desire to learn the
basics of magic often splitting such duties with Strad March, a former student.
Game
Apprenticeship:
Associated Classes: Sorcerer, Wizard, Bard
Associated Skills: Concentration, Decipher Script, Languages, Knowledge (arcana),
Knowledge (history), Knowledge (the planes), Knowledge (local - Dalelands),
Knowledge (geography), Knowledge (religion), Spellcraft
Requirements: As an apprentice, you must spend at least 10 hours every
tenday teaching at the school and 5 hours every tenday training.
Apprenticeship Benefits: The school subsidizes your monetary expenses for
expensive material components and the creation of magical items, reducing raw
material costs by 10%. You gain a free library membership while you are an
apprentice.
Special: You may only apprentice to Teela to level 7, however you may
retain apprenticeship benefits if you spend 20 hours every tenday teaching at
the school
Strad March
(Wizard 8 - Human, dalesman)
Strad
is not your typical wizard. A former farmer taught the art by Teela
Wildfire, his burly 6'2", 250 pound frame seems more the build of a farmer
than a wizard. In fact, Strad was a farmer, and still is a landowner in
the area. He is patient and thoughtful, willing to spend hours assisting
students at the local school or apprentices of himself or Teela. He has,
of late, been taking time to travel to Citadel Grom to instruct the bugbear
children in reading and writing. Strad is an avid defender of Valleydale.
Game
Apprenticeship:
Associated Classes: Sorcerer, Wizard, Bard
Associated Skills: Concentration, Decipher Script, Knowledge (arcana),
Knowledge (history), Knowledge (the planes), Knowledge (local - Dalelands),
Knowledge (geography), Knowledge (nature), Spellcraft, Use Magic Device
Requirements: As an apprentice, you must spend at least 10 hours every
tenday teaching at the school and 10 hours every tenday training.
Apprenticeship Benefits: The school subsidizes your monetary expenses for
expensive material components and the creation of magical items, reducing raw
material costs by 10%. You gain a free library membership while you are an
apprentice.
Special: You may only apprentice to Strad to level 7, however you may
retain apprenticeship benefits if you spend 20 hours every tenday teaching at
the school
Mourn Silvercloak
(Wizard 13 - Human, cormyrite)
A
recent settler from Cormyr, Mourn is a scribe, scroll and bookmaker. He
has brown hair in a bowl cut and is dressed as the typical wizard dresses, with
robes and a wooden stafff. Despite his name, his cloak is not silver, it's
just his surname. He has help bring in some trade from Cormyr, but for the
most part he has spent his time forging ties within the community. His
magic is not of an offensive nature for the most part and he spends some time
finding lost items and providing divinations. He does his business at a
small shop on Market Street, but his home is a large tower of smooth
granite. As he is wont to say, "If you're going to be a stereotypical
wizard, go all the way."
He has accepted apprentices in the past, though never more than three at any
time. Mostly, rich landowners pay for him to apprentice their children,
and pay well. He swiftly weeds out those with no talent for the art and
sends them on their way, often encouraging them to pursue crafts they are more
suited and interested in. His fees for apprenticeship vary, depending on
the ability to pay and the potential of the student, but typically are 1,200
gold pieces per year.
Game
Apprenticeship:
Associated Classes: Sorcerer, Wizard
Associated Skills: Concentration, Decipher Script, Knowledge (arcana),
Knowledge (history), Knowledge (the planes), Spellcraft
Requirements: 1200 gp per character level per year (payable at the start
of the year or in monthly installments). You must have the scribe scroll
feat. Any new spells you learn must be copied (12/spell level) times at no
gold piece cost to the student.
Apprenticeship Benefits: As a student of Mourn Silvercloak, you have
access to masterwork scribing equipment. Wizards gain three new spells
each time they gain a level instead of two, providing the third spell is from
Mourn's spellbook. All scrolls you scribe for yourself cost 1/2 the normal
gold, up to fourth level spells.
Special: You may only apprentice to Mourn to level 9, at which point you
gain the feat Expert Scribe which allows you to scribe scrolls at 1/2 normal
gold cost.
Noblick
(Wizard (?) 11 - Halfling, lightfoot)
Noblick
is an eccentric to say the least. He dresses in wild and flamboyant
colors, always with a smile on his face and a disjointed set of stories to
tell. He is ancient and wrinkled, his age unknown, with giant bushy
eyebrows and a head full of curly gray locks. His greatest loves are
metal, magic and bartering for metal and magic. He collects items and
contraptions of all kinds, some useful, some useless, some magical, some useful
and magical, some useless and magical. Noblick's Metal House of Wonders
has both a museum of which he is exceptionally proud and a mercantile
area. Neither is completely safe, though he has always paid for healing
any hurts his sometimes runaway machines cause.
Combined with his magical skills, Noblick is almost always involved in some
creation or another. Hiring him for projects is excessively expensive, and
often the simplest items a smith would make take days longer to produce, but he
draws customers from great distances for his creations and inventory.
Noblick occasionally takes an apprentice, but this has usually ended badly for
the apprentice.
King
Balim Redbeard (Fighter 17 - Dwarf, shield)
Balim
Redbeard has been King since before the dwarves and dalesmen were introduced by
Moxpot Dent. He has had three wives and sixteen children, and while his
wives have passed on for various reasons, his sixteen children are alive and
well. He is an expert smith and miner, and as a tactician is second to
none. He has fended off countless assaults on the Granite City, and has
continued the work the prior Kings started, allowing the dwarves to flourish
greatly in their underground Kingdom.
King Redbeard has forged a fast and true friendship with Sabrar ar'Kenheld and
often stays with the Lord Protector when visiting Valleydale. In turn,
Sabrar spends many an hour mining and spelunking with the King. He also is
forward thinking, and when presented with an opportunity for peace with the
Bugbears, he proposed exchanging sons. Prince Grom lived with Clan
Redbeard and the King treated him truly as a son, bestowing the title of
"Honored Son" upon Grom when their time was done.
King Redbeard has some very powerful magical items including armor grown of
black crystal, a floating shield and a dwarven axe with a blade of white energy
which he often exchanges for Sabrar's saber for months on end.
Prince
Marek Redbeard (Fighter 11 - Dwarf, shield)
King
Redbeard's heir is neither the oldest nor youngest of his children, but
definitely the most worthy. Dedicated to his father's ideals and those of
his forefathers, he embodies the best of what it means to be a dwarf. He
is strong, resiliant, honest and hard working. As well, he shares a vision
of greatness that will likely lead Clan Redbeard to further prosperity. He
has lived for two years with Clan Grom, earning the respect of the Bugbear King
and his clan. His time there was punctuated by a challenge to King Grom's leadership in the absence of Prince Grom, a challenge punctuated by a
short and brutal combat that saw Prince Redbeard render the challenger into six
chunks in only seconds, declaring loudly "My pa rules here! If ye
wan' 'is job, ye be comin' through me first!" Needless to say, Clan
Gron's respect was instantly earned.
Price Redbeard splits diplomatic duties with his father, dressed in much the
same way and wielding a warhammer bound to him by magic.